Table of Contents
- Default
- Attack
- Special
- Injured
| Laegjarn - Sheathed Steel |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 9 | 7 | 3 |
| Middle | 17 | 8 | 10 | 8 | 4 |
| High | 18 | 9 | 11 | 9 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 38 | 29 | 33 | 33 | 13 |
| Middle | 41 | 32 | 36 | 36 | 17 |
| High | 44 | 35 | 39 | 39 | 20 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Laegjarn has a beautiful stat spread with 32 Attack, 36 Speed, and 36 Defense. Increasing her strong stats are the top priority, while her weaker stats can be dropped to support them.
Boons
- +ATK: Likely her best boon, an Attack boon will help Laegjarn to become an even more formidable opponent by bringing it up to par with her Speed and Defense
- +SPD: Laegjarn’s Speed is amazing at 36 and her weapon adds an additional 3. With a boon, it will hit over 40.
Neutral
- HP: Laegjarn’s HP is naturally on the average side- keeping it at neutral will maintain her bulk.
- DEF: Her incredible Defense shouldn’t be lowered to preserve her Bonfire procs and her general tankiness, and it’s definitely her third-best boon. Still, she would rather have increased Attack or Speed over it.
Banes
- -RES: Her Resistance is a superbane, but rightly so- it does virtually nothing for her and can be lowered without repercussion.
Skill Sets
Hotter Than a Fantasy (Slaying Mixed Phase)
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Slaying Edge+ (+Spd) Alternate: Slaying Edge+ (+Def) |
A | Swift Sparrow 2 Alternate: Atk/Def Bond 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Atk/Def Link 3 Alternate: Guard 3 |
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Bonfire Alternate: Aether |
C | Even Spd Wave 3 Alternate: Even Def Wave 3 |
| SP | 1,505 | S | Close Def 3 |
- Preferred IV: +SPD / -RES
- Weapon: Slaying Edge (+Spd) or Slaying Edge (+Def)
- Assist: Reposition / Swap
- Special: Bonfire / Aether / Ignis
- Passive A: Swift Sparrow / Atk/Def Bond / Fury
- Passive B: Atk/Def Link / Guard / Desperation
- Passive C: Even Spd Wave / Even Def Wave / Goad Fliers
- Sacred Seal: Close Def / Spd + 3
While Laegjarn’s prf is fantastic when she’s facing down opponents with buffs, it is highly situational and doesn’t help her much against opponents with in-combat buffs or no buffs at all. For this reason, a Slaying Edge makes her more consistent and reliable in combat, as she trades 2 mt for -1 cooldown on her Special and 5 HP.
Her Special should not be underestimated either, as her incredibly high Defense gives her an unbuffed Bonfire proc of 18 flat damage applied on top of her attack. With a Speed-focused build, she will be able to double attack her opponent in Player Phase, triggering a Bonfire activation and taking little damage in return thanks to her high Defense.
Laegjarn’s fantastic Speed means that she doesn’t need to run Quick Riposte in her B or Seal slots, leaving them open to further her dueling capabilities. She can take Atk/Def Link in her B slot (inheriting it from her sister, coincidentally) to increase her best stats through Reposition, while Even Spd Wave makes her even more likely to double her opponent, regardless of what Phase it is.
Swift Sparrow helps her to secure doubles and increase her mediocre Attack during Player Phase, while Close Def in her seal slot solidifies her physical tankiness during Enemy Phase. Through both of these skills and her flier mobility, she has the ability to decide where to engage her opponent, and in which phase.
Though the SP cost is lower than some other B skills, Guard is an option for upper-tier Arena and is ideal at shutting down builds with Fighter skills, Steady Breath, Heavy Blade, or Flashing Blade. This allows Laegjarn further freedom in choosing when it would be most advantageous to engage her opponent. Take note however, that Guard adds +1 to her opponent’s Special cooldown; it does not negate it entirely.
If Laegjarn has allies who can buff her- such as with Hone or Fortify fliers- then she would benefit from picking up Guard or Desperation as her B slot, and whichever buff she may need in her C slot.
