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Legendary Lyn

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Tier Rating

Analysis by Adonyx
Legendary Lyn - Lady of the Wind

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 36
ATK 31
SPD 36
DEF 21
RES 27

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 9 3 4
Middle 17 9 10 4 5
High 18 10 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 27 33 18 23
Middle 36 31 36 21 27
High 40 34 39 24 30

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +SPD: Increasing Legendary Lyn’s Speed is important for securing doubles, particularly if not utilizing Swift Mulagir and/or Laws of Sacae.

  • +ATK: This becomes increasingly better depending on the level of team support that Legendary Lyn has access to; if she has good buff support, then +ATK becomes optimal.

Neutral

  • RES: Legendary Lyn is a fantastic mage counter, so taking a bane in her Resistance is not recommended. It’s even a superbane (-4 to the stat). A +RES boon isn’t quite as good as +SPD or +ATK but is still decent.

Banes

  • -HP: Despite reducing both physical and magical bulk, a -HP bane is pretty good for Legendary Lyn because most of her bulk comes from raw defenses (particularly if running Laws of Sacae).

  • -DEF: Legendary Lyn’s physical bulk is just decent at 57 base; reducing it will hamper her matchups against physical threats, but she really isn’t suited to handling them with Swift Mulagir/Laws of Sacae. She can also opt into a much safer option with Firesweep Bow if needing offensive power.

Skill Sets

Winds of Sacae (Defensive Generalist)

Recommended
Swift Mulagir A Laws of Sacae
Alternate: Fury 3
Reposition B Vantage 3
Alternate: Desperation 3
Moonbow
Alternate: Luna
C Def Ploy 3
Alternate: Spd Ploy 3
SP1635SAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF
  • Weapon: Swift Mulagir
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Laws of Sacae / Fury
  • Passive B: Vantage / Desperation
  • Passive C: Def Ploy / Spd Ploy / Flexible
  • Sacred Seal: Atk Ploy / Flashing Blade / Quickened Pulse

The combination of Swift Mulagir and Laws of Sacae result in Legendary Lyn being quite adept during Enemy Phase, a feat typically not expected of archers. They are best thought of as being fairly analogous to Owl tomes - Legendary Lyn is at her strongest when surrounded by her team. Unlike Owl tomes, however, there is no direct correlation between the number of nearby allies and the amount of stats gained; rather, it is a binary factor of whether Legendary Lyn has more nearby allies than enemies (hopefully 2 or more allies to activate Laws of Sacae) or not.

As per the nature of Owl tome-esque setups, Legendary Lyn is particularly inclined toward combat buffs, as her allies need to be standing near her anyways. This means that it is easily possible to stack Legendary Lyn’s stats to incredibly high levels. She already gets +9 to Attack and Speed from Swift Mulagir and Laws of Sacae, so any further Speed buffs makes a +ATK boon increasingly better as otherwise her Speed will quickly reach overkill levels.

There are two primary directions that one can go with this build: focusing entirely on Enemy Phase prowess, focusing entirely on Player Phase prowess, or a mix of the two. Laws of Sacae is entirely an Enemy Phase skill: the main benefit it carries over Fury is the slight increase in stats and lack of recoil damage. However, Fury works on both phases, and is therefore the A skill of choice for either a mixed phase setup or a Player Phase-focused setup.

Vantage works well with any setup as Legendary Lyn can hit surprisingly hard with her skills active (along with any buffs from teammates). Alternatively, her base Desperation can work if one wants more Player Phase power. Laws of Sacae has no synergy with Desperation due to them working on separate phases; Fury is generally a better option if running Desperation.

Legendary Lyn already has decent Resistance, and the +3 boost from Swift Mulagir puts her in a great position to utilize Ploys (even better if she runs Fury over Laws of Sacae). The choice of Ploys for her C skill and Sacred Seal are mostly up to preference: just choose from Atk Ploy, Spd Ploy, and Def Ploy based on availability and preference. Flashing/Heavy Blade and Quickened Pulse are good alternatives for her Sacred Seal if wanting to squeeze some more damage via Specials. Quickened Pulse can allow Legendary Lyn to activate Moonbow on her first counterattack, while Flashing Blade allows her to run a higher damage Special like Luna. Note that the Flashing Blade Seal can be dropped entirely if running an ally with Infantry Rush.

Fires of Sacae (Offensive Nuke)

Recommended
Firesweep Bow+ A Swift Sparrow 2
Alternate: Life and Death 3
Reposition B Chill Spd 3
Alternate: Chill Def 3
Moonbow
Alternate: Luna
C Even Spd Wave 3
Alternate: Def Ploy 3
SP2055SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
  • Weapon: Firesweep Bow+
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Swift Sparrow / Life and Death
  • Passive B: Chill Spd / Chill Def / Wings of Mercy
  • Passive C: Even Spd Wave / Def Ploy / Flexible
  • Sacred Seal: Flashing Blade / Def Ploy / Speed +3

This is a standard Firesweep Bow setup for Legendary Lyn. Swift Sparrow is recommended over Life and Death because Legendary Lyn has a good Resistance stat that she can utilize to run Ploys. If not running any Ploys, then Life and Death does grant a marginal increase in offensive stats over Swift Sparrow. The downsides of both skills are minimized due to Firesweep Bow negating counterattacks.

Chill Spd and Chill Def are powerful debuffs that Legendary Lyn can run in her B skill due to her not really needing anything else in that slot. If debuffs are already covered or if the Chill skills are unavailable, then a good alternative is Wings of Mercy to enhance Legendary Lyn’s mobility.

Even Spd Wave grants a massive +6 Speed buff every other turn, allowing Legendary Lyn to be less reliant on her team for buffs. This can easily be replaced by something like Def Ploy or Spd Ploy if buffing is already covered, or if otherwise unavailable. Legendary Lyn’s C skill can be replaced by any other skill as needed to suit the team.

The Flashing Blade Seal is fantastic as it allows Lyn to activate Moonbow every combat if she can double. Alternatively, a Ploy skill like Def Ploy is a great choice if there are no other Defense debuffs available (such as if running Chill Spd and Even Spd Wave). Finally, a Speed +3 seal is always a safe bet to help ensure that Legendary Lyn can double her enemies.

Introduction

As the first non-colorless archer, Legendary Lyn is a bit of an oddity. Typical archers exist outside of the color triangle (aside from Raven tomes), allowing them to have approximately equal effectiveness against all colors. Legendary Lyn’s color makes her perform similarly to a green mage, except she deals physical damage instead of magical. This generally isn’t an improvement, as physical bulk tends to be higher on average than magical bulk (particularly on meta threats).

Swift Mulagir and Laws of Sacae have nice synergy when Legendary Lyn runs an Enemy Phase oriented setup, as she gets a huge boost to her stats: +9/+9/+4/+4 to Attack/Speed/Defense/Resistance. The activation parameters for this setup is comparable to Owl tomes, as she does require allies nearby. This also makes her an excellent candidate to support via combat buffs. Her stats also make her a good candidate for typical archer setups like Firesweep Bow.

Overall, Legendary Lyn is a decent unit whose unique skills do give her a solid niche, though the usefulness of that particular niche is a bit questionable in the current meta. Her status as a Legendary Hero does mean that she can provide stat boosts to allies with a Wind Blessing during the appropriate seasons; she may be worth running for that purpose alone.

Strengths

Swift Mulagir

Though the activation condition can make this weapon a bit awkward to use on Player Phase, Swift Mulagir is a solid bow that allows Legendary Lyn to have good flexibility thanks to the strong stat boosts.

Laws of Sacae

Legendary Lyn’s unique skill does somewhat pigeonhole into a specific build type, but it does allow her to fulfill that role quite well. Laws of Sacae is arguably a bit worse than simply running Fury due to the Enemy Phase-only restriction, but the slight increase in stats and lack of recoil damage can make it a worthwhile option in the right circumstances.

Legendary Hero

As a Legendary Hero, Legendary Lyn can provide +3 HP and +2 Atk to allies with a Wind Blessing during the Wind seasons, in addition to increasing score for Arena.

Strong Magical Bulk

Legendary Lyn has 63 magical bulk at neutral, 66 if wielding Swift Mulagir, and 70 if Laws of Sacae is active. This makes her a fantastic anti-mage unit, particularly if she has access to team buff support.

Good Speed

Legendary Lyn’s Speed can be deceptively high due to Swift Mulagir and Laws of Sacae, but it is still high enough without those skills to run an offensive set like Firesweep Bow to great effect.

Weaknesses

Not Colorless

Legendary Lyn’s status as a green unit is a bit of a double-edged sword: in addition to the advantages and disadvantages of being included in the color triangle, she also cannot almost entirely ignore the color triangle like colorless archers can with a set like Firesweep Bow + Cancel Affinity.

Poor Physical Bulk

Legendary Lyn has 57 physical bulk at neutral, or 54 with a bane. While Laws of Sacae does grant her a boost to her Defense, it’s actually not as useful as it might seem because she can only counterattack at range. This means that she will always struggle to handle non-blue physical threats (outside of running Firesweep Bow).

Infantry

The downside of being infantry is that Legendary Lyn doesn’t have access to superior buffs that the other movement types have, as well as lacking the improved mobility of cavalry and fliers.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Only Inheritable by Bow users.
200 2 9
Swift MulagirEffective against flying foes. Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Def/ResGrants Def/Res+3 to an adjacent ally until the end of the turn. 1 300

Passive Skills

Passive Skills SP Slot
Laws of SacaeIf foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Non-Inheritable skill.
Unlocks at 5 ★
300
A
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
Spd Tactic 1At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Spd Tactic 2At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Spd Tactic 3At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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