Table of Contents
- Default
- Attack
- Special
- Injured
| Legendary Lyn - Lady of the Wind |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 9 | 3 | 4 |
| Middle | 17 | 9 | 10 | 4 | 5 |
| High | 18 | 10 | 11 | 5 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 27 | 33 | 18 | 23 |
| Middle | 36 | 31 | 36 | 21 | 27 |
| High | 40 | 34 | 39 | 24 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: Increasing Legendary Lyn’s Speed is important for securing doubles, particularly if not utilizing Swift Mulagir and/or Laws of Sacae.
-
+ATK: This becomes increasingly better depending on the level of team support that Legendary Lyn has access to; if she has good buff support, then +ATK becomes optimal.
Neutral
-
RES: Legendary Lyn is a fantastic mage counter, so taking a bane in her Resistance is not recommended. It’s even a superbane (-4 to the stat). A +RES boon isn’t quite as good as +SPD or +ATK but is still decent.
Banes
-
-HP: Despite reducing both physical and magical bulk, a -HP bane is pretty good for Legendary Lyn because most of her bulk comes from raw defenses (particularly if running Laws of Sacae).
- -DEF: Legendary Lyn’s physical bulk is just decent at 57 base; reducing it will hamper her matchups against physical threats, but she really isn’t suited to handling them with Swift Mulagir/Laws of Sacae. She can also opt into a much safer option with Firesweep Bow if needing offensive power.
Skill Sets
Winds of Sacae (Defensive Generalist)
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Swift Mulagir | A | Laws of Sacae Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Def Ploy 3 Alternate: Spd Ploy 3 |
| SP | 1,635 | S | Atk Ploy 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF
- Weapon: Swift Mulagir
- Assist: Reposition
- Special: Moonbow / Luna
- Passive A: Laws of Sacae / Fury
- Passive B: Vantage / Desperation
- Passive C: Def Ploy / Spd Ploy / Flexible
- Sacred Seal: Atk Ploy / Flashing Blade / Quickened Pulse
The combination of Swift Mulagir and Laws of Sacae result in Legendary Lyn being quite adept during Enemy Phase, a feat typically not expected of archers. They are best thought of as being fairly analogous to Owl tomes - Legendary Lyn is at her strongest when surrounded by her team. Unlike Owl tomes, however, there is no direct correlation between the number of nearby allies and the amount of stats gained; rather, it is a binary factor of whether Legendary Lyn has more nearby allies than enemies (hopefully 2 or more allies to activate Laws of Sacae) or not.
As per the nature of Owl tome-esque setups, Legendary Lyn is particularly inclined toward combat buffs, as her allies need to be standing near her anyways. This means that it is easily possible to stack Legendary Lyn’s stats to incredibly high levels. She already gets +9 to Attack and Speed from Swift Mulagir and Laws of Sacae, so any further Speed buffs makes a +ATK boon increasingly better as otherwise her Speed will quickly reach overkill levels.
There are two primary directions that one can go with this build: focusing entirely on Enemy Phase prowess, focusing entirely on Player Phase prowess, or a mix of the two. Laws of Sacae is entirely an Enemy Phase skill: the main benefit it carries over Fury is the slight increase in stats and lack of recoil damage. However, Fury works on both phases, and is therefore the A skill of choice for either a mixed phase setup or a Player Phase-focused setup.
Vantage works well with any setup as Legendary Lyn can hit surprisingly hard with her skills active (along with any buffs from teammates). Alternatively, her base Desperation can work if one wants more Player Phase power. Laws of Sacae has no synergy with Desperation due to them working on separate phases; Fury is generally a better option if running Desperation.
Legendary Lyn already has decent Resistance, and the +3 boost from Swift Mulagir puts her in a great position to utilize Ploys (even better if she runs Fury over Laws of Sacae). The choice of Ploys for her C skill and Sacred Seal are mostly up to preference: just choose from Atk Ploy, Spd Ploy, and Def Ploy based on availability and preference. Flashing/Heavy Blade and Quickened Pulse are good alternatives for her Sacred Seal if wanting to squeeze some more damage via Specials. Quickened Pulse can allow Legendary Lyn to activate Moonbow on her first counterattack, while Flashing Blade allows her to run a higher damage Special like Luna. Note that the Flashing Blade Seal can be dropped entirely if running an ally with Infantry Rush.
Fires of Sacae (Offensive Nuke)
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Firesweep Bow+ | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Chill Def 3 |
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Moonbow Alternate: Luna |
C | Even Spd Wave 3 Alternate: Def Ploy 3 |
| SP | 2,055 | S | Flashing Blade 3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
- Weapon: Firesweep Bow+
- Assist: Reposition
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death
- Passive B: Chill Spd / Chill Def / Wings of Mercy
- Passive C: Even Spd Wave / Def Ploy / Flexible
- Sacred Seal: Flashing Blade / Def Ploy / Speed +3
This is a standard Firesweep Bow setup for Legendary Lyn. Swift Sparrow is recommended over Life and Death because Legendary Lyn has a good Resistance stat that she can utilize to run Ploys. If not running any Ploys, then Life and Death does grant a marginal increase in offensive stats over Swift Sparrow. The downsides of both skills are minimized due to Firesweep Bow negating counterattacks.
Chill Spd and Chill Def are powerful debuffs that Legendary Lyn can run in her B skill due to her not really needing anything else in that slot. If debuffs are already covered or if the Chill skills are unavailable, then a good alternative is Wings of Mercy to enhance Legendary Lyn’s mobility.
Even Spd Wave grants a massive +6 Speed buff every other turn, allowing Legendary Lyn to be less reliant on her team for buffs. This can easily be replaced by something like Def Ploy or Spd Ploy if buffing is already covered, or if otherwise unavailable. Legendary Lyn’s C skill can be replaced by any other skill as needed to suit the team.
The Flashing Blade Seal is fantastic as it allows Lyn to activate Moonbow every combat if she can double. Alternatively, a Ploy skill like Def Ploy is a great choice if there are no other Defense debuffs available (such as if running Chill Spd and Even Spd Wave). Finally, a Speed +3 seal is always a safe bet to help ensure that Legendary Lyn can double her enemies.
Introduction
As the first non-colorless archer, Legendary Lyn is a bit of an oddity. Typical archers exist outside of the color triangle (aside from Raven tomes), allowing them to have approximately equal effectiveness against all colors. Legendary Lyn’s color makes her perform similarly to a green mage, except she deals physical damage instead of magical. This generally isn’t an improvement, as physical bulk tends to be higher on average than magical bulk (particularly on meta threats).
Swift Mulagir and Laws of Sacae have nice synergy when Legendary Lyn runs an Enemy Phase oriented setup, as she gets a huge boost to her stats: +9/+9/+4/+4 to Attack/Speed/Defense/Resistance. The activation parameters for this setup is comparable to Owl tomes, as she does require allies nearby. This also makes her an excellent candidate to support via combat buffs. Her stats also make her a good candidate for typical archer setups like Firesweep Bow.
Overall, Legendary Lyn is a decent unit whose unique skills do give her a solid niche, though the usefulness of that particular niche is a bit questionable in the current meta. Her status as a Legendary Hero does mean that she can provide stat boosts to allies with a Wind Blessing during the appropriate seasons; she may be worth running for that purpose alone.
Strengths
Swift Mulagir
Though the activation condition can make this weapon a bit awkward to use on Player Phase, Swift Mulagir is a solid bow that allows Legendary Lyn to have good flexibility thanks to the strong stat boosts.
Laws of Sacae
Legendary Lyn’s unique skill does somewhat pigeonhole into a specific build type, but it does allow her to fulfill that role quite well. Laws of Sacae is arguably a bit worse than simply running Fury due to the Enemy Phase-only restriction, but the slight increase in stats and lack of recoil damage can make it a worthwhile option in the right circumstances.
