Table of Contents

Tier Rating

Analysis by raelet
Laegjarn - Sheathed Steel

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 41
ATK 32
SPD 36
DEF 36
RES 17

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 7 3
Middle 17 8 10 8 4
High 18 9 11 9 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 29 33 33 13
Middle 41 32 36 36 17
High 44 35 39 39 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Laegjarn has a beautiful stat spread with 32 Attack, 36 Speed, and 36 Defense. Increasing her strong stats are the top priority, while her weaker stats can be dropped to support them.

Boons

  • +ATK: Likely her best boon, an Attack boon will help Laegjarn to become an even more formidable opponent by bringing it up to par with her Speed and Defense
  • +SPD: Laegjarn’s Speed is amazing at 36 and her weapon adds an additional 3. With a boon, it will hit over 40.

Neutral

  • HP: Laegjarn’s HP is naturally on the average side- keeping it at neutral will maintain her bulk.
  • DEF: Her incredible Defense shouldn’t be lowered to preserve her Bonfire procs and her general tankiness, and it’s definitely her third-best boon. Still, she would rather have increased Attack or Speed over it.

Banes

  • -RES: Her Resistance is a superbane, but rightly so- it does virtually nothing for her and can be lowered without repercussion.

Skill Sets

Hotter Than a Fantasy (Slaying Mixed Phase)

Recommended
Slaying Edge+ (+Spd)
Alternate: Slaying Edge+ (+Def)
A Swift Sparrow 2
Alternate: Atk/Def Bond 3
Reposition
Alternate: Swap
B Atk/Def Link 3
Alternate: Guard 3
Bonfire
Alternate: Aether
C Even Spd Wave 3
Alternate: Even Def Wave 3
SP1,505SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapon: Slaying Edge (+Spd) or Slaying Edge (+Def)
  • Assist: Reposition / Swap
  • Special: Bonfire / Aether / Ignis
  • Passive A: Swift Sparrow / Atk/Def Bond / Fury
  • Passive B: Atk/Def Link / Guard / Desperation
  • Passive C: Even Spd Wave / Even Def Wave / Goad Fliers
  • Sacred Seal: Close Def / Spd + 3

While Laegjarn’s prf is fantastic when she’s facing down opponents with buffs, it is highly situational and doesn’t help her much against opponents with in-combat buffs or no buffs at all. For this reason, a Slaying Edge makes her more consistent and reliable in combat, as she trades 2 mt for -1 cooldown on her Special and 5 HP.

Her Special should not be underestimated either, as her incredibly high Defense gives her an unbuffed Bonfire proc of 18 flat damage applied on top of her attack. With a Speed-focused build, she will be able to double attack her opponent in Player Phase, triggering a Bonfire activation and taking little damage in return thanks to her high Defense.

Laegjarn’s fantastic Speed means that she doesn’t need to run Quick Riposte in her B or Seal slots, leaving them open to further her dueling capabilities. She can take Atk/Def Link in her B slot (inheriting it from her sister, coincidentally) to increase her best stats through Reposition, while Even Spd Wave makes her even more likely to double her opponent, regardless of what Phase it is.

Swift Sparrow helps her to secure doubles and increase her mediocre Attack during Player Phase, while Close Def in her seal slot solidifies her physical tankiness during Enemy Phase. Through both of these skills and her flier mobility, she has the ability to decide where to engage her opponent, and in which phase.

Though the SP cost is lower than some other B skills, Guard is an option for upper-tier Arena and is ideal at shutting down builds with Fighter skills, Steady Breath, Heavy Blade, or Flashing Blade. This allows Laegjarn further freedom in choosing when it would be most advantageous to engage her opponent. Take note however, that Guard adds +1 to her opponent’s Special cooldown; it does not negate it entirely.

If Laegjarn has allies who can buff her- such as with Hone or Fortify fliers- then she would benefit from picking up Guard or Desperation as her B slot, and whichever buff she may need in her C slot.

Feeling the Catastrophe (PRF Generalist)

Recommended
Níu A Fury 3
Alternate: Death Blow 4
Reposition
Alternate: Swap
B Atk/Def Link 3
Alternate: Chill Spd 3
Bonfire
Alternate: Aether
C Even Spd Wave 3
Alternate: Odd Atk Wave 3
SP1,345SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK/ -RES
  • Weapon: Níu
  • Assist: Reposition / Swap
  • Special: Bonfire / Aether
  • Passive A: Fury / Death Blow 4 / Atk/Def Bond
  • Passive B: Atk/Def Link / Chill Spd / Desperation
  • Passive C: Even Spd Wave / Odd Atk Wave / Goad Fliers
  • Sacred Seal: Speed +3 / Heavy Blade / Close Def

This set’s purpose is to utilize her prf effect to stack as many of Laegjarn’s stats as possible in order to combine with her stat gains from opponent buffs and make her indestructible. Fury is a flat increase of +3 to all of her stats, while Atk/Def Link and Even Spd Wave grants her an additional +6 to those 3 stats when the conditional buffs apply.

