Table of Contents
- Default
- Attack
- Special
- Injured
| Legendary Lucina - Glorious Archer |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 8 | 5 | 4 |
| Middle | 17 | 8 | 9 | 6 | 5 |
| High | 18 | 9 | 10 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 31 | 32 | 22 | 17 |
| Middle | 36 | 34 | 35 | 25 | 20 |
| High | 40 | 37 | 38 | 29 | 23 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: An Attack boon will be appreciated to improve Lucina’s damage output.
-
+SPD: Speed is a very good and overall the most useful boon for Lucina, allowing her to double as many units as possible.
Neutral
-
HP: It is preferred to not lower Lucina’s HP so as to not affect both her physical and magical bulk, but it is an acceptable bane.
-
It should be noted that taking an HP bane will slightly help Lucina reach Desperation range, so it may even be beneficial in some cases.
-
Banes
-
-DEF: Defense is a usable bane. However, it may affect Lucina’s abilities to deal with Distant Counter units.
-
-RES: Resistance is a fairly safe bane for Lucina, although one should be aware that it puts Lucina at a somewhat low magical threshold of only 53.
Skill Sets
Our Future Can Live! (Offensive Archer)
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Thögn | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Future Vision | B | Desperation 3 Alternate: Atk/Def Link 3 |
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Moonbow Alternate: Luna |
C | Even Spd Wave 3 Alternate: Odd Atk Wave 3 |
| SP | 1,200 | S | Flashing Blade 3 |
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Preferred IV: +SPD or ATK / -DEF or -RES
-
Weapon: Thögn
-
Assist: Future Vision
-
Special: Moonbow / Luna
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Passive A: Swift Sparrow / Fury / Life and Death
-
Passive B: Desperation / Atk/Def Link / Chill Spd
-
Passive C: Even Spd Wave / Odd Atk Wave / Distant Guard
-
Sacred Seal: Flashing Blade / Speed +3 / Attack +3
Legendary Lucina’s stats and weapon lend her to be a very offensive Player Phase archer, and this set is focused on capitalizing on that.
Lucina will want to be doubling units basically every time she is attacking, so Speed is the preferred choice of boon. An Attack boon will work nicely as well though. Defense or Resistance can be taken as the bane.
Thögn is a very interesting weapon that works perfectly with Legendary Lucina’s offensive statline. Giving a passive +3 Speed and granting an additional +4 to all stats when initiating on sword, lance, axe, and dragon units is huge. When combined with a Speed boon and Speed increasing skills, Lucina will be doubling almost any melee unit in the game. While the boost in Attack from Thögn is obviously appreciated as well, the boost Lucina will be receiving in Def and Res will come in handy when initiating on Distant Counter units and dragons that can counterattack and deal some serious damage to Lucina.
Future Vision is a wonderful new Assist skill exclusive to Legendary Lucina. It allows Lucina to swap into a teammate and then move again, functioning as a sort of self-pseudo dancer/singer. If running a dancer or singer on the team, Lucina can actually use Future Vision, move again, and then have a dancer or singer use their Assist on her, allowing Lucina to move three times in one turn. In terms of Assist skills with great utility, Future Vision definitely stands out as a very solid choice.
Moonbow can be taken as the Special and can be activated every turn provided Lucina is running the Flashing Blade seal. Luna is another decent option if one prefers the increased damage and doesn’t mind the higher cooldown, or if an Infantry Pulse teammate is being used.
Swift Sparrow is a great choice for the A slot, and Lucina comes with it! Fury is a decent choice as well, giving Lucina increased bulk to help her survive any enemy counter attacks while providing chip damage that helps put her into Desperation range. Life and Death will provide marginally higher Attack and Speed at the cost of significant bulk loss. The big issue with Life and Death is how it affects Lucina’s abilities to tank units that can counterattack her.
Desperation is a great choice for Lucina, as her massive Speed will allow her to guarantee doubles on the vast majority of units. When combined with the Flashing Blade seal, Lucina will be able to activate twice instantly and activate Moonbow on the second hit each combat, making for a potentially devastating combo. The somewhat difficult part is getting Lucina into Desperation range; this can be achieved via a teammate using Reciprocal Aid, post-combat Fury damage, or just having Lucina tank a hit. Atk/Def Link is another interesting option, synergizing well with Future Vision. Chill Speed is another decent albeit expensive option, and the extra Speed may be a bit overkill.
Even Spd Wave is a solid option for Lucina, allowing her to maximize her chances of doubling enemies (every other turn at least). If Lucina is already receiving Speed buffs or Even Spd Wave is not available, then Odd Atk Wave is a great choice as well. One should note that Odd Atk Wave and Atk/Def Link will not stack Attack, so even though Atk/Def Link will still be useful on Even turns, it is essentially going to some waste on Odd turns if Lucina is using Future Vision. Otherwise, Lucina’s default Distant Guard is a great C skill that her teammates will no doubt appreciate.
The Flashing Blade seal is a great choice that will activate nearly every time Lucina attacks given the massive Speed she will be hitting. If Flashing Blade is not available or Lucina has a Speed Bane, Speed +3 can be taken instead to help patch it if needed.
The Trials of a Princess (Firesweep)
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Firesweep Bow+ | A | Life and Death 3 Alternate: Swift Sparrow 2 |
|---|---|---|---|
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Future Vision | B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Moonbow Alternate: Luna |
C | Spd Smoke 3 Alternate: Def Smoke 3 |
| SP | 2,170 | S | Speed +3 |
-
Preferred IV: +SPD / -DEF or -RES
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Weapon: Firesweep Bow+
-
Assist: Future Vision
-
Special: Moonbow / Luna
-
Passive A: Life and Death / Swift Sparrow
-
Passive B: Chill Spd / Swordbreaker
-
Passive C: Spd Smoke / Def Smoke / Even Spd Wave / Distant Guard
-
Sacred Seal: Speed +3 / Flashing Blade / Quickened Pulse
The standard Firesweep Bow set that Legendary Lucina can run quite efficiently.
Despite not being able to match the 35/35 offenses of Bridal Cordelia and Summer Takumi nor having the capabilities of being able to effectively run Ploy skills such as Innes, Lucina stands out in her own way with a Firesweep build thanks to her Assist skill Future Vision. Lucina is capable of swapping into a unit and then attacking an enemy, something other archers cannot do. The fact that Lucina is a blue archer also helps her damage output significantly with common red threats.
Future Vision can be kept for the same reasons stated above; it’s a great skill that gives Lucina more flexibility in her map movement, and being able to take another turn without the aid of a dancer or singer is huge.
Moonbow is the preferred choice of Special due to its low cooldown, but Luna is another decent option.
As Lucina shouldn’t be getting attacked anyways with this set, it’s fine to take Life and Death as the A slot for the little bit of extra Attack and Speed. Life and Death is not necessary though, and Lucina’s default Swift Sparrow will still work great as well.
Chill Spd will work wonderfully to help Lucina double pesky high Speed enemies. Those high Speed enemies are often sword units as well, who Lucina happens to have a color advantage over! If Chill Spd is not available a simple Swordbreaker can be taken instead to guarantee doubles against those high Speed swords.
Spd Smoke is a great choice for the C slot and will work particularly well if Lucina is being run with a dancer, allowing her to attack an enemy and then attack the enemy’s nearby debuffed teammates. Def Smoke is a good option as well. Even Spd Wave is a decent choice like in the previous build but is by no means necessary.
As Lucina will not be receiving the effects from Thögn with this set, Speed +3 can be run as the seal to help compensate. However, Flashing Blade is still a great choice as Lucina will still be fast enough to double the majority of units. Quickened Pulse is another decent option as well.
Brave Lucina (Except With a Bow Instead of a Lance) (Brave Bow)
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Brave Bow+ | A | Swift Sparrow 2 Alternate: Death Blow 3 |
|---|---|---|---|
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Future Vision | B | Chill Def 3 Alternate: Swordbreaker 3 |
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Moonbow Alternate: Luna |
C | Odd Atk Wave 3 Alternate: Distant Guard 3 |
| SP | 1,710 | S | Attack +3 |
-
Preferred IV: +ATK / -DEF or -RES
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Weapon: Brave Bow+
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Assist: Future Vision
-
Special: Moonbow / Luna
-
Passive A: Swift Sparrow / Death Blow / Life and Death
-
Passive B: Chill Def / Atk/Def Link / Swordbreaker
-
Passive C: Odd Atk Wave / Distant Guard
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Sacred Seal: Attack +3 / Quickened Pulse
Legendary Lucina can also run a Brave Bow set to decent effect if one desires to do so.
An Attack boon will be wanted to maximize Lucina’s damage output. As per usual Defense or Resistance are serviceable banes.
Like with the Firesweep build, Lucina’s access to Future Vision and the fact that she is a blue archer is what allows her to stand apart from other offensive archers with similar stats that run similar builds.
Moonbow is a decent choice of Special. Luna is another decent option but as Lucina will not be able to very effectively run the Heavy Blade or Flashing Blade seal due to Brave Bow’s low mt and the Speed penalty, higher cooldown Specials probably should not be run unless Quickened Pulse is used.
Swift Sparrow or Life and Death can be used to try to preserve Lucina’s quadding abilities. Otherwise, Death Blow is a good option for pure damage.