Legendary Hero
As a Legendary Hero, Legendary Lyn can provide +3 HP and +2 Atk to allies with a Wind Blessing during the Wind seasons, in addition to increasing score for Arena.
Strong Magical Bulk
Legendary Lyn has 63 magical bulk at neutral, 66 if wielding Swift Mulagir, and 70 if Laws of Sacae is active. This makes her a fantastic anti-mage unit, particularly if she has access to team buff support.
Good Speed
Legendary Lyn’s Speed can be deceptively high due to Swift Mulagir and Laws of Sacae, but it is still high enough without those skills to run an offensive set like Firesweep Bow to great effect.
Weaknesses
Not Colorless
Legendary Lyn’s status as a green unit is a bit of a double-edged sword: in addition to the advantages and disadvantages of being included in the color triangle, she also cannot almost entirely ignore the color triangle like colorless archers can with a set like Firesweep Bow + Cancel Affinity.
Poor Physical Bulk
Legendary Lyn has 57 physical bulk at neutral, or 54 with a bane. While Laws of Sacae does grant her a boost to her Defense, it’s actually not as useful as it might seem because she can only counterattack at range. This means that she will always struggle to handle non-blue physical threats (outside of running Firesweep Bow).
Infantry
The downside of being infantry is that Legendary Lyn doesn’t have access to superior buffs that the other movement types have, as well as lacking the improved mobility of cavalry and fliers.
Team Options
Counters
- Strong Reds: Legendary Lyn is easily countered by red units thanks to color advantage, particularly if they have strong physical bulk like Zelgius, Tiki (Adult), Legendary Ike, and Xander.
- Physical Damage: While Legendary Lyn has good magical bulk, her physical bulk is pretty poor, making her vulnerable to even non-red units like Hector, Dorcas, Halloween Jakob, Bridal Cordelia, and Winter Chrom.
- Melee: Legendary Lyn is particularly susceptible to melee threats like Cherche, Raven, Ayra, and Karla if she is running Laws of Sacae.
- Debuffers: While Legendary Lyn has pretty good Resistance, it’s still easily outclassed by dedicated debuffers like Arvis, Saias, Julius, and Lute.
- Panic Ploy: Legendary Lyn prefers combat buffs over field buffs due to their interaction with Swift Mulagir and Laws of Sacae, but any field buffs applied can be turned against her via Panic Ploy thanks to her low HP. Good users include Effie, Hector (LA), and Bartre.
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Swift Mulagir | A | Laws of Sacae |
|---|---|---|---|
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Rally Def/Res | B | Dull Ranged 3 |
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Blue Flame | C | Spur Def/Res 2 |
| S | Distant Def 3 | ||
Seal: Distant Def or HP/Res2
B alt: Vantage
--
Lyn's kit emphasises ally proximity--and Blue Flame is a shiny new toy that would benefit her greatly due to sheer likelihood that she will be adjacent. While gaining around +7 res from allies is perfectly doable on enemy phase for Iceberg, Blue Flame can allow for player phase procs as well. Her B, C, and Assist are all rather flexible. She shines as a supporter and mage baiter, and can probably take bows and knives on occasion. Ploys, rallies, Spurs, drives, Infantry Rush/Flash, etc... can all work well and she will not have to worry about leaving herself vulnerable after assisting her allies.
Preferred nature would +HP -def as the superboon would allow for her def to be effectively a net gain of 1 if she avoids multiple physical engagements as her spd is high enough that she will not have to worry too much about getting doubled. However, this would interfere with any potential to ploy as 30 is rather low for my liking and 32 with the HP/res seal is at an uncomfortable bare minimum of the threshold.
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Swift Mulagir | A | Laws of Sacae |
|---|---|---|---|
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Rally Def/Res | B | Dull Ranged 3 |
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Glimmer | C | Spd Tactic 3 |
| S | Distant Def 3 | ||
While at first it may seem as if Lyn has poor defenses, when invested enough in they become pretty good. This set aims to make use of her unique skills in order to turn her into a capable ranged tank. By stacking Swift Mulagir, Laws of Sacae and Distant Defense Lyn is granted +9/9/10/10 to her stats; with a boon in speed and a bane in hp this rounds up to 54/48/31/40, which are good enough to avoid and sometimes procure doubles, while taling little to no damage from blue and green ranged units. If you want her to perform as less of an all rounder and more of a res tank she can take a bane to her defense instead of hp to keep her magical bulk intact.
The rest of her kit can vary without having much influence on her playstyle. For her b slot, Dull Ranged further cements her as a ranged tank, while quick riposte can be taken if her speed doesn’t seem enough to double enemies or if a speed boon wasn’t avaiable. As for her special, moonbow and glimmer work perfectly if she’s not expected to enter combat more than once per battle, bit she can also charge iceberg for use in the player phase or glacies to proc in her next bait.
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Swift Mulagir | A | Death Blow 3 |
|---|---|---|---|
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Rally Def/Res | B | Desperation 3 |
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Glimmer | C | Spd Ploy 3 |
| S | Def Ploy 3 | ||
Boon/Bane: RES+ / DEF- best, anything but Atk- or Spd-
Weapon: Swift Mulagir
Special: Glimmer / Luna / Moonbow
Basically turning L!Lyn with a potential unfavorable boon into something usable. With Swift Mulagir and a RES boon, she hits 33 RES without merges, enough to Ploy a fair number of non-mage enemies. Ploy choices can vary based on her role and team comp, but the selfish choices for Lyn are definately Spd and Def Ploys. If managing to land the ploys and proc Swift Mulagir effect, Lyn can likely forgo needing Swift Sparrow and opt in for the slightly more accessible Death Blow 3. Glimmer is the preferred Special since Luna/Moonbow will be less effective against a DEF Ployed enemy, though Luna/Moonbow fit one of her attack lines much better (“One arrow, one kill!”). All in all, a serviceable debuffer archer and a standing buffer during Wind seasons.
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Swift Mulagir | A | Laws of Sacae |
|---|---|---|---|
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Rally Def/Res | B | Vantage 3 |
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Dragon Fang | C | Spd Tactic 3 |
| S | Heavy Blade 3 | ||
This set aims to maximize Legendary Lyn's unique weapon and her A Skill, Laws of Sacae. If attacked, a Lyn with +Atk will reach an effective 57 Atk before taking any other rallies or buffs into account. With proper team support of Hone/Spur/Drive Atk effects, she can easily pass 60 Atk. Once she is within Vantage range, whether from taking a hit or from another Support skill like Ardent Sacrifice or Reciprocal Aid, her sky-high strength will likely take out any enemy that targets her. When combined with the Heavy Blade seal, she can charge up a very powerful Dragon Fang quickly. This can also be replaced with Aether for healing, though that may take her out of Vantage range. Her C Skill can be changed to anything that would work best for a team's specific needs, but a buffing skill of some sort would work well since she prefers to stay close to her allies. Spd Tactic is used here with the understanding that she can operate well on a mixed Tactics team to boost her stats even more.
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Swift Mulagir | A | Laws of Sacae |
|---|---|---|---|
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Rally Def/Res | B | Desperation 3 |
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Moonbow | C | Hone Spd 3 |
A standard infatry team LLyn, nothing particula. Just gotta switch spd tactic with hone/spur/drive spd since having a full infantry team won't proc tactic. Rally def/res is to buff tanks so that they can be safe and sound, having already recieved spd buff, which helps them not getting doubled.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★ |
1 | 150 |
Rally Def/ResGrants Def/Res+3 to an adjacent ally until the end of the turn.
|
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
|
|---|

Fate Grand Order
Dragonball Legends


IV Calc
Heroes