Karel

Hero Rating:
9
Karel
Max Avg Total Stats at Lvl 40
157
HP 47
ATK 30
SPD 35
DEF 25
RES 20
Stat Variations
Level 1 Stat Variation 5★
HP ATK SPD DEF RES
Low 18 7 8 5 4
Middle 19 8 9 6 5
High 20 9 10 7 6

Level 40 Stat Variation 5★
HP ATK SPD DEF RES
Low 44 26 32 22 17
Middle 47 30 35 25 20
High 50 33 38 28 23
IV Sets
HPATKSPDDEFRESGrade
Mid
Mid
High
Mid
Low
A

+Spd is vital for Karel. Desperation is useless unless he can make follow-up attacks consistently, and his special skill relies on three turns in every combat encounter. It also allows him to avoid follow-up attacks from Linde.

Weapon Skills
Rng:
1
Mt:
9

Grants +10 to damage when Special triggers.

Rng:
1
Mt:
13

Grants +10 to damage when Special triggers.

Special Skills
CD:
3 Turns

Grants bonus to damage dealt equal to 30% of damage suffered.

SP:
200
CD:
2 Turns

Grants bonus to damage dealt equal to 30% of damage suffered.

Passive Skills
SP:
40
Slot:
A

Grants Atk +3 at start of turn if unit's HP ≤ 50%

SP:
80
Slot:
A

Grants Atk +5 at start of turn if unit's HP ≤ 50%

SP:
160
Slot:
A

Grants Atk +7 at start of turn if unit's HP ≤ 50%

SP:
50
Slot:
B

If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.

SP:
100
Slot:
B

If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.

SP:
200
Slot:
B

If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.

Introduction

Pros:

  • Fantastic attack and speed
  • High HP stat
  • Very high damage output - especially below 50% HP
  • Powerful special skill

Cons:

  • Low defense and resistance
  • Reliant on falling below 50% HP
  • Very vulnerable to range

Karel is a powerful sword-wielder whose play-style relies on making good use of his powerful special and passive skills at low HP. With a short, two turn cooldown on his special skill, the Wo Dao boosting the damage of his special skill by +10, and an extra +7 attack from Defiant Atk, Karel can deal immense damage when attacking with low HP. This high-risk, high-reward playstyle makes him similar to Lyn, though he trades a small amount of speed for greater damage through his special skills.

Strengths/Weaknesses

Karel's greatest assets are in his attack and speed stats, which allow him to sweep through enemy teams effectively. Though his attack is lower than other sword-wielding infantry, this is compensated for by his powerful skills. With a two-turn special skill that deals a minimum of 10 extra damage thanks to the Wo Dao+. Karel's high HP allows him to deal around 15 extra damage through Reprisal, providing a total of +25 extra damage to one special attack, +32 if Defiant Attack has kicked in. This grants Karel incredible KO potential, allowing him to KO units that have a triangle advantage due to how much bonus damage his attacks can get. The short cooldown of Reprisal ensures that Karel will have Reprisal active very often, and the Wo Dao ensures it will deal bonus damage even if Karel has not taken any hits yet. This gives Karel more use before reaching the 50% threshold, though he will be much more powerful past this point due to Defiant Attack and Desperation.

You don't have reward without risk however. Karel's tendency to be at low HP makes him incredibly vulnerable: he's an easy target for ranged units like Linde and Takumi to pick off, though he will also struggle against units with Vantage, as any enemy that can attack before him will be able to KO him easily. Like Lyn, he will generally underperform when compared to other infantry such as Lucina before reaching the 50% threshold for his passive skills to kick in. This makes Karel a much more difficult unit to use, but the potential for immense damage and fantastic duelling ability means he is definitely worth considering.

Team Options

A dancer will work wonderfully alongside Karel. Assuming he has fallen below 50%, the extra damage from Defiant Attack, immediate follow-up attacks from Desperation and an extra action from an allied dancer can allow Karel to KO two enemy units in one turn. Dancers can also give Karel another turn to get out of range of enemy mages and archers, though units with repositioning skills like Nino or Olwen can also do this. Otherwise, strong green units should be included to cover Karel's weakness to blue.

Counters

+Spd Linde will make follow-up attacks against Karel if he doesn't have +Spd, though any ranged unit will be able to pick off Karel if he is low on HP. Preventing Karel from making a follow-up attack will leave him unable to activate his special skill, severely harming his damage output. This makes Effie and Corrin (F) great answers to Karel, as they can stop Karel early on in the battle.

From Series
Fire Emblem: The Blazing Blade
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