Chill Def is a great option, essentially allowing Lucina to deal 14 more damage to any unit it affects. Atk/Def Link is a solid option as well. Swordbreaker can be taken as a more budget option.
Odd Atk Wave will significantly increase Lucina’s damage output. Keep in mind that Odd Atk Wave will not stack with Atk/Def Link, so only one of the two should ideally be taken.
Attack +3 should be taken for the seal slot to maximize damage output if Quickened Pulse is not taken instead to allow for an instant Moonbow proc/allow Luna to activate more quickly.
Introduction
Legendary Lucina makes her appearance as the first blue archer in the game. Sporting a decent offensive spread, a great Assist skill, and a solid prf weapon, Lucina makes for an interesting unit.
Essentially, Legendary Lucina seems to somewhat be a “physical Ishtar”, having access to similar Speed-increasing weapons and a similar offensive statline. Compared to other offensive blue mages such as Ishtar and Linde that target Resistance, Lucina may not be dealing as much damage to common threats that have a higher Defensive stat. However, it should be noted that being blue significantly helps Lucina as opposed to Legendary Lyn who is green, as many of the common threats that Lucina will be going against are red, whom she will have an advantage over.
Overall, Legendary Lucina is a solid unit that will be able to pull her own weight in most teams given the right kit and team support.
Strengths
Great Assist Skill
Future Vision is a wonderful Assist skill, essentially allowing Legendary Lucina to move twice in a single turn as long as an ally is nearby.
Great Prf Weapon
Thögn is a very good weapon that complements Legendary Lucina’s offensive stats well.
Solid Offenses
34/35 is a great offensive spread for an archer. Although not as high as the 35/35 of Bridal Cordelia or Summer Takumi, the fact that Lucina is a blue archer will allow her to deal more damage against red units.
Blue Ranged
Being a blue archer is beneficial overall to Legendary Lucina considering how prevalent red units are in the meta.
Legendary Unit
Being a Legendary Unit, Lucina provides a Speed buff to all teammates running a Wind blessing during the Wind season, which can be significant in battle.
Weaknesses
Low Defenses
Lucina’s main problem is her poor physical and magical bulk. However, Lucina can usually survive a single hit to put her into Desperation range through the use of bulk-increasing skills and Thögn.
Blue
Although generally a good thing given the common red threats, the fact that Legendary Lucina is a blue archer means she will not be able to attack green threats as effectively as the colorless archers can.
Legendary Unit
Being a legendary unit also means that Legendary Lucina will only be available on legendary banners, somewhat limiting her availability.
Team Options
Counters
If running any other bow than Firesweep, Legendary Lucina will have to be wary of a couple threats.
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Green Bulky Units: The obvious counter; Lucina should not be attacking any bulky green units unless running the Firesweep build and wanting to get some chip damage in. This includes units such as Brave Ike, any of the Hectors, Sheena, Amelia, and Winter Chrom.
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Dragons: Although the bonus from Thögn will help Lucina a bit, dragons will still target her lower Resistance stat and do significant damage to her. Green dragons in particular such as Myrrh, Fae, and Fallen Robin (M) should not be initiated on by Lucina.
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Wary Fighter: All the Speed in the world won’t matter if Lucina is attacking an armored unit with Wary Fighter. Slower units such as Effie and Winter Chrom commonly have it.
- Powerful Units with Distant Counter: Although Thögn does help Lucina survive some counterattacks, she will still be susceptible to some units given her mediocre physical bulk, and is particularly prone to being OHKO’d if she is running a Defense/HP bane and the enemy is receiving team support.
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Thögn | A | Swift Sparrow 2 |
|---|---|---|---|
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Future Vision | B | Desperation 3 |
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Moonbow | C | Distant Guard 3 |
| S | Flashing Blade 3 | ||
Merge: +1
Element: Wind (HP+3, Spd+3)
Seal: Flashing Blade 3
Player Phase Legendary Lucina
Thögn (Weapon)
Has two different effects:
- Grants Spd+3
- Grants Atk/Spd/Def/Res+4 if she initiates combat on foes that wield a Sword, Lance, Axe or Dragonstone.
This weapon is easily L!Lucina's best weapon by default with the passive Speed increase and combat buffs she gets against certain units.
Future Vision (Assist)
A special variant of Swap that allows L!Lucina to act again after successfully executed. It can only be used one per Player Phase turn, but she can still be refreshed via Dance and Sing. By using this exclusive Assist skill, she has one of the best mobility out of all Infantry units.
Like most exclusive skills, it cannot be inherited. In the form of an Assist skill, she would score very highly for a ranged unit.
Moonbow (Special)
The ideal Special of choice. Glimmer can be used, however, will often fall short compared to Moonbow. This allows L!Lucina to deal as much damage possible on tankier Red and Blue units, especially the former.
Swift Sparrow 2 (A-Slot)
Like many natural wielders of Swift Sparrow, this is easily L!Lucina's best budget skill she comes with. Being granted Atk/Spd+4 whenever she initiates combat is plenty strong. It would be Atk/Spd+8 if she initiates combat on melee units, thus making her quite a threat to many Red units.
Desperation 3 (B-Slot)
Desperation is an ideal skill of choice mainly because of L!Lucina's fantastic Speed factors. Her weapon and Swift Sparrow makes her a solid candidate for Desperation, so she would very much appreciate this, especially when going against powerful Red units like Ayra, Zelgius, L!Ike, Karla and so forth.
Distant Guard 3 (C-Slot)
While this skill does not benefit herself, it would benefit her allies very nicely as it would mean her allies will take less damage from ranged foes so long as they are within 2 spaces from L!Lucina.
Flashing Blade 3 (Sacred Seal)
Easily the star of the build, Flashing Blade, now as a seal, allows extremely fast units, like L!Lucina, to proc Specials like Moonbow or Glimmer on the second hit during combat. This is especially useful when she enters Desperation range.
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Pros:
+ Amazing offensive stats that is similar to Bridal Cordelia, but has one less Attack and also as a Blue Bow unit
+ Unique weapon has powerful Player Phase properties when initiated upon melee foes
+ Base kit is mostly good as it is (she requires a different B-Slot skill and a Special to fill in the missing gap)
+ Future Vision allows L!Lucina to act again after successfully executing on ally units, furthering her reach
+ With a Def superboon, her Def stat is actually passable and can take some abuse from most Red units (therefore, it is actually good to have Def as one of her primary boons if Attack or Speed are not available as one)
+ Despite having a color disadvantage against Green Flier units, she still packs a punch against them, making it an okay targets for L!Lucina (so long as they do not carry Iote's Shield or if their Def isn't incredibly high)
+ Bowbreaker does not affect L!Lucina as it only affects COLORLESS Bow units, therefore, she is safe from this counteractive skill
Cons:
- Because L!Lucina is a Blue Bow unit, she gains fair amount of weaknesses that Colorless Bow units do not, which is that she is in a disadvantage against most Green units (specifically all Hector variants, Male Grima and Myrrh)
- As a ranged unit, she is susceptible to adaptive damage dealt by Dragonstone units, therefore her Res is always likely going to be targeted a lot of the time
- Like most Legendary units, they can only be summoned through Legendary Hero banners, thus making a merge project incredibly tedious as it is
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Thögn | A | Swift Sparrow 2 |
|---|---|---|---|
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Future Vision | B | Desperation 3 |
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Moonbow | C | Even Spd Wave 3 |
| S | Speed +3 | ||
Since his build is clearly about boosting her abilities to out speed some of the most annoying units like Karla and Ayra. This set is most likely to out speed every infantry unit in the entire game. Her exclusive weapon grants her +4 Atk/Spd/Def/Res is incredible when initiating combat with foes such as infantry dragons.
Her A-Skill is already a great skill, having Swift Sparrow is an amazing default and offensive skill. Fury can be great to lower her Hp so she can get within range of Desperation. Brazen Atk/Spd is another great choice, but the only drawback is that the skill requires 80% Hp or lower to function, already having such low Def and Res It would be considered Risky.
Desperation is ought to be the best B Skill for Legendary Lucina, as she is heavily offensive against infantry foes.
Even Spd Wave and Odd Atk Wave are great choices for the C-Skill, both doing their job, by buffing L!Lucina's offensive stats and making her monstrous in combat.
The Seal choice for L!Lucina really isnt that much of a big deal, she can be run with Spd+3/Atk+3 to maximum her Spd/Atk when initiating combat. Really her Seal choice is flexible. Flashing Blade is a really good option, due to her high Spd stat, she should be able to trigger Moonbow when she initiates combat.
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Thögn | A | Swift Sparrow 2 |
|---|---|---|---|
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Future Vision | B | Def/Res Link 2 |
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Moonbow | C | Distant Guard 3 |
| S | Flashing Blade 3 | ||
One of the best archers ingame, period.
With her weapon giving her +4 when initiating on infantry units, and her swift sparrow adding another 4, she has a +8 boost to atk and spd, with 4 to her def and res leaving her stats at
40/63/50/33/25 against infantry units, further solidifying her as the physical counterpart to Ishtar.
So yes, whether you like her or not, she's that good.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SwapSwap places with an adjacent ally.Learns by default at 5 ★ |
1 | 150 |
Future VisionUnit and target ally swap spaces. Grants another action to unit. (Additional action granted once per turn only.)
Unlocks at 5 ★ |
1 | 400 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
60 | B |
| Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

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