Overall Rating
Analysis by CatDisc
Klein - Silver Nobleman


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 40
ATK 31
SPD 33
DEF 20
RES 24
Stat Variations
Level 1 Stat Variation
Low 17 8 6 4 4
Middle 18 9 7 5 5
High 19 10 8 6 6

Level 40 Stat Variations
Low 36 27 30 17 21
Middle 40 31 33 20 24
High 43 34 36 23 28
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

As a Brave Bow archer, Klein prefers many of the same boons and banes as his contemporaries and competitors. He performs best when increasing his offensive stats, and can safely dump his Resistance since he should not be baiting mages.


  • +ATK: Aides Klein in securing more KOs by adding three extra damage to all of his attacks.
  • +SPD: Helps Klein avoid follow-up attacks being performed on him by enemies who outspeed him.


  • HP: Klein possesses a superbane (-4 instead of -3) in HP, so reducing it should be avoided if possible.
  • DEF: Can help Klein take a hit from other archers and dagger users if kept at neutral.


  • -RES: Like most offensive units, Klein prefers to reduce his Resistance as he already tries to avoid combat with mages unless he can initiate the fight himself.
Skill Sets
No Quad Puns Work With Klein :( (Quad Brave)
Brave Bow+ A Life and Death 3
Budget: Death Blow 3
Reciprocal Aid
Budget: Ardent Sacrifice
B Desperation 3
Budget: Swordbreaker 3
Luna C Spd Smoke 3
Budget: Threaten Spd 3
SP1,785SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: +ATK/-RES
  • Weapon: Brave Bow+
  • Support Skill: Reciprocal Aid / Ardent Sacrifice
  • Special: Luna 
  • A Slot: Life and Death / Swift Sparrow / Death Blow
  • B Slot: Desperation / Swordbreaker
  • C Slot: Speed Smoke / Threaten Spd / Threaten Def
  • Sacred Seal: Speed +3

Like the majority of archers, Klein can easily strike multiple times against infantry and armored units without much repercussion if his target has no Distant Counter effect. 

When an enemy unit is successfully struck four times, the attacker's Special can only activate once, assuming it is uncharged at the beginning of combat. This makes the three-turn Luna much more valuable than Moonbow or Glimmer. Life and Death increases Klein's Attack and Speed on both Phases, drastically improving his potential to quad faster units and granting him the ability to deny doubles being preformed on him -- at the cost of reducing his Defense and Resistance. Alternatively, Swift Sparrow offers a comparable boost only during Player Phase. It should be noted that Klein's native A Skill, Death Blow, is a viable budget option that buffs his initial attacks, but decreases the chance of quadruple attacking faster units.

Desperation combined with either Ardent Sacrifice or Reciprocal Aid improves Klein's ability to net KOs, allowing him to attack the enemy four times in a row with no interruption. In order for Desperation to activate, the unit must be below or equal to 75% of their total HP pool. It should be noted that because of Klein's base 40 HP, one Ardent Sacrifice is enough to activate Desperation when his HP is neutral. Swordbreaker is also an option that secures Klein's matchups against most sword-wielders provided they aren't Distant Counter users.

For C skills, Speed Smoke provides wide-range debuffs that help Klein avoid being doubled if it activates against an enemy that will be attacking him on Enemy Phase, but Threaten Spd and Threaten Def both have their situational strengths. Threaten Spd is preferred to help break potential Speed ties between Klein and faster units at the beginning of Player Phase, increasing his chances of sweeping through entire enemy teams. Threaten Def, however, allows Klein to deal more damage against foes he may have trouble denting otherwise.

It's Klein Time, Baby! (Max Attack Budget Brave)
Brave Bow+ A Death Blow 3
Reciprocal Aid B Quick Riposte 3
Budget: Draconic Aura
C Threaten Def 3
SP1,565SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +ATK/-RES
  • Weapon: Brave Bow+
  • Support Skill: Reciprocal Aid / Reposition / Varies
  • Special: Luna / Draconic Aura
  • A Slot: Death Blow 
  • B Slot: Quick Riposte 
  • C Slot: Threaten Def  / Varies
  • Sacred Seal: Attack +3

Klein's base kit is simply amazing, containing some of the most powerful common skills in the game. His budget build requires very little Skill Inheritance and is easy to build because of this.

In this build, Klein foregoes the ability to quad and instead focuses on dealing the most damage possible with his two only attacks. The fact that Death Blow is already in his kit is a huge positive since the skill synergizes so well with Brave Bow users. Luna is once again preferred because it, just like Moonbow, will activate within a second round of combat, but will deal greater damage than its cousin. Draconic Aura instead scales off Klein's Attack, and can be situationally more effective.

Although best on much slower heroes, Klein can avoid investing in his Speed at all and utilize Quick Riposte to deal with other ranged units -- given he isn't KO'd immediately by them. It should be noted that in order for Quick Riposte to activate Klein needs to be attacked while he has at least 70% of his HP or more. He can heal through use of Reciprocal Aid, however, which gives him the ability to swap HP with an ally to re-activate Quick Riposte's effects. If healing is unnecessary, a generic movement skill like Reposition or any other assist can be used instead.

Assuming a team already has an adequate number of Hones, Fortifies, and Spurs, Klein can equip Threaten Def to soften up enemies' defenses before attacking them with two +6 shots from his Brave Bow, allowing him to deal an additional 11 damage on both hits when he initiates. Any support skill can be used here, though, depending on a team's composition.


As one of the few archers who has native access to the Brave Bow, Klein is a unit who excels at dealing high burst damage through use of a strong Special and passive skills. Similar to other archers, Klein possesses decent Speed and Attack and is able to make great use of Brave Bow's double attack upon initiation. Moreover, his base kit includes other powerful skills like Death Blow, which makes him easy to build on a budget and a great choice of team member in game modes like Grand Hero Battles. Unfortunately, Klein's Defense and Resistance are quite low, so good positioning is crucial unless one of his teammates can assist him in getting out of danger. In summary, Klein's offensive prowess makes him an excellent candidate to invest in. Though he has some limitations that keep him from being the very best at what he does, he's far from being below average or even mediocre because of those limitations.


Good Offensive Stats And Native Brave Bow

Klein's above average Attack and Speed along with his Brave Bow makes him able to quadruple attack many units, allowing him to deal incredibly high levels of damage. 

Great Speed for an archer

Tied with Takumi, Klein's 33 base Speed can be boosted by skills and seals to reach quite high levels, even when he has his Brave Bow equipped.

Fantastic Base Kit 

Once summoned and promoted, Klein is granted access to Brave Bow+, Death Blow 3, and Quick Riposte 3 -- which are all amazing skills that make Klein great even without Skill Inheritance.


Below Average BST

Even though Klein is a great unit, he suffers from the one trait all archers share: a low BST.

This makes it difficult to score high with him in Arena despite all of his strengths, even if he's merged.

Low Defensive Stats

At only 24 base Resistance, Klein is incredibly vulnerable to offensive tome users of any color, especially those wielding Raven tomes.

His Defense isn't stellar either, sitting at base 20 -- meaning that he will easily fall to other Brave Bow users or speedy high Attack foes.

Team Options

Klein, while fantastic on his own, can greatly benefit from certain teammates that can either increase the damage he can deal or tank large hits for him. Because of his low Resistance and Defense, Klein relies on his allies to deal with enemy units that can KO him after he makes an attack.

  • Buffers: Eirika and Ephraim both wield legendary weapons that give the Hone Atk 2 buff and can also carry a Hone Spd, making them overall incredibly useful buffers that can increase Klein's combat effectiveness. 
  • Dancers: Azura, Performing Azura, New Year Azura, Olivia, and Ninian enable Klein to make riskier engagements by offering him another turn of combat or the ability to retreat.
  • Physical Tanks: Nowi, Fallen Hardin, Adult Tiki, Legendary Ike, Black Knight, Zelgius, Fae, Myrrh, Fallen Robin, and Hector are all bulky front-line units that can take hits for Klein while also dealing back major damage with their Distant Counter effects.

Klein struggles with units that can take his punishment with their high Defense or units that out-damage Klein with magic damage. Raven tomes combined with Triangle Adept usually spell disaster for colorless units like Klein, while most dragons possess high enough Defense to survive his onslaught and KO him upon counterattacking.

  • Blade Tome Users: Tharja, Nino, and Linde vaporize Klein due to the the Hone and Spur buffs that they stack and his middling 24 Resistance.
  • Brave Weapon Users: Reinhardt and Olwen can rush Klein down with their superior movement and quickly KO him with Dire Thunder. Cherche, Cordelia, Brave Lyn, and any other Brave user will also destroy Klein if they are able to initiate.
  • Raven Tome Mages: Male Robin, Cecilia, and Sophia are able to gain a hefty weapon triangle advantage over Klein through the use of a Raven tome and Triangle Adept.
  • Bulky Armors: Hector, Fallen Robin, Fallen Hardin, Black Knight, Zelgius, and Winter Tharja are defensive tanks that can easily take Klein's punishment with their huge Defense stat. They are also able to counterattack regardless of distance, making them significantly threatening to him.
  • Dragons: Nowi, Fae, and Adult Tiki soak up Klein's damage and hit him in his lower defensive stat with their refined breath.
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Brave BowSpd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 4
Brave Bow+Spd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 2Grants Atk+4 if unit initiates combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Quick Riposte 1Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.
Unlocks at 3 ★
Inheritable by all units.
Quick Riposte 2Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.
Unlocks at 4 ★
Inheritable by all units.
Quick Riposte 3Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: The Binding Blade

Banners Featured In

Official Hero Artwork

Download (331.94 KB)
Show Comments