Table of Contents

Tier Rating

Analysis by Adonyx
Legendary Ike - Vanguard Legend

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 41
ATK 36
SPD 30
DEF 35
RES 21

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 9 5 8 3
Middle 19 10 6 9 4
High 20 11 7 10 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 37 33 27 32 18
Middle 41 36 30 35 21
High 44 39 33 38 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: This is ideal to capitalize on Legendary Ike’s damage output, particularly because more damage means better sustain with Radiant Aether.

  • +SPD: While Legendary Ike’s Speed isn’t particularly impressive, a +SPD boon can allow him to have enough Speed to avoid getting doubled by enemy units with middling Speed.

Neutral

  • DEF: Legendary Ike is a great tank, and a +DEF boon can support him in that regard; however, because the majority of his survivability comes from his ability to sustain with Radiant Aether, it’s generally better to boost his offensive stats instead.

Flaws

  • -RES: This may seem counterintuitive given his base Warding Breath, but Legendary Ike generally does not want to get hit more than once by magic damage anyway; this bane won’t really change much.

  • -HP: This is a decent bane, particularly for Wrath builds, as it makes it easier to hit the skill's HP threshold. HP is not super important to Legendary Ike as a lot of his tankiness comes from his ability to sustain via Radiant Aether.

Skill Sets

The Gorilla (Defensive Nuke)

Recommended
Ragnell A Fierce Breath
Alternate: Warding Breath
Reposition B Special Spiral 3
Alternate: Wrath 3
Radiant Aether C Even Atk Wave 3
Alternate: Atk Smoke 3
SP1,685SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -RES
  • Weapon: Ragnell
  • Assist: Reposition
  • Special: Radiant Aether
  • Passive A: Fierce Breath / Warding Breath / Steady Breath
  • Passive B: Special Spiral / Wrath
  • Passive C: Even Atk Wave / Atk Smoke / Flexible
  • Sacred Seal: Quick Riposte / Atk/Spd Bond

This is a very high investment build that aims to make the most of Legendary Ike’s unique Special, Radiant Aether. Radiant Aether is nearly identical to Aether; the only difference is that it has a cooldown of 4 instead of 5. This means that Legendary Ike has access to incredible sustain as combining Ragnell, Fierce/Warding/Steady Breath, and Special Spiral allows him to counterattack almost any enemy with a Radiant Aether activation.

Wrath is an acceptable alternative to Special Spiral for this build. It doesn’t grant Legendary Ike quite as much sustain as Special Spiral since it’s very likely that he will only activate Radiant Aether on his second attack, resulting in significantly reduced healing. However, it’s possible to offset Legendary Ike’s Special charge via team support with skills like Infantry Pulse; reducing Radiant Aether’s starting cooldown to 2 will allow Legendary Ike to retaliate with his Special on his first counterattack, and if this doesn’t KO his opponent then his follow-up attack will then place the cooldown back at 2. The extra damage from Wrath can be exceptionally powerful in securing KO’s, while the additional charge per turn while in the HP threshold can allow Legendary Ike a method of restoring himself back into Quick Riposte range without having to risk a combat without a Radiant Aether activation.

The Quick Riposte Seal is extremely important to this build, as Legendary Ike is generally too slow to double most speedy enemies without it. It also allows him to bypass skills that prevent follow-ups in the cases where he does have enough Speed otherwise. Alternatively, Atk/Spd Bond is an acceptable alternative if stacking Speed on Legendary Ike (particularly with team buff support).

Vanguard (Defensive Tank)

Ragnell A Steady Breath
Alternate: Warding Breath
Reposition B Null Follow-Up 3
Alternate: Guard 3
Radiant Aether C Def Tactic 3
SP1,325SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES or -HP
  • Weapon: Ragnell
  • Assist: Reposition
  • Special: Radiant Aether
  • Passive A: Steady Breath / Warding Breath
  • Passive B: Null Follow-Up / Guard / Null C-Disrupt / Quick Riposte
  • Passive C: Def Tactic / Flexible
  • Sacred Seal: Quick Riposte / Close Def / Distant Def / Atk Smoke

Steady Breath is chosen over Warding Breath because Defense is a significantly more useful stat to Legendary Ike than Resistance, as he is much better at handling physical threats than magical threats. On a budget, however, Warding Breath is perfectly serviceable. Either skill synergizes perfectly with his unique Special, Radiant Aether, as he will be able to activate it regardless of whether or not he is doubled.

Quick Riposte is an absolutely essential skill, as Legendary Ike simply does not have enough speed to double other units consistently without it outside of stacking Speed via team support. For Legendary Ike, Quick Riposte is best run as a Sacred Seal so that he can utilize a different B skill like Null Follow-up, Guard, or Null C-Disrupt. All three significantly improve upon his tanking skills considerably; Null Follow-Up is an infantry-exclusive skill that allows Legendary Ike to shut down enemies with skills that guarantee doubles like armored units with Bold Fighter. Alternatively, Guard allows Legendary Ike to minimize damage taken from Special-reliant units, such as Ayra and Zelgius. It also allows him to safely handle armored units who are running Bold Fighter, though not quite as effectively as running Null Follow-Up. Legendary Ike isn’t the best unit to utilize Null C-Disrupt, but his sustain from Radiant Aether combined with his built-in Distant Counter from Ragnell makes him a decent choice. If running Quick Riposte as a B skill instead of a Sacred Seal, then Legendary Ike’s Seal can be pretty much anything; some good choices include those that increase his bulk like Close Def and Distant Def, while Atk Smoke allows him to provide a bit of team support while also boosting his survivability.

Introduction

Ike returns as a sword unit with slightly more stats and an improved Special, Radiant Aether. He put the extra stats to good use, sporting improved Attack, Defense, and Resistance compared to his younger counterpart. His most defining feature is his unique Special -- while Radiant Aether is mostly identical to the regular Aether, it has a cooldown of 4 instead of 5. This cooldown reduction makes this Special much stronger than it appears, as it allows Legendary Ike to easily activate his Special every combat with Quick Riposte and one of Warding/Steady/Fierce Breath, particularly if combining those with a Special-boosting skill like Special Spiral or Wrath.

Statwise, Legendary Ike has decent physical bulk, which affords him the bulk needed to stay alive long enough to activate Radiant Aether for sustain. His magical bulk is also acceptable, though it can be a bit dangerous when facing strong magical foes. Legendary Ike is extremely reliant on his ability to activate Radiant Aether for extra damage and healing; without it, he can be surprisingly frail and will find it difficult to stay standing compared to the likes of armored units and/or dragons.

Overall, the Vanguard Legend is a noticeable improvement over his younger iteration. He suffers from many of the same weaknesses, but improves upon his strengths; Radiant Aether allows him to turn his offensive power into defensive power via strong sustain. Legendary Ike’s power and versatility makes him a solid addition to nearly any team, particularly if they can take advantage of Earth Blessings.

Strengths

Ragnell

Ragnell allows Legendary Ike to run the powerful Distant Counter + Fierce/Steady/Warding Breath combo, allowing him to handle a huge variety of threats while having good sustain.

Radiant Aether

While very similar in effect to the regular Aether Special, the reduced cooldown lets Legendary Ike to activate his Special every combat without having to rely on being doubled. Combining this with skills that improve upon or accelerate Specials like Warding/Steady/Fierce Breath and Special Spiral/Wrath allow Legendary Ike to simultaneously output strong damage while maintaining excellent sustain.

Good Physical Bulk

With 76 physical bulk, Legendary Ike is quite resilient versus physical threats. His ability to run Steady Breath (increases bulk to 80) and rapidly activate Radiant Aether can make him much tankier than he appears, as he can heal some of the damage every combat.

Legendary Hero

As one of the legendary heroes, Legendary Ike can grant Special stat boosts to an ally that receives an Earth Blessing (+3 HP and +2 ATK) and is fielded alongside him during Earth season.