When facing an opponent who has a simple Hone Attack, Níu grants Laegjarn an additional +2 to all stats- against a dual Rally, she gains +3 to all stats, and with Hone Cavalry, she gains+6. The scaling on this is highly dependant on her opponent’s buffs of course, but ultimately it makes her terrifying against emblem teams, Blade tomes, and opponents who utilize Light Breath, Veronica, or Sothe. Furthermore, this can help Laegjarn counter the myriad of units who now have Wave skills in their C slot, as she can turn their advantage against them, even on their preferred turns.

In an optimal scenario, with all of her self buffs active and against a unit with only a Wave C slot skill active, a neutral IV Laegjarn has a stat spread of 41/60/54/48/23. Hone Cavalry (or Hone Fliers or Hone Armor) gives her a stat spread of 41/63/57/51/26, and against a Hone + Fortify enemy, she has 41/69/63/57/32.

Of course, the most optimal scenario here isn’t likely to happen anytime soon, but the numbers are good to reference just how powerful she can become and how the scaling of her prf can work together with Fury and other stat-enhancing skills to improve her already-impressive stat spread to ridiculous levels.

With the degree that her Attack can scale, Heavy Blade could be considered despite her 32 Attack. With Heavy Blade active, Laegjarn will proc Bonfire in her first engagement, provided she doubles. This allows her to further throw her impressive Defense against her opponent for even more damage.

She's Walking on Fire (Enemy Phase Tank)

Safeguard+ (+Def)
Alternate: Safeguard+ (+Spd)
A Sturdy Stance 2
Alternate: Close Def 3
Reposition
Alternate: Swap
B Guard 3
Alternate: Chill Atk 3
Bonfire
Alternate: Ignis
C Even Def Wave 3
Alternate: Goad Fliers
SP1,445SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +DEF or +ATK / -HP or -RES
  • Weapon: Safeguard (+Def) / Safeguard (+Spd)
  • Assist: Reposition / Swap
  • Special: Bonfire / Ignis
  • Passive A: Sturdy Stance / Close Def
  • Passive B: Guard / Chill Atk / Swordbreaker
  • Passive C: Even Def Wave / Goad Fliers
  • Sacred Seal: Close Def / Quick Riposte

Laegjarn is by far the sturdiest red flier in the game and this set aims to make her sturdiness her specialty, by stacking her Defense so high that not even lance units could hope to puncture it.  Safeguard offers her an additional 7 Defense during Enemy Phase and forging it for Defense increases her damage reduction by an additional 4. Furthermore, Sturdy Stance and Close Def together increase her Defense by 10, while increasing her Attack by 4 and her Resistance by 6.

With Even Def Wave active in the Enemy Phase, Laegjarn has 66 Defense. This means that a lance unit with less than 54 Attack would do 0 damage to her. In addition, Guard helps further increase her defenses by denying her opponents’ Special activation, further mitigating any damage she may receive.

Of course, this bulletproof Defense doesn’t come without its drawbacks. In order to achieve this formidable Defense, Laegjarn must shirk almost all of her other stats- however, her neutral stat spread is so good that it isn’t the end of the world- with 36 Speed, she can still avoid many doubles, though she will fail to double her faster opponents without Quick Riposte. Additionally, her Attack of 46 (50 in Enemy Phase) is still on the low side, however it is augmented by a 33 damage Bonfire or 53 damage Ignis whenever her Specials activate.

We're Burning it Down (Budget Generalist)

Níu A Fury 3
Alternate: Brazen Atk/Def 3
Reposition B Chill Atk 3
Alternate: Desperation 3
Bonfire C Threaten Spd 3
Alternate: Threaten Def 3
SP1,265SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP or -RES
  • Weapon: Níu
  • Assist: Reposition
  • Special: Bonfire / Ignis
  • Passive A: Fury / Brazen Atk/Def
  • Passive B: Chill Atk / Desperation / Swordbreaker
  • Passive C: Threaten Spd / Threaten Def / Goad Fliers
  • Sacred Seal: Close Def

This is a set that is aimed to make Laegjarn quite formidable on a budget, using her natural skills or skills that can be inherited from 4 star or below units.  Fury is a natural choice for her A slot, as it works in both phases and increases all of her fantastic stats. Brazen Atk/Def is also an excellent choice for her, as it further increases her key stats, though at the cost of needing her HP to be lowered.

