Table of Contents

Tier Rating

Analysis by lordhelpme
Klein - Silver Nobleman


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 31
SPD 33
DEF 20
RES 24

Stat Variations

Level 1 Stat Variation
Low 17 8 6 4 4
Middle 18 9 7 5 5
High 19 10 8 6 6

Level 40 Stat Variations
Low 36 27 30 17 21
Middle 40 31 33 20 24
High 43 34 36 23 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: Ideal for Firesweep builds, as Klein will be extremely reliant on his ability to perform follow-up attacks to inflict the most amount of damage. 
  • +ATK: An Attack boon is an excellent choice to help boost his raw damage output and is ideal for Brave Builds in order to reliably secure ORKOs against opposing units. 


  • DEF: While his Defense stat is rather low, it is best left of neutral since his physical bulk is sufficient enough to allow him to take a single hit from a physical damage dealing foe.

  • HP: This stat should also remain untouched since taking an HP bane results in this stat lowering by 4 points as opposed to the typical 3, lowering his overall bulk substantially. 


  • RES: Although Klein’s Resistance is not his weakest stat, lowering it allows Klein to retain his physical bulk while still possessing enough magical bulk to take on a single hit from a mage. 

Skill Sets

Violet Flames (Firesweep)

Firesweep Bow+ A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Chill Spd 3
Alternate: Cancel Affinity 3
Moonbow C Even Spd Wave 3
SP2,055SFlashing Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapon: Firesweep Bow+ 
  • Assist: Reposition / Draw Back / Flexible
  • Special: Luna / Moonbow
  • Passive A: Atk/Spd Solo / Life and Death / Swift Sparrow
  • Passive B: Chill Spd / Chill Def / Cancel Affinity / Flexible
  • Passive C: Even Spd Wave / Def Smoke / Flexible
  • Sacred Seal: Flashing Blade / Speed +3 / Quickened Pulse

The Firesweep Bow is an incredibly powerful weapon, effectively canceling out all enemy counterattacks. This allows Klein to go for an all-out offensive approach and thanks to his decent offensive spread, he can do so to great effect. Like all Firesweep users, Klein will be heavily reliant on his ability to perform follow-up attacks for his damage output, making a Speed boon of the utmost necessity. 

Any movement Assist like Reposition works perfectly fine here, with the choice of which to use being left up entirely to personal preference. Moonbow is Klein’s Special of choice, allowing him to do significant damage to bulkier opponents and will activate in every round of combat with the Flashing Blade, provided that he can double his opponent. However, if utilizing any other seal, Luna will be preferred over Moonbow as they will both activate in every other round of combat.

Atk/Spd Solo offers Klein the greatest boost to his offenses possible, letting him potentially reach 45 Speed unbuffed with a Speed boon and the Speed +3 Seal, but does require him to have no adjacent allies to have its effect active -- as Klein will already be away from his allies most of this time thanks to this build's offensive playstyle, its positioning requirement is negligible. Life and Death makes for a suitable alternative should Atk/Spd Solo be unavailable, granting him a strong boost to his offensive potential in exchange for a sharp decrease to his defenses. However, due to the nature of the Firesweep Bow’s effect, the cut to his defenses is negligible will generally be a non-issue since he should rarely if ever, be hit. Swift Sparrow is also an option to have Klein potentially tank a hit in the Enemy Phase but it comes with the cost of providing a slightly less powerful boost to his offenses. 

His B slot with this build is fairly flexible and is open to several different options. Chill Spd is a particularly effective option when used in tandem with the Firesweep Bow and helps secure follow-up attacks against speedy foes who would otherwise pose a threat; it also has the added benefit of potentially providing team support. Chill Def is also an excellent choice to increase Klein’s and fellow Defense-targeting teammates’ raw damage output. Other options include Cancel Affinity to help against TA Raven mages, Wings of Mercy to grant him greater mobility and flexibility in the Player Phase, and Poison Strike to deal chip damage against opponents who Klein cannot ORKO. 

Def Smoke is a powerful, albeit expensive, choice for a C slot and is most effective when using Klein alongside refreshers. Even Spd Wave is also an option to further build upon Klein’s ability to perform follow-up attacks but otherwise, any C slot that most benefits his team can be used here. 

The Archer General (Brave)

Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Reposition B Chill Def 3
Alternate: Swordbreaker 3
Luna C Odd Atk Wave 3
Alternate: Threaten Def 3
SP1,695SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES 
  • Weapon: Brave Bow+ 
  • Assist: Reposition 
  • Special: Luna / Moonbow
  • Passive A: Death Blow 
  • Passive B: Chill Def / Swordbreaker / Flexible
  • Passive C: Odd Atk Wave / Threaten Def / Flexible
  • Sacred Seal: Attack +3 / Quickened Pulse

A relatively straightforward build using Klein’s native Brave Bow, aiming to maximize his damage output with his first two strikes. Due to the nature of Brave weapons, an Attack boon translates to a significant +6 damage increase and is ideal in order for Klein to more reliably ORKO his opponent. It is also recommended to further augment his ORKO potential through the use of Attack buffs and the Attack +3 Seal. 

Klein’s Assist slot is open to anything, with movement Assists like Reposition being great options once again. Luna is a fantastic choice of Special to help mediate the Brave Bow’s relatively low Mt and is extremely useful against high Defense opponents Klein would typically barely scratch. Moonbow is also an option when using the Quickened Pulse Seal to have Klein’s Special activate in his first round of combat. However, if using any other Seal, Luna will always be the preferred option as they will both activate in every other round of combat. 

Klein’s native Death Blow pairs perfectly with the Brave Bow and grants him with an impressive +12 damage output increase. For his B slot, Chill Def is ideal and helps improve Klein’s individual performance significantly, lowering the Defense stat of the opponent with the highest Defense by 7 points. Swordbreaker is a cheaper and more readily available option and helps against tanky swords who require more than two hits to be taken out. One can also choose to run any Breaker of their choosing to help against a particular weapon type that his teammates have difficulty in dealing with.  

His C slot is flexible here as well and is open to any skill that best caters to his teammates’ needs. One particularly noteworthy option, however, is Odd Atk Wave. In addition to giving him a considerable boost to his ORKO potential, Odd Atk Wave allows Klein to provide team support on odd-numbered turns. Threaten Def can also help increase Klein’s damage output but it can prove to be somewhat more difficult to use and can be redundant if used alongside Chill Def. 


Klein is an infantry archer with a decent offensive spread of 31/33, allowing him to run powerful weapons such as the Firesweep and Brave Bow with considerable success. His excellent availability also makes building him up a generally straightforward and easy task. While both of his defensive stats are fairly low, his relatively high HP pool for an archer works in his favor and gives him sufficient enough bulk to take a single physical or magical hit from an opposing foe. 

However, as is the case with units whose bulk mainly lies in their HP, Klein will easily fall to sustained offensive pressure. Klein also faces fierce competition from other infantry archers such as Bridal Cordelia, Innes, and Summer Noire who have strictly better offensive spreads and can exceed his raw damage output. Nevertheless, Klein can still prove to be a fantastic offensive unit and worthy of a slot on a given team, with most of his issues being easily fixed through a supportive team composition. 


Decent Offensive Spread

Klein’s stats lend themselves to offensively oriented builds and let him be an excellent source of damage output if provided with the right skills and team support. 

High Availability 

Klein is currently available in the 3-4* pool, making getting merges and the perfect IVs for him a relatively easier task in comparison to his competition. 

Decent HP Pool

Sporting a neutral physical and magical bulk of 60 and 64 respectively, Klein can generally safely take a hit from an enemy, regardless of the type of damage they deal.


Low Defense and Resistance 

Klein’s bulk is largely attributed to his good HP pool and while this does allow him to safely take a singular hit in retaliation, his low defensive stats render him extremely susceptible to sustained offensive pressure.

Heavy Competition

Klein faces intense competition from many other infantry archers who can easily contest and exceed his damage output due to their superior offensive stat lines, making any effort to build Klein a somewhat fruitless endeavor if one already possesses similar units.

Team Options

  • Refreshers: Refreshers such as New Year Azura, Olivia, Performing Inigo, and Performing Shigure pair perfectly with offensive units such as Klein and help grant him some versatility in the Player Phase

  • Buffers: Regardless of the build he is running, Klein’s success as an offensive unit is contingent on the amount of support he receives from his teammates (Firesweep builds appreciate buffs to both his offensive stats whereas Brave builds mainly appreciate buffs to his Attack). Units such as Sanaki, Marth, Ephraim, Eirika, and Brave Lucina who can provide him with such buffs are thus excellent choices as allies.

  • Debuffers: Similarly, debuffers can greatly improve Klein’s individual performance by helping him do more damage against tanky or speedy foes who he would have trouble dealing with otherwise. Some examples of great debuffers include Sothe, Lute, and Corrin (F) though units who commonly use Chills such as Soleil and Soren are good options as well.


  • Raven tomes: Users of the TA Raven tome combination, such as Lyon, Spring Camilla, and Robin (M), have long been a strong counter to many colorless units like Klein and can dispose of them quickly. However, such units should be wary of Kleins running Cancel Affinity.

  • Tanks: High Defense tanks can take the brunt of Klein’s attacks and use his attacks to their advantage, further charging their Specials. Armors such as Sheena, Hector (LA), Draug, Arden, and Zelgius particularly excel in doing so by stacking armor buffs.

  • Strong offense: Klein easily falls to strong offensive units, provided that they initiate against him. Units like Cherche, Ayra, Tana, Cordelia, and Elincia all similarly break through Klein’s defenses and are effective counters to the Etrurian archer as well.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Brave BowSpd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 4
Brave Bow+Spd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 7
Argent BowEffective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Unlocks at 5 ★
400 2 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 2Grants Atk+4 if unit initiates combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Quick Riposte 1Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.
Unlocks at 3 ★
Inheritable by all units.
Quick Riposte 2Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.
Unlocks at 4 ★
Inheritable by all units.
Quick Riposte 3Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.
Unlocks at 5 ★
Inheritable by all units.

Other Info

Fire Emblem: The Binding Blade

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