Tier Rating
Analysis by lordhelpme
Kagero - Honorable Ninja


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 31
ATK 35
SPD 32
DEF 22
RES 28
Stat Variations
Level 1 Stat Variation
Low 15 8 7 4 5
Middle 16 9 8 5 6
High 17 10 9 6 7

Level 40 Stat Variations
Low 28 32 29 19 24
Middle 31 35 32 22 28
High 34 38 35 25 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack boon is an excellent choice for capitalizing on her already great Attack stat and is ideal for one-shot builds revolving around the use of her native Poison Dagger or Kitty Paddle. 
  • +SPD: Taking a Speed boon bumps up Kagero’s middling base Speed stat of 32 to a more workable 35, and is ideal for offensive builds that are reliant upon her ability to consistently double. 


  • RES: Though raising it is not a priority, Kagero’s Resistance stat is serviceable and gives her the ability to tank a single hit from a mage should she need to; it also allows her to make decent use of Ploys. 


  • -DEF: At a neutral physical bulk of 53, dropping Kagero’s Defense stat is ideal as it is too low to ever make a difference in her match-ups.
  • -HP: An HP bane is also an acceptable alternative, as Kagero should rarely be getting hit due to her overall low damage soak. 
Skill Sets
Pricked from the Shadows (Offensive)
Barb Shuriken+ (+Spd)
Alternate: Lethal Carrot+ (+Spd)
A Brazen Atk/Spd 3
Alternate: Swift Sparrow 2
Ardent Sacrifice
Alternate: Reposition
B Desperation 3
Alternate: Moonbow
C Def Ploy 3
SP1,545SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF or -HP
  • Weapon: Barb Shuriken+ (+Spd) / Kagami Mochi (+Spd) / Lethal Carrot (+Spd)
  • Assist: Ardent Sacrifice / Reposition
  • Special: Glimmer / Moonbow 
  • Passive A: Brazen Atk/Spd  / Swift Sparrow / Fury
  • Passive B: Desperation 
  • Passive C: Def Ploy / Flexible
  • Sacred Seal: Speed +3 / Heavy Blade 

This set aims to turn Kagero into an extremely potent force during the Player Phase, relying on her ability to double in order to consistently activate her Special. As such, a Speed boon is ideal for this build; this boon combined with the Speed +3 seal and a Speed refine on her weapon brings her to an impressive 40 Speed without an A skill or outside support. 

Low cooldown Specials like Glimmer and Moonbow are especially effective for this build, though the choice between the two is match-up dependent; Glimmer works best against enemies whose bulk lies mainly in their HP while Moonbow is best against foes with a high Defense stat. 

Moving on to weapon choice, the Barb Shuriken/Kagami Mochi make for a fantastic weapon on Kagero, allowing her to activate her Special in each combat where she doubles with its consistent -1 cooldown. Lethal Carrot is also a powerful alternative, granting her +10 damage whenever her Special activates. However, using Lethal Carrot also requires the use of the Heavy Blade seal in order for her Special to activate as regularly as it would if using the Barb Shuriken/Kagami Mochi; keep in mind that daggers’ relatively low Mt hinders Kagero’s ability to use Heavy Blade, making its activation unreliable at times. 

Because of Kagero’s low overall bulk, Ardent Sacrifice is her ideal assist skill and allows her to safely reach Desperation’s HP threshold without the need for her to tank a hit. To make the most out of Ardent Sacrifice, Brazen Atk/Spd is her A slot of choice, offering her the greatest boost possible to her offenses without sacrificing her Resistance; a single use of Ardent Sacrifice will immediately drop her into Brazen’s and Desperation’s HP threshold. However, should Kagero be provided with adequate enough support to where Ardent Sacrifice is no longer needed, Swift Sparrow may also be taken for her A slot. On a budget, Fury is also a decent alternative and gives her an easier time in using ploys. 

For her C slot, Def Ploy is a great option to boost her damage output and is likely to activate against opponents she needs it the most with (high Defense tanks). However, it should be used with caution if Kagero is running Moonbow as the debuff does lower Moonbow’s effectiveness slightly.  Otherwise, Kagero can run any C slot that compliments her team composition. 

Momentous Kunoichi (One-Shot Nuke)
Poison Dagger+
Alternate: Kitty Paddle+
A Death Blow 4
Alternate: Death Blow 3
Reposition B Chill Def 3
Alternate: Cancel Affinity 3
Alternate: Moonbow
C Drive Spd 2
SP1,695SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP or -DEF
  • Weapon: Poison Dagger+ / Kitty Paddle+ 
  • Assist: Reposition 
  • Special: Glimmer / Moonbow
  • Passive A: Death Blow 
  • Passive B: Chill Def / Cancel Affinity / Flexible 
  • Passive C: Drive Spd / Flexible
  • Sacred Seal: Attack+3  

A Player Phase oriented build that capitalizes on Kagero’s ability to one-shot opponents through the use of her native Poison Dagger or the Kitty Paddle. Both weapons are fantastic options, granting her with a 50% Attack increase against infantry units and mages respectively. To further boost her ability to one-shot such opponents, it is recommended to take an Attack boon coupled with the Attack +3 seal. 

Glimmer is a fantastic choice for a Special and scales well with the effective damage boost from Poison Dagger and Kitty Paddle, but does worse against opponents that Kagero doesn’t do effective damage to. For more consistency across a wider variety of opponents, Moonbow is also an option though ideally, Kagero will only be attacking opponents she can one-shot as she lacks the bulk to tank any kind of retaliation. 

Death Blow is her ideal A slot, supplementing her Attack stat even further, and offers her the highest chance of killing her opponent with a single strike. Her B slot with this build is extremely flexible, leaving it open to a variety of different options. If using the Poison Dagger, Chill Def is a great option as infantry units have become increasingly bulkier and harder to one-shot with the introduction of weapon refines; however, it is not a guarantee that Chill Def will target an infantry opponent and can be inconsistent at times. Chill Def may also find its uses with the Kitty Paddle against bulky mages such as Winter Tharja but generally, it is unnecessary. Instead, she has the option of running Cancel Affinity in case she ever faces off against a TA Raven mage. Otherwise, she is free to run any B slot that could possibly compliment her team, such as Wings of Mercy or a Chill skill. 

Like her B slot, her C slot is flexible as well and can be filled in with a Hone/Spur/Drive of one’s choice. Drive Spd is a particularly great option that is readily available in the 4* pool and scores well in Arena. 


Once considered the strongest dagger unit in the game, Kagero has definitely fallen quite a bit as the game progressed. Though she is still in possession of a decent offensive stat spread of 35/32, she has been thoroughly outclassed, lacking the offensive prowess or utility that other new dagger units possess. Her low overall damage soak does her no favors either and renders her unable to initiate against DC users she cannot kill in one round of combat for fear of being killed in retaliation.

However, the recent addition of offensive daggers such as Lethal Carrot and Barb Shuriken has breathed new life into many dagger units with Kagero being no exception. With new toys at her disposal, Kagero finds herself able to become an incredibly powerful unit in the Player Phase, capable of shredding teams apart with the proper set-up and support. Even though she does have her well-defined weaknesses, keep her out of harm’s way and Kagero still proves to be a strong offensive presence in her own right. 


Good Attack

Currently tied with her alternate version, Kagero boasts the second highest base Attack stat of all daggers. In addition to ensuring that her damage output is generally rather high, her good Attack stat gives her some flexibility with her builds, giving her the option to go all in for one-shot builds or to invest in her Speed stat for more general use builds. 

Decent Resistance

Though not extraordinary, her Resistance stat is high enough to merit the use of Ploys, which she can use to enhance both her own and her teammates’ overall performance. It also lets her tank a single hit from a mage except for buffed Blade tome wielders. 


Low Overall Bulk

With a horrid physical bulk of 53, Kagero has an incredibly difficult time dealing with Distant Counter users that she cannot OHKO or ORKO. Even her magical bulk is rather lacking, as her incredibly low HP takes away from her ability to tank more than a single magical hit. 


Having started out as the strongest dagger unit in the game, Kagero has slowly fallen out of favor for dagger units with a stronger offensive presence like Spring Kagero or who provide more utility like Sothe and Performing Olivia. 

Team Options

Since Kagero should always be looking to capitalize her strength in the Player Phase, allies like refreshers and buffers who can enhance her overall performance are greatly appreciated. To take care of high Defense units that she can’t ORKO herself, physically tanky allies who can make quick work of such foes are also welcome. 

  • Refreshers: Though many units appreciate refresher support, this is especially the case for Kagero as such support allows her to either kill multiple foes in one sitting or to safely get out of enemy range after having picked off an opponent. As such, refresher allies like Bridal Ninian, Lene, and Performing Azura are great choices for allies. 
  • Buffers: Units such as Sanaki, Ephraim, and Brave Lucina who can offer buffs to her offensive stats improve Kagero’s Player Phase tremendously; buffs to her Attack may prove to be particularly useful if running the Heavy Blade seal. 
  • Physical Tanks: Even with her decent offenses, Kagero may sometimes find herself unable to ORKO a DC tank, leaving herself  liable to be killed on the counter; in such instances, physical tanks like Lukas, Shiro, and Winter Chrom come in handy, ridding Kagero of the worry of having to initiate on such foes. 

As a unit with low damage soak, Kagero is an easy target to pick off so long as one initiates against her. Player Phase oriented archers and strong melee units who can apply pressure on her are particularly effective counters. Mages who run the tried-and-true Triangle Adept/Raven tome build are also great counters, shutting down her high Attack through Weapon Triangle Advantage. 

  • Offensive Archers: Particularly those who wield Player Phase weapons like Brave Bow and Firesweep Bow, offensive archers such as Brave Lyn, Hinoka (WF), and Halloween Jakob exploit Kagero’s weak Enemy Phase to easily defeat her. 
  • Strong Melee: Kagero’s paper-thin Defense stat allows strong melee units such as Tana, Elincia, and Raven to kill her in just a single round of combat.
  • Raven Tomes: Mages such as Lyon, Sophia, and Spring Camilla who commonly make use of a Triangle Adept/Raven build can easily dispose of colorless units, with Kagero being no exception even with her decent Resistance. 
Weapon Skills
Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 3 ★
Dagger users only.
100 2 5
Poison DaggerEffective against infantry units. Infantry foes suffer Def/Res-4 after combat through their next actions.
Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 2
Poison Dagger+Effective against infantry units. Infantry foes suffer Def/Res-6 after combat through their next actions.
Learns by default at 5 ★
Unlocks at 5 ★
Dagger users only.
300 2 5
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Warding Blow 1Grants Res+2 during combat if unit initiates the attack.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Warding Blow 2Grants Res+4 during combat if unit initiates the attack.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Warding Blow 3Grants Res+6 during combat if unit initiates the attack.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Daggerbreaker 1If unit's HP ≥ 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot.
Inheritable by all units.
Daggerbreaker 2If unit's HP ≥ 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot.
Unlocks at 3 ★
Inheritable by all units.
Daggerbreaker 3If unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot.
Unlocks at 4 ★
Inheritable by all units.
Other Info
Fire Emblem Fates

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