Chill Atk is her default B slot and is quite good on her, as it allows her to mitigate the threat of the enemy team’s most powerful attacker and further increases her ability to defend herself against melee threats. Desperation is another good option, particularly if your Laegjarn is +SPD. If not, or if you’re still concerned about running into the likes of Mia, Karla, or Ayra, then Laegjarn can counter them specifically via Swordbreaker- which also helps to decrease the threat of a Bold Fighter Zelgius.

Finally, her C slot has Threaten Spd, which can help her double speedier units with her natural 42 Speed (45 with a boon).  Threaten Def is also a good option, as it helps her to make up for her slightly-lower Attack.

Introduction

The Múspell princess Laegjarn is finally summonable after months of buildup and she does not disappoint. Sporting a healthy stat spread of 32 Attack, 36 Speed, and 36 Defense with a prf that increases her Speed by 3 and further increases all of her stats by half her opponent’s buffs, she is a star unit to her own right and a very healthy addition to the anemic red flier pool.

Níu is somewhat situational however, so she may be better suited to run a Slaying Edge- even with that though, her superior stat spread and flier mobility slots her alongside some of the more powerful sword users in the game.

Laegjarn is limited by nothing but her own inheritance restrictions; lacking access to skills like Steady Breath, Wrath, and Special Spiral is all that prevents her from being top tier among sword users based on her fantastic stat spread alone.

Strengths

Excellent Stat Spread

In Fire Emblem Heroes tradition, Laegjarn one-ups New Year Camilla as a red sword flier, increasing her Speed and Defense from the previous best duelist and assuming the mantle herself.

The only key stat she’s only slightly lacking in is her Attack, which she is capable of making up through her legendary 16 Mt weapon.

The bottom line is that she has enough Speed to double most units if prioritized, enough Defense to be a worthwhile tank, and enough Attack to generally finish off her opponents.

Arena Counter

Keeping Laegjarn’s Níu may result in her being somewhat unreliable, but ultimately makes her unparalleled when it comes to dealing with buff-focused enemy teams.

She is a great counter to CYL2 Veronica, Sothe, Rogue Dagger, and Light Breath users, buff-focused emblem teams, Blade tome teams, and notably, self-buffing units who utilize Wave skills.

Weaknesses

Low Resistance

Laegjarn’s major weakness is her low Resistance, which will drastically limit her in her ability to duel dragons and mages.

She is a poor choice for a Distant Counter build due to her weakness to magic and bows alike, making her a somewhat stark throwback to wyvern riders in the base Fire Emblem Franchise.

Situational prf

As mentioned several times, Níu’s situational effect means that it can turn her into an unkillable monster sometimes, while other times it does nothing for her at all.

A 16 Mt sword that grants +3 Speed is still pretty good, but a forged Slaying Edge is ultimately more useful in times when Niu’s effect is not in play.

Team Options

As a flier and a red duelist, Laegjarn naturally pairs well with other fliers and other units who have trouble handling greens.

  • Flier Buffers: Units such as Caeda, Hinoka, Minerva, and NY! Azura can offer her flier buffs that dramatically increase her combat capabilities.
  • Blue Nukers: Blue units without much dueling capability will appreciate Laegjarn’s red bulk to bait and counter physical greens. Cordelia, Clair, Shanna, Linde, and Delthea all fall under this category.
  • Armors: Laegjarn can also be used as a Guidance unit to help low-mobility armors get around the battlefield faster, such as LA!Hector, Black Knight, Amelia, and Effie.

Counters

Due to her low Resistance and emblem-specific weaknesses, Laegjarn is countered by bows and magical attacks.

  • Blue Magic: Laegjarn should not be anywhere near any Lute, Delthea, or Reinhardt.
  • Dragons: Laegjarn hits a wall when it comes to combat with dragon units- specifically, a magical wall that targets her 19 point weaker Resistance. Nowi, all versions of Tiki, and even Myrrh can be very threatening to her.
  • Archers: Bow units like Bridal Cordelia, Brave Lyn, and Summer Noire can all pose serious threats to Laegjarn regardless of what build they’re running.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
NíuGrants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Glowing EmberBoosts damage dealt by 50% of unit's Def.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
BonfireBoosts damage dealt by 50% of unit's Def.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
R Duel Flying 1Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 70
A
R Duel Flying 2Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 150
A
R Duel Flying 3Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Unlocks at 5 ★
300
A
Chill Atk 1At the start of each turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
60
B
Chill Atk 2At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.
Inheritable by all units.
120
B
Chill Atk 3At the start of each turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.
Unlocks at 5 ★
Inheritable by all units.
240
B
Distant Guard 1Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
Inheritable by all units.
60
C
Distant Guard 2Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
Inheritable by all units.
120
C
Distant Guard 3Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Unlocks at 5 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem Heroes

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