Feeling the Catastrophe (PRF Generalist)
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Níu | A | Fury 3 Alternate: Death Blow 4 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Atk/Def Link 3 Alternate: Chill Spd 3 |
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Bonfire Alternate: Aether |
C | Even Spd Wave 3 Alternate: Odd Atk Wave 3 |
| SP | 1,345 | S | Speed +3 |
- Preferred IV: +SPD or +ATK/ -RES
- Weapon: Níu
- Assist: Reposition / Swap
- Special: Bonfire / Aether
- Passive A: Fury / Death Blow 4 / Atk/Def Bond
- Passive B: Atk/Def Link / Chill Spd / Desperation
- Passive C: Even Spd Wave / Odd Atk Wave / Goad Fliers
- Sacred Seal: Speed +3 / Heavy Blade / Close Def
This set’s purpose is to utilize her prf effect to stack as many of Laegjarn’s stats as possible in order to combine with her stat gains from opponent buffs and make her indestructible. Fury is a flat increase of +3 to all of her stats, while Atk/Def Link and Even Spd Wave grants her an additional +6 to those 3 stats when the conditional buffs apply.
When facing an opponent who has a simple Hone Attack, Níu grants Laegjarn an additional +2 to all stats- against a dual Rally, she gains +3 to all stats, and with Hone Cavalry, she gains+6. The scaling on this is highly dependant on her opponent’s buffs of course, but ultimately it makes her terrifying against emblem teams, Blade tomes, and opponents who utilize Light Breath, Veronica, or Sothe. Furthermore, this can help Laegjarn counter the myriad of units who now have Wave skills in their C slot, as she can turn their advantage against them, even on their preferred turns.
In an optimal scenario, with all of her self buffs active and against a unit with only a Wave C slot skill active, a neutral IV Laegjarn has a stat spread of 41/60/54/48/23. Hone Cavalry (or Hone Fliers or Hone Armor) gives her a stat spread of 41/63/57/51/26, and against a Hone + Fortify enemy, she has 41/69/63/57/32.
Of course, the most optimal scenario here isn’t likely to happen anytime soon, but the numbers are good to reference just how powerful she can become and how the scaling of her prf can work together with Fury and other stat-enhancing skills to improve her already-impressive stat spread to ridiculous levels.
With the degree that her Attack can scale, Heavy Blade could be considered despite her 32 Attack. With Heavy Blade active, Laegjarn will proc Bonfire in her first engagement, provided she doubles. This allows her to further throw her impressive Defense against her opponent for even more damage.
She's Walking on Fire (Enemy Phase Tank)
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Safeguard+ (+Def) Alternate: Safeguard+ (+Spd) |
A | Sturdy Stance 2 Alternate: Close Def 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Guard 3 Alternate: Chill Atk 3 |
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Bonfire Alternate: Ignis |
C | Even Def Wave 3 Alternate: Goad Fliers |
| SP | 1,445 | S | Close Def 3 |
- Preferred IV: +DEF or +ATK / -HP or -RES
- Weapon: Safeguard (+Def) / Safeguard (+Spd)
- Assist: Reposition / Swap
- Special: Bonfire / Ignis
- Passive A: Sturdy Stance / Close Def
- Passive B: Guard / Chill Atk / Swordbreaker
- Passive C: Even Def Wave / Goad Fliers
- Sacred Seal: Close Def / Quick Riposte
Laegjarn is by far the sturdiest red flier in the game and this set aims to make her sturdiness her specialty, by stacking her Defense so high that not even lance units could hope to puncture it. Safeguard offers her an additional 7 Defense during Enemy Phase and forging it for Defense increases her damage reduction by an additional 4. Furthermore, Sturdy Stance and Close Def together increase her Defense by 10, while increasing her Attack by 4 and her Resistance by 6.
With Even Def Wave active in the Enemy Phase, Laegjarn has 66 Defense. This means that a lance unit with less than 54 Attack would do 0 damage to her. In addition, Guard helps further increase her defenses by denying her opponents’ Special activation, further mitigating any damage she may receive.
Of course, this bulletproof Defense doesn’t come without its drawbacks. In order to achieve this formidable Defense, Laegjarn must shirk almost all of her other stats- however, her neutral stat spread is so good that it isn’t the end of the world- with 36 Speed, she can still avoid many doubles, though she will fail to double her faster opponents without Quick Riposte. Additionally, her Attack of 46 (50 in Enemy Phase) is still on the low side, however it is augmented by a 33 damage Bonfire or 53 damage Ignis whenever her Specials activate.
