Table of Contents
- Default
- Attack
- Special
- Injured
| Legendary Robin (F) - Fell Vessel |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 8 | 7 | 5 |
| Middle | 16 | 8 | 9 | 8 | 6 |
| High | 17 | 9 | 10 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 29 | 32 | 26 | 22 |
| Middle | 40 | 32 | 35 | 30 | 25 |
| High | 43 | 35 | 38 | 33 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Legendary Robin has a fairly mixed stat spread and makes use of virtually all of her stats fairly well. This means she can appreciate a boon in most of her stats, all useful in different situations. This also makes choosing a bane for her actually quite difficult, with there no clear dump stat to easily pick.
Boons
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+ATK: Especially as she is never benefitting from any triangle advantage, Legendary Robin's neutral Attack may seem a little underwhelming, sitting at just 48 with her weapon. A boon pushes it up to a nice 51, which combined with a Hone Fliers buff and her weapon's ability to hit the lower of any ranged opponent's Defense or Resistance can absolutely start to reach some more convincing levels.
-
+SPD: Particularly after any allied buffs, a boon to Robin's Speed grants her some surprising Mixed Phase potential. Not only will it help her perform doubles more reliably, but it will help her tank by denying enemy follow-ups.
-
+RES: Robin greatly appreciates the boost from her 4-point Resistance superboon. In tandem with her unique Dragonskin ability, this patches up her mediocre 25 base Resistance to 33 on Enemy Phase, allowing her to take on common enemy mages and dragons more effectively.
-
+DEF: On a flier-based team, Robin will likely be making use of her physical bulk, innate Distant Counter weapon, and her lack of archer weakness thanks to Dragonskin to act as the team's primary bow counter. This makes a boon to her Defense actually rather appreciated and makes her less dependent on Fortify Fliers support.
Neutral
-
DEF: While a boon to her Defense is still fairly useful even outside of flier teams, Robin will likely value a boon to her Attack or Speed more. On the other hand, a bane to her Defense results in a 4-point superbane, meaning if her Defense is not taken as a boon, it is likely best left neutral rather than as a bane.
Banes
- -HP: While this does bring her HP to a rather low 37, Robin makes use of all of four of her other stats quite often, and her likelihood of engaging in several combats per match means that her HP is by far her most disposable stat. However, it is important to note though that what you see here is what you get—she (probably) won't be boosting her HP through a refined weapon, meaning her HP won't be going up without a Sacred Seal or merges.
Skill Sets
Shield of Dark Skies (Flier Team Anti-Ranged)
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Expiration | A | Dragonskin |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Moonbow Alternate: Bonfire |
C | Res Smoke 3 |
| SP | 1,425 | S | Distant Def 3 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Expiration
- Assist: Reposition / Draw Back
- Special: Moonbow / Bonfire / Noontime
- Passive A: Dragonskin
- Passive B: Quick Riposte / Guard
- Passive C: Res Smoke / Atk Smoke / Goad Fliers
- Sacred Seal: Distant Def / Quick Riposte
The first flying unit in the game with an innate Distant Counter Prf, Legendary Robin's most powerful niche is taking full advantage of her weapon and acting as a dedicated counter to ranged units on a flier team. In addition to her Prf, she also holds an exclusive 300 SP A slot skill, Dragonskin, which contains both the effects of Iote's Shield and the unreleased skill Bracing Stance. This not only eliminates her weakness to archers but grants her a bonus 4 Defense and 4 Resistance whenever she is attacked, both traits that are phenomenal for accomplishing her goal a flying ranged tank.
Reposition and Draw Back are the classic assist picks for flier units, who can easily travel around the map.
Moonbow is fantastic for Robin as it should activate every time she is attacked and helps make up for her slightly below average Attack. This helps to ensure she achieves her kills without accidentally leaving an enemy alive at very low HP, which would allow them to make use of skills like Vantage or an allied Wings of Mercy. Bonfire, which Robin already has by default, is a great alternative that will instead proc every combat she is doubled or instead be charged and ready for her to make use of on her next Player Phase. If Robin is receiving consistent Hone Flier buffs, then Bonfire will give her the most nuking power.
It is important to note here that compared to most Enemy Phase dragon units, Legendary Robin is not quite as strong a user of Aether. This is largely a result of her lack of access to cooldown accelerating skills such as Steady and Warding Breath. While she can wield Heavy Blade, she does not have the Attack stat to activate it consistently. This means she would rather stick to lower-cooldown Specials with a charge no higher than 3. Of course, those aiming for high Arena scores won't have much of a choice, as breath users are unable to use Galeforce, the only other 500 SP Special. If one still wants their Legendary Robin to have some form of sustain, particularly for PvE content such as Tempest Trials, Noontime will grant her a welcome heal on every combat, though the lack of burst damage may make it unreliable in Arena.
