Table of Contents

Tier Rating

Analysis by RedFerrari1998
Joshua - Tempest King

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 31
SPD 35
DEF 30
RES 28

Stat Variations

Level 1 Stat Variation
Middle 18 7 9 8 6

Level 40 Stat Variations
Middle 40 31 35 30 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

This unit has no access to IVs.

Skill Sets

Jehannan Tempest (Distant Counter)

Audhulma A Distant Counter
Reposition B Quick Riposte 3
Alternate: Quick Riposte 2
Alternate: Moonbow
C Def Ploy 3
Alternate: Spd Ploy 3
SP2,095SDistant Def 3

Show Explanation/Analysis
  • Weapon: Audhulma

  • Assist: Reposition 

  • Special: Glimmer / Moonbow 

  • Passive A: Distant Counter

  • Passive B: Quick Riposte / Wrath / Vantage

  • Passive C: Def Ploy / Spd Ploy / Atk Ploy

  • Sacred Seal: Distant Def / Quick Riposte / Def Ploy / Atk Ploy

With his naturally high defensive stats combined with his personal weapon, Joshua can make for a great user of Distant Counter.

Distant Counter will allow Joshua to retaliate against any foe who attacks him at range, skills like Sacae’s Blessing permitting. Joshua’s solid 33 Resistance with Audhulma plus the Distant Def Sacred Seal will allow him to reach 39 Resistance when attacked by mages, allowing him to easily defend against green mages while also resisting red mages fairly well. He will also have 36 Defense against any archer or ninja who attacks him too. Quick Riposte in turn will allow Joshua to obtain a guaranteed follow-up attack against anyone who attacks him.

Given Joshua’s great Resistance, he can also make good use of the ploy skills. Def Ploy will let him deal more damage against anyone affected, Spd Ploy will reduce the enemies chances of doubling Joshua and Atk Ploy will reduce the damage any affected unit deals. Which one you want is mostly up to player preference.

For his Special, Glimmer works great against mages as it will in general help more than Moonbow would due to mages usually having low Defense with some exceptions. This being said, Moonbow is still a great choice thanks to its low cooldown. The Assist slot is fairly open to player preference, though Reposition is a nice general choice.

If you want, you can replace the Distant Def Sacred Seal with the Quick Riposte, Def Ploy, or Atk Ploy Sacred Seal. While this comes at the cost of losing the benefits of Distant Def, this will free up one of Joshua's skill slots depending on which Sacred Seal you use. You can run double ploys if you use either the Atk or Def Ploy Sacred Seal or you can run Quick Riposte with another B slot such as Wrath or Vantage. It is still recommended to use Distant Def as the Sacred Seal, but these alternative Sacred Seal options are there as options for a more creative take on this build.

Fury of the Storm (Frontline)

Slaying Edge+ (+Spd)
Alternate: Audhulma
A Fury 3
Alternate: Close Def 3
Reposition B Wrath 3
Alternate: Quick Riposte 3
Alternate: Glimmer
C Def Ploy 3
Alternate: Spd Ploy 3
SP1,445SSpeed +3

Show Explanation/Analysis
  • Weapon: Slaying Edge (+Spd) / Audhulma

  • Assist: Reposition

  • Special: Moonbow / Glimmer

  • Passive A: Fury / Close Def

  • Passive B: Wrath / Quick Riposte / Desperation

  • Passive C: Def Ploy / Spd Ploy / Atk Ploy

  • Sacred Seal: Speed +3 / Quick Riposte / Atk Ploy / Def Ploy

Joshua’s overall balanced stats lend well to running a frontline fighter build, designed to be versatile and effective in most scenarios.

