Legendary Eirika

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Tier Rating

Analysis by RedFerrari1998
Legendary Eirika - Graceful Resolve


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 38
ATK 31
SPD 39
DEF 27
RES 21

Stat Variations

Level 1 Stat Variation
Low 15 4 10 7 5
Middle 16 5 11 8 6
High 17 6 12 9 7

Level 40 Stat Variations
Low 34 28 36 24 18
Middle 38 31 39 27 21
High 41 34 42 31 24

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Thanks to her already incredibly high Speed, Attack is arguably the best option for a asset on Legendary Eirika. Her base Attack is fairly mediocre, though her weapon does help out with this by a good deal. Boosting it will definitely be a large benefit for Legendary Eirika.

  • +SPD: Despite Attack being arguably preferable, Speed is still an excellent asset option. This puts Legendary Eirika up to a blistering 42 Speed, making her exceptional at consistently performing follow-up attacks against even some of the fastest foes which helps her to get the most usage out of Storm Sieglinde.


  • DEF: Defense is actually a pretty good choice of asset for Legendary Eirika. With it being a superasset, this takes Legendary Eirika up to a strong 31 Defense, further boosted to 34 Defense with Storm Sieglinde active. This helps Legendary Eirika to resist damage, and perform quite potently in an Enemy Phase set. Speed and Attack are still preferable options but don’t underestimate a Defense asset Legendary Eirika.

  • HP: Legendary Eirika has fairly average HP for a cavalier. While HP is an acceptable flaw, it does get reduced by four points due to being a superflaw. While this won’t lower Legendary Eirika’s Arena BST bin, it does give her a substantial reduction in her overall bulk.


  • -RES: Resistance is the best option for a flaw on Legendary Eirika. Her Resistance is fairly low and she benefits a lot more from her other stats, making it the clear ideal choice for being reduced.

Skill Sets

Total Eclipse of the Heart (Player Phase Nuke)

Storm Sieglinde A Atk/Spd Solo 3
Reposition B Lunar Brace
Moonbow C Even Atk Wave 3
Alternate: Odd Def Wave 3
SP1325SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Storm Sieglinde

  • Assist: Reposition / Dual Rally / Player Preference

  • Special: Moonbow

  • Passive A: Atk/Spd Solo

  • Passive B: Lunar Brace

  • Passive C: Even Atk Wave / Odd Def Wave / Player Preference

  • Sacred Seal: Quickened Pulse

There is very little that needs to be done to make Legendary Eirika extremely effective, which is a testament to how good her starting loadout is. With this set, Legendary Eirika performs as a very competent Player Phase unit.

For IVs, she’ll want an Attack or Speed asset with a Resistance flaw. Either Attack or Speed will help Legendary Eirika with her offensive potential while a Resistance flaw will not hamper her performance by much. Storm Sieglinde is a strong weapon and what allows this build to function, granting her extra defensive stats and extra Special charge on her attack when there’s more enemies than allies nearby. As for the Assist, there is no one right option. Reposition is a good general choice for cavaliers whereas one might want a Dual Rally for Arena scoring purposes. There is little reason to swap out her default special Moonbow unless it’s to take a higher scoring Special. Moonbow synergizes perfectly with Storm Sieglinde and Lunar Brace to deliver a very powerful Special consistently on both phases, though consistent Player Phase use will require her to be attacked in return.

All of her passive skills remain her base kit besides the C slot which can be swapped out if desired. Atk/Spd Solo is the perfect A slot skill for her, granting a large offensive boost whenever she is not adjacent to any nearby allies. Lunar Brace is what makes this build so powerful. Not only does it boost the power of Legendary Eirika’s Special by half of the opponents Defense, this damage deals true damage, meaning the extra damage it provides is not affected by how much Defense the enemy has. This does come at the cost of increased Special cooldown, but Storm Sieglinde helps to offset this. With Moonbow and Lunar Brace, Legendary Eirika can deal a Special attack that’s just as effective as Black Luna and arguably better in certain scenarios. Legendary Eirika’s default C slot, Odd Def Wave, is a fine option, but she’ll get more use out of a Wave that’ll boost her offensive potential such as Even Atk Wave. This is not necessary though. Sticking with Odd Def Wave is absolutely fine, as is also opting for a different C slot.

Last but not least, Quickened Pulse is a great choice for a Sacred Seal with this set. This will place Moonbow’s cooldown to two, allowing Eirika to guarantee a Moonbow activation on her first round of combat so long as she performs a follow-up attack, allowing her to use Moonbow immediately against any foe who doesn’t fight back when she attacks.

Moon Moon (Defensive)

Storm Sieglinde A Atk/Spd Solo 3
Alternate: Distant Counter
Reposition B Lunar Brace
Alternate: Noontime
C Odd Def Wave 3
Alternate: Even Spd Wave 3
SP1205SClose Def 3
Alternate: Quick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD or +DEF / -RES

  • Weapon: Storm Sieglinde  

  • Assist: Reposition / Dual Rally / Player Preference

  • Special: Moonbow / Noontime  

  • Passive A: Atk/Spd Solo / Distant Counter  

  • Passive B: Lunar Brace

  • Passive C: Odd Def Wave / Even Spd Wave / Player Preference

  • Sacred Seal: Close Def / Quick Riposte

A different take on Legendary Eirika’s base kit, this set is designed for use on Enemy Phase. While she is primarily geared towards Player Phase use, Legendary Eirika can perform surprisingly well on the defensive.

Either an Attack, Speed, or Defense asset will work great with this set, either to increase her damage output, increase her doubling potential, or decrease her damage taken. A Resistance flaw will be the best general option. Storm Sieglinde remains her weapon of choice, granting extra defensive stats and extra special charge on her attack. Any Assist can work well, with Reposition being a generally solid option for most cavaliers. A Dual Rally will also work for scoring purposes in Arena. For Special, Moonbow is an amazing option that synergizes perfectly with Storm Sieglinde and Lunar Brace. However, Noontime should also be considered, having the same cooldown timer as Moonbow but healing Legendary Eirika for 30% of damage dealt, granting her a form of healing without external support.

As for her passive skills, there is no need to swap out any skill unless desired. There are a couple of alternatives available though. Atk/Spd Solo is a great choice, substantially boosting Legendary Eirika offensively. The extra Speed also helps defensively as it makes Legendary Eirika less likely to be doubled. Distant Counter could also be considered, allowing Legendary Eirika to retaliate against ranged foes. Lunar Brace remains the ideal B slot, granting her with a huge power boost whenever her Special activates. Lunar Brace also means a Noontime activation would deal extra damage on top of the healing Noontime itself provides, giving Legendary Eirika a miniature Aether of sorts. Legendary Eirika’s default C slot, Odd Def Wave, is a solid choice, granting her extra Defense every odd-numbered turn. There is no need to swap this skill out, unless one wants Legendary Eirika to grant herself a different stat boost with a different Wave, such as Even Spd Wave.

Finally, Close Def in the Sacred Seal slot will give Legendary Eirika a substantial defensive boost when attacked up close, making it a solid fit with this build. If Distant Counter is being used, Quick Riposte is also worth considering as to ensure that Eirika will be able to always double on Enemy Phase when above 70% HP.

Cry Thunder (Galeforce)

Storm Sieglinde A Atk/Spd Solo 3
Reposition B Chill Spd 3
Alternate: Renewal 3
Galeforce C Even Spd Wave 3
Alternate: Def Smoke 3
SP1815SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES

  • Weapon: Storm Sieglinde

  • Assist: Reposition / Dual Rally / Player Preference

  • Special: Galeforce

  • Passive A: Atk/Spd Solo

  • Passive B: Chill Spd / Chill Def / Renewal

  • Passive C: Even Spd Wave / Def Smoke / Player Preference

  • Sacred Seal: Quickened Pulse

With her excellent offensive capabilities and Storm Sieglinde, Legendary Eirika can make very effective use of the Galeforce Special.

For this set, Speed is pivotal as to ensure that Legendary Eirika can consistently activate Galeforce. As such, a Speed asset is recommended, but an Attack asset can also work fine. As always, Resistance is the recommended flaw. Storm Sieglinde is important for this build to function properly, primarily because of the extra Special charge gained whenever she has more enemies than allies nearby. Any Assist works fine. Reposition is a general safe choice for cavaliers, while Dual Rally skills are great for Arena scoring.

Of course, the only Special of choice is Galeforce, given it is the skill that this entire set is based around. This Special, when triggered, allows Legendary Eirika to act again after combat once per turn. With this extra action, she can potentially retreat to safety, get into position for the next turn, or even attack again. With Storm Sieglinde, she can fully charge Galeforce in a single round of combat so long as she doubles her opponent and is attacked in return. This is where the Quickened Pulse Sacred Seal comes in handy. As this grants Legendary Eirika with a free point of Special charge on turn 1, she can proceed to activate Galeforce against any enemy she attacks so long as she doubles without any requirement to be attacked in return. However, past this initial activation, she will still need to be attacked in return to consistently charge it.

Her passive choices are all about enhancing her raw combat capabilities as she cannot rely on her Special for that anymore. Atk/Spd Solo is the perfect A slot, granting a huge offensive boost whenever there’s no adjacent allies. Given Galeforce doesn’t deal damage, Lunar Brace is completely useless in this set besides from Arena scoring. A Chill in her B slot would help her out, with skills such as Chill Spd or Chill Def being strong options. Renewal is a good budget alternative to a Chill, helping Legendary Eirika to stay healthy amidst the action. For the C slot, there are a ton of options. Wave skills such as Even Spd Wave and Even Atk Wave work fantastically, helping to boost Legendary Eirika’s offensive potential without the need for external support. Smoke skills also work nice as she’ll likely be able to affect multiple opponents at once with them. Even Savage Blow is a decent budget option, allowing Legendary Eirika to chip away at opponents around her target.


Eirika, the princess of Renais, majestically enters the fray with her own legendary form. With her new take on the Sieglinde and extremely powerful B slot skill, Legendary Eirika can perform incredibly well when charging into battle and taking the fight right to the enemies… which is admittedly not a style you’d expect from one such as Eirika.

Statwise, she comes with solid offensive capabilities, sporting amazing Speed and serviceable Attack. Luckily, her exclusive weapon helps out with her lower Attack thanks to providing a flat Attack boost. On top of this, Legendary Eirika is not that bad defensively either. Her high Speed helps her to avoid double attacks easily and she comes with fairly good Defense, not to mention that her weapon gives her extra defensive stats when active.

Speaking of, the Storm Sieglinde is Legendary Eirika’s own take on her typical weapon. This new version grants her with extra defensive stats and special charge when she is surrounded by more foes than friends, lending towards her aggressive playstyle. Her exclusive B slot skill, Lunar Brace, also gives Legendary Eirika huge power from her Special attacks, granting her arguably some of the most powerful Special activations in the game.

All in all, Legendary Eirika is a exceptional sword cavalier with a lot of bang for your buck. She certainly has her issues, namely her low Resistance and weakness to terrain, but she can still perform incredibly well under the right conditions. As long as you can fulfil these conditions, Legendary Eirika will not disappoint.


Legendary Hero

Being a Water Legendary Hero, Legendary Eirika is able to provide a stat boost of three HP and two Attack to any unit on her team carrying a Water Blessing. Note that this bonus will only apply if it is currently a Water season and Legendary Eirika is on the team with the unit carrying the Water Blessing.

Great Offensive Stats

With 31 Attack and a blistering 39 Speed, Legendary Eirika is very strong offensively. While 31 Attack is somewhat lackluster, Storm Sieglinde does provide her with three Attack for absolutely free which helps substantially. She is easily capable of performing consistent follow-up attacks, and performing great damage too.

Storm Sieglinde

Storm Sieglinde is Legendary Eirika’s exclusive weapon. This take on Sieglinde grants Legendary Eirika with three Defense and Resistance, as well as one extra point of Special charge on her attack whenever she has more enemies within two spaces than there are allies within two spaces. The extra Special charge is the main draw, allowing Legendary Eirika to activate Moonbow and Lunar Brace with relative consistency, though she relies on having her opponent attack her.

Lunar Brace

Lunar Brace is Legendary Eirika’s exclusive B slot skill. This skill deals damage equal to half of the opponent’s Defense whenever Legendary Eirika triggers her Special. This is at the cost of her Special having a longer cooldown. While this may appear to be a differently worded version of Luna, there are two key aspects to consider.

The first is that Lunar Brace calculates the damage boost before the Special itself activates, so there is no risk of Moonbow or Luna reducing its power and basically making Moonbow with Lunar Brace equal to Black Luna is terms of damage. Second is that this Special deals true damage, which is when the extra damage boost is unaffected by the opponents defensive stats, similar to skills such as Wrath or Bushido. This means that Moonbow with Lunar Brace is technically superior to Black Luna. The fact that Lunar Brace deals true damage is incredibly useful against any enemy that Legendary Eirika would otherwise deal zero damage to, but has no bearing on her performance if she already damages them without her Special anyway.


Storm Sieglinde Activation Requirement

While Storm Sieglinde can be powerful, the activation requirements for it can hinder its overall effectiveness. Since it requires Legendary Eirika to be near more enemies than allies, this means it is optimal for her to be away from her team entirely. This means it is hard for her allies to support her with buffs/healing/etc. It’s also important that the terrain restrictions that cavaliers have can have a notable effect on Legendary Eirika’s ability to fulfill this requirement. However, the benefits gained from fulfilling said requirement are substantial and drastically increase Legendary Eirika’s effectiveness.

Low Resistance

The one main weak point in Legendary Eirika’s raw stats is her Resistance. At 21 Resistance, Legendary Eirika is susceptible to attack from enemy mages and dragons. As such, she should be kept safely away from opponents such as these in order to ensure her safety.

Team Options

Recommending teammates for Legendary Eirika is difficult given that she doesn’t actually benefit all that much from any teammates given Storm Sieglinde’s weapon requirements. Still, it doesn’t hurt for her to have allies who can handle units she is weak to and provide her the occasional buff.

  • Cavaliers: While Legendary Eirika will certainly not be near to her teammates often, she enjoys being alongside other cavalry regardless as she can still benefit from skills like Hone Cavalry by first starting next to her teammates and then heading off to battle. Units such as WT Olwen, Gunnthrá, Spring Alfonse, and Frederick all make for good teammates as they can aid Legendary Eirika against blue units. Reinhardt, Spring Catria, Summer Cordelia, and Legendary Ephraim all make for good blue cavalier options. There are also plentiful colorless options available, such as Brave Lyn, Brave Veronica, Maribelle, and Summer Linde.

  • Dancers: Dancers are one of the few support units that can benefit Legendary Eirika when used offensively. Wings of Mercy is a common skill choice for dancers for good reason since it lets a Dancer move adjacent to an ally that’s below half HP and immediately dance for them. If Legendary Eirika falls below half HP, she can benefit from Dancers in order to act again. Any dancer with this skill can work, but Performing Azura and YT Olivia are worth special mention as their weapons will also buff Legendary Eirika.


Legendary Eirika’s primary weakness is magic, particular from blue opponents who can potentially OHKO her. Besides this, particular bulky blue threats can also pose an issue.

  • Blue Magical Foes: Blue magic users are by far Legendary Eirika’s biggest threat. Many blue magic users are capable of a OHKO against Legendary Eirika thanks to her low Resistance. Keep her far away from the likes of units such as Reinhardt, Ishtar, Ophelia, Linde, Nowi, and Legendary Tiki.

  • Red Magical Foes: While not posing as much of a threat, there are some red magical foes with can cut through Legendary Eirika. Namely, the ones with huge Attack stats such as Lilina and Celica, both of which can reach Attack high enough to deal a OHKO. The red dragons such as Halloween Myrrh and Summer Young Tiki also pose a significant threat.

  • Bulky Blue Units: Thanks to the Weapon Triangle disadvantage, Legendary Eirika can struggle against strong blue foes with high Defense. Legendary Eirika can struggle against the likes of Brave Hector, Hardin, Winter Robin, and Effie, especially if any of them are using Special Fighter stop Legendary Eirika from efficiently activating their special. On top of this, any blue with Guard can pose a threat for the same reason as Special Fighter, as in it prevents Legendary Eirika from charging her Special.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
Storm SieglindeGrants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. 60
Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. 120
Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Lunar BraceSlows Special trigger (cooldown count+1). Deals damage = 50% of foe's Def when Special triggers.
Unlocks at 5 ★
Odd Def Wave 1At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Def Wave 2At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Def Wave 3At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 5 ★

Other Info

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