Weaknesses

Low Speed

While Legendary Ike has enough speed to avoid doubles from a good number of units (particularly dragons), he is still slow to the point that he is entirely reliant on Quick Riposte to double. He will also be doubled by pretty much all units with good Speed, which can hurt his ability to tank.

Mediocre Magical Bulk

While 62 magical bulk is enough to survive a single hit from a lot of magical threats, it can be detrimental to Legendary Ike in that he is reliant on keeping his HP high in order to maximize his ability to utilize Quick Riposte. More Quick Riposte uptime means more Radiant Aether activations, but taking heavy magical damage can easily knock Legendary Ike out of Quick Riposte's HP threshold, preventing him from safely re-entering combat.

Team Options

  • Buffers: Brave Lucina, Ephraim, and Marth are all excellent allies that provide powerful buffs thanks to their unique weapons.

  • Debuffers: Debilitating Legendary Ike’s enemies enhances his combat performance similarly to buffing him directly, making allies like Soren, Saias, Lute, and Spring Sharena good choices.

  • Strong Green Units: Myrrh, Hector, Brave Ike, and Surtr are all capable of handling the blue units that Legendary Ike can struggle against. Myrrh is exceptional as she can run Guidance on top of handling a huge number of threats.

  • Refreshers: Legendary Azura, Olivia (YT), and Ninian all significantly increase Legendary Ike’s versatility. Legendary Azura and Olivia (YT) are exceptionally good allies as the both can provide Guidance support and buff while refreshing; Legendary Azura has exceptionally strong boosts that apply after activating Grey Waves, including extra movement.

  • Infantry Pulse: Allies who run Infantry Pulse well such as Summer Xander, Bartre, Fae, and Nowi can greatly benefit Legendary Ike, as an instant Radiant Aether activation results in more healing and potentially more damage avoided (if he was going to be doubled).

Counters

  • Blue Magic Damage: Nowi, Reinhardt, and Ophelia can easily punch through Legendary Ike’s magical bulk.

  • Physically Bulky Blues: Corrin (F), Nephenee, and Effie can easily mitigate Legendary Ike’s damage output.

  • Units With Guard: Lukas, Shiro, and Nowi will completely shut down Ike’s damage output by even preventing him from easily activating Radiant Aether. Armored units with Special Fighter like Brave Ephraim, Halloween Myrrh, and Legendary Tiki (Young) can also accomplish this.

  • Preventing Counters: If Legendary Ike is not utilizing Null C-Disrupt, then units like Cordelia, New Year Camilla, Tana, and Bridal Cordelia can easily handle him by preventing his counterattacks with Firesweep weapons. Brave Lyn can easily take on Ike even without Firesweep Bow due to Sacae’s Blessing.

  • Debuffers: Ike’s relatively unimpressive HP and Resistance make him an easy target for dedicated debuffers like Lute, Saias, Aversa, and Katarina.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
RagnellEnables counterattack regardless of distance if this unit is attacked.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
SolRestores HP = 50% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Radiant AetherDuring combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
Unlocks at 5 ★
Non-Inheritable skill.
500 4

Passive Skills

Passive Skills SP Slot
Warding Stance 1Grants Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
50
A
Warding Stance 2Grants Res+4 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
100
A
Warding BreathGrants Res+4 during combat if unit is attacked. Also grants Special cooldown charge +1 per attack. (Does not stack. Only highest value applied.)
Unlocks at 5 ★
Melee, Infantry, and Armored Only
240
A
Seal Def 1After combat, foe suffers Def -3 through its next action.
Non-inheritable by Staff-wielding units.
40
B
Seal Atk Def 1After combat, inflicts Atk/Def-3 on foe through its next action.
Non-inheritable by Staff-wielding units.
100
B
Seal Atk Def 2After combat, inflicts Atk/Def-5 on foe through its next action.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
B
Def Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 5 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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