Table of Contents
- Default
- Attack
- Special
- Injured
| Kana (M) - Dragon Spawn |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 9 | 7 | 7 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 40 | 31 | 33 | 31 | 29 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
I’ll Protect You, Mama! (Enemy Phase)
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Lightning Breath+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Bonfire |
C | Fortify Dragons Alternate: Odd Def Wave 3 |
| SP | 1,895 | S | Close Def 3 |
- Weapon: Lightning Breath (+Def) / Lightning Breath (+Spd) / Water Breath (+Def)
- Assist: Reposition / Swap / Flexible
- Special: Aether / Bonfire / Luna
- Passive A: Steady Breath
- Passive B: Quick Riposte / Renewal / Vantage
- Passive C: Fortify Dragons / Def Wave / Atk Wave / Drive Skill
- Sacred Seal: Close Def / Distant Def / Quick Riposte
As a dragon unit with passable Defense and Attack, it logically follows that Kana would be able to run the typical Steady Breath Enemy Phase build.
Kana doesn’t currently have access to IVs, so that makes for an easy choice of neutral. This does, however, make his weapon refine a bit more pivotal, as it will primarily inform what purpose Kana will serve in a team composition. In arena tiers that primarily see highly merged armors carrying Bold Fighter, Ayra, and Karla, foregoing Kana’s good Speed to instead increase his Defense helps him perform better in these matchups -- denying these doubles is difficult anyways. In lower arena tiers, though, it may be worthwhile to bring Kana’s Speed to 36 to prevent follow-ups from decently fast threats like Marth. Lightning Breath allows Kana to counterattack from any distance, and the adaptive damage effect that its refine grants allows him to be a serious threat even to Resistance-heavy archers, mages, and daggers. Alternatively, in higher Arena tiers where mages, archers, and daggers are rare, his native Water Breath is an option that grants him some extra Defense and Resistance at the cost of forgoing the ability to counterattack at-range.
Assists can vary. Reposition allows Kana to provide ferry a teammate to safety while getting into position to tank, while Swap serves a similar function. For arena score purposes and additional buff flexibility, a Dual Rally+ can be used here.
As for Specials, odd-numbered cooldowns should be selected because of Steady Breath’s cooldown acceleration. Since Lightning Breath adds one cooldown to any Special, odd-numbered Specials will become even-numbered and vice-versa. Selecting an odd-numbered Special, then, prevents cooldowns from being wasted and grants maximum effectiveness. Aether is preferred because of its potent offensive and healing effects, but Bonfire or Luna can be used (at the cost of sacrificing sustain) if it is unavailable.
Quick Riposte is Kana’s ideal B skill, as it grants him guaranteed follow-ups during Enemy Phase provided he is within its HP threshold. When used with the Distant or Close Def Seal, Kana becomes a potent tank against either ranged or melee foes. If used in conjunction with the Quick Riposte Seal, Renewal is a high-scoring option that grants Kana some extra sustain, while Vantage is an alternative that may allow Kana to unexpectedly take down an enemy.
Fortify Dragons is Kana’s native C-slot, and can be an incredibly useful tool in teams composed of two or more dragon units. For self-sufficiency, Even or Odd Def or Atk Wave are great options. If Kana is deployed without dragon allies, a Drive skill of one’s choice provides adequate team support.
Mama’s Boy (Windsweep)
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Dark Breath+ (+Def) Alternate: Water Breath+ (+Def) |
A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Windsweep 3 |
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Noontime | C | Res Smoke 3 Alternate: Threaten Res 3 |
| SP | 1,545 | S | Phantom Spd 3 |
- Weapon: Dark Breath (+Def) / Water Breath (+Def)
- Assist: Reposition / Swap / Flexible
- Special: Noontime / Moonbow / Glimmer
- Passive A: Fury
- Passive B: Windsweep
- Passive C: Res Smoke / Threaten Res / Def Smoke / Threaten Def
- Sacred Seal: Phantom Spd
This build seeks to turn Kana into a deceptively annoying threat to melee units.
Dark Breath with a Defense refine used in conjunction with Res Smoke / Threaten Res / Def Smoke / Threaten Def gives Kana incredible utility, allowing him to heavily debuff 3 stats at once. Water Breath is a serviceable alternative, offering Kana a further boost to his defenses on Enemy Phase, though it offers no debuffing utility. Fury gives his stats a flat, permanent +3 boost, but perhaps most importantly brings his Speed to 36. This, along with the Phantom Speed seal, gives him 46 effective Speed in regards to Windsweep’s activation condition, which is more than enough to activate Windsweep against a vast majority of units.
Noontime is the Special of choice. Although it often does not see a lot of use in the current meta, the self-sustain it grants Kana makes him surprisingly bulky. If the thought of using a healing Special fills one with revulsion, Moonbow and Glimmer are effective choices that simply boost Kana’s damage output.
Windsweep allows Kana to safely initiate on any unit with less than 46 Speed without worry of being counterattacked. When combined with Dark Breath’s debuffs and a Resistance or Defense debuff in his C-slot, Kana can enable his allies to perform a clean sweep of the enemy team or can easily survive an onslaught from his foes on Enemy Phase.
It's Not A Phase, Mom! (Budget)
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Water Breath+ (+Def) | A | Brazen Def/Res 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Ardent Sacrifice |
B | Vantage 3 |
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Bonfire | C | Fortify Dragons |
| SP | 1,265 | S | Quick Riposte 3 |
- Weapon: Water Breath (+Def)
- Assist: Reciprocal Aid / Ardent Sacrifice
- Special: Bonfire
- Passive A: Brazen Def/Res / Triangle Adept
- Passive B: Vantage
- Passive C: Fortify Dragons / Threaten Res / Threaten Atk / Drive Skill
- Sacred Seal: Quick Riposte
Although slightly gimmicky, this set seeks to use the tools Kana has at his disposal -- those being his native skills and balanced stats -- to create an effective but low-investment build.
Water Breath (along with a Defense Refine) help Kana take advantage of his natural bulk on Enemy Phase. Along with the Quick Riposte seal, this weapon allows Kana to bait red units fairly easily, dealing heavy damage to them in return if not KOing them outright. Bonfire is easily accessible and performs reasonably well given the boost to Kana’s Defense refinement grants -- not to mention that its damage dealt is less variable than Dragon Fang.
Brazen Def / Res is an interesting tool, giving Kana a hefty Defense/Resistance buff once he’s below 80% HP, making him incredibly hard to KO. Combined with Quick Riposte (which grants him guaranteed follow-ups when he is initiated on and he has more than 70% HP) and Vantage, (which allows him to attack first when initiated on with less than 75% HP) Kana becomes incredibly dangerous to attack on Enemy Phase whether he has been damaged or not. Triangle Adept is an option that allows Kana to easily check most physical reds, even those which deal effective damage to him.
Reciprocal Aid synergizes with Kana’s A Slot, B Slot, and Seal, allowing him to either use an ally as an HP infusion to re-activate Quick Riposte or swap HP with a damaged ally to activate Brazen Def/Res and/or Vantage. Ardent Sacrifice also will activate Brazen Def/Res, though it is slightly less flexible as it cannot heal Kana as well.
Fortify Dragons is an excellent C skill if Kana is being used in a team with one or more other dragons, but Threaten Res, Threaten Atk, or any Drive skill can provide adequate support if that is not the case.
Introduction
Looking at Male Kana at a glance, he initially seems to have a good deal going for him. Boasting a breath weapon that gives him a defensive boost, an exceedingly similar statline to Young Tiki -- who is considered to be an excellent dragon unit by many -- and status as a blue dragon unit in a meta that gives them many powerful tools to work with, Kana may seem like a very compelling choice to invest in.
Unfortunately, however, the fact that Kana is being granted as a Grand Hero Battle unit really does limit his potential. Since he cannot gain access to any IVs, Kana must settle for being a jack of all trades but master of none, limiting his ability to perform well at any particular role -- and though mergeability is now a non-issue as of version 2.11, Heroic Grails are hard to come by and Kana doesn't really stand out. Moreover, Kana’s excellent native Skills makes him a tempting choice to fodder. If one is severely lacking in Nowis, though, Kana is definitely less niche than his Mama, Female Corrin, and his status as an F2P blue dragon will be appealing to many. With some care and investment, he can definitely be a strong member of any team.
Strengths
Passable Attack and Respectable Speed
While a 31/33 offensive statline isn’t stellar, it does allow Kana to deal decent damage and avoid a good amount of follow-ups.
This is especially true if he chooses to boost these stats further through refinement, skills, and/or seals.
Good Mixed Bulk
Kana’s base 31 Defense, 29 Resistance, and 40 HP are far from awful.
Any of these stats can also be further boosted by weapon refinement, and allow Kana to counter both ranged and melee foes effectively.
This is especially useful given Kana's access to Lightning Breath, which allows him to counterattack regardless of distance.
Weaknesses
Balanced Stats
Kana does not particularly excel at one thing, which makes him slightly less compelling than more specialized dragon units.
Given that Nowi is now available at 3 -- 4 stars, it may be hard to justify using Kana given her ability to further specialize in her Defense and greater Attack/HP.
Free Unit Status
While it’s always amazing to get a unit for free, Kana’s status as a Grand Hero Battle unit means that he does not have access to IVs.
Given how strong certain Grand Hero Battle and Tempest Trials units are (Black Knight is a notable example), it may be hard to justify using Heroic Grails on Kana given how limited they are.
Team Options
Counters
Foes that deal effective damage to dragons prove to be a significant threat to Kana, even if they’re red. Greens also are able to break through his defenses and deal heavy damage.
- Effective Damage Dealers: Marth, Masked Marth, Lucina, Chrom, Exalted Chrom, Alm, and Roy can KO Kana if he is doubled or is not running Triangle Adept. Julia and Deirdre hit Kana like a truck, and Legendary Young Tiki deals with him rather easily.
- Strong Greens: Hector, Valentine Hector, Fallen Robin, Myrrh, Fae, Female Kana, Brave Ike, Dorcas, Nino, and Spring Sharena are all great units in their own right who possess a color advantage over Kana. It’s best not to battle them with him if possible.
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Lightning Breath+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Rally Atk/Spd | B | Chill Spd 3 |
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Bonfire | C | Fortify Dragons |
| S | Quick Riposte 3 | ||
Full speed build. You can replace Lightning Breath with his native Water Breath+ (+Spd refined) if you don't expect him to kill ranged enemies and make him a true wall with 39 Speed, 38 Def and 36 Res when attacked. You can also replace the Quick Riposte 3 seal with Speed+3 or Distant/Close Defense 3. This build will work amazingly with more speed and def/res support, such as Marth (refined Falchion) with Drives/Hones in C and seal slots, bumping his speed to surprisingly very high levels (we're talking possibly 50+ speed), not to mention more than 40 defense/resistance.
If you don't mind the loss of 3 speed, consider Warding or Steady Breath + Aether combo instead of Fury. Kana will still have very high speed with support, but will have faster cooldowns and some self-sustain.
Chill Spd seals the deal against high Spd enemies. On some Dragon Emblem teams or on budget, you can replace it with Swordbreaker to counter Falchions. Beware of Alm though (consider Deflect Melee, for rare occasions). Renewal is a good option for TT/other PvE modes. On other teams, you can replace his C slot as necessary, of course. Assist skill is flexible, as usual.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 10 |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Dragon FangBoosts Atk by 50%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by Dragon units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
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Banners Featured In
None

Fate Grand Order
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