Table of Contents
- Default
- Attack
- Special
- Injured
| Karel - Sword Demon |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 8 | 5 | 4 |
| Middle | 19 | 8 | 9 | 6 | 5 |
| High | 20 | 9 | 10 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 26 | 32 | 22 | 17 |
| Middle | 47 | 30 | 35 | 25 | 20 |
| High | 50 | 33 | 38 | 29 | 23 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Karel’s statline and personal weapon heavily favor the role of an initiator and physical duelist. As such, he enjoys raising his Attack and Speed while dropping Resistance.
Boons
-
+SPD: A boon in Speed will improve his relatively high base value of 35, giving him more longevity in both performing and avoiding follow-up attacks.
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+ATK: Karel’s Attack is quite middling at a base value of 30, making a boon applicable in order to improve his raw damage output.
Neutral
-
DEF: Since most of Karel’s opponents will hit for physical damage, it is preferable to keep his Defense intact. However, since most of Karel’s bulk comes from his HP, a bane in Defense is still functional and helps with the activation of skills such as Wrath.
Banes
-
-RES: Resistance is the best bane that Karel can take, as he will still be sporting enough magical bulk (64) to survive at least a single hit from most green and red magical damage dealers.
- -HP: HP is another easy stat to drop. While it takes away from both his overall bulk and Panic Ploy potential, a bane in HP is easily circumvented by refining his personal weapon thanks to the passive +3 HP it provides.
Skill Sets
BATHE IN THE CRIMSON RAIN (Offensive/Special Activation)
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Nameless Blade (+Eff) | A | Life and Death 3 Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Luna | C | Infantry Pulse 3 Alternate: Threaten Spd 3 |
| SP | 1,545 | S | Flashing Blade 3 |
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Preferred IV: +SPD or +ATK / -HP or -RES
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Weapon: Nameless Blade (+Eff)
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Assist: Reposition / Flexible
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Special: Luna / Moonbow
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Passive A: Life and Death / Fury
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Passive B: Wrath / Desperation
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Passive C: Infantry Pulse / Panic Ploy / Flexible
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Sacred Seal: Flashing Blade / Panic Ploy / Quick Riposte / Speed +3
This build revolves around maximizing Karel’s damage upon activating his Special. This makes a boon in Speed the most desirable nature that Karel can receive; not only does it improve his own ability to perform follow-up attacks, but it allows him to avoid getting doubled by all but those in the highest Speed tier. A boon in also Attack makes for an acceptable choice, as it increases Karel’s raw damage output making it a more effective choice against slower bulkier opponents. In particular, this can be the deciding factor in his matchup against Fallen Hardin.
Thanks to the cooldown acceleration provided by Nameless Blade, Karel can activate powerful Specials more frequently. For the Special itself, Luna makes for a great choice by being both powerful and consistent with Karel’s middling Attack. In addition to this, it also pairs exceptionally well with the Flashing Blade Sacred Seal by allowing him to activate his Special on every other hit when in Desperation range.This allows him to perform reliably in continuous combat.
Moving on to main skills, Life and Death is the choice A skill to maximize Karel’s offensive potential. While this may take away from his already low Defense and Resistance, his survivability is hardly affected. Karel will still have a Def/Res bulk of 70/65, making him difficult to kill in a single hit. Fury makes for another great option; not only does it improve his bulk at the cost of 2 Atk/Spd compared to Life and Death, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Desperation.
On the topic of Wrath and Desperation, they are both choice options for the B slot. Wrath increases the frequency as well as the potency of Karel’s Special activations. This makes Karel’s Specials even more destructive thanks to the combination of Nameless Blade and Wrath giving him a monstrous +20 damage on activation. In exchange for the sheer damage provided by Wrath, Desperation makes for another great choice by allowing Karel to safely perform follow-up attacks on initiation without the risk of getting killed by a counterattack.
Thanks to his extraordinarily high HP pool, Karel can utilize skills such as Infantry Pulse and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.
Karel can make very effective use of the Flashing Blade Sacred Seal thanks to his high Speed. This allows him to activate powerful Specials more frequently. If he isn’t already utilizing Panic Ploy in his C slot, it can also be run in the Sacred Seal slot. Quick Riposte is another choice that can be used to give Karel longevity against certain units that are too fast for him to double. In particular, this allows Karel to defeat opponents such as Ayra, Lucina, and Soleil in the Enemy Phase. Finally, Speed +3 is a great choice if you want to further improve Karel’s ability to perform follow-up attacks.
Nothin’ Personnel (Distant Counter)
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Nameless Blade (+Eff) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Vantage 3 |
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Glimmer | C | Infantry Pulse 3 |
| SP | 1,695 | S | Panic Ploy 3 |
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Preferred IV: +SPD or +ATK / -HP
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Weapon: Nameless Blade (+Eff)
-
Assist: Reposition / Flexible
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Special: Glimmer / Moonbow
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Passive A: Distant Counter
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Passive B: Wrath / Dull Ranged / Vantage
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Passive C: Infantry Pulse / Panic Ploy / Flexible
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Sacred Seal: Panic Ploy / Speed +3
Barring Dire Thunder and buffed Blade tomes, Karel’s magical bulk of 67 allows him to survive at least one hit from most mages. Coupled with his personal weapon and high Speed allowing him to avoid most follow-up attacks, Karel can serve as an effective ranged duelist by utilizing the skill Distant counter.
Thanks to the Special acceleration granted by Nameless Blade, Karel can bring the cooldown of Glimmer and Moonbow to only 1. This allows him to activate his Specials on his first counterattack every single time. Glimmer shines particularly in his matchups against mages due to them having lower physical bulk on average while Moonbow can be used to give Karel effectiveness against bulkier units.
Once again. Wrath is a great choice for his B skill. By gaining an additional +10 damage on Special activation, Karel will be able to swing even more matchups in his favor. Dull Ranged is another option that grants him immunity to Blade tomes by ignoring his opponent’s Hone/Fortify buffs. Finally, Vantage is another choice that can give him the potential to take out multiple opponents in the Enemy Phase assuming he has his Special ready.
Both Infantry Pulse and Panic Ploy remain great choices of C skill on Karel. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy increases Karel’s overall survivability, especially against opponents that utilize Hone/Fortify buffs. As for Sacred Seals, Panic Ploy will work just as well here. Distant Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Outside of that, Speed +3 further improves Karel’s survivability by allowing him to avoid more follow-up attacks.
Introduction
Thanks to weapon refinement, Karel’s blade has finally been unrestrained. Nameless Blade is a phenomenal weapon that combines the effects of Slaying Edge and Wo Dao. This gives Karel a massive boost to his damage output in both Player and Enemy Phase.
Statwise, Karel follows the Myrmidon archetype with high Speed, middling Attack, and low Def/Res. However, Karel distinguishes himself with his extraordinarily high HP pool. With it, Karel is able to utilize powerful support skills such as Infantry Pulse and Panic Ploy. It also makes him deceptively bulky; with his refined weapon, Karel has a Def/Res bulk of 79/73. Coupled with his high Speed preventing follow-up attacks from most opponents, Karel can prove to be a difficult unit to take out in a single round of combat.
Karel isn’t without his flaws. At a base value of 30, Karel doesn’t hit hard with just his raw Attack. Instead, he relies on quickly activating his Specials in order to do any significant damage. Having most of your bulk in HP can also cause other issues, as no amount of Speed will stop certain follow-up attacks occurring such as when being initiated on by a unit running the skill Bold Fighter.
All in all, Karel is a very solid unit that fits well on a variety of teams thanks to his offensive prowess, fantastic personal weapon, and ability to provide support to his team by effectively utilizing skills such as Infantry Pulse and Panic Ploy.
Strengths
Nameless Blade
Nameless Blade is a fantastic weapon that fits Karel’s playstyle perfectly, as it increases both the power and frequency of his Special activations.
Large HP Pool
With his refined weapon, Karel has a massive 50 HP. This allows him to effectively use skills such as Infantry Pulse and Panic Ploy in order to better support his team.
High Speed
At a solid base value of 35, Karel is able to both perform and avoid follow-up attack reliably. This can be accentuated by skills such as Fury or Life and Death depending on one’s preference.
Weaknesses
Unremarkable Attack
At a base value of 30, Karel doesn’t hit very hard with just his raw Attack alone. This makes him highly reliant on activating his Specials to do significant damage.
Special Reliant
Due to Karel’s middling Attack making him reliant on Special activation, any opponents running the skill Guard can completely mitigate Karel’s damage output.
Poor Availability
Since Karel is only available at 5* rarity, not only is it hard to get the optimal IV set, but getting additional copies of him to merge can be a challenge for most players.
Team Options
Counters
Karel can find himself at a disadvantage when facing physically bulky units, especially blues who have the Weapon Triangle advantage over him. In addition to this, Karel’s Special-reliant playstyle makes opponents running the skill Guard severely diminish his damage output. With the combination of high HP and Def/Res being on the low side, Karel won’t be able to take more than one attack a majority of the time. Skills such as Bold Fighter, Pursuit, and Brave Weapons will ensure that Karel is hit twice no matter what the difference in Speed is.
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Physically Bulky Units: Effie, Nowi, Arden, Lukas, and Winter Robin can all easily wall off Karel’s damage thanks to their high physical bulk and Weapon Triangle advantage. In addition to this, any unit running Guard can severely hurt Karel’s damage output by preventing the activation of his Special
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Unpreventable Follow-ups: Due to most of his overall bulk being located in HP, Brave weapon users such as Cordelia and Reinhardt, Pursuit users such as Ephraim and Arden, and any armored unit running the skill Bold Fighter can all make short work of Karel.
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Very Fast Units: Since Karel relies on activating his Special in order to defeat his opponents in a single round of combat, units such as Ayra, Mia, Tana, and Leif who can avoid Karel’s follow-up attack can prove to be problematic.
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Nameless Blade (+Eff) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Luna | C | Infantry Pulse 3 |
| S | Deflect Melee 3 | ||
this build is wonderful with Karel because of his high hp but low defenses which allows him to fall easier in the wrath range while not diying. if steady breath is too much investissement you can replace it by fury and use moonbow instead.Deflect melee is good for suriving against brave weapon or desperation users but it can be replace by an atk seal.
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Nameless Blade (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Brash Assault 3 | ||
With access to the Nameless Blade, Karel rises the ranks as a competent sword, able to emulate the likes of Ayra, Mia and Soleil as sword users who rely on special activations to dish out the hurt on their enemies.
Karel's Nameless Blade is the linchpin here, allowing him to proc special abilities like Moonbow, Glimmer or even Reprisal much more easily. This synergizes well with the refinement, which essentially blends the Slaying Edge with a Wo Dao.
Brazen Atk/Spd 3 allows Karel to significantly boost his attack and speed against other enemies when below 80%. This HP requirement works well with Wrath, allowing Karel to become extremely dangerous at 75% or less. Brash Assault is used as the seal of choice, allowing for guaranteed followups at 50% or less on enemies that Karel may struggle to double otherwise. The C-slot is flexible, but options such as Panic Ploy, Infantry Pulse and Threaten Speed are all viable options.
The choice of special is an interesting one. On the one hand, Karel can utilize a standard Moonbow or Glimmer setup to deal the hurt with Wo Dao and Wrath damage, but he can also use Reprisal to take advantage of the HP loss and the subsequent stat gains Karel achieves below 100%. Reprisal, however, can be unreliable, so one should only use it if they are confident Karel can survive the hits.
For players on a budget, skills such as Fury, Swift Sparrow, Life and Death and Desperation will work fine. Do note that each of these options have their own upsides and downsides, so consider which budget option you want before investing.
Finally, while the blessing choice is generally unimportant, Karel currently wants either an Earth or Water blessing, both for the speed and HP boost when paired with a Female Grima or Fjorm.
Budget/Alternatives -
Special: Glimmer, Reprisal
A: Swift Sparrow 2, Fury 3, Life and Death 3
B: Desperation 3
C: Infantry Pulse 3, Panic Ploy 3
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Wo Dao+ (+Spd) | A | Fire Boost 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Reprisal | C | Threaten Spd 3 |
| S | HP +5 | ||
A build that allows karel to boast his high hp.
With this build, he can easily attack most units and survive with enough hp to put him in desperation range, and at high hp can easily one shot due to his fire boost and high hp of 57
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Wo Dao+ | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Moonbow | C | Threaten Spd 3 |
| S | Attack +1 | ||
Standard Karel build prior to addition of Wrath B skill. Threaten Speed taken for budget reasons/synergy with other units running with team. Threaten Defense or Hone C skills can be used instead depending team composition. Attack Seal currently at +2 and this Karel is +1 merge with +1 Hp and +1 Speed.
Final Stats:
HP: 48 (+1 merge)
Atk: 50 (13 Mt, L&D 3, Atk Seal +2)
Spd: 44 (L&D 3, +1 merge)
Def: 20 (L&D 3)
Res: 12 (L&D 3)
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Wo Dao+ | A | Fury 3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Reprisal | C | Threaten Spd 3 |
Karel... What do I do with you... the only things good about you is your Wo Dao...
You'd have to be blind to not keep Wo Dao. Wanna use a Brave Sword? Forget it! It's A. Expensive B. Not worth the -5 spd thatll affect Desperation. C. Wo Dao is overpowered AF so don't change.
Swap is used because I have no repositions left or draw backs. Plus swap is good if you have a defensive tank ready to swap places with Karel, saving his butt from total anihilation.
Moonbow vs Reprisal. Reprisal the most you can get out of it is 13 extra damage + 10 from Wo Dao would be 23 extra. But that's very very situational. Moonbow is a risk as well. At most it'll deal 12 extra damage, but it's more consistent and you'll always get some extra damage out of it. So consistency vs power/risk. Which one? You choose.
Fury is used to further improve his stats so he can get speedier and more power while at the same time tank slighty better. Of course you can use Darting Blow or Death Blow or Swift Sparrow. Life and Death is also usable.
Desperation + Karel's 35 base Spd + 3 spd from Fury (6 of Darting Blow, 4 if swift sparrow, 5 if Life and Death, and 0 if Death Blow) +4 from any hone speed skill, you'd get somewhere between 39-45 spd which is insane. Plus Fury would help him reach the desperation range which means he will dish out more before he dies. The more speed a unit has = the more the need for desperation.
Threaten spd is to kill the spd of some speedy units. For example, Lon qu with 39 spd cannot be doubled by Karel's 42 (with fury and hone speed) so using Threaten Spd will make Lon qu get to 34 spd which is double able.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 9 |
| Learns by default at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 13 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes