Table of Contents
- Default
- Attack
- Special
- Injured
| Klein - Silver Nobleman |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 6 | 4 | 4 |
| Middle | 18 | 9 | 7 | 5 | 5 |
| High | 19 | 10 | 8 | 6 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 27 | 30 | 17 | 21 |
| Middle | 40 | 31 | 33 | 20 | 24 |
| High | 43 | 34 | 36 | 23 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: Ideal for Firesweep builds, as Klein will be extremely reliant on his ability to perform follow-up attacks to inflict the most amount of damage.
- +ATK: An Attack boon is an excellent choice to help boost his raw damage output and is ideal for Brave Builds in order to reliably secure ORKOs against opposing units.
Neutral
-
DEF: While his Defense stat is rather low, it is best left of neutral since his physical bulk is sufficient enough to allow him to take a single hit from a physical damage dealing foe.
- HP: This stat should also remain untouched since taking an HP bane results in this stat lowering by 4 points as opposed to the typical 3, lowering his overall bulk substantially.
Banes
- RES: Although Klein’s Resistance is not his weakest stat, lowering it allows Klein to retain his physical bulk while still possessing enough magical bulk to take on a single hit from a mage.
Skill Sets
Violet Flames (Firesweep)
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Firesweep Bow+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Cancel Affinity 3 |
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Moonbow | C | Even Spd Wave 3 |
| SP | 2,055 | S | Flashing Blade 3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Bow+
- Assist: Reposition / Draw Back / Flexible
- Special: Luna / Moonbow
- Passive A: Atk/Spd Solo / Life and Death / Swift Sparrow
- Passive B: Chill Spd / Chill Def / Cancel Affinity / Flexible
- Passive C: Even Spd Wave / Def Smoke / Flexible
- Sacred Seal: Flashing Blade / Speed +3 / Quickened Pulse
The Firesweep Bow is an incredibly powerful weapon, effectively canceling out all enemy counterattacks. This allows Klein to go for an all-out offensive approach and thanks to his decent offensive spread, he can do so to great effect. Like all Firesweep users, Klein will be heavily reliant on his ability to perform follow-up attacks for his damage output, making a Speed boon of the utmost necessity.
Any movement Assist like Reposition works perfectly fine here, with the choice of which to use being left up entirely to personal preference. Moonbow is Klein’s Special of choice, allowing him to do significant damage to bulkier opponents and will activate in every round of combat with the Flashing Blade, provided that he can double his opponent. However, if utilizing any other seal, Luna will be preferred over Moonbow as they will both activate in every other round of combat.
Atk/Spd Solo offers Klein the greatest boost to his offenses possible, letting him potentially reach 45 Speed unbuffed with a Speed boon and the Speed +3 Seal, but does require him to have no adjacent allies to have its effect active -- as Klein will already be away from his allies most of this time thanks to this build's offensive playstyle, its positioning requirement is negligible. Life and Death makes for a suitable alternative should Atk/Spd Solo be unavailable, granting him a strong boost to his offensive potential in exchange for a sharp decrease to his defenses. However, due to the nature of the Firesweep Bow’s effect, the cut to his defenses is negligible will generally be a non-issue since he should rarely if ever, be hit. Swift Sparrow is also an option to have Klein potentially tank a hit in the Enemy Phase but it comes with the cost of providing a slightly less powerful boost to his offenses.
His B slot with this build is fairly flexible and is open to several different options. Chill Spd is a particularly effective option when used in tandem with the Firesweep Bow and helps secure follow-up attacks against speedy foes who would otherwise pose a threat; it also has the added benefit of potentially providing team support. Chill Def is also an excellent choice to increase Klein’s and fellow Defense-targeting teammates’ raw damage output. Other options include Cancel Affinity to help against TA Raven mages, Wings of Mercy to grant him greater mobility and flexibility in the Player Phase, and Poison Strike to deal chip damage against opponents who Klein cannot ORKO.
Def Smoke is a powerful, albeit expensive, choice for a C slot and is most effective when using Klein alongside refreshers. Even Spd Wave is also an option to further build upon Klein’s ability to perform follow-up attacks but otherwise, any C slot that most benefits his team can be used here.
The Archer General (Brave)
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Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Swordbreaker 3 |
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Luna | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
| SP | 1,695 | S | Attack +3 |
- Preferred IV: +ATK / -RES
- Weapon: Brave Bow+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Death Blow
- Passive B: Chill Def / Swordbreaker / Flexible
- Passive C: Odd Atk Wave / Threaten Def / Flexible
- Sacred Seal: Attack +3 / Quickened Pulse
A relatively straightforward build using Klein’s native Brave Bow, aiming to maximize his damage output with his first two strikes. Due to the nature of Brave weapons, an Attack boon translates to a significant +6 damage increase and is ideal in order for Klein to more reliably ORKO his opponent. It is also recommended to further augment his ORKO potential through the use of Attack buffs and the Attack +3 Seal.
Klein’s Assist slot is open to anything, with movement Assists like Reposition being great options once again. Luna is a fantastic choice of Special to help mediate the Brave Bow’s relatively low Mt and is extremely useful against high Defense opponents Klein would typically barely scratch. Moonbow is also an option when using the Quickened Pulse Seal to have Klein’s Special activate in his first round of combat. However, if using any other Seal, Luna will always be the preferred option as they will both activate in every other round of combat.
Klein’s native Death Blow pairs perfectly with the Brave Bow and grants him with an impressive +12 damage output increase. For his B slot, Chill Def is ideal and helps improve Klein’s individual performance significantly, lowering the Defense stat of the opponent with the highest Defense by 7 points. Swordbreaker is a cheaper and more readily available option and helps against tanky swords who require more than two hits to be taken out. One can also choose to run any Breaker of their choosing to help against a particular weapon type that his teammates have difficulty in dealing with.
His C slot is flexible here as well and is open to any skill that best caters to his teammates’ needs. One particularly noteworthy option, however, is Odd Atk Wave. In addition to giving him a considerable boost to his ORKO potential, Odd Atk Wave allows Klein to provide team support on odd-numbered turns. Threaten Def can also help increase Klein’s damage output but it can prove to be somewhat more difficult to use and can be redundant if used alongside Chill Def.
Introduction
Klein is an infantry archer with a decent offensive spread of 31/33, allowing him to run powerful weapons such as the Firesweep and Brave Bow with considerable success. His excellent availability also makes building him up a generally straightforward and easy task. While both of his defensive stats are fairly low, his relatively high HP pool for an archer works in his favor and gives him sufficient enough bulk to take a single physical or magical hit from an opposing foe.
However, as is the case with units whose bulk mainly lies in their HP, Klein will easily fall to sustained offensive pressure. Klein also faces fierce competition from other infantry archers such as Bridal Cordelia, Innes, and Summer Noire who have strictly better offensive spreads and can exceed his raw damage output. Nevertheless, Klein can still prove to be a fantastic offensive unit and worthy of a slot on a given team, with most of his issues being easily fixed through a supportive team composition.
Strengths
Decent Offensive Spread
Klein’s stats lend themselves to offensively oriented builds and let him be an excellent source of damage output if provided with the right skills and team support.
High Availability
Klein is currently available in the 3-4* pool, making getting merges and the perfect IVs for him a relatively easier task in comparison to his competition.
Decent HP Pool
Sporting a neutral physical and magical bulk of 60 and 64 respectively, Klein can generally safely take a hit from an enemy, regardless of the type of damage they deal.
Weaknesses
Low Defense and Resistance
Klein’s bulk is largely attributed to his good HP pool and while this does allow him to safely take a singular hit in retaliation, his low defensive stats render him extremely susceptible to sustained offensive pressure.
Heavy Competition
Klein faces intense competition from many other infantry archers who can easily contest and exceed his damage output due to their superior offensive stat lines, making any effort to build Klein a somewhat fruitless endeavor if one already possesses similar units.
Team Options
Counters
-
Raven tomes: Users of the TA Raven tome combination, such as Lyon, Spring Camilla, and Robin (M), have long been a strong counter to many colorless units like Klein and can dispose of them quickly. However, such units should be wary of Kleins running Cancel Affinity.
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Tanks: High Defense tanks can take the brunt of Klein’s attacks and use his attacks to their advantage, further charging their Specials. Armors such as Sheena, Hector (LA), Draug, Arden, and Zelgius particularly excel in doing so by stacking armor buffs.
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Strong offense: Klein easily falls to strong offensive units, provided that they initiate against him. Units like Cherche, Ayra, Tana, Cordelia, and Elincia all similarly break through Klein’s defenses and are effective counters to the Etrurian archer as well.
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Poison Strike 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Attack +3 | ||
Overpowered machine gun of a archer. May not be bridal Cordelia but can do the job well with life and death 3 to cancel out the -5 spd lost from brave bow+. Death blow 3 works good too but life and death allows more quad strikes. Poison strike is a subtle killer. It burns through any unit that doesn't one shot kill Klein on the return strike 10 hp a time not counting the dmg klein already did. Moonbow proxs very easily so it is a good special to use. For extra firepower the attack +3 is useful but not needed.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Glacies | C | Threaten Spd 3 |
| S | Speed +3 | ||
+Spd was the best that I had so I've just gone all in trying to get as many quad hits as possible. Works really well with Brave Lucina.
Is merged +1
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Luna | C | Threaten Spd 3 |
| S | Attack +3 | ||
+ Attack+3 (unfortunately has Atk bane and I already put too much time/investment into this Klein to replace him :/)
This Klein favors Death Blow over Life and Death because his bizarre Res boon actually lets him take a hit from magic and LIVE so... I don't want to lose that! That's free Desperation activation. -shrugs-
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Luna | C | Threaten Def 3 |
| S | Speed +3 | ||
The quad striking build is made easier with a +3 speed seal, this is a more updated version of his optimal build. With 39 speed together with +3 speed and a speed boon, Klein can pull back the string of his bow four times with relative ease and would be made even better with Hone Spd support.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow | C | Threaten Def 2 |
| S | Hardy Bearing 1 | ||
- +1 Klein
- S support with Ninian
-S Summoner Support
It's Best Archer boi (in my heart anyways)
Role: Colorless Nuke
Passive A: Death Blow 3 is standard for Brave Bow set and he already comes with it too.
Passive B: WoM was originally chosen for Arena Def purposes. It's a neat skill for him in general since it allows him to move to allies in danger and nuke the enemy if the positioning allows him to do so. (It's still on 2 cause I don't have the feathers nor do I want to sacrifice a BK nor do I have a Cain for 3) I wouldn't really recommend QR3 for him since he's pretty squishy (it's still usable, just not ideal imo), so he's not really the best for baiting. He'll probably only be able to proc it once before his HP hits below 70%. His Res is decent enough to tank a mage hit tho. Currently on SwordBreaker 3 due to the red meta going on in arena. It lets Klein survive initiation with a Distant Counter Sword unit and follow up with the quad. Can shred sword units under proper conditions.
Passive C: Threaten Spd allows him to Quad more often and prevents more enemies from doubling him. You can also pick Threaten Def if you want him to hit harder.
Special: Moonbow. Ideal for Brave Bow builds since you can proc it almost any other turn. Does more damage long term in comparison to Glacies in my opinion.
Support Skill: Flexible. Reposition for Maneuverability.
Seal: Hardy Bearing. Klein's usually at either at full HP or dead (lol) so it's the perfect seal for him. Allows him to kill damaged units without procing Vantage. Plus Seal Upgrades makes it so you can do this more often even without full HP. You can also pick Quicken Pulse to charge up Moonbow even faster. +3 Attack is also quite nice to increase Klein's chances of killing the enemy.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 4 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 7 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes