Table of Contents
- Default
- Attack
- Special
- Injured
| Klein - Silver Nobleman |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 6 | 4 | 4 |
| Middle | 18 | 9 | 7 | 5 | 5 |
| High | 19 | 10 | 8 | 6 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 27 | 30 | 17 | 21 |
| Middle | 40 | 31 | 33 | 20 | 24 |
| High | 43 | 34 | 36 | 23 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +SPD: Ideal for Firesweep builds, as Klein will be extremely reliant on his ability to perform follow-up attacks to inflict the most amount of damage.
- +ATK: An Attack boon is an excellent choice to help boost his raw damage output and is ideal for Brave Builds in order to reliably secure ORKOs against opposing units.
Neutral
-
DEF: While his Defense stat is rather low, it is best left of neutral since his physical bulk is sufficient enough to allow him to take a single hit from a physical damage dealing foe.
- HP: This stat should also remain untouched since taking an HP bane results in this stat lowering by 4 points as opposed to the typical 3, lowering his overall bulk substantially.
Banes
- RES: Although Klein’s Resistance is not his weakest stat, lowering it allows Klein to retain his physical bulk while still possessing enough magical bulk to take on a single hit from a mage.
Skill Sets
Violet Flames (Firesweep)
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Firesweep Bow+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Cancel Affinity 3 |
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Moonbow | C | Even Spd Wave 3 |
| SP | 2,055 | S | Flashing Blade 3 |
- Preferred IV: +SPD / -RES
- Weapon: Firesweep Bow+
- Assist: Reposition / Draw Back / Flexible
- Special: Luna / Moonbow
- Passive A: Atk/Spd Solo / Life and Death / Swift Sparrow
- Passive B: Chill Spd / Chill Def / Cancel Affinity / Flexible
- Passive C: Even Spd Wave / Def Smoke / Flexible
- Sacred Seal: Flashing Blade / Speed +3 / Quickened Pulse
The Firesweep Bow is an incredibly powerful weapon, effectively canceling out all enemy counterattacks. This allows Klein to go for an all-out offensive approach and thanks to his decent offensive spread, he can do so to great effect. Like all Firesweep users, Klein will be heavily reliant on his ability to perform follow-up attacks for his damage output, making a Speed boon of the utmost necessity.
Any movement Assist like Reposition works perfectly fine here, with the choice of which to use being left up entirely to personal preference. Moonbow is Klein’s Special of choice, allowing him to do significant damage to bulkier opponents and will activate in every round of combat with the Flashing Blade, provided that he can double his opponent. However, if utilizing any other seal, Luna will be preferred over Moonbow as they will both activate in every other round of combat.
Atk/Spd Solo offers Klein the greatest boost to his offenses possible, letting him potentially reach 45 Speed unbuffed with a Speed boon and the Speed +3 Seal, but does require him to have no adjacent allies to have its effect active -- as Klein will already be away from his allies most of this time thanks to this build's offensive playstyle, its positioning requirement is negligible. Life and Death makes for a suitable alternative should Atk/Spd Solo be unavailable, granting him a strong boost to his offensive potential in exchange for a sharp decrease to his defenses. However, due to the nature of the Firesweep Bow’s effect, the cut to his defenses is negligible will generally be a non-issue since he should rarely if ever, be hit. Swift Sparrow is also an option to have Klein potentially tank a hit in the Enemy Phase but it comes with the cost of providing a slightly less powerful boost to his offenses.
His B slot with this build is fairly flexible and is open to several different options. Chill Spd is a particularly effective option when used in tandem with the Firesweep Bow and helps secure follow-up attacks against speedy foes who would otherwise pose a threat; it also has the added benefit of potentially providing team support. Chill Def is also an excellent choice to increase Klein’s and fellow Defense-targeting teammates’ raw damage output. Other options include Cancel Affinity to help against TA Raven mages, Wings of Mercy to grant him greater mobility and flexibility in the Player Phase, and Poison Strike to deal chip damage against opponents who Klein cannot ORKO.
Def Smoke is a powerful, albeit expensive, choice for a C slot and is most effective when using Klein alongside refreshers. Even Spd Wave is also an option to further build upon Klein’s ability to perform follow-up attacks but otherwise, any C slot that most benefits his team can be used here.
The Archer General (Brave)
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Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Swordbreaker 3 |
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Luna | C | Odd Atk Wave 3 Alternate: Threaten Def 3 |
| SP | 1,695 | S | Attack +3 |
- Preferred IV: +ATK / -RES
- Weapon: Brave Bow+
- Assist: Reposition
- Special: Luna / Moonbow
- Passive A: Death Blow
- Passive B: Chill Def / Swordbreaker / Flexible
- Passive C: Odd Atk Wave / Threaten Def / Flexible
- Sacred Seal: Attack +3 / Quickened Pulse
A relatively straightforward build using Klein’s native Brave Bow, aiming to maximize his damage output with his first two strikes. Due to the nature of Brave weapons, an Attack boon translates to a significant +6 damage increase and is ideal in order for Klein to more reliably ORKO his opponent. It is also recommended to further augment his ORKO potential through the use of Attack buffs and the Attack +3 Seal.
Klein’s Assist slot is open to anything, with movement Assists like Reposition being great options once again. Luna is a fantastic choice of Special to help mediate the Brave Bow’s relatively low Mt and is extremely useful against high Defense opponents Klein would typically barely scratch. Moonbow is also an option when using the Quickened Pulse Seal to have Klein’s Special activate in his first round of combat. However, if using any other Seal, Luna will always be the preferred option as they will both activate in every other round of combat.
Klein’s native Death Blow pairs perfectly with the Brave Bow and grants him with an impressive +12 damage output increase. For his B slot, Chill Def is ideal and helps improve Klein’s individual performance significantly, lowering the Defense stat of the opponent with the highest Defense by 7 points. Swordbreaker is a cheaper and more readily available option and helps against tanky swords who require more than two hits to be taken out. One can also choose to run any Breaker of their choosing to help against a particular weapon type that his teammates have difficulty in dealing with.
His C slot is flexible here as well and is open to any skill that best caters to his teammates’ needs. One particularly noteworthy option, however, is Odd Atk Wave. In addition to giving him a considerable boost to his ORKO potential, Odd Atk Wave allows Klein to provide team support on odd-numbered turns. Threaten Def can also help increase Klein’s damage output but it can prove to be somewhat more difficult to use and can be redundant if used alongside Chill Def.
Introduction
Klein is an infantry archer with a decent offensive spread of 31/33, allowing him to run powerful weapons such as the Firesweep and Brave Bow with considerable success. His excellent availability also makes building him up a generally straightforward and easy task. While both of his defensive stats are fairly low, his relatively high HP pool for an archer works in his favor and gives him sufficient enough bulk to take a single physical or magical hit from an opposing foe.
However, as is the case with units whose bulk mainly lies in their HP, Klein will easily fall to sustained offensive pressure. Klein also faces fierce competition from other infantry archers such as Bridal Cordelia, Innes, and Summer Noire who have strictly better offensive spreads and can exceed his raw damage output. Nevertheless, Klein can still prove to be a fantastic offensive unit and worthy of a slot on a given team, with most of his issues being easily fixed through a supportive team composition.
Strengths
Decent Offensive Spread
Klein’s stats lend themselves to offensively oriented builds and let him be an excellent source of damage output if provided with the right skills and team support.
High Availability
Klein is currently available in the 3-4* pool, making getting merges and the perfect IVs for him a relatively easier task in comparison to his competition.
Decent HP Pool
Sporting a neutral physical and magical bulk of 60 and 64 respectively, Klein can generally safely take a hit from an enemy, regardless of the type of damage they deal.
Weaknesses
Low Defense and Resistance
Klein’s bulk is largely attributed to his good HP pool and while this does allow him to safely take a singular hit in retaliation, his low defensive stats render him extremely susceptible to sustained offensive pressure.
Heavy Competition
Klein faces intense competition from many other infantry archers who can easily contest and exceed his damage output due to their superior offensive stat lines, making any effort to build Klein a somewhat fruitless endeavor if one already possesses similar units.
Team Options
Counters
-
Raven tomes: Users of the TA Raven tome combination, such as Lyon, Spring Camilla, and Robin (M), have long been a strong counter to many colorless units like Klein and can dispose of them quickly. However, such units should be wary of Kleins running Cancel Affinity.
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Tanks: High Defense tanks can take the brunt of Klein’s attacks and use his attacks to their advantage, further charging their Specials. Armors such as Sheena, Hector (LA), Draug, Arden, and Zelgius particularly excel in doing so by stacking armor buffs.
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Strong offense: Klein easily falls to strong offensive units, provided that they initiate against him. Units like Cherche, Ayra, Tana, Cordelia, and Elincia all similarly break through Klein’s defenses and are effective counters to the Etrurian archer as well.
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Fishie Bow+ | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Escape Route 3 |
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Moonbow | C | Savage Blow 3 |
| S | Flashing Blade 3 | ||
My current build, centered more on long fights (he's wonderful on TT). The first Ardent Sacrifice will drop him on Brazen/Desperation range, while the second one drops him to Escape Route range. This allows for great mobility on the battlefield. Fishie Bow refine is Spd, which helps when it comes to Flashing Blade. Savage Blow can be safely switched to something like Odd Atk Wave or Even Spd Wave if you have them/are willing to use them.
In any fight he gets in where he can double, he'll get Flashing Blade on the first hit, allowing him to utilize Moonbow on the second hit. With the help from the brazen and team buffs (currently running him on a Tactics team), it's very unlikely he won't KO everything but the highest defensive units. The build is versatile and applicable to many other archers, as long as they're more offensive than defensive.
Of course, having Klein running around on less than 50% HP means that if he gets hit, he's toast. So it'd be better to have allies that can help him get out of sticky situations (Reposition+Wings of Mercy is a particularly good one for a teammate) or rush in to finish the job.
The biggest weakness in this build (aside from how fragile he is) is that it takes a while to set up. An ally with Fury can help him immensely. Or anyone with a similar recoil skill, like Celica, Alm, or someone with Atk/Spd Push, for example. Either way, by the time he's all set up, there might not be too much available for him to do on te battlefield, which is why I have him around for things like Tempest Trials, Grand Conquest, or Chain Challenges.
Takes a while to set up, but he's undeniably useful when he gets going.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Luna | C | Threaten Def 3 |
| S | Attack +3 | ||
5* 40+10 + Summoner Support; my first completed merge project. <3 He hurts like a bitch and can tank a hit or two, magical or physical. Super underrated, but lately I'm seeing more and more Kleins. ;')
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Luna | C | Spur Res 3 |
| S | Speed +3 | ||
Klein appears to be the standard for quad bows. He has slightly low attack, but with a few buffs, he is amazing. B!Lucina is normally the one to boot his desperation, which is why he is able to have draw back as opposed to ardent sacrifice.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Glacies | C | Hone Atk 3 |
Very standard Klein, better nature desired but not necessary for him to do his job. C can also be def ploy, but that's kinda expensive for me atm. Your breaker depends on your team composition (I'd recommend picking the colour your dancer is supposed to check if you run 4 colours player phase)
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Firesweep Bow+ | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Escape Route 3 |
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Dragon Fang | C | Breath of Life 3 |
| S | Heavy Blade 3 | ||
The Silver Flash
Klein Build
As Klein gets passed 50%, which is very much achievable with Reciprocal Aid - he becomes an assault archer god - he easily one-shot anything and everything. With Escape Route 3 he can instantly teleport to any ally, one-shot/double any threat from a tactical position thanks to Brazen Atk/Spd 3, charging the 4-turn Dragon Fang usually in 2-hits, easily setting up the next kill and healing nearby allies thanks to Breath of Life 3. Rinse and Repeat.
However, this Klein is has weaknesses like everybody else. Any Brave users will one-shot Klein before he can transform to assault archer god, so plan your assault strategically. He has 3 levels of assault: 1. normal, 2. assault archer demi-god, and 3. assault archer god, 100%, 80% and 50% HP, respectively. Therefore, there’s a ramp-up time before he shines.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 4 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 7 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes