Table of Contents

Tier Rating

Analysis by Naz
Laevatein - Searing Steel

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
163
HP 39
ATK 37
SPD 31
DEF 34
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 10 6 7 4
Middle 17 11 7 8 5
High 18 12 8 9 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 35 34 28 31 19
Middle 39 37 31 34 22
High 42 40 34 37 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: With an already exceptional base value of 37, Laevatein prefers a boon in Attack above all else in order to increase her damage output during both Player and Enemy Phase.

  • +SPD: Speed also makes for an acceptable choice of boon. Although somewhat middling at a base value of 31, a boon in Speed allows Laevatein to avoid crucial follow-up attacks from mid-high tier Speed units, greatly reducing the amount of damage she takes.

Neutral

  • DEF: While raising it is not a priority, Laevatein prefers to keep her Defense neutral in order to keep her solid physical bulk of 73 intact.

  • HP: Similarly, Laevatein would rather avoid her superbane in HP (-4 reduction rather than the standard -3), as it can be detrimental to her overall survivability. However, it could also assist in the activation of Specials such as Wrath and Vantage.

Banes

  • -RES: Resistance is Laevatein’s weakest stat and best bane that she can receive, as dropping it hardly affects her overall performance.

Skill Sets

1,000 Degree Hot Knife (Mixed Phase Duelist)

Recommended
Laevatein A Death Blow 4
Alternate: Steady Breath
Reposition B Special Spiral 3
Glimmer
Alternate: Moonbow
C Odd Atk Wave 3
Alternate: Odd Spd Wave 3
SP1,695SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Laevatein

  • Assist: Reposition

  • Special: Glimmer / Moonbow

  • Passive A: Death Blow / Steady Breath

  • Passive B: Special Spiral

  • Passive C: Odd Atk Wave / Odd Spd Wave / Flexible

  • Sacred Seal: Quick Riposte / Quickened Pulse

Thanks to her personal weapon’s ability to scale damage with field buffs, Laevatein is very versatile in the way she can approach opponents. This set aims to find a medium between offensive and defensive combat in order to make Laevatein an effective combatant in both Player and Enemy Phase. As such, the additional damage from an Attack boon makes it the overall best choice of IVs. A boon in Speed is also acceptable and makes for a particularly strong option for Enemy Phase combat, as it allows Laevatein to avoid follow-up attacks from a wider range of opponents.

Laevatein has several options for her Special: Glimmer makes for an especially strong choice with Laevatein’s weapon thanks to its low cooldown and ability to scale with the additional damage received from field buffs. When combined with Special Spiral, Glimmer will be ready to go every single round of combat following its initial activation. Moonbow is identical in cooldown to Glimmer but makes for a stronger choice against particularly bulky units such as Nowi and Fallen Hardin.

Moving on, the choice of A skill is dependant on if one wants to focus more on combat in the Player or Enemy Phase. Death Blow makes for a very strong Player Phase option, especially with this OHKO playstyle by granting an additional +8 Attack on initiation. Meanwhile, Steady Breath is a strong choice for combat in the Enemy Phase. Not only does it allow Laevatein to activate her Special more frequently, but it also gives her a boost to her physical bulk when initiated on.

Both Odd Atk Wave and Odd Spd Wave makes for a fantastic choice of C skills, as they make Laevatein more self-sufficient by granting her a significant boost to her Attack/Speed on odd numbered turns. Otherwise, the C skill can be replaced as needed to suit the team.

For her Sacred Seal, Quick Riposte bolsters Laevatein’s Enemy Phase prowess by guaranteeing her follow-up attack when initiated on. This can make it a consistent answer to mid-high tier Speed units such as Lucina and Soleil. Finally, Quickened Pulse gives Laevatein a head start to activating Special Spiral by accelerating her Special cooldown on turn 1.  

Multilayer Firewall (Enemy Phase Bruiser)

Laevatein A Steady Breath
Reposition B Quick Riposte 3
Alternate: Wrath 3
Glimmer
Alternate: Ignis
C Odd Atk Wave 3
Alternate: Atk Smoke 3
SP1,605SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD or +DEF / -HP or -RES

  • Weapon: Laevatein

  • Assist: Reposition

  • Special: Glimmer / Moonbow / Ignis / Dragon Fang

  • Passive A: Steady Breath

  • Passive B: Quick Riposte / Guard / Wrath

  • Passive C: Odd Atk Wave / Odd Spd Wave / Atk Smoke / Flexible

  • Sacred Seal: Close Defense / Quick Riposte / Atk Smoke

This build specializes solely on combat in the Enemy Phase. In addition to Attack and Speed Speed, Defense also makes for a suitable choice of boon by boosting Laevatein’s physical bulk as well as adding additional damage into Defense-scaling Specials such as Ignis. 

Glimmer and Moonbow remain strong picks for Specials, as Laevatein will be able to activate them on every single counterattack when combined with Steady Breath. Specials with a cooldown of 4 can make for even stronger alternatives and will activate every round of combat assuming that Quick Riposte is active. Ignis is a consistent choice that scales based on Laevatein’s Defense while Dragon Fang is a more dynamic option that gets stronger depending on the amount of field buffs that Laevatein has received.

Quick Riposte is an essential skill as it guarantees Laevatein’s follow-up attack in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as her B skill. Guard will greatly reduce damage taken from opponents that rely on activating their Special such as Ayra and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Laevatein, along with granting them additional Special charge. Wrath also makes for a strong choice; once active, Laevatein will gain a boost in both the power and frequency of her Special activation.

On top of Wave skills, Laevatein can also make effective use of Smoke skills. In particular, Attack Smoke makes her a better overall tank by reducing the damage output of opponents around her after combat. Moving on to Sacred Seals, Close Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all melee opponents when initiated on.  If not already being used in the B slot, Quick Riposte seal is essential in allowing Laevatein to consistently perform follow-up attacks in the Enemy Phase. The same applies to Atk Smoke, which can also be run here if it is not already being used in the C slot.

FGM-148 (Distant Counter)

Laevatein A Distant Counter
Reposition B Vantage 3
Glimmer C Odd Atk Wave 3
Alternate: Def Smoke 3
SP1,635SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP or -RES

  • Weapon: Laevatein

  • Assist: Reposition

  • Special: Glimmer

  • Passive A: Distant Counter

  • Passive B: Vantage

  • Passive C: Odd Atk Wave / Odd Spd Wave / Def Smoke / Flexible

  • Sacred Seal: Heavy Blade

Though reliant on field buffs, Laevatein’s weapon is very potent in OHKOs. This is especially true against ranged units due to their physical bulk being lower on average. By adopting the same playstyle as Ares and WT-Reinhardt, this set aims to make Laevatein an untouchable Enemy Phase ranged check by utilizing the skill Distant Counter. Since this build is extremely reliant on Laevatein being able to take out her opponent in only one hit, a boon in Attack is the most desirable nature that Laevatein can receive.

Glimmer is once again a choice Special thanks to its consistent activation rate and potency with the damage-scaling effect. When combined with the Heavy Blade Sacred Seal, Laevatein can potentially activate her Special every other round of combat.

The main function of this build is running Distant Counter with Vantage. Upon hitting the HP threshold for Vantage, any subsequent opponents that initiate on Laevatein are forced to take the at least one hit from her weapon before even having the chance to counterattack. With this combination, Laevatein can potentially take out multiple opponents in the Enemy Phase unscathed. However, the amount of support that Laevatein needs in order to take out her opponent in only one hit can vary greatly depending on who she is facing. Bulky ranged units such as Winter Tharja can prove to be much tougher nuts to crack.

In addition to Wave skills, Def Smoke also makes a great choice of C skill for Laevatein as a standalone unit. By reducing the physical bulk of opponents around her after combat, any affected targets that initiate on her afterward will be hit even harder during any turn. As stated previously, Heavy Blade makes for a very effective choice of Sacred Seal by allowing Laevatein to activate her Special more frequently. Additionally, its activation will be consistent thanks to her weapon’s damage scaling property.

Drop the Anvil (AOE Special Activation)

Laevatein A Death Blow 4
Alternate: Death Blow 3
Reposition B Special Spiral 3
Blazing Wind C Odd Atk Wave 3
SP1,845SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES or -DEF or -HP

  • Weapon: Laevatein

  • Assist: Reposition

  • Special: Blazing Wind / Blazing Flame / Blazing Thunder

  • Passive A: Death Blow

  • Passive B: Special Spiral

  • Passive C: Odd Atk Wave / Flexible

  • Sacred Seal: Heavy Blade

Through the combination of Special Spiral and the Heavy Blade Sacred Seal, Laevatein can also make extremely effective use of AOE Specials. Following their initial activation, these Specials will drop to a cooldown of only 2. Their activation before combat, as well as Laevatein’s attack with the Heavy Blade Sacred Seal during combat, allow for them to be readily activated every single time. This one-shot playstyle once again makes Attack the choice boon to have, as it increases Laevatein’s raw damage as well as the power behind her Special activation.

As for the Special itself, Blazing Wind is generally the most consistent among the AOE skills thanks to its wide range. This makes it easier to catch other enemies in its range and hit them with heavy non-lethal damage. However, both Blazing Flame and Blazing Thunder work as solid alternatives. In order to maximize Laevatein’s OHKO potential as well as the power behind her Special activation, Death Blow makes for the best option by granting a very strong Attack boost on initiation. Last but not least, Odd Atk Wave remains a fantastic self-sufficient option for Laevatein thanks to the significant Attack buff it provides during odd-numbered turns.

Introduction

As another addition to the already oversaturated pool of sword-wielding infantry, Laevatein manages to bring something that is both unique and powerful in the form of a weapon that shares her name. With the ability to scale damage based on field buffs - an effect that has been exclusive to tomes until now, Laevatein is just as strong as one might expect. If that wasn’t enough, the weapon also grants a passive +3 boost to Laevatein’s Attack.

Statwise, Laevatein heavily leans towards Attack. At a phenomenal base value of 37 (40 with her weapon equipped), Laevatein has the potential to take out her opponents in only a single hit depending on the amount of buffs she has received. In addition to this, Laevatein also sports an impressive 73 physical bulk, making her a solid tank for physical hits. Although her base Speed of 31 may some rather middling, it can serve as a major asset defensively. Through team support such as Hone Speed, Laevatein can avoid follow-up attacks from mid-high tier Speed opponents and greatly reduce the amount of damage she takes.

Laevatein’s greatest weaknesses stem from her poor Resistance and over-reliance on team support. With only 61 magical bulk at base, Laevatein will seldom survive more than a single hit from a strong magical attacker. Furthermore, Laevatein requires the same team support for her weapon as any Blade tome user would which can limit the overall flexibility of her team.

Despite this, Laevatein’s reliance on team support is overshadowed by the incredible damage ceiling of her weapon as well as the versatility in builds that she can utilize well.

Strengths

Laevatein

In addition to the passive +3 boost to Attack, Laevatein scales damage based on field buffs similar to a that of a Blade tome, allowing for absurd damage at maximum potential.

Phenomenal Attack

At a base value of 37, Laevatein hits hard with her raw Attack alone. In addition to this, it adds to the potency of Attack-scaling Specials such as Dragon Fang and AOE Specials.

Good Physical Bulk

Laevatein has a solid physical bulk of 73, making her a suitable physical tank as well as an effective user of Defense-scaling Specials such as Ignis depending on the skill-set she is running.

Weaknesses

Poor Magical Bulk

With only 61 magical bulk at base, Laevatein is susceptible to getting heavily chunked, if not outright killed by strong magical attacks.

Highly reliant on team support

Although her weapon is incredibly powerful, Laevatein requires an ample amount of team support in order to reach its full potential.

Team Options

  • Buffers: Having allies that provide Laevatein with field buffs is essential to her function as a unit. Strong allies for this role include Eirika, Ephraim, Delthea, Titania, Odin, and Helbindi.

  • Magically Bulky Units: Winter Lissa, Sheena, Halloween Henry, Deirdre, Julia, and Micaiah are all strong allies, as they can tank magical hits while keeping Laevatein safe.

  • Strong Greens: Hector, Lewyn, SF-Nino, Myrrh, and Fallen Male Robin all perform well in checking both physical and magical blues that may pose a threat to Laevatein.

  • Refreshers: YT-Olivia, Summer Micaiah, Performing Azura, Bridal Ninian, Lene, and Summer Xander are among many great choices that provide Laevatein with fantastic support through an extra turn, allowing to get into more favorable positions.

Counters

  • Magical Damage Dealers: Ophelia, Ishtar, Reinhardt, Lilina, Celica, and Linde can all make short work of Laevatein’s subpar magical bulk.

  • Physically Bulky Blues: Fallen Hardin, Brave Hector, Winter Robin, Nowi, and Lukas can easily mitigate the amount of damage that Laevatein is able to do thanks to their high physical bulk and Weapon Triangle advantage. Additionally, units that run the skill Guard can wall her off completely by preventing her from activating her Specials.

  • Panic Ploy: Due to Laevatein being reliant on having field buffs active in order to deal significant damage, getting hit by the skill Panic Ploy can completely put her out of commission for the turn. Common high-HP users include Hector, Arden, Effie, Zephiel, and Sheena.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
LaevateinGrants Atk+3. Adds total bonuses on unit to damage dealt.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SwapSwap places with an adjacent ally.
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Non-inheritable by Staff-wielding units.
50
A
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Non-inheritable by Staff-wielding units.
100
A
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
A
Atk/Def Link 1If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
60
B
Atk/Def Link 2If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
120
B
Atk/Def Link 3If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
B
Odd Spd Wave 1At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Odd Spd Wave 2At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Odd Spd Wave 3At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Unlocks at 5 ★
Inheritable by all units.
240
C

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