Quick Riposte is key to Legendary Robin's effectiveness, as she will often require two hits to ensure a KO. It will also allow her to combat even the fastest of enemies that she wouldn't be able to double naturally. While usage of the skill is important, it can be equipped either through the B slot or as a Sacred Seal. If chosen as a B slot, this grants Robin the ability to equip the Distant Def Sacred Seal, which together with Dragonskin results in a boost of 10 Defense & Resistance when attacked at a range. If Quick Riposte is instead used as a Seal, then Robin can make use of the B skill Guard, which can keep her significantly safer from units such as Ayra, Reinhardt, and Bold Fighter users who deal heavy burst damage thanks to their quick Special activations.
Robin's default C skill, Res Smoke, is great for granting Robin some welcome extra damage over repeated engagements. Atk Smoke is a similar alternative if one wants to instead prioritize her tanking power. She may also find it most useful to utilize a flier-synergistic skill such as Goad Fliers, which more directly boosts up her team.
Jewel of the Grimleal (Speedy Offensive / Mixed Phase)
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Expiration | A | Fury 3 Alternate: Dragonskin |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Quick Riposte 3 Alternate: Desperation 3 |
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Moonbow Alternate: Bonfire |
C | Res Smoke 3 |
| SP | 1,425 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Expiration / Lightning Breath+ (+Spd)
- Assist: Reposition / Draw Back
- Special: Moonbow
- Passive A: Fury / Swift Sparrow / Dragonskin
- Passive B: Quick Riposte / Desperation / Hit and Run
- Passive C: Res Smoke / Atk Smoke
- Sacred Seal: Speed +3 / Guidance
A somewhat gimmicky set that aims to abuse Legendary Robin's nice offensive spread of 32/35 Atk/Spd to act as a more conventional offensive flier. Generally, this build starts off nearly the same as the previous build, using it as a base and then slowly making changes until the user finds themselves with a comfortable amount of Player Phase Speed.
One of the first changes made is that a +SPD IV is prioritized, already setting her to 38 Speed. Next, her A slot can be switched from Dragonskin to Fury, granting her a +3 boost to all stats, putting Robin at 41 Speed. Swift Sparrow works as a more expensive alternative to Fury, though does nothing for her Enemy Phase. Continuing the pattern, a Speed +3 Sacred Seal will push this to 44 Speed.
If one truly wants to push this as far as it can go, her weapon Expiration can be replaced with a refined Lightning Breath+ (+Spd), which is effectively a trade-off of 4 Attack and no Special cooldown penalty for an additional 3 Speed and 5 HP, putting her at a grand 47 Speed. If she is then able to benefit from the effect of an allied Hone Fliers or Hone Dragons, it even hits an absurd 53. Reaching this high will likely be overkill, so some of the Speed boosts can be reverted back based on preference, such as sticking with Expiration, re-equipping Dragonskin, or using a different Sacred Seal.
Quick Riposte starts out as her base B slot option, making sure that she can always perform doubles on Enemy Phase, though if her Speed is invested into significantly, the skill eventually starts to lose its value. Desperation is a good alternative that works well at such high Speed, letting her continue the fight even after her HP starts to dwindle. Hit and Run can also work, moving Robin to a safer position after attacking, and mimicking the in-and-out play style of other offensive fliers, such as Cordelia.
Res Smoke and Atk Smoke remain solid options for her C slot, debuffing enemies around her, a useful tool for a unit such as Legendary Robin who is likely to engage in multiple successive combats.
While it doesn't directly boost her own power, as a flier Legendary Robin can also make use of the Guidance seal when used off of a flier team, helping ferry around any armored and infantry allies.
Introduction
The very first colorless dragon added to Fire Emblem Heroes, Legendary Robin makes her debut borrowing the same exclusive weapon as her male counterpart Fallen Robin, the deadly Distant Counter breath: Expiration. However, she borrows little else, featuring a radically different set of stats, different movement type, and her own exclusive A skill, Dragonskin. Of particular note, she appears as the first flying unit in the game wielding a Distant Counter weapon (barring the extraordinarily uncommon usage of Lightning Breath on Myrrh), which already grants her a fairly strong niche. With the aforementioned Dragonskin skill removing her archer weakness plus granting extra defenses when attacked, Robin finds herself right at home on teams with other flying units as a dedicated ranged counter to both mages and their usual worst enemy, Archers.
Legendary Robin's stat spread can come as a surprise to those more familiar with Fallen Robin. While he is known for his extremely high Attack, nice bulk, and poor Speed, Legendary Robin instead possesses a more balanced stat spread, featuring a nice Speed stat, somewhat underwhelming Attack, and decent mixed bulk. However, while she certainly makes for an incredibly interesting unit, her movement type and balanced stat spread do end up holding her back, if only slightly. Although she seems primarily designed for Enemy Phase combat, her status as a flier means that she is unable to wield Steady/Warding Breath, Flashing Blade, or Wrath, meaning she is often unable to activate and sustain using high powered specials like Aether at a decent pace. Instead, she will generally be using more conventional specials like Moonbow or Bonfire.
While this does perhaps make her a bit underwhelming compared to dragons like Nowi on a mixed team, it cannot be stressed enough how powerful she is when paired with other fliers. Hone Fliers boosts her good Speed into fantastic Speed, and her average Attack to fairly good Attack. A Fortify Fliers boost also makes her extremely hard to take down, with her Def/Res versus ranged units easily approaching 46/41. As well, the legendary bonus she offers increases her allies Speed by 3, which is a well-coveted stat among many fliers. Enemies who expected to sweep entire teams of fliers with just a single archer may find the tides changing soon because the Fell Dragon is definitely not letting them off the hook any time soon.
Strengths
Distant Counter Prf
Legendary Robin uses the uninheritable breath weapon Expiration, a Distant Counter breath similar to Lightning Breath. While it does lose its ability to be refined, it gains a boosted 16 Mt plus strips away Lightning Breath's cooldown penalty effect, letting her reliably fire off her Specials.
Dragonskin
She also comes with the exclusive 300 SP skill, Dragonskin, which contains the effects of Iote's Seal on top of granting her 4 Defense and Res when attacked. Legendary Robin's ability to combat archers without having to rely on the 200 SP Iote's Shield Skill or Seal makes her a fantastic scoring option for flier teams.
Great Speed for a dragon
At 35, Legendary Robin features one of the highest Speed stats of all dragon units. Even better, her weapon and movement type enable her to utilize her Speed quite well both offensively and defensively, granting her fairly strong mixed phase potential.
Legendary Effect
During Earth Season, Robin will grant 3 HP and 3 Speed to any of her allies who have been conferred an Earth Blessing. This is an absolutely fantastic trait to have, as not only is Speed one of the most coveted stats, but activated blessings result in a gigantic boost to one's Arena score.
Very few direct counters
Legendary Robin's rather strong defensive ability is bolstered by one important fact: There are very few units that actually possess weapons or skills that grant them any sort of advantage against her. She possesses no triangle disadvantage, and with her weakness to archers eliminated by Dragonskin, this makes dragon-effective weaponry (currently exclusive to Prf weapons) and Raven tomes the only abilities in the game that she holds a standout weakness to.
Weaknesses
Dragon vulnerability
Unfortunately, Dragonskin only protects her from weapons that are effective against fliers, and not weapons that are effective against dragons. This means Falchion and Naga users will still tear through Robin's defenses.
No color advantages
Though being the first colorless dragon in the game is an interesting novelty and does give her a neat defensive niche, offensively it isn't doing her any huge favors. While being a colorless unit does spare her from a triangle weakness, it is not particularly difficult to play around, so being denied a triangle advantage for her to abuse herself is probably a bigger loss than gain.
Somewhat balanced stats
Aside from her fairly high Speed, none of Legendary Robin's stats shine quite so bright. Her Attack is nothing to write home about, and in fact won't even naturally reach 50 with her Prf unless she has an Attack boon. While her 30/25 Def/Res is not bad, she will be relying heavily on buffs and defense-boosting skills to push her bulk further, and likewise, her 40 HP is below average for a dragon.
Team Options
Counters
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Dragon-Effective Weaponry: Wielders of Falchion and Naga, such as Marth, Lucina, Masked Marth, Chrom, Exalted Chrom, Alm, Julia, and Deirdre are all going to shoot right through Robin's bulk and hit her for some fairly scathing damage. Robin's colorless status also means she has no triangle advantages against any of these units, which she would otherwise hope to make use of in an attempt to tip the scales.
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Raven Tomes: Legendary Robin is vulnerable to the colorless advantage granted by the Raven tome, especially if they have Triangle Adept. While she does come with Cancel Affinity, she is likely to replace it as it is generally more effective to just counter Triangle Adept enemies by exploiting the weapon triangle, rather than neutralize the matchup with Cancel Affinity. So while it is not all that hard to do so, it does mean that she will likely need to rely on her allies to bail her out in the rare case she does find herself against a Triangle Adept Raven tome user like Robin (M), Lyon, or Boey.
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Units That Prevent Counterattacks: While Robin can be built for some decent mixed phase, she is primarily an Enemy Phase unit above all else. This means that units that can prevent her counterattacks with Firesweep weapons or Dazzling staves, such as Brave Lyn, Bridal Cordelia, Cordelia, Soleil, and Elise, can give Legendary Robin a fairly difficult time, especially if they are fast enough to deny her a double on Player Phase.
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Expiration | A | Dragonskin |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Aether | C | Spd Ploy 3 |
| S | Distant Def 3 | ||
Intended to fit into a mixed team alongside non DC dragons such as Myyrh or a Tiki with Breath of Fog, the fell dragon serves as the perfect bait for ranged units. Capable of receiving both dragon and flier buffs, you can reach a substantial 38/33 before the distant defense seal.
Though Aether does tend to find itself on a host of characters running steady or warding breath combos, it is here to extend Grima’s ability to refresh after combat. Windsweep allows you to dispatch many of her prominent melee threats in the enemy phase and with the high speed, not only will most units fall under target by Windsweep, but they may also get doubled on their initiation.
Though speed ploy fails to hit significant threats like Fallen Hardin or any of the Naga wielders, it prevents units like Karla and most buffed falchion wielders from doubling Grima on their phase.
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Expiration | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Draconic Aura | C | Res Smoke 3 |
| S | Attack +3 | ||
Since mine had a defensive bane, I decided to make the most of her neutrality and great offensive stat spread. LnD 3 pushes her offenses to 56/40. In the few occasions she can't ORKO someone, Vantage ensures she gets to counter strike first. Draconic Aura is chosen because she rarely needs her specials help to kill anyone she can double, so Draconic Aura ensures she has her special fully triggered for the next person who challenges her. Being grey and having such a high attack, her special is very capable of OHKOing fully healthy foes.
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Expiration | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Glimmer | C | Res Smoke 3 |
| S | Attack +3 | ||
Robin being a colorless unit may not be as bad as it may seem. Her attacks won’t discriminate against anyone that’s not a Raven tome user. She will be useful in most situations save for Arena runs and battle modes where the enemies’ HP goes above the 50s. With the right team formation and enough supporting skills, Robin is a basically a flying minefield.
With this build and my recommended team formation, her 48 attack without accounting for an A skill turns into *drumroll* 71!
Adding Life & Death gives Robin 76 attack in total, Fierce Stance: 77, Brazen Attack/Speed: 78. And this is WITHOUT summoner support and ally support. Here’s how to do it.
Requirements:
A Slot: Brazen Attack/Speed or Fierce Stance
(I’d warn against using Life and Death since her defenses are already average, and she’d risk dying before she can counterattack then proc Vantage on the next enemy phase. You can easily put her in that Vantage threshold safely by slapping on Ardent Sacrifice/Reciprocal Aid; however, keep in mind that Robin won’t be able to navigate and position herself as easily without Swap/Reposition.)
B Slot: Vantage
Vantage is essential when you’re running an A skill like Fierce Stance and operate by getting in a formation with your fellow fliers.
With Brazen Attack/Speed, you also have the option to equip Robin with Desperation, have her attack, then Reposition/Dance her back to safety.
But this build mostly has Vantage in mind due to being reliant on her teammates to boost her Attack stat. (Friendship does overcome all.)
Special: Glimmer
Pros: This colorless dragon has many good matchups on the enemy phase, particularly against ranged units thanks to her native Expiration. Her base kit also makes it so that there’d be less investment into this Vantage build.
Her other native skill, Resistance Smoke, cancels out the need for an upgraded Lightning Breath. Expiration naturally has 2 more attack than +Attack refined Lightning Breath, and the Resistance Smoke cuts out 7 more resistance. Although a refined Lightning Breath can target the lower defensive stat on an enemy, that wouldn’t be saying much when matching up Robin against a unit like Jakob with even defenses.
When Brazen Attack/Speed or Life and Death is applied, she can take out a ranged unit then apply Resistance Smoke to surrounding enemies, making it more likely for her to kill them on enemy phase.
Cons/Weaknesses:
Dire Thunder, Brave Bows, and possibly the brave melee weapons - On the initial enemy-phase attack, Robin will not survive against these weapons at full HP. Her team comp is moreso focused on attack support, not defense. However, this is pretty typical for a Flier team.
Dragon-slaying weapons - this goes without saying: she will be annihilated when facing Falchion users head-on or the Naga tome on the enemy phase without Vantage activated. However, a certain teammate can cover for her. . .
