Overall Rating
Analysis by Adonyx
Julia - Naga's Blood


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 38
ATK 35
SPD 26
DEF 17
RES 32
Stat Variations
Level 1 Stat Variation
Low 15 8 6 3 7
Middle 16 9 7 4 8
High 17 10 8 5 9

Level 40 Stat Variations
Low 34 32 23 13 29
Middle 38 35 26 17 32
High 41 38 30 20 35
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK is an excellent boon for Julia as she has a high base attack, so increasing it further plays to her strengths. It also synergizes well with Naga/Divine Naga’s effective damage against dragons.

  • +SPD is a good boon as while Julia admittedly has poor base speed, it can be boosted to serviceable levels thanks to her superboon (+4 to the stat). Julia doesn’t need to be incredibly fast as her primary job is to handle enemy mages and dragons.

  • +RES is a decent boon, as it further increases Julia’s ability to handle mages. However, it is not as good as it used to be, due to dragons now being able to refine their breath weapons to target Julia’s lower defense stat.


  • -DEF is a good bane for Julia, as she already has poor physical bulk. It also avoids damaging her excellent magical bulk.

  • -SPD is an acceptable bane as it won’t affect her matchups against the speedy mages (which tend to be more common) or Reinhardt (who will always double anyway). Keep in mind that this does effectively lock Julia out of Watersweep builds.
Skill Sets
Naga’s Blood (Defensive Generalist)
Divine Naga
Budget: Naga
A Fury 3
Reposition B Quick Riposte 3
Iceberg C Spd Ploy 3
SP1,545SAtk Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -SPD
  • Weapon: Divine Naga / Naga
  • Assist: Reposition
  • Special: Iceberg
  • Passive A: Fury 3 / Atk/Res Bond 3 / Distant Def 3
  • Passive B: Quick Riposte 3 / Quick Riposte 2
  • Passive C: Spd Ploy 3 / Varies
  • Sacred Seal: Atk Ploy 3 / Distant Def 3

This set aims to make the most of Julia’s strong magical bulk. The combination of Julia’s magical bulk, Divine Naga, and Ploys make Julia into a versatile and powerful unit.

One of the defining traits of Julia is her ability to wield Divine Naga, the refined version of her default Naga tome. Dealing effective damage is already potent on its own, as it allows Julia to be a very reliable check to dragons like Nowi and Corrin(F). However, the ability to negate all field buffs (such as hone/fortify) is incredible, as it allows her to completely negate the power of blade tome mages as well as any other units that rely on buffs. Her default Naga is acceptable on a budget, particularly outside of Arena where buffs are much more rare. However, accumulating the Divine Dew needed to refine to Divine Naga is highly recommended.

Iceberg is the chosen special, as a 3 cooldown special will allow Julia to always activate her special whenever she is doubled and can counter, or otherwise be charged and ready to activate if she is not doubled.

Fury is the A slot of choice; while the attack and resistance boosts are excellent, the real reason it is the most recommended A slot is that it also boosts her speed, which allows her to avoid more doubles (38 speed needed to double a +SPD IV Julia with Fury). If running a -SPD IV or otherwise not as concerned about getting doubled (if Julia is only fighting blue mages, for example, she doesn’t care about getting doubled), then Atk/Res Bond is a strong option that gives more attack and resistance than Fury does. As an Enemy Phase oriented unit, Julia has no problems standing next to an ally to activate Atk/Res Bond. Finally, Distant Def will maximize Julia’s defenses, but is generally not quite as good as Atk/Res Bond due to Julia not making good use of the physical defense portion.

Quick Riposte is important to run as while Julia can potentially increase her speed enough to avoid a good number of doubles, she will still struggle to double enemies without it.

Spd Ploy makes very good use of Julia’s resistance stat, as with Fury she can easily apply Ploy debuffs to any enemies with 34 resistance or lower. Spd Ploy in particular allows her to effectively increase the threshold that enemies need to reach to double her from 38 to 43. However, as Spd Ploy is a difficult skill to obtain (and it’s sole user is already extremely similar to Julia), it can be replaced as needed to fit any team composition.

Atk Ploy and Distant Def seals both increase Julia’s bulk significantly. The difference is that Distant Def is more reliable, since it is guaranteed to be active when Julia is attacked from range (such as by mages). However, the advantages of Atk Ploy are that it can be effective even when Julia is initiating combat, is effective versus melee as well as ranged, and also benefits the team instead of only Julia.

Dragon Sweeper (Offensive Sweep)
Divine Naga
Budget: Naga
A Swift Sparrow 2
Budget: Fury 3
Reposition B Watersweep 3
Glimmer C Spd Ploy 3
SP1,605SPhantom Spd 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF
  • Weapon: Divine Naga / Naga
  • Assist: Reposition
  • Special: Glimmer / Iceberg
  • Passive A: Swift Sparrow 3 / Fury 3
  • Passive B: Watersweep 3
  • Passive C: Spd Ploy 3 / Res Ploy 3 / Varies
  • Sacred Seal: Phantom Spd 3

One of the biggest changes brought in with the 2.0 update is that dragons’ breath weapons can now be refined to target the lower of the enemy’s defense or resistance. This means that despite Julia’s solid resistance and anti-dragon weapon Divine Naga (or her base Naga), she can struggle to effectively deal with non-blue dragons due to her pitifully low defense. To counter this, we utilize Watersweep to prevent dragons from counter attacking her, allowing her to safely attack them without fear of dying in the process.

As this build is designed to deal with dragons, Divine Naga is very important; both for the effective damage, as well as ignoring any buffs the dragons may have (such as Fortify Dragons). Julia’s default Naga tome can work on a budget, but it will lose a lot of effectiveness, because the +2 Def/Res when Julia is attacked is not very useful for this build. +Attack IV is chosen over +Speed because although Watersweep functions based on speed, Julia will have more than enough speed with this build to activate it. Also, every point of attack is important because she can only attack one time, and it can make the difference for a OHKO.

Glimmer is chosen as the special as the 50% damage boost stacks very well with the additional 50% damage boost gained from Divine Naga’s effective damage against dragons. With Glimmer active, Julia can even OHKO Young Tiki, who is normally very difficult to kill with Naga or Divine Naga due to color.

For the A slot, Swift Sparrow is more reliable since it provides slightly more attack and speed, both of which are vitally important for a Watersweep build. However, Fury has the perk of increasing Julia’s resistance, making it easier for her to activate either Spd Ploy or Res Ploy, either of which can more than make up for Fury’s slightly lower offensive stat gain.

Spd Ploy allows Julia to lower the enemy’s speed to more easily activate Watersweep, as well as providing team support. Res Ploy similarly provides team support, but instead allows Julia to deal more damage, potentially resulting in a kill that would not otherwise happen (this typically happens more often when accounting for merges). However, as both of these skills can be difficult to obtain, they can be replaced as needed to suit the team composition.

Phantom Spd is critical to allowing Julia to activate Watersweep, as speed stacking builds on dragons can allow them to avoid getting hit by Watersweep otherwise.


Julia's defining trait is that she wields the Naga tome, which can be refined into the Divine Naga tome. Not only is she an effective anti-mage unit, her tome also grants her effective damage versus dragons, allowing her to effectively deal with strong dragon threats such as Nowi.

The obvious comparison is to her mother, Deirdre, who sports the Divine Naga tome as well as a very similar statline. Between the two, Deirdre has higher speed and resistance, while Julia has higher HP, attack, and defense. The key difference is that Deirdre’s higher resistance means that she can more easily land Ploys, while Julia’s higher attack means that she deals more overall damage (critically important when considering their role as anti-dragon units thanks to Divine Naga).

Dragons are harder than ever to deal with thanks to the 2.0 update allowing their refined breath weapons to target the lower of defense/resistance against ranged units such as Julia, but thankfully Julia still has the option of running a Watersweep build to counter this.

Overall, Julia is an excellent mage unit that can fit into pretty much any team, as she excels at dealing with other mages and dragons with very little support needed. Just be sure to keep her away from physical damage threats as she will not be able to handle them.


Naga/Divine Naga

Effective damage versus dragons allows Julia to be an effective counter to them, while both versions of her Naga tome allow her to be an effective check to mages. The refined version, Divine Naga, is much more potent, particularly versus blade tome mages, and should be a priority to obtain when running Julia.

Strong Magical Bulk

With 70 base magical bulk (72 when attacked while holding her default Naga tome), Julia is quite effective at handling enemy mages. If her tome is refined to Divine Naga, then Julia becomes even stronger, as she completely negates the primary power source of blade tome mages (hone/fortify buffs), as well as other buff-dependent mages like Reinhardt.


As a primarily Enemy Phase oriented unit, Julia doesn’t require any particular support from her team to function, unlike Player Phase oriented builds. Skills like Quick Riposte allow Julia to be an effective threat regardless of speed, though team support is still useful, as for example you can help increase Julia’s speed to avoid even more doubles.


Poor Physical Bulk

At neutral IVs, Julia has 55 physical bulk (57 when attacked while holding her default Naga tome). While this isn’t that bad on paper, Julia typically wants a -DEF bane to avoid damaging her primary role as a mage check, meaning that she is now liable to die in a single hit to physical damage threats such as bows and Distant Counter swords/axes.

Weak Player Phase

While Julia can boost her speed high enough to avoid a good number of doubles, she can’t get it high enough to be able to reliable double units herself without Quick Riposte (which only functions on Enemy Phase), resulting in fairly weak damage output.

Team Options

Despite not really needing team support to function, Julia still enjoys buffs just like any other unit. Due to her poor physical bulk, she appreciates having a teammate with high physical bulk that can deal with physical damage threats. Finally, she can provide a lot of good support to a team thanks to her good resistance via Ploys and dealing with mages.

  • Units that can buff her attack, speed, and/or resistance are all helpful, such as Ephraim, Eirika, and Performing Arts Azura. Buffer units are significantly more useful if Julia is running the Watersweep build, as every point of attack and speed matter.

  • Physically bulky teammates like Lukas, Nowi, and Zelgius can deal with the physical threats that Julia can’t handle.

  • Julia’s ability to land Ploys makes her a great teammate for offensive units such as Ayra and Cordelia, who appreciate the ability to land more doubles and take less damage.

  • Julia’s high magical bulk lets her effectively handle mages, making her an excellent teammate for units who are less effective versus mages, such as Lukas, Ephraim, and Arden.

Julia’s biggest weakness is her awful physical bulk. Despite high magical bulk, she can still be overpowered by certain red mages thanks to the weapon triangle. Finally, she can have issues versus non-blue dragons despite her tome, due to their refined breath weapons targeting her pitiful defense stat.

  • Any competent unit that deals physical damage will easily take her out, especially if they are running Distant Counter, such as Ryoma, Hector, Black Knight, and Zelgius.

    • Archers such as Brave Lyn and Bridal Cordelia can easily deal enough damage to kill Julia. Bulky archers such as Faye and Halloween Jakob can even tank Julia's hits and kill her on the counter.

    • Dagger units, particularly the dagger units with Poison Dagger or Kitty Paddle such as Kagero and Halloween Sakura, will completely annihilate her as they have the range to be able to safely engage on her.

  • Strong red non-blade tome mages such as Celica and Sanaki can overpower Julia despite her high resistance simply through weapon triangle advantage, particularly if running Triangle Adept and/or Green Tomebreaker.

  • Despite Julia’s Naga/Divine Naga tome being effective versus dragons, she actually struggles against non-blue dragons if not careful. In particular, both Young Tiki and Adult Tiki present significant threats, as they can survive Julia’s attack(s) and kill her on the counter with their defense-targeting breath weapon.
Weapon Skills
Weapons SP Rng. Mt.
Green Tome Users Only
50 2 4
Green Tome Users Only
100 2 6
Green Tome Users Only
200 2 9
NagaEffective against dragons. Grants Def/Res+2 when this unit is attacked.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Dragon GazeAtk +30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon FangGrants +50% to Atk.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 4
Passive Skills
Passive Skills SP Slot
Resistance +1Grants Res+1
Inheritable by all units.
Resistance +2Grants Res+2
Inheritable by all units.
Resistance +3Grants Res+3
Unlocks at 5 ★
Inheritable by all units.
Breath of Life 1If unit initiates attack, adjacent allies recover 3 HP after combat.
Inheritable by all units.
Breath of Life 2If unit initiates attack, adjacent allies recover 5 HP after combat.
Inheritable by all units.
Breath of Life 3If unit initiates attack, adjacent allies recover 7 HP after combat.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Genealogy of the Holy War

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