Table of Contents
- Default
- Attack
- Special
- Injured
| Legendary Ike - Vanguard Legend |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 9 | 5 | 8 | 3 |
| Middle | 19 | 10 | 6 | 9 | 4 |
| High | 20 | 11 | 7 | 10 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 33 | 27 | 32 | 18 |
| Middle | 41 | 36 | 30 | 35 | 21 |
| High | 44 | 39 | 33 | 38 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
- +ATK: Ideal to capitalize on Legendary Ike’s strong base and maximize his damage output.
- +SPD: Decent for helping Legendary Ike avoid getting doubled by other units with middling to decent Speed.
- +DEF: Allows Legendary Ike to function as a strong tank and greatly enhances his survivability.
Bane
- -RES: May seem counterintuitive given his base Warding Breath, but Legendary Ike generally does not want to get hit more than once by magic damage anyway; this bane won’t really change much.
- -HP: A decent bane, particularly for Wrath builds, as it makes it easier to hit the skill's HP threshold. HP is not super important to Legendary Ike as a lot of his tankiness comes from his ability to sustain via Radiant Aether.
Skill Sets
The Gorilla (Defensive Tank)
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Ragnell | A | Steady Breath Alternate: Warding Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Radiant Aether | C | Def Tactic 3 |
| SP | 1,565 | S | Close Def 3 |
- Preferred IV: +ATK or +SPD or +DEF / -RES or -HP
- Weapon: Ragnell
- Assist: Reposition
- Special: Radiant Aether
- Passive A: Steady Breath / Warding Breath
- Passive B: Quick Riposte / Guard / Vantage
- Passive C: Def Tactic / Flexible
- Sacred Seal: Close Def / Distant Def / Quick Riposte / Atk Smoke
Ike has returned once more with slightly more stats than his original incarnation, and a new, unique special. Radiant Aether is almost completely identical to Aether, except that it has a cooldown of 4 instead of 5. This cooldown reduction means that Legendary Ike can now go bananas by activating Aether in every single combat, as long as Quick Riposte is still active.
Steady Breath is chosen over Warding Breath because Defense is a significantly more useful stat to Legendary Ike than Resistance, as he is much better at handling physical threats than magical threats. On a budget, however, Warding Breath is perfectly serviceable. Either skill synergizes perfectly with his unique Special, Radiant Aether, as he will be able to activate it regardless of whether or not he is doubled.
Quick Riposte is an absolutely essential skill, as Legendary Ike simply does not have enough speed to double other units consistently without it. You can also run Guard instead of Quick Riposte in his B skill slot, but only if Quick Riposte is being run as a Sacred Seal along with it. Guard allows Legendary Ike to minimize damage taken from Special-reliant units, such as Ayra and Zelgius. It also allows him to safely handle armored units who are running Bold Fighter, as their Special activations can significantly damage, if not outright KO him. Vantage is another alternative option, as it can potentially allow Legendary Ike to fire off Radiant Aether before an enemy can finish him off. Vantage + Quick Riposte seal is a powerful combo that will make Ike have a powerful Enemy Phase regardless of his HP.
Def Tactic is Legendary Ike’s base C skill, and it works great when running a mixed composition team. However, his C skill can be replaced as needed to suit the team's needs.
For seals, Close Def, Distant Def, and Atk Smoke are all good options that complement Legendary Ike’s playstyle. Close Def makes him much tankier versus melee threats, allowing him to minimize damage even from heavy hitters such as Bold Fighter armors and dragons. This allows him to stay in Quick Riposte longer, particularly with his Radiant Aether activations providing healing. Distant Def is a decent seal for allowing Legendary Ike to function as a mixed tank versus ranged threats; however, keep in mind that he will struggle versus offensive mages (even if stacking Warding Breath and Distant Def). He can easily handle archers, but will struggle against Firesweep Bow or Brave Lyn (due to Sacae's Blessing). Atk Smoke’s debuff allows Legendary Ike to safely engage multiple enemies on a single turn; the main benefit to Atk Smoke over Close Def is that it also helps Legendary Ike against ranged threats. The Quick Riposte seal is essential if running Guard or Vantage as his B skill.
