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Jeorge

Tier Rating
Analysis by Adonyx
Jeorge - Perfect Shot

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
147
HP 37
ATK 32
SPD 32
DEF 24
RES 22
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 17 7 7 4 4
Middle 18 8 8 5 5
High 19 9 9 6 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 34 29 29 21 19
Middle 37 32 32 24 22
High 41 35 35 28 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boon

  • +ATK is a strong boon for both Brave Bow and Parthia builds, as those builds emphasize raw damage over speed.

  • +SPD is ideal for Firesweep and quad builds, where the most important factor in a matchup is whether Jeorge can secure the double (or quad). It can also be useful for certain Parthia builds.

Bane

  • -DEF and -RES are roughly equal in effectiveness, as picking either bane will result in Jeorge struggling a little bit with the respective damage types. However, -RES is marginally better for a refined Parthia build due to the 30% damage reduction from mages.
Skill Sets
Deadeye (Offensive Firesweep)
Recommended
Firesweep Bow+ A Life and Death 3
Reposition B Cancel Affinity 3
Alternate: Swordbreaker 3
Luna C Threaten Spd 3
SP1,875SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -DEF or -RES
  • Weapon: Firesweep Bow+
  • Assist: Reposition
  • Special: Luna / Moonbow
  • Passive A: Life and Death 3 / Swift Sparrow 2
  • Passive B: Cancel Affinity 3 / Swordbreaker 3
  • Passive C: Threaten Spd 3 / Spd Smoke 3 / Threaten Def 3
  • Sacred Seal: Speed +3 / Atk Smoke 3 / Threaten Spd 3 / Quickened Pulse

By stacking offensive stat boosts with a Firesweep Bow, Jeorge can become a force to be reckoned with. With +SPD IV, Life and Death 3, and Speed +3 seal, Jeorge will have 37/43 offenses, or 48/43 offenses with Firesweep Bow+ equipped. Speed is everything for a Firesweep build, as attacking twice is significantly more important than dealing slightly more damage with a single attack.

For specials, Luna is the best choice; Firesweep sets ideally act like Brave weapon sets, in that they attack twice per combat. This means that a 3 charge special will activate every other combat. Alternatively, Moonbow is an option if running the Quickened Pulse seal, as it will be able to activate on the very first combat.

Life and Death is key to this build, as it is purely offensively oriented. The lowered defensive stats are a non-issue as Firesweep Bow prevents enemies from counterattacking; it’s simply a matter of keeping Jeorge away from enemy attackers. Alternatively, Swift Sparrow grants slightly less offensive stats in exchange for keeping Jeorge’s passable bulk intact for emergencies; he has 61 physical and 59 magical bulk, either of which will be 3 lower depending on the chosen bane. Both bulks are passable for allowing Jeorge to tank a single hit, which can be useful in difficult situations.

Cancel Affinity is chosen so that Jeorge doesn’t get walled by Triangle Adept/Raven tome wielding mages. Alternatively, he can run Swordbreaker to ensure doubles versus even the speediest of sword units, such as Ayra and Mia.

For the C slot, Threaten Spd works well for further ensuring that Jeorge can land a double, given prior setup. Spd Smoke is an option for debuffing other enemies, which can be a particularly strong option if Jeorge has dancer support, or simply just to provide team support. It combos very well with the Atk Smoke seal. Finally, Threaten Def is a strong option if running the Threaten Spd seal, as a -5 debuff to both speed and defense will make it easy for Jeorge to destroy his target.

Brave Archanean (Offensive Brave)
Brave Bow+
Alternate: Brave Bow
A Death Blow 3
Reposition B Swordbreaker 3
Luna C Threaten Def 3
SP1,875SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -RES
  • Weapon: Brave Bow+
  • Assist: Reposition / Ardent Sacrifice / Reciprocal Aid
  • Special: Luna / Moonbow
  • Passive A: Death Blow 3 / Swift Sparrow 2 / Life and Death 3
  • Passive B: Swordbreaker 3 / Cancel Affinity 3 / Desperation 3
  • Passive C: Threaten Def 3 / Threaten Spd 3 / Varies
  • Sacred Seal: Attack +3 / Speed +3 / Threaten Spd 3 / Quickened Pulse

Standard Brave Bow set; most offensive archers are capable of running this set well, and Jeorge is no exception. The primary decision to make is whether you want to focus solely on the first two hits, or go for broke with a quad set. Run +ATK IV for the former, and +SPD for the latter. With the two hit build (+ATK, Death Blow, and Attack +3 seal), Jeorge will have 52 attack on initiation. With the quad build (+SPD, Swift Sparrow/Life and Death, and Speed +3 seal), Jeorge will have 37/38 speed depending on his choice of A slot, allowing him to land quads on enemies with 32/33 speed or lower before accounting for debuffs and team support.

If running a quad set, namely with Life and Death, then you will want to run Ardent Sacrifice or Reciprocal Aid in order to safely drop Jeorge into Desperation range. Otherwise, any movement assist such as Reposition will work nicely.

As with all brave weapon sets, Luna is the special of choice. It will always activate on a quad, and will activate every other combat otherwise. Moonbow is a good option when paired with the Quickened Pulse seal, as it will activate on the very first combat. It can also potentially activate twice in a single combat with a quad if it’s ready on the very first hit.

If focusing on a two hit build, then Death Blow is the A slot of choice, as it provides maximum consistent damage. For a quad setup, choose between Swift Sparrow and Life and Death. The main difference between the two is that Life and Death will lower Jeorge’s bulk to 56 physical and 54 magical, either of which will be 3 lower depending on the chosen IV bane. With Swift Sparrow, he can afford to run any other assist as his bulk will be enough to be able to survive a single hit from most units (61 physical and 59 magical, one of which will be 3 lower depending on bane).

If running a quad set, then Desperation is vital to ensuring that Jeorge can land all four hits without having to worry about dying. Otherwise, Swordbreaker and Cancel Affinity are strong options. Swordbreaker will allow Jeorge to secure kills against the speedy and fairly bulky sword units such as Ayra and Ike. Cancel Affinity will save Jeorge from his weakness to Triangle Adept/Raven tome mages.

Attack +3 seal is ideal for a two hit build, while Speed +3 seal is ideal for a quad build. Threaten Spd seal is an alternative option to combo with Threaten Def in the C slot, as Jeorge can then setup kills by applying a -5 debuff to both speed and defense beforehand. Quickened Pulse can work with Moonbow to allow for a special activation on the very first combat for some nice burst damage.

Perfect Shot (Anti-Ranged Specialist)
Parthia (+Eff) A Fury 3
Reposition B Vantage 3
Moonbow C Spur Spd 3
SP1,325SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF or -RES
  • Weapon: Parthia (+Eff)
  • Assist: Reposition / Reciprocal Aid
  • Special: Moonbow / Luna
  • Passive A: Fury 3 / Fierce Stance 3 / Death Blow 3
  • Passive B: Vantage 3 / Quick Riposte 3 / Desperation 3
  • Passive C: Spur Spd 3 / Varies
  • Sacred Seal: Attack +3 / Distant Def 3 / Deflect Magic 3 / Brash Assault 3

Thanks to Parthia’s refinement option, Jeorge can now function as an effective anti-ranged unit, both offensively and defensively. He does this a bit differently from other anti-ranged units, as he relies on his offensive power to keep him alive.

With +ATK IV, refined Parthia, and Attack +3 seal, Jeorge has 58 attack versus ranged threats. This gets higher depending on his choice of A slot. Fury is the safest choice, as it 1) works regardless of phase