While Audhulma is effective with this set, opting for a Slaying Edge instead will allow Joshua to refine it in order to boost a stat that will help him more with this set. Fury boosts Joshua’s already good overall stats further, making him more effective across the board in terms of offense and defense. He can also make use of his default Close Def thanks to his good defensive stats. Wrath allows Joshua to proc his Special faster and deal extra damage when it activates, making it a great choice for him. Quick Riposte is another good option, particularly if paired with Close Def for that guaranteed follow-up while Desperation is a good option for a more aggressive focus. As for Sacred Seal, boosting his Speed with the Speed Sacred Seal is an effective option, but you can also run the Quick Riposte Sacred Seal in combination with Wrath as while the HP range in which both skills are active is extremely limited, having both on the same character allows for Joshua to make use of Quick Riposte while on high HP then utilize Wrath as his HP gets lower.

With Wrath, a good Special is also needed with it. Thanks to their cooldown of one with a Slaying Edge or Audhulma, both Moonbow and Glimmer make for strong choices. The Assist slot is open to player preference, with Reposition being a safe choice for most units.

Finish off this build with a Ploy of your choice with Def Ploy, Spd Ploy, or Atk Ploy all being viable options and you’ll have a nice package that can attack, defend and support all in one. You can also opt to use either Def or Atk Ploy as Joshua's Sacred Seal as opposed to Speed +3 or Quick Riposte, allowing Joshua to run double ploy skills.

High-Risk Gambler (Hyper-offense)

Slaying Edge+ (+Spd)
Alternate: Audhulma
A Life and Death 3
Alternate: Swift Sparrow 2
Reposition B Desperation 3
Alternate: Wrath 3
Alternate: Luna
C Threaten Def 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Weapon: Slaying Edge (+Spd) / Audhulma

  • Assist: Reposition

  • Special: Moonbow / Luna

  • Passive A: Life and Death / Swift Sparrow / Fury

  • Passive B: Desperation / Wrath

  • Passive C: Threaten Def

  • Sacred Seal: Speed +3

With good Attack and Speed, Joshua can go for full offense if you so desire.

With Life and Death 3, Joshua is boosted to 52 Attack and 40 Speed. While Audhulma may be a 16 might weapon, opting instead for a Slaying Edge will allow Joshua to take a Speed refine, placing him up to 43 Speed. However, Audhulma is still more than viable for this build. Meanwhile, he still has decent defenses with 25 Defense and 23 Resistance (28 with Audhulma). If you don’t want to suffer a defensive penalty, Swift Sparrow is also a great option. Desperation allows Joshua to make any follow-up attacks immediately, so long as he’s below 75% HP and does actually double in the first place. Wrath is another good option to get more power out of your Special. Since he’ll most likely be in the middle of battle, Threaten Def makes for a good C slot to lower the Defense of any enemy within 2 spaces of him without having to rely on having more Resistance than them.

Both Moonbow and Luna are strong Specials for an offensive playstyle, Moonbow in particular thanks to the one charge cooldown it’ll have with a Slaying Edge or Audhulma. The Assist is open to player preference. Reposition is a fine general choice that’ll allow Joshua to help with unit positioning.

While other sword units such as Ayra are better suited for aggressive setups like this, Joshua can still run this set well and enjoy strong offensive power while still maintaining respectable defenses.


Joshua comes through and enters the FEH universe in quite possibly the most fitting way possible. It’s only natural that the Tempest King comes from the Tempest Trials after all. Joshua joins the fight as an infantry sword unit, coming in with a personal weapon and well balanced stats, making him a versatile unit in the way you want to build him.

With 41 HP, 31 Attack, 35 Speed, 30 Defense and 28 Resistance, Joshua has no single stat that can be considered ‘bad’ with his lowest stat of Resistance still being very respectable. Not only does he have these balanced stats, but he comes with a good personal weapon in the Audhulma which gives him a 16 might Killing Edge and even more Resistance. With these balanced stats, Joshua can be effective in a wide variety of roles and can make use of many different skills.

Unfortunately, it’s not all sunshine and rainbows. While his stats are balanced and most of them are above average, he doesn’t have anything that particularly stands out as amazing. He’s doesn’t have the defensive capabilities of Zelgius and Black Knight or the offensive prowess of Ayra and Karla. He’s simply above average in all areas and that’s it.

That does not mean Joshua is bad though. He still has good stats across the board and he can certainly make use of them. He does face extremely heavy competition from many other sword units, both infantry and non-infantry, but Joshua can still be a good choice overall.


Versatile stats

Joshua does not have any bad stats, with his worst stat being his Resistance at 28 which is still very good for an infantry sword unit. This well-balanced stat distribution leads to many different build options depending on what sort of playstyle you want Joshua to have.

Audhulma is a good personal weapon

The Audhulma, exclusive to Joshua, grants him with a 5 point boost to Resistance and an in-built Killing Edge effect, reducing his Special Cooldown by 1. The Resistance boost brings him to 33 Resistance which is very good, making him a potential user of Ploy skills.


His versatility leads to no stand-out stats

While all of Joshua’s stats are solid overall, he doesn’t have any which stand out as amazing. However, when taking Audhulma into consideration, he has the 2nd highest Resistance of all sword units with only Caeda having more. This leads to him being outclassed in certain roles by more specialized units.

Lack of IVs and limited access to merging

While he cannot be screwed over by IVs which is a blessing, it is a double-edged sword as Joshua will be unable to improve his most important stats through IVs. Also, given that he is a TT reward, you will also only get two copies of him per Tempest Trial he is the reward for, meaning it’ll most likely be a very good time until +10 Joshua is possible. This means people who play with high merge levels will likely find little use with Joshua.

Team Options

Joshua will appreciate a strong green ally in order to cover for his blue weakness. Besides that, Joshua appreciates anyone who can support him in various ways.

  • Green Melee Fighters: Strong green melee units who can deal with blue threats very well will make for a fine companion for Joshua. Characters such as Hector, Dorcas, Brave Ike, Myrrh, and Fallen Robin are all solid choices. Hector, Dorcas, and Fallen Robin in particular come with the notable advantage of carrying Distant Counter as part of their default kit.

  • Green Mages: Solid green mages such as Nino, Spring Sharena, Rhajat, and Summer Elise are great at dealing with blue units and some greens as well thanks to their high Attack and Speed.

  • Blue Buffers: Units such as Brave Lucina, Delthea, and Linde not only help Joshua with fighting other red units but also all carry personal weapons and skills that can boost Joshua's offensive capabilities.


Joshua struggles primarily with blue melee units, particularly ones with high defenses that can easily shrug off his attacks. Blue mages will also be able to hurt Joshua even with his high Resistance thanks to the weapon triangle advantage.

  • Bulky Blue fighters: Thanks to their Weapon Triangle advantage, any blue units with substantial Attack and Defense will take little damage from Joshua's attack while dealing lots of damage back. Units such as Nowi, Ephraim, Shiro, Effie, Winter Robin, and Hardin fit into this archetype.

  • Offensive Lance Fliers: Fliers such as Tana, Cordelia, and Shanna have excellent offensive spreads and will be able to utilize them in order to cut through Joshua's good defenses thanks to the Weapon Triangle advantage. All three commonly run the Firesweep Lance, meaning they can even attack without worrying about counterattacks.

  • Blue Mages: Units such as Reinhardt, Linde, and Delthea are able to deal great damage to Joshua and are often capable of a ORKO against him, even if Joshua is equipped with skills like Distant Def.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Slaying EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 10
AudhulmaAccelerates Special trigger (cooldown count-1). Grants Res+5.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Close Def 1If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat.
Inheritable by all units.
Close Def 2If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.
Unlocks at 4 ★
Inheritable by all units.
Close Def 3If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
Windsweep 1If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
Windsweep 2If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.
Non-inheritable by Staff-wielding units.
Windsweep 3If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.

Other Info

Fire Emblem: The Sacred Stones

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