Primal Rage (Defensive Bruiser)
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Ragnell | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Radiant Aether | C | Def Tactic 3 |
| SP | 1,565 | S | Quick Riposte 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Ragnell
- Assist: Reposition
- Special: Radiant Aether
- Passive A: Warding Breath
- Passive B: Wrath
- Passive C: Threaten Def / Flexible
- Sacred Seal: Quick Riposte / Quickened Pulse
This is a high-risk, high-reward build that aims to make the most of Legendary Ike’s unique Radiant Aether Special. While this build is functional as-is, it’s at its peak potential when Ike can start out with 2 cooldown instead of 4 on his Radiant Aether. Ideally, a team should run two allies that can both provide Infantry Pulse support to Legendary Ike, allowing him to run the Quick Riposte seal. Otherwise, Legendary Ike will need to run the Quickened Pulse seal, but will still need a minimum of one ally providing Infantry Pulse support. With the combined -2 to Special cooldown, Legendary Ike will be able to immediately activate Radiant Aether on his first counterattack after getting hit once (thanks to the extra charge gained from Warding Breath).
Wrath is the centerpiece of this build; it takes advantage of the fact that Legendary Ike is likely going to be taking enough damage in a single hit to place him within the HP threshold right before activating Radiant Aether. The +10 damage can result in a massive amount of damage, enough to KO a good number of units in a single hit, which results in 1) more healing, and 2) potentially reducing incoming damage as a result of avoiding a second attack. If Legendary Ike needs the second hit to KO his opponent, he will be ready to once again instantly activate Radiant Aether on the next combat.
The choice of seal is dependent on the amount of Infantry Pulse support available. Ideally, you want two allies providing Infantry Pulse support, allowing Legendary Ike to run the Quick Riposte seal. With only one ally providing Infantry Pulse, he will need to run Quickened Pulse. The Quick Riposte seal is a massive increase in effectiveness, as Legendary Ike will be able to counterattack twice in retaliation, instead of being entirely reliant on a single hit to KO. Despite the potent damage of Wrath-boosted Radiant Aether, Legendary Ike will not be able to one hit KO highly bulky units -- particularly when merged -- such as Zelgius and Nowi.
Introduction
Ike returns as a sword unit with slightly more stats and an improved Special, Radiant Aether. He put the extra stats to good use, sporting improved Attack, Defense, and Resistance compared to his younger counterpart. His most defining feature is his unique Special -- while Radiant Aether is mostly identical to the regular Aether, it has a cooldown of 4 instead of 5. This cooldown reduction makes this Special much stronger than it appears, as it allows Legendary Ike to easily activate his Special every combat with Quick Riposte and either Warding Breath or Steady Breath.
Statwise, Legendary Ike has solid physical bulk (76, or 80 with Steady Breath), allowing him to easily take on other physical fighters. In particular, a Steady Breath/Guard/Quick Riposte seal build allows Legendary Ike to handle a significant number of meta-defining threats such as Ayra, Zelgius, and Hector. Unfortunately, Legendary Ike’s Speed isn’t quite high enough to avoid getting doubled by units with middling to decent Speed, unless he runs a Speed boon or receives support from his team.
Overall, the Vanguard Legend is a noticeable improvement over his younger iteration. He suffers from many of the same weaknesses, but improves upon his strengths. No other Distant Counter unit can activate Aether every single combat without relying on getting doubled. Legendary Ike’s power and versatility makes him a solid addition to nearly any team, particularly if they can take advantage of Earth Blessings.
Strengths
Built-in Distant Counter
Ragnell allows Legendary Ike to run the powerful Distant Counter + Steady Breath (or Warding Breath) combo, allowing him to handle a huge variety of threats while having good sustain.
Radiant Aether
While very similar in effect to the regular Aether Special, the reduced cooldown lets Legendary Ike to activate his Special every combat without having to rely on being doubled.
Good Physical Bulk
With 76 physical bulk, Legendary Ike is quite resilient versus physical threats. His ability to run Steady Breath (increases bulk to 80) and rapidly activate Radiant Aether can make him much tankier than he appears, as he can heal some of the damage every combat.
Legendary Hero
As one of the legendary heroes, Legendary Ike can grant Special stat boosts to an ally that receives an Earth Blessing (+3 HP and +2 ATK).
Weaknesses
Low Speed
While Legendary Ike has enough speed to avoid doubles from a good number of units (particularly dragons), he is still slow to the point that he is entirely reliant on Quick Riposte to double. He will also be doubled by pretty much all units with good Speed, which can hurt his ability to tank.
Mediocre Magical Bulk
While 62 magical bulk is enough to survive a single hit from a lot of magical threats, it can be detrimental to Legendary Ike in that he is reliant on keeping his HP high in order to maximize his ability to utilize Quick Riposte. More Quick Riposte uptime means more Radiant Aether activations, but taking heavy magical damage can easily knock Lgendary Ike out of Quick Riposte's HP threshold, preventing him from safely re-entering combat.
Team Options
Counters
Even with Warding Breath, the easiest way to KO Legendary Ike is with a strong, magical damage dealing blue. Physically bulky blue units can easily mitigate his damage output, particularly if they are running Guard to prevent him from activating Radiant Aether. A lot of Legendary Ike’s power comes from his ability to counter at any range, so any unit that can prevent him from countering will nullify one of his strongest advantages. Finally, while Legendary Ike is capable of boosting his Resistance with skills like Warding Breath and Close Def, he is still highly vulnerable to Ploys thanks to his low base Resistance.
- Blue Magic Units: Nowi, Reinhardt, and Delthea can easily punch through Legendary Ike’s meager magical bulk.
- Physically Bulky Blues: Corrin (F), Nephenee, and Effie can easily mitigate Legendary Ike’s damage output.
- Units Commonly Running Guard: Lukas, Shiro, and Nowi will completely shut down Ike’s damage output by even preventing him from easily activating Radiant Aether.
- Firesweep Users: Cordelia, New Year Camilla, Tana, and Bridal Cordelia will easily handle Legendary Ike by preventing his counterattacks. Brave Lyn can easily take on Ike even without Firesweep Bow as she also has access to Sacae’s Blessing.
- Units Running Ploys: Easily activate their debuffs on Legendary Ike thanks to his low Resistance. Lute and Micaiah can both heavily debuff him as well as KO him thanks to their strong magical blue damage.
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Ragnell | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Radiant Aether | C | Def Tactic 3 |
| S | Distant Def 3 | ||
Warding breath + QR3 are a must. This ensures that if you are attacked with >=70% HP, you will always proc your special. And upon proccing your special, it should hopefully put you back above 70% hp.
The only concern are blue tomes. Ike gets a respectable 31 res at range with warding breath and DD3 which just might be enough to survive a blue tome provided he doesn’t get doubled. You can run threaten attack instead as a C to cut down on enemy attack some to help his survivablity.
Happpy dunking!
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Slaying Edge+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Radiant Aether | C | Def Tactic 3 |
| S | Heavy Blade 3 | ||
With Summoner Support
~~~~~~~~~~~~~~~~~~~~
HP: 51
Atk: 52
Spd: 38
Def: 37
Res: 20
Summoner Support and +10
~~~~~~~~~~~~~~~~~~~~~
HP: 55
Atk: 56
Spd: 42
Def: 41
Res: 24
Ike (VL) is an incredible unit that boasts two prf skills, a high infantry BST, and a versatile stat-spread that allows his to function many different roles in a team. This build is one that allows Ike to function more effectively in both enemy and player phase by abusing Heavy Blade with Slaying Edge+.
Despite Ike's naturally low speed, he can actually patch it up pretty nicely with a few changes to his kit. +Spd IV, +Spd Refine, and Summoner Support puts him at a fantastic 38 speed, allowing him to avoid doubles from most of the base cast. With merges, he becomes even more frightening as he can reach up to 42 natural speed or 46 with a Hone Spd buff which is more than enough to double most units in the game.
Optimally, Ike will take fights in which he can double his opponent and proc Radiant Aether in one turn. Slaying Edge+ and Heavy Blade are what can allow this to happen. Even in scenarios in which he cannot double or the enemy cannot double, he can almost always fire off his Radiant Aether in the following phase making him incredibly hard to approach.
Distant Counter is Ike's best A-skill. Although expensive, it allows him to retain his utility as an enemy phase monster while keeping his one round Radiant Aether proc.
Ike's B-slot is very versatile. Wrath allows Ike to charge his Radiant Aether quicker and fire off even stronger attacks. This allows Ike to nuke and regenerate HP in one fell blow, which is very helpful for a frontline unit. However, Vantage is another great option if you're not confident in Ike's speed to proc Radiant Aether in one turn. Quick Riposte is another good option, but Ike generally performs better with a Breath skill when utilizing QR.
C-Skills and Assist skills are always flexible and Def Tactic/Reposition are always great skills to use for most teams.
Bonfire/Ignis are great specials that actually increase the number of wins Ike has overall but reduces the effectiveness of him being a frontline tank. If using Bonfire, Wo Dao+ is also a good option.
Not many seals can replace Heavy Blade on this set. QR, CC, and DC are all viable, but don't offer the raw power Heavy Blade gives to this set and makes Ike more enemy phase-oriented (and again, he does better with Breath skills when using enemy phase builds).
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Ragnell | A | Warding Breath |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Radiant Aether | C | Def Tactic 3 |
| S | Quick Riposte 3 | ||
His Basic kit with Vantage is already enough to make him a strong unit,plus It allows him to fight some mages.Initiating on this guy is pretty dangerous...
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Ragnell | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Radiant Aether | C | Def Tactic 3 |
| S | Distant Def 3 | ||
Having Distant Counter, Vanguard Ike is meant to be a mixed tank.
V!Ike's Warding Breath is extremely useful for ensuring he not only takes less magic damage, but also can charge Radiant Aether quickly. Distant Def bumps the Res boost to 10 while at range, putting his Res at 34, one below his Def. Quick Riposte works with -Spd to ensure he charges Radiant Aether every time he's attacked.
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Ragnell | A | Warding Breath |
|---|---|---|---|
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Draw Back | B | Vantage 3 |
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Radiant Aether | C | Def Tactic 3 |
| S | Distant Def 3 | ||
This is a SITUATIONAL build made for anyone unlucky enough to pull a +RES Legendary Ike. And if you were as unlucky as me, he was -ATK. This build is mostly budget because Ike’s default kit is almost perfect. The only holes that need to be fixed are the B Skill and Assist Skill.
The Assist Skill is generally flexible but Draw Back/Reposition are the best choices in my opinion. For the B skill, I used Vantage which is a very broken skill for units with Distant Counter weapons. Pairing it up with Distant Def 3 gives Ike 34 RES on the Enemy Phase without any consideration of his teammates.
PA Azura is one of the best supporters of Ike as her weapon buffs every stat by 3 when she uses Sing on him. Using her default Drive Res 2 she can boost Ike’s Res up to a total of 40.
Other units that can synergize well with him are Marisa with her Infantry Pulse, Fliers with Guidance Sacred Seal, units with Drive or Spur buffs (ie. Fjorm, Brave Lucina, NY Corrin), and units to check fast blue mages/or Reinhardt (ie. Nino, Sonya, Innes).
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
SolRestores HP = 50% of damage dealt.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Radiant AetherDuring combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
Unlocks at 5 ★ Non-Inheritable skill.
|
500 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Melee, Infantry, and Armored Only
|
240 | A |
| Non-inheritable by Staff-wielding units.
|
40 | B |
| Non-inheritable by Staff-wielding units.
|
100 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Radiant Dawn
|
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Fate Grand Order
Dragonball Legends


IV Calc
Heroes