Joshua

Updated for 2.0
Analysis by RedFerrari1998
Joshua
Tempest King
Hero Ratings
Overall Rating
4
/ 5
Max Avg Total Stats at Lvl 40
164
HP 40
ATK 31
SPD 35
DEF 30
RES 28
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 18 7 9 8 6
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 40 31 35 30 28
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Being a Tempest Trials reward, Joshua does not have access to random IVs. All Joshua at level 40 will have the same stats before skills.

Skill Sets
Jehannan Tempest (Distant Counter)
Optimal
Audhulma A Distant Counter
Reposition B Quick Riposte 3
Glimmer
Budget: Moonbow
C Def Ploy 3
SP2,095SDistant Def 3

Show Explanation/Analysis
  • Preferred Nature: N/A
  • Weapon: Audhulma
  • Assist: Reposition / Swap
  • Special: Glimmer / Moonbow / Iceberg
  • A Slot: Distant Counter
  • B Slot: Quick Riposte 3
  • C Slot: Def Ploy 3 / Spd Ploy 3 / Atk Ploy 3
  • Sacred Seal: Distant Defense 3

With his naturally high defensive stats combined with his personal weapon, Joshua can make for a great user of Distant Counter.

Distant Counter will allow Joshua to retaliate against any foe who attacks him at range, so long as another skill does not block it such as Sacae's Blessing. Joshua’s solid 33 resistance with Audhulma plus the Distant Defense seal will allow him to reach 39 resistance when attacked by mages, allowing him to easily wall green mages like Nino and can also even handle Celica fairly well, though a +Atk LnD Celica can KO him before he KO's her unless Joshua has Glimmer as his special which lets him OHKO Celica. He will also have 36 defense against any archer or ninja who attacks him too. Quick Riposte in turn will allow Joshua to obtain a guaranteed follow-up attack against anyone who attacks him.

Given Joshua’s great resistance, he can also make good use of the ploy skills. Defense Ploy will let him deal more damage against anyone affected, Speed Ploy will reduce the enemies chances of doubling Joshua and Attack Ploy will reduce the damage any affected unit deals. Which one you want is mostly up to player preference.

Fury of the Storm (Frontline)
Audhulma A Fury 3
Budget: Close Defense 3
Reposition B Wrath 3
Budget: Quick Riposte 3
Moonbow C Def Ploy 3
SP1,845SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: N/A
  • Weapon: Audhulma
  • Assist: Reposition / Swap
  • Special: Moonbow / Glimmer / Iceberg
  • A Slot: Fury / Close Defense 3
  • B Slot: Wrath 3 / Quick Riposte 3 / Desperation 3
  • C Slot: Def Ploy 3 / Spd Ploy 3 / Atk Ploy 3
  • Sacred Seal: Speed +3

Joshua’s overall balanced stats lend well to running a frontline fighter build, designed to be versatile and effective in most scenarios.

Fury boosts Joshua’s already good overall stats further, making him more effective across the board in terms of offense and defense. He can also make use of his default Close Defense thanks to his good defensive stats. Wrath allows Joshua to proc his special faster and deal extra damage when it activates, making it a great choice for him. Quick Riposte is another good option, particularly if paired with Close Defense for that guaranteed follow-up while Desperation is a good option for a more aggressive focus.

Finish off this build with a Ploy of your choice with Defense Ploy, Speed Ploy and Attack Ploy all being viable options and you’ll have a nice package that can attack, defend and support all in one.

High-Risk Gambler (Hyper-offense)
Audhulma A Life and Death 3
Reposition B Desperation 3
Moonbow C Threaten Def 3
SP1,725SSpeed +3

Show Explanation/Analysis
  • Preferred Nature: N/A
  • Weapon: Audhulma
  • Assist: Reposition / Swap
  • Special: Moonbow / Glimmer / Iceberg
  • A Slot: Life and Death 3 / Swift Sparrow 2 / Fury 3
  • B Slot: Desperation 3 / Wrath 3
  • C Slot: Threaten Def 3
  • Sacred Seal: Speed +3

With good attack and speed, Joshua can go for full offense if you so desire.

With Life and Death 3 and the Audhulma, Joshua is boosted to 52 attack and 40 speed. Meanwhile, he still has respectable defenses with 25 defense and 28 resistance. If you don’t want to suffer a defensive penalty, Swift Sparrow is also a great option. Desperation allows Joshua to make any follow-up attacks immediately, so long as he’s below 75% HP and does actually double in the first place. Wrath is another good option to get more power out of your special. Since he’ll most likely be in the middle of battle, Threaten Defense makes for a good C slot to lower the defense of any enemy within 2 spaces of him without having to rely on having more resistance than them.

While other sword units such as Ayra are better suited for aggressive setups like this, Joshua can still run this set well and enjoy strong offensive power while still maintaining respectable defenses.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Joshua by Robot30000 3 days ago
Joshua by Robot30000 4 days ago
Joshua by Unionhack 1 week ago
Joshua by starchimp224 1 week ago
Joshua by ZekeSinner 1 week ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword 50 1 6
Steel Sword 100 1 8
Slaying EdgeAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
200 1 10
AudhulmaAccelerates Special trigger (cooldown count-1). Grants Res+5.
Learns by default at 5 ★
Unlocks at 5 ★
400 1 16
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 4 ★
200 2
Passive Skills
Passive Skills SP Slot
Close Defense 1If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat. 60
A
Close Defense 2If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat.
Unlocks at 4 ★
120
A
Close Defense 3If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
240
A
Windsweep 1If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. 50
B
Windsweep 2If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. 100
B
Windsweep 3If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.
Unlocks at 4 ★
200
B
Introduction

Pros:

  • Highest BST of all infantry units.
  • Well balanced stats making Joshua very versatile.
  • Good personal weapon

Cons:

  • Despite being balanced, no stat stands out as being fantastic.
  • Has limited access to merging and no access to random IVs.

Joshua comes through and enters the FEH universe in quite possibly the most fitting way possible. It’s only natural that the Tempest King comes from the Tempest Trials after all. Joshua joins the fight as an infantry sword unit, coming in with a personal weapon and well-balanced stats, making him a very versatile unit in the way you want to build him.

With 40 HP, 31 Attack, 35 Speed, 30 Defense and 28 Resistance, Joshua has no single stat that can be considered ‘bad’ with his lowest stat of resistance still being very respectable. Not only does he have these balanced stats, but he comes with a good personal weapon in the Audhulma which gives him a 16 might Killing Edge and even more resistance. With these balanced stats, Joshua can be effective in a wide variety of roles and can make use of many different skills.

Unfortunately, it’s not all sunshine and rainbows. While his stats are balanced and most of them are above average, he doesn’t have anything that particularly stands out as amazing. He’s doesn’t have the defensive capabilities of Xander or Sigurd or the offensive prowess of Ayra or Mia. He’s simply above average in all areas and that’s it.

That does not mean Joshua is bad though by any means. He still has great stats across the board and he can certainly make use of them. He does face heavy competition from many other sword units, both infantry and non-infantry, but Joshua will still be a great choice overall.

Strengths

Highest BST of all infantry units

  • At 164 BST, Joshua has the collective highest amount of stat points of any infantry unit.
    • He is the 12th highest BST in the game, with all 11 units beating him being armored units.

Versatile stats

  • Joshua does not have any bad stats, with his worst stat being his resistance at 28 which is still very good for an infantry sword unit.
  • This well-balanced stat distribution leads to many different build options depending on what sort of playstyle you want Joshua to have.

Audhulma is a good personal weapon

  • The Audhulma, exclusive to Joshua, grants him with a 5 point boost to resistance and an in-built Killing Edge effect, reducing his special cooldown by 1.
  • The resistance boost brings him to 33 resistance which is very good, making him a potential user of Ploy skills.
Weaknesses

His versatility leads to no stand-out stats.

  • While all of Joshua’s stats are solid overall, he doesn’t have any which stand out as amazing.
    • However, when taking Audhulma into consideration, he has the 2nd highest resistance of all sword units with only Caeda having more.
  • This leads to him being outclassed in certain roles by more specialized units.

Lack of IVs and limited access to merging.

  • While he cannot be screwed over by IVs which is a blessing, it is a double-edged sword as Joshua will be unable to improve his most important stats through IVs.
  • Being a TT reward, you will also only get two copies of him per Tempest Trial he is the reward for, meaning it’ll most likely be a very good time until +10 Joshua is possible.
    • This means people who play with high merge levels will likely find little use with Joshua.
Team Options

Joshua will appreciate a strong green ally in order to cover for his blue weakness.

  • Hector and Dorcas both have Distant Counter naturally, making them capable of handling both melee and ranged blue units.
  • Fae with Lightning Breath has good mixed defenses and access to Distant Counter, making her also very good at dealing with blues at any ranged.
  • Nino, Julia and Dierdre all make for solid green mages, with Nino being more offensive oriented and Julia and Dierdre being more suited to magic walling.

Besides that, Joshua appreciates anyone who can support him in various ways.

  • Delthea can provide Joshua with a huge boost to attack while also dealing with red units that Joshua might struggle with.
  • Brave Lucina can boost Joshua with some highly beneficial attack and speed while also handling physical reds very well.
  • Any dancer will be a huge benefit to Joshua and any team in general, allowing a unit to take another action that turn.
Counters
  • Blue units: Even with his good defenses, strong blue units such Brave Lucina, Cordelia, Effie, Nephenee and Tana can easily deal with him.
  • Swordbreaker units: As is the case with most sword units, anyone running Swordbreaker will be able to block any follow-up Joshua may perform and perform their own guaranteed follow-up in return. Avoid anyone using this skill unless the user is below the Swordbreaker threshold or Joshua can KO the unit regardless of Swordbreaker.
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