High resistance melee attackers - can tank 1 hit from Legendary Robin and start shenanigans on the next turn. Having Iceberg or Glacies proc on Robin is not a pretty situation to have either, not to mention Robin can be Ploy-ed to oblivion.
Teammate Recommendations!
Gronraven build Spring Camilla with Triangle Adept, (insert B skill here), Iote’s Shield, Glimmer/Moonbow/Bonfire, and Goad Fliers - can cover two of Legendary Robin’s pivotal weaknesses and provide a great defense against high-resistance lancers as well. She has enough defensive bulk to take burst damage when Triangle Adept can lower the enemy’s attack by 40%.
Kinshi Warrior Hinoka with Desperation, Moonbow/Glimmer/Luna, Goad Fliers, and Drive Attack seal - not only does Hinoka offer the most offensive support to the team combined with her special bow (a whopping +10 to attack when in range), but she can also take care of pesky high-resistance pegasus knights and armored units. What’s that? An armored unit’s HP is too high and they got Wary Fighter? Simply charge up Hinoka’s special and pierce those tanks on the next player phase! What’s that? Moonbow may not be enough to take out an armored unit in one shot? Slap on Quickened Pulse then repeat the instructions above but with Luna (for the cost of 3 attack to the other fliers on the team).
But who should be your third team mate and ultimately Robin’s partner?
*Vanilla Hinoka* with her refined signature Hinoka’s spear, Reposition, Fury, Desperation, Hone Fliers, Heavy Blade seal, and a high map coverage AOE.
Who can say no to a +6 Attack and Speed buff on a base kit benefiting the other 3 fliers on the team? With the support of Kinshi Hinoka and Spring Camilla, her attack and speed will reach greater heights, and her AOE special will do more damage. I would recommend not having the “Blazing” variant of whatever AOE you equip her with since Legendary Robin can pick off the remaining enemies. The special will also guarantee that more units be susceptible to Hinoka’s helicopter antics. Take note to the fact that she is a strong lance wielder. Chrom, Lucina, Alm, and Marth will not stand a chance against her. As for Julia and Deirdre, Legendary Robin can breathe on them, and they will fade from existence. Their defenses are pretty frail as well, so Hinoka might land a KO on the mages if they’re not properly supported. At that point, choosing to defeat Deidre and Naga depends on how you want to position Robin’s team after that skirmish.
Runner-up partner: Lilina with her upgraded Forblaze tome, Glimmer/Dragon Fang, Death Blow, Swordbreaker, her native Spur Attack C skill, Rally Attack, and a Spur Attack seal.
Obviously, she is not a flier and thus wouldn’t be able to support Camilla and Kinshi Hinoka as well in terms of buffing each other and arranging a good flier formation. What DOES work for Robin is her tome’s innate Chill Resistance, but even so, she can only apply this debuff to one enemy at a time per player phase. With this kit, she also fares well against Falchion users and the Naga/Divine Naga wielders.
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Expiration | A | Dragonskin |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Aether | C | Fortify Fliers |
| S | Heavy Blade 3 | ||
Bait build Robin. Extremely tanky, extremely lethal. Can tank most initiations, just has to be careful of Falchions. (Great for grinding maps out with Aether. Nearly invulnerable if played right.)
Used in conjunction with NY Azura (Hone Fliers), NY Camilla (Ward Fliers), and any other flier with Goad.
With combat buffs on foe initiation - Robin gains 8 res/def from Camilla and Azura combined, 4 res/def from dragonskin, totalling an additional 12 res/def. For ATK/SPD she gets an additional 10 of each during combat (counting both Hone and Goad.)
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Expiration | A | Dragonskin |
|---|---|---|---|
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Rally Def/Res | B | Windsweep 3 |
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Aether | C | Atk Tactic 3 |
| S | Guidance 3 | ||
Generic Windsweep build. For use in mixed earth blessings team to get the 754 score.
+Spd, -Res: literally everyone uses these IVs.
•Expiration, Dragonskin, Dual Rally: scoring purposes. Dark breath is optional if the team can spare a few points.
•Windsweep: it won’t proc on Amelia or other F!Grimas, or if chilled. But everything else gets chunked on PP, and foes die when countered on EP.
•Tactic: whatever works. She would preferably receive Atk and Spd Tactic from teammates.
•Guidance: to make up for lack of mobility.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Only inheritable by Dragon units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | A |
| Excludes Tome and Staff Users
|
50 | B |
| Excludes Tome and Staff Users
|
100 | B |
| Unlocks at 5 ★ Excludes Tome and Staff Users
|
200 | B |
| Non-inheritable by Staff-wielding units.
|
60 | C |
| Non-inheritable by Staff-wielding units.
|
120 | C |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

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