We're Burning it Down (Budget Generalist)
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Níu | A | Fury 3 Alternate: Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Chill Atk 3 Alternate: Desperation 3 |
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Bonfire | C | Threaten Spd 3 Alternate: Threaten Def 3 |
| SP | 1,265 | S | Close Def 3 |
- Preferred IV: +ATK or +SPD / -HP or -RES
- Weapon: Níu
- Assist: Reposition
- Special: Bonfire / Ignis
- Passive A: Fury / Brazen Atk/Def
- Passive B: Chill Atk / Desperation / Swordbreaker
- Passive C: Threaten Spd / Threaten Def / Goad Fliers
- Sacred Seal: Close Def
This is a set that is aimed to make Laegjarn quite formidable on a budget, using her natural skills or skills that can be inherited from 4 star or below units. Fury is a natural choice for her A slot, as it works in both phases and increases all of her fantastic stats. Brazen Atk/Def is also an excellent choice for her, as it further increases her key stats, though at the cost of needing her HP to be lowered.
Chill Atk is her default B slot and is quite good on her, as it allows her to mitigate the threat of the enemy team’s most powerful attacker and further increases her ability to defend herself against melee threats. Desperation is another good option, particularly if your Laegjarn is +SPD. If not, or if you’re still concerned about running into the likes of Mia, Karla, or Ayra, then Laegjarn can counter them specifically via Swordbreaker- which also helps to decrease the threat of a Bold Fighter Zelgius.
Finally, her C slot has Threaten Spd, which can help her double speedier units with her natural 42 Speed (45 with a boon). Threaten Def is also a good option, as it helps her to make up for her slightly-lower Attack.
Introduction
The Múspell princess Laegjarn is finally summonable after months of buildup and she does not disappoint. Sporting a healthy stat spread of 32 Attack, 36 Speed, and 36 Defense with a prf that increases her Speed by 3 and further increases all of her stats by half her opponent’s buffs, she is a star unit to her own right and a very healthy addition to the anemic red flier pool.
Níu is somewhat situational however, so she may be better suited to run a Slaying Edge- even with that though, her superior stat spread and flier mobility slots her alongside some of the more powerful sword users in the game.
Laegjarn is limited by nothing but her own inheritance restrictions; lacking access to skills like Steady Breath, Wrath, and Special Spiral is all that prevents her from being top tier among sword users based on her fantastic stat spread alone.
Strengths
Excellent Stat Spread
In Fire Emblem Heroes tradition, Laegjarn one-ups New Year Camilla as a red sword flier, increasing her Speed and Defense from the previous best duelist and assuming the mantle herself.
The only key stat she’s only slightly lacking in is her Attack, which she is capable of making up through her legendary 16 Mt weapon.
The bottom line is that she has enough Speed to double most units if prioritized, enough Defense to be a worthwhile tank, and enough Attack to generally finish off her opponents.
Arena Counter
Keeping Laegjarn’s Níu may result in her being somewhat unreliable, but ultimately makes her unparalleled when it comes to dealing with buff-focused enemy teams.
She is a great counter to CYL2 Veronica, Sothe, Rogue Dagger, and Light Breath users, buff-focused emblem teams, Blade tome teams, and notably, self-buffing units who utilize Wave skills.
Weaknesses
Low Resistance
Laegjarn’s major weakness is her low Resistance, which will drastically limit her in her ability to duel dragons and mages.
She is a poor choice for a Distant Counter build due to her weakness to magic and bows alike, making her a somewhat stark throwback to wyvern riders in the base Fire Emblem Franchise.
Situational prf
As mentioned several times, Níu’s situational effect means that it can turn her into an unkillable monster sometimes, while other times it does nothing for her at all.
A 16 Mt sword that grants +3 Speed is still pretty good, but a forged Slaying Edge is ultimately more useful in times when Niu’s effect is not in play.
Team Options
Counters
Due to her low Resistance and emblem-specific weaknesses, Laegjarn is countered by bows and magical attacks.
- Blue Magic: Laegjarn should not be anywhere near any Lute, Delthea, or Reinhardt.
- Dragons: Laegjarn hits a wall when it comes to combat with dragon units- specifically, a magical wall that targets her 19 point weaker Resistance. Nowi, all versions of Tiki, and even Myrrh can be very threatening to her.
- Archers: Bow units like Bridal Cordelia, Brave Lyn, and Summer Noire can all pose serious threats to Laegjarn regardless of what build they’re running.
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Níu | A | Spd/Def Bond 3 |
|---|---|---|---|
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Reposition | B | Chill Atk 3 |
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Bonfire | C | Threaten Spd 3 |
| S | Iote's Shield | ||
Nothing But Ash (Offensive)
Laegjarn is a general of Múspell that joins Heroes as a flying sword user with excellent Attack, Speed, and Defense, while dropping Resistance and keeping HP at a passable 41.
WEAPON
Laegjarn's default sword is Niu, which adds half of her enemy's bonuses to all of her stats. Not only that, but it also grants her additional Speed. With Niu, she'll have a base 38 Speed, which will allow her to double a huge margin of the heroes currently in the game. With skills and extra support, however, she can become even faster. If Laegjarn won't be facing buffed enemies, swapping Niu for another weapon, such as a refined Slaying Edge+ or Wo Dao+, is highly recommended. Brave Sword+ can also be equipped if Laegjarn can effectively double a high enough number of other units, though a Speed boon will be needed to achieve this.
ASSIST
Movement assist skills, such as Swap or Reposition, are always welcome on units. Laegjarn's increased mobility will be a great help in moving away hurt allies or moving infantry, armored, or cavalry teammates over impassable terrain.
SPECIAL
Bonfire plays off of Laegjarn's strong Defense of 36 to deal even more severe hits to enemies she faces. Ignis is another great option to consider, but it has a longer charge time. This can be counteracted with the effects of Quickened Pulse or a Slaying Edge+.
A
Spd/Def Bond further allows Laegjarn to capitalize on her strongest stats during combat on both phases. Since the skill comes on Ethlyn, a Tempest Trials reward unit, the skill is significantly more available than Atk/Spd or Atk/Def Bond, though the two are also wonderful A slot skills.
B
Chill skills (except Res) will allow Laegjarn to better fight off many threats by severely hindering their offensive (or defensive) capabilities. Chill Spd and Def focus on allowing Laegjarn to deal more effective damage, while Chill Atk will mitigate many hard-hitting threats.
C
Threaten Spd is a simple C slot skill that will allow Laegjarn to open up doubles for herself and allies on enemies within the close proximity of two spaces.
On flier-oriented teams, running a Fliers skill can be considered if one desires to buff nearby allies. Alternatively, running two Tactics may be recommended if Laegjarn is on a team with many movement types.
SACRED SEAL
Iote's Shield is a pretty obvious choice for a Sacred Seal, as it counteracts Laegjarn's glaring weakness to bows and other weapons effective against fliers. If Iote's Shield is unavailable, stacking another Threaten skill on top of the Threaten Spd C slot will further enable Laegjarn to obliterate anything she can get within range of. Running a Tactic skill in both the C slot and Sacred Seal slot is also an acceptable decision if Laegjarn will be on a team comprised of many movement types.
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Slaying Edge+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Rally Spd/Def+ | B | Chill Atk 3 |
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Noontime | C | Distant Guard 3 |
| S | Water Boost 3 | ||
French only, sorry :P :
Slaying Edge (+VIT) est choisie afin d'augmenter encore plus la vitesse déjà colossale de Lægjarn, tout en lui permettant de déclencher plus rapidement son skill d'attaque.
Rally Vit/Def 3 est disponible pour permettre à Lægjarn de s'impliquer plus dans toutes les équipes, ceci combiné a son skill C.
Noontime permet à Læegjarn de contrecarrer partiellement les mauvais effets de son skill Fury 3 en se soignant lors de ses attaques.
Fury 3 (A) permet a une Læegjarn déà assez fragile de miser le tout pour le tout, devenant une sorte de "sniper" moins pratique que sa sœur Lævatein dans ce rôle, mais apte à dépasser beaucoup de personnages dangereux et donc d'administrer souvent deux coups violents grâce au buff et à son épée.
Distant Guard 3 (C) est une manière supplémentaire pour la princesse de Mùspell de soutenir ses alliés.
Water Boost 3 tient ici profit des excellents PV de Lægjarn pour résister un peu mieux à l'offensive magique ennemie et ainsi compenser un tout petit peu son horrible Résistance.
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Safeguard+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Ignis | C | Distant Guard 3 |
| S | Iote's Shield | ||
(Enemy Phase - Physical Tank Build)
This build is designed to make use of Laegjarn’s high defensive stat, supplement it using the Safeguard sword during the enemy phase, and destroy the enemy at any range with her attack skill when ready.
*Disclaimer: Based on a +Attack/-Defense Laegjarn.
As a physically bulky flier unit, Laegjarn’s greatest enemies are archers, dragons, and mages. While she can naturally deal with any of them when on the offensive and with her attack skill ready, when on the defensive most dragons and mages are equipped in such a way as to burn away Laegjarn’s health in one round. Archers are less deadly due to Laegjarn’s defensive bulk, however as she is a flier unit they can bypass most of her defenses.
This build equipped Laegjarn with Iote’s Shield so as to make the bypass damage archers deal a non-issue. As Laegjarn has a sizeable amount of health and at best can survive a single magical hit, this build gives her Vantage 3 & Distant Counter so that she can attempt to take out ranged units before they go for the kill.
Distant Guard 3 remains equipped so that other units better suited for magical combat can step in and deal with the enemies Laegjarn can’t straight up tank or nuke in one go.
Even though Distant Counter is a rare skill to have, due to Laegjarn’s ability to act as a mobile fortress it is worth giving her the skill so that she can clear the way for her allies.
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Wo Dao+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Moonbow | C | Distant Guard 3 |
| S | Heavy Blade 3 | ||
Merge: +0
Seal: Heavy Blade 3 / Speed +3
Blessing: Wind
Wo Dao+ (Spd)(Weapon)
While her personal weapon is nice, granting her a passive Spd+3, but the effects of that said weapon is rather situational. Thus, I opted to replace it for something more consistent to use. Such as Wo Dao+. With stats closely resembling that of Minerva, she makes great use of Wo Dao+ with Speed refinement, allowing her to deal killing blows very easily.
Draw Back / Reposition
Very self-explanatory.
Moonbow / Bonfire
Moonbow is primarily used for easy Special trigger. Bonfire is definitely an option, but she would have to take a hit first before or after attacking her foe whilst using Heavy Blade. Bonfire should be used with Slaying Edge+ primarily, but can also function well with Wo Dao+ with the correct setup.
Fury 3 (A-Slot)
Grants Atk/Spd/Def/Res+3, while taking 6 points of damage after combat. Very self-explanatory.
Desperation 3 (B-Slot)
Synergizes well with Fury. This will allow her to make follow-ups with her very competent Speed stat.
Distant Guard 3 / Atk Smoke 3 (C-Slot)
For ally support, she can run Distant Guard so that they take less damage from ranged units. Otherwise, Atk Smoke helps accelerating her Specials at ease with Heavy Blade seal.
Heavy Blade 3 / Speed +3 (Sacred Seal)
Heavy Blade is the primary seal to run with the intent to get the job as quickly as possible. If Heavy Blade seal is not available, she will run Speed +3 seal, which is very self-explanatory.
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Pros:
+ Laegjarn has fantastic stat spread of 32 base Attack, 36 base Speed and 36 base Defense, making her a very competent melee duellist
+ Laegjarn's personal weapon, Níu, takes 50% of her opponent's visible buffs and adds it to her own Atk/Spd/Def/Res as combat buffs
+ Flier mobility grants her freedom to move anywhere as she pleases, while also helping her allies get to places more conveniently or pull them out of sticky situations
+ Very flexible to build with her current statline
Cons:
- Níu can be extremely situational as not every foe Laegjarn faces will have visible buffs. In addition, stat penalties and Panic status hinders Níu's usefulness as it outright cancels out its main effect
- Naturally weak to Bow weapons and the rare Excalibur
- Has abysmal Resistance and is prone to getting 1HKO'd by buffed Bladetome users, as well as Lilina and Ophelia as one-shot specialists
- Laegjarn screams for being an offensive unit, but her base kit is primarily supportive and situational at best, thus she requires heavy investment to be very competent, even replacing her personal weapon, Níu, to be a prominent combatant
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Níu | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chill Atk 3 |
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Bonfire | C | Distant Guard 3 |
| S | Close Def 3 | ||
Her stats with Fury, unbuffed, are already insane. Considering you can run her with a Airzura w/ Hone Fliers and a Def Tactic seal, and I run her with a Brave Veronica w/ Res Tactic seal + Close Guard 3, she becomes an unkillable flying death machine, and is also best girl.
She can end up with 60 Atk, 48 Spd, 45 Def and 28 Res and that's before her in-combat buffs from her weapon Níu. Highly considering replacing Chill Atk with Desperation for the ability to just two tap enemy units after a fight or two.
With or without support, Laegjarn is pretty scary.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Glowing EmberBoosts damage dealt by 50% of unit's Def.Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
BonfireBoosts damage dealt by 50% of unit's Def.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Flying Only
|
70 | A |
| Flying Only
|
150 | A |
| Unlocks at 5 ★ Flying Only
|
300 | A |
| Inheritable by all units.
|
60 | B |
| Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes