Table of Contents
- Default
- Attack
- Special
- Injured
| Laevatein - Searing Steel |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 10 | 6 | 7 | 4 |
| Middle | 17 | 11 | 7 | 8 | 5 |
| High | 18 | 12 | 8 | 9 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 34 | 28 | 31 | 19 |
| Middle | 39 | 37 | 31 | 34 | 22 |
| High | 42 | 40 | 34 | 37 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: With an already exceptional base value of 37, Laevatein prefers a boon in Attack above all else in order to increase her damage output during both Player and Enemy Phase.
-
+SPD: Speed also makes for an acceptable choice of boon. Although somewhat middling at a base value of 31, a boon in Speed allows Laevatein to avoid crucial follow-up attacks from mid-high tier Speed units, greatly reducing the amount of damage she takes.
Neutral
-
DEF: While raising it is not a priority, Laevatein prefers to keep her Defense neutral in order to keep her solid physical bulk of 73 intact.
-
HP: Similarly, Laevatein would rather avoid her superbane in HP (-4 reduction rather than the standard -3), as it can be detrimental to her overall survivability. However, it could also assist in the activation of Specials such as Wrath and Vantage.
Banes
-
-RES: Resistance is Laevatein’s weakest stat and best bane that she can receive, as dropping it hardly affects her overall performance.
Skill Sets
1,000 Degree Hot Knife (Mixed Phase Duelist)
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Laevatein | A | Death Blow 4 Alternate: Fierce Breath |
|---|---|---|---|
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Reposition | B | Special Spiral 3 |
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Glimmer Alternate: Moonbow |
C | Odd Atk Wave 3 Alternate: Odd Spd Wave 3 |
| SP | 1,695 | S | Quick Riposte 3 |
-
Preferred IV: +ATK or +SPD / -RES
-
Weapon: Laevatein
-
Assist: Reposition
-
Special: Glimmer / Moonbow
-
Passive A: Death Blow / Fierce Breath
-
Passive B: Special Spiral
-
Passive C: Odd Atk Wave / Odd Spd Wave / Flexible
-
Sacred Seal: Quick Riposte / Quickened Pulse
Thanks to her personal weapon’s ability to scale damage with field buffs, Laevatein is very versatile in the way she can approach opponents. This set aims to find a medium between offensive and defensive combat in order to make Laevatein an effective combatant in both Player and Enemy Phase. As such, the additional damage from an Attack boon makes it the overall best choice of IVs. A boon in Speed is also acceptable and makes for a particularly strong option for Enemy Phase combat, as it allows Laevatein to avoid follow-up attacks from a wider range of opponents.
Laevatein has several options for her Special: Glimmer makes for an especially strong choice with Laevatein’s weapon thanks to its low cooldown and ability to scale with the additional damage received from field buffs. When combined with Special Spiral, Glimmer will be ready to go every single round of combat following its initial activation. Moonbow is identical in cooldown to Glimmer but makes for a stronger choice against particularly bulky units such as Nowi and Fallen Hardin.
Moving on, the choice of A skill is dependant on if one wants to focus more on combat in the Player or Enemy Phase. Death Blow makes for a very strong Player Phase option, especially with this OHKO playstyle by granting an additional +8 Attack on initiation. Meanwhile, Fierce Breath is a strong choice for combat in the Enemy Phase. Not only does it allow Laevatein to activate her Special more frequently, but it also gives her a boost to her raw damage when initiated on.
Both Odd Atk Wave and Odd Spd Wave makes for a fantastic choice of C skills, as they make Laevatein more self-sufficient by granting her a significant boost to her Attack/Speed on odd numbered turns. Otherwise, the C skill can be replaced as needed to suit the team.
For her Sacred Seal, Quick Riposte bolsters Laevatein’s Enemy Phase prowess by guaranteeing her follow-up attack when initiated on. This can make it a consistent answer to mid-high tier Speed units such as Lucina and Soleil. Finally, Quickened Pulse gives Laevatein a head start to activating Special Spiral by accelerating her Special cooldown on turn 1.
Multilayer Firewall (Enemy Phase Bruiser)
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Laevatein | A | Fierce Breath Alternate: Steady Breath |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Wrath 3 |
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Glimmer Alternate: Blue Flame |
C | Odd Atk Wave 3 Alternate: Atk Smoke 3 |
| SP | 1,605 | S | Atk/Def Bond 3 |
-
Preferred IV: +ATK or +SPD or +DEF / -HP or -RES
-
Weapon: Laevatein
-
Assist: Reposition
-
Special: Glimmer / Moonbow / Blue Flame
-
Passive A: Fierce Breath
-
Passive B: Quick Riposte / Guard / Wrath
-
Passive C: Odd Atk Wave / Odd Spd Wave / Atk Smoke / Flexible
-
Sacred Seal: Atk/Def Bond / Close Defense / Quick Riposte / Atk Smoke
This build specializes solely on combat in the Enemy Phase. In addition to Attack and Speed Speed, Defense also makes for a suitable choice of boon by boosting Laevatein’s physical bulk as well as adding additional damage to Defense-scaling Specials such as Ignis.
Glimmer and Moonbow remain strong picks for Specials, as Laevatein will be able to activate them on every single counterattack when combined with a Breath skill. Specials with a cooldown of 3-4 can make for even stronger alternatives and will activate every round of combat assuming that Quick Riposte is active. Blue Flame makes for a particularly strong option thanks to its extraordinary damage potential and consistency with this Enemy Phase oriented playstyle.
Quick Riposte is an essential skill as it guarantees Laevatein’s follow-up attack in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as her B skill. Guard will greatly reduce damage taken from opponents that rely on activating their Special such as Ayra and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Laevatein, along with granting them additional Special charge. Wrath also makes for a strong choice; once active, Laevatein will gain a boost in both the power and frequency of her Special activation.
On top of Wave skills, Laevatein can also make effective use of Smoke skills. In particular, Attack Smoke makes her a better overall tank by reducing the damage output of opponents around her after combat. Moving on to Sacred Seals, Atk/Def Bond makes for a very strong option by boosting both Laevatein's physical bulk and damage when adjacent to an ally, suiting her Enemy Phase playstyle perfectly. Close Def is another good choice, as it will reduce damage taken from all melee opponents when initiated on. If not already being used in the B slot, Quick Riposte seal is essential in allowing Laevatein to consistently perform follow-up attacks in the Enemy Phase. The same applies to Atk Smoke, which can also be run here if it is not already being used in the C slot.
FGM-148 (Distant Counter)
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Laevatein | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Glimmer | C | Odd Atk Wave 3 Alternate: Def Smoke 3 |
| SP | 1,635 | S | Heavy Blade 3 |
-
Preferred IV: +ATK / -HP or -RES
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Weapon: Laevatein
-
Assist: Reposition
-
Special: Glimmer
-
Passive A: Distant Counter
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Passive B: Vantage
-
Passive C: Odd Atk Wave / Odd Spd Wave / Def Smoke / Flexible
-
Sacred Seal: Heavy Blade
Though reliant on field buffs, Laevatein’s weapon is very potent in OHKOs. This is especially true against ranged units due to their physical bulk being lower on average. By adopting the same playstyle as Ares and WT-Reinhardt, this set aims to make Laevatein an untouchable Enemy Phase ranged check by utilizing the skill Distant Counter. Since this build is extremely reliant on Laevatein being able to take out her opponent in only one hit, a boon in Attack is the most desirable nature that Laevatein can receive.
Glimmer is once again a choice Special thanks to its consistent activation rate and potency with the damage-scaling effect. When combined with the Heavy Blade Sacred Seal, Laevatein can potentially activate her Special every other round of combat.
The main function of this build is running Distant Counter with Vantage. Upon hitting the HP threshold for Vantage, any subsequent opponents that initiate on Laevatein are forced to take the at least one hit from her weapon before even having the chance to counterattack. With this combination, Laevatein can potentially take out multiple opponents in the Enemy Phase unscathed. However, the amount of support that Laevatein needs in order to take out her opponent in only one hit can vary greatly depending on who she is facing. Bulky ranged units such as Winter Tharja can prove to be much tougher nuts to crack.
In addition to Wave skills, Def Smoke also makes a great choice of C skill for Laevatein as a standalone unit. By reducing the physical bulk of opponents around her after combat, any affected targets that initiate on her afterward will be hit even harder during any turn. As stated previously, Heavy Blade makes for a very effective choice of Sacred Seal by allowing Laevatein to activate her Special more frequently. Additionally, its activation will be consistent thanks to her weapon’s damage scaling property.
Drop the Anvil (AOE Special Activation)
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Laevatein | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Special Spiral 3 |
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Blazing Wind | C | Odd Atk Wave 3 |
| SP | 1,845 | S | Heavy Blade 3 |
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Preferred IV: +ATK / -RES or -DEF or -HP
-
Weapon: Laevatein
-
Assist: Reposition
-
Special: Blazing Wind / Blazing Flame / Blazing Thunder
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Passive A: Death Blow
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Passive B: Special Spiral
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Passive C: Odd Atk Wave / Flexible
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Sacred Seal: Heavy Blade
Through the combination of Special Spiral and the Heavy Blade Sacred Seal, Laevatein can also make extremely effective use of AOE Specials. Following their initial activation, these Specials will drop to a cooldown of only 2. Their activation before combat, as well as Laevatein’s attack with the Heavy Blade Sacred Seal during combat, allow for them to be readily activated every single time. This one-shot playstyle once again makes Attack the choice boon to have, as it increases Laevatein’s raw damage as well as the power behind her Special activation.
As for the Special itself, Blazing Wind is generally the most consistent among the AOE skills thanks to its wide range. This makes it easier to catch other enemies in its range and hit them with heavy non-lethal damage. However, both Blazing Flame and Blazing Thunder work as solid alternatives. In order to maximize Laevatein’s OHKO potential as well as the power behind her Special activation, Death Blow makes for the best option by granting a very strong Attack boost on initiation. Last but not least, Odd Atk Wave remains a fantastic self-sufficient option for Laevatein thanks to the significant Attack buff it provides during odd-numbered turns.
Introduction
As another addition to the already oversaturated pool of sword-wielding infantry, Laevatein manages to bring something that is both unique and powerful in the form of a weapon that shares her name. With the ability to scale damage based on field buffs - an effect that has been exclusive to tomes until now, Laevatein is just as strong as one might expect. If that wasn’t enough, the weapon also grants a passive +3 boost to Laevatein’s Attack.
Statwise, Laevatein heavily leans towards Attack. At a phenomenal base value of 37 (40 with her weapon equipped), Laevatein has the potential to take out her opponents in only a single hit depending on the amount of buffs she has received. In addition to this, Laevatein also sports an impressive 73 physical bulk, making her a solid tank for physical hits. Although her base Speed of 31 may some rather middling, it can serve as a major asset defensively. Through team support such as Hone Speed, Laevatein can avoid follow-up attacks from mid-high tier Speed opponents and greatly reduce the amount of damage she takes.
Laevatein’s greatest weaknesses stem from her poor Resistance and over-reliance on team support. With only 61 magical bulk at base, Laevatein will seldom survive more than a single hit from a strong magical attacker. Furthermore, Laevatein requires the same team support for her weapon as any Blade tome user would which can limit the overall flexibility of her team.
Despite this, Laevatein’s reliance on team support is overshadowed by the incredible damage ceiling of her weapon as well as the versatility in builds that she can utilize well.
Strengths
Laevatein
In addition to the passive +3 boost to Attack, Laevatein scales damage based on field buffs similar to a that of a Blade tome, allowing for absurd damage at maximum potential.
Phenomenal Attack
At a base value of 37, Laevatein hits hard with her raw Attack alone. In addition to this, it adds to the potency of Attack-scaling Specials such as Dragon Fang and AOE Specials.
Good Physical Bulk
Laevatein has a solid physical bulk of 73, making her a suitable physical tank as well as an effective user of Defense-scaling Specials such as Ignis depending on the skill-set she is running.
Weaknesses
Poor Magical Bulk
With only 61 magical bulk at base, Laevatein is susceptible to getting heavily chunked, if not outright killed by strong magical attacks.
Highly reliant on team support
Although her weapon is incredibly powerful, Laevatein requires an ample amount of team support in order to reach its full potential.
Team Options
Counters
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Magical Damage Dealers: Ophelia, Ishtar, Reinhardt, Lilina, Celica, and Linde can all make short work of Laevatein’s subpar magical bulk.
-
Physically Bulky Blues: Fallen Hardin, Brave Hector, Winter Robin, Nowi, and Lukas can easily mitigate the amount of damage that Laevatein is able to do thanks to their high physical bulk and Weapon Triangle advantage. Additionally, units that run the skill Guard can wall her off completely by preventing her from activating her Specials.
- Panic Ploy: Due to Laevatein being reliant on having field buffs active in order to deal significant damage, getting hit by the skill Panic Ploy can completely put her out of commission for the turn. Common high-HP users include Hector, Arden, Effie, Zephiel, and Sheena.
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Laevatein | A | Fort. Def/Res 3 |
|---|---|---|---|
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Swap | B | Dull Close 3 |
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Glimmer | C | Odd Spd Wave 3 |
| S | Spd/Def 2 | ||
Preferred IV: +RES / -ATK
Weapon: Laevatein
Assist: Swap / Reposition / Pivot
Special: Glimmer / Moonbow
Passive A: Fort Def/Res 3
Passive B: Special Spiral 3 / Null-Follow up 3 / Dull Close 3 / Quick Riposte 3 / Atk/Def Link 3
Passive C: Odd Atk Wave 3 / Odd Spd Wave 3
Sacred Seal: Spd/Def 2 / Heavy Blade 3 / HP/Res 2 / Close Defense 3
The idea here is too build her like you would with Clefable in Pokemon; focus on defenses and then let the life orb do the offenses. Or in this case, Laevatein's weapon. Her attack stat is already off the freaking charts that a boon in it is rather silly. With a great defense stat, all you need to do is give her some resistance and she can wall almost everyone in the game.
Obviously, this build depends on team composition to allow her to utilize her weapon to make up for the attack bane I just gave her. However, if you build your team around her right, you'll have an unstoppable unit that will ruin some arena runs.
Notable skills to mention:
Fort. Def/Res- I'm probably bucking the trend here, but I don't care. Laevatein's stats create an opportunity that I don't think people are seeing: a non-armored tank who can hit like a truck. Laevatein can afford to lose some attack to gain a disgusting amount of defences.
Special Spiral- (for some reason Gamepress doesn't have this and Null-Follow up in the pool) You can substitute this for her default link skill since it still helps with the overall plan, but creating an endless loop of specials will make you forget about her attack bane. In addition, Dull Close 3 will protect her from most armors in the game by neutralizing any visible buffs.
Odd Atk Wave- Again, you can sub this with her own Odd Spd Wave, but Atk Wave just guarantees the extra oomf. You could also go even more all in on my defense/bruiser strategy and grab an Even Res Wave.
Glimmer- Moonbow could be replaced if you want to join me in the fight against the armor race, but any 2 round special is ideal for use with Special Spiral. You could go with Luna, Bonfire, or even Iceberg, but I'm just trying to make every hit count.
Spd/Def Seal: I'm tempted to just go with Quickened Pulse or Heavy Blade to start the Special, but honestly once Special Spiral does its thing, both seals become rather useless. Just grab a seal to patch more stats on.
The blessing doesn't matter much, but can be what balances out her walling ability.
I have her paired with a res tactic Ninian and an Atk/Spd Link Fallen F!Grima, but you're welcome to mix it up. The key is to keep that weapon fed (Harsh Command or Restore+ might be good to bring along to avoid panic ploys) to create a unit that is both an unstoppable force and immovable object.
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Laevatein | A | Spd/Res Bond 3 |
|---|---|---|---|
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Swap | B | Atk/Def Link 3 |
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Glimmer | C | Odd Spd Wave 3 |
| S | Atk/Def Bond 3 | ||
Instead of using Fury, I decided on a quad Bond setup. As long as Laevatein is next to an ally, she'll have more strength than just Fury without having to expend health.
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Laevatein | A | Steady Stance 3 |
|---|---|---|---|
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Swap | B | Atk/Def Link 3 |
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Glimmer | C | Odd Spd Wave 3 |
| S | Quick Riposte 3 | ||
(Stats above are raw stats of a lvl 40 unit, it doesn’t count merges, weapon refinement or Summoner Support)
• IVs: +ATK -SPD
Laevatein comes with a bladetome sword and a very high attack, especially with a boon. Her speed isn’t great to start with so taking a bane there isn’t a tragedy at all since she wants to KO her enemies before they can do anything.
This build uses her prf weapon, Laevatein, that not only grants her +3 attack but also works just as a bladetome. This means: visible buffs are her best friends and she should be run in a team full of them (Tactics Teams work very well).
Glimmer is a nice budget choice for her Special as it can trigger quickly and deal a devastating amount of damage to her foes.
I chose Steady Stance 3 as her A skill to increase a bit more her defense during Enemy Phase and tank better when needed, since she’s going to get doubled easily.
Her default Atk/Def Link 3 can help her a lot if an assist is used on her, as it can give her visible buffs to feed her sword.
Odd Spd Wave 3 can help her gain a bit more speed during odd turns so she can avoid getting doubled by some slower enemies, though an ATK Wave can work even better to secure KOs.
Quick Riposte 3 as her Sacred Seal will make sure she can do follow-ups during Enemy Phase, potentially killing her foe. Alternatively, Heavy Blade 3 looks perfectly fine on her and helps her activate her Special quicker.
Laevatein has a fairly low resistance and shouldn’t be kept in range of blue tomes. She is a very good unit to have around, especially on Tactics Teams where she can get all the buffs she needs to destroy everyone. She works especially well with dancers like YT!Olivia or PA!Azura who can give her buffs with their weapons.
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Laevatein | A | Atk/Def Bond 3 |
|---|---|---|---|
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Reposition | B | Atk/Def Link 3 |
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Glimmer | C | Odd Spd Wave 3 |
| S | Atk/Def Bond 3 | ||
Stacking atk/def buffs allows Laevatein to deal substantial amounts of damage and tank as well. With this build, she reaches 50 defense and 93 effective attack with buffs. The +6 speed is nice too as it allows her to double some armored units and avoid doubles from mid-speed units.
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Laevatein | A | Darting Blow 3 |
|---|---|---|---|
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Swap | B | Atk/Def Link 3 |
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Draconic Aura | C | Odd Spd Wave 3 |
| S | Darting Stance 3 | ||
Not much to go on. Darting Blow and Darting Stance are given to her to essentially raise her base speed from 31 to 37 (43 on odd-numbered turns) regardless of phase.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SwapSwap places with an adjacent ally.Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Non-inheritable by Staff-wielding units.
|
60 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes