GamePress

Karel

Overall Rating
4.5
Analysis by Naz
Karel - Sword Demon

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 47
ATK 30
SPD 35
DEF 25
RES 20
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 7 8 5 4
Middle 19 8 9 6 5
High 20 9 10 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 44 26 32 22 17
Middle 47 30 35 25 20
High 50 33 38 29 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Karel’s statline and personal weapon heavily favor the role of an initiator and physical duelist. As such, he enjoys raising his Attack and Speed while dropping Resistance.  

Boons

  • +SPD: A boon in Speed will improve his relatively high base value of 35, giving him more longevity in both performing and avoiding follow-up attacks.

  • +ATK: Karel’s Attack is quite middling at a base value of 30, making a boon applicable in order to improve his raw damage output.

Neutral

  • DEF: Since most of Karel’s opponents will hit for physical damage, it is preferable to keep his Defense intact. However, since most of Karel’s bulk comes from his HP, a bane in Defense is still functional and helps with the activation of skills such as Wrath.

Banes

  • -RES: Resistance is the best bane that Karel can take, as he will still be sporting enough magical bulk (64) to survive at least a single hit from most green and red magical damage dealers.

  • -HP:  HP is another easy stat to drop. While it takes away from both his overall bulk and Panic Ploy potential, a bane in HP is easily circumvented by refining his personal weapon thanks to the passive +3 HP it provides.
Skill Sets
BATHE IN THE CRIMSON RAIN (Offensive/Special Activation)
Optimal
Nameless Blade (+Eff) A Life and Death 3
Budget: Fury 3
Reposition B Wrath 3
Budget: Desperation 3
Luna C Infantry Pulse 3
Budget: Threaten Spd 3
SP1,545SPanic Ploy 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -RES

  • Weapon: Nameless Blade (+Eff)

  • Assist: Reposition / Flexible

  • Special: Luna / Moonbow

  • Passive A: Life and Death / Fury 3

  • Passive B: Wrath 3 / Desperation 3

  • Passive C: Infantry Pulse 3 / Panic Ploy 3 / Flexible

  • Sacred Seal: Panic Ploy 3 / Quick Riposte 3 / Speed +3

This build revolves around maximizing Karel’s damage upon activating his Special. This makes a boon in Speed the most desirable nature that Karel can receive; not only does it improve his own ability to perform follow-up attacks, but it allows him to avoid getting doubled by all but the highest Speed tier.  A boon in also Attack makes for an acceptable choice, as it increases Karel’s raw damage output making it a more effective choice against slower bulkier opponents. In particular, this can be the deciding factor in his matchup against Fallen Hardin.

Thanks to the cooldown acceleration provided by Nameless Blade, Karel can activate more powerful Specials more frequently. For the Special itself, Luna makes for a great choice by being both powerful and consistent with Karel’s middling Attack. At the cost of a weaker Special activation, Moonbow can be combined with Desperation in order to have Karel activate his Special on every other hit. This allows him to perform reliably in continuous combat.

Moving on to main skills, Life and Death is the choice A skill to maximize Karel’s offensive potential. While this may take away from his already low Defense and Resistance, his survivability is hardly affected. Karel will still have a Def/Res bulk of 70/65, making him difficult to kill in a single hit. Fury makes for another great option; not only does it improve his bulk at the cost of 2 Atk/Spd compared to Life and Death, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Desperation.

On the topic of Wrath and Desperation, they are both choice options for the B slot. Wrath increases the frequency as well as the potency of Karel’s Special activations. This makes Karel’s Specials even more destructive thanks to the combination of Nameless Blade and Wrath giving him a monstrous +20 damage on activation. In exchange for the sheer damage output provided by Wrath,  Desperation makes for another great choice by allowing Karel to safely perform follow-up attacks without the risk of getting killed on the counterattack.

Thanks to his extraordinarily high HP pool, Karel can utilize skills such as Infantry March and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.

If he isn’t already utilizing Panic Ploy in his C slot, it can also be run in the Sacred Seal slot. Quick Riposte is another choice that can be used to give Karel longevity against certain units that are too fast for him to double. In particular, this allows Karel to defeat opponents such as Ayra, Lucina, and Soleil in the Enemy Phase. Finally, Speed +3 is a great choice if you want to further improve Karel’s ability to perform follow-up attacks.

Nothin’ Personnel (Distant Counter)
Nameless Blade (+Eff) A Distant Counter
Reposition B Wrath 3
Budget: Vantage 3
Glimmer C Infantry Pulse 3
SP1,695SPanic Ploy 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP

  • Weapon: Nameless Blade (+Eff)

  • Assist: Reposition / Flexible

  • Special: Glimmer / Moonbow

  • Passive A: Distant Counter

  • Passive B: Wrath 3 / Dull Ranged 3 / Vantage 3

  • Passive C: Infantry Pulse 3 / Panic Ploy 3 /Flexible

  • Sacred Seal: Panic Ploy 3 / Speed +3

Barring Dire Thunder and buffed Blade tomes, Karel’s magical bulk of 67 allows him to survive at least one hit from most mages. Coupled with his personal weapon and high Speed allowing him to avoid most follow-up attacks, Karel can serve as an effective ranged duelist by utilizing the skill Distant counter.

Thanks to the Special acceleration granted by Nameless Blade, Karel can bring the cooldown of Glimmer and Moonbow to only 1. This allows him to activate the Specials on his initial counterattack every single time. Glimmer shines particularly in his matchups against mages due to them having lower physical bulk on average while Moonbow can be used to give Karel longevity against bulkier units.

Once again. Wrath is a great choice for his B skill. By gaining an additional +10 damage on Special activation, Karel will be able to swing even more matchups in his favor. Dull Ranged is another option that grants him immunity to Blade Tomes by ignoring his opponent’s Hone/Fortify buffs. Finally, Vantage is another choice that can give him the potential to take out multiple opponents in the Enemy Phase assuming he has his Special ready

Both Infantry Pulse and Panic Ploy remain great choices of C skill on Karel. Infantry Pulse provides team support by accelerating the Special cooldown of infantry allies while Panic Ploy increases Karel’s overall survivability, especially against opponents that utilize Hone/Fortify buffs. As for Sacred Seals, Panic Ploy will work just as well here. Distant Defense is a great choice for this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on. Outside of that, Speed +3 further improves Karel’s survivability by allowing him to avoid more follow-up attacks.

Introduction

Thanks to weapon refinement, Karel’s blade has finally been unrestrained. Nameless Blade is a phenomenal weapon that increases both the frequency and potency of Karel’s Special activations. This gives Karel a massive boost to his damage output in both Player and Enemy Phase.

Statwise, Karel follows the Myrmidon archetype with high Speed, middling Attack, and low Def/Res. However, Karel distinguishes himself with his extraordinarily high HP pool. With it, Karel is able to utilize powerful support skills such as Infantry Pulse and Panic Ploy. It also makes him deceptively bulky; with his refined weapon, Karel has a Def/Res bulk of 79/73. Coupled with his high Speed preventing follow-up attacks from most opponents, Karel can prove to be a difficult unit to take out in a single round of combat.

Karel isn’t without his flaws. At a base value of 30, Karel doesn’t hit hard with just his raw Attack. Instead, he relies on quickly activating his Specials in order to do any significant damage. Having most of your bulk in HP can also cause other issues, as no amount of Speed will stop certain follow-up attacks occurring such as when being initiated on by a unit running the skill Bold Fighter.

All in all, Karel is a very solid unit that fits well on a variety of teams thanks to his offensive prowess, fantastic personal weapon, and ability to provide support to his team by effectively utilizing skills such as Infantry Pulse and Panic Ploy.

Strengths

Nameless Blade

Nameless Blade is a fantastic weapon that fits Karel’s playstyle perfectly, as it increases both the power and frequency of his Special activations.

Large HP Pool

With his refined weapon, Karel has a massive 50 HP. This allows him to effectively use skills such as Infantry Pulse and Panic Ploy in order to better support his team.

High Speed

At a solid base value of 35, Karel is able to both perform and avoid follow-up attack reliably. This can be accentuated by skills such as Fury or Life and Death depending on one’s preference.

Weaknesses

Unremarkable Attack

At a base value of 30, Karel doesn’t hit very hard with just his raw Attack alone. This makes him highly reliant on activating his Specials to do significant damage.

Special Reliant

Due to Karel’s middling Attack making him reliant on Special activation, any opponents running the skill Guard can completely mitigate Karel’s damage output.

Poor Availability

Since Karel is only available at 5* rarity, not only is it hard to get the optimal IV set but getting additional copies of him to merge can be a challenge for most players.

Team Options

Karel appreciates teammates that can provide him with support through buffs, especially in lacking Attack. He also pairs well with infantry teammates with lower HP than him, as he will be able to support them by accelerating the cooldown of their Specials through the use of Infantry Pulse. With an offense-oriented build, Karel will also greatly appreciate refresher support. Last but not least, Karel likes having green allies that can cover his Weapon Triangle disadvantage.

  • Buffers: Brave Lucina, Ephraim, Delthea, and Linde can all provide great buff support for Karel. Delthea and Linde are standouts, as Dark Aura will provide Karel with a staggering +6 to Attack.

  • Special Reliant Infantry: Teammates such as Ayra, Nephenee, Celica, and Mia can all benefit from Karel’s ability to accelerate the cooldown on their Specials through the use of Infantry Pulse.

  • Refreshers: As with any offensive unit, Karel will appreciate refresher support in order to keep the onslaught going or being able to move to a position of safety. Performing Olivia, Ninian, Performing Azura, and New Years Azura are all great options for this role. In particular, Performing Azura can also take on the role a buffer while New Years Azura can provide additional movement support through the use of Guidance.

  • Strong Greens: Dorcas, Hector, Nino, and Myrrh can all perform well in covering both physical and magical blues that may pose a threat to Karel.
Counters

Karel can find himself at a disadvantage when facing physically bulky units, especially blues who have the triangle advantage over him. In addition to this, Karel’s Special-reliant playstyle makes opponents running the skill Guard severely diminish his damage output. With the combination of high HP and Def/Res being the low side, Karel won’t be able to take more than one attack a majority of the time. Skills such as Bold Fighter, Pursuit, and Brave Weapons will ensure that Karel is hit twice no matter what the difference in Speed is.

  • Physically Bulky Units: Effie, Nowi, Arden, Lukas, and Winter Robin can all easily wall off Karel’s damage thanks to their high physical bulk and Weapon Triangle advantage. In addition to this, any unit running Guard can severely hurt Karel’s damage output by preventing the activation of his Special

  • Unpreventable Follow-ups: Due to most of his overall bulk being located in HP, Brave weapon users such as Cordelia and Reinhardt,  Pursuit users such as Ephraim and Arden, and any armored unit running the skill Bold Fighter can all make short work of Karel.

  • Very Fast Units: Since Karel relies on activating his Special in order to defeat his opponents in a single round of combat, units such as Ayra, Mia, Tana, and Leif who can avoid Karel’s follow-up attack can prove to be problematic.

Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Wo DaoGrants +10 to damage when Special triggers.
Only Inheritable by Sword Units.
200 1 9
Wo Dao+Grants +10 to damage when Special triggers.
Learns by default at 5 ★
Only Inheritable by Sword Units.
300 1 13
Nameless BladeAccelerates Special trigger (cooldown count -1)
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
40
A
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Inheritable by all units.
80
A
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Unlocks at 5 ★
Inheritable by all units.
160
A
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Unlocks at 5 ★
Inheritable by all units.
200
B
Other Info
Origin
Fire Emblem: The Blazing Blade

Banners Featured In

Official Hero Artwork

Download (327.75 KB)
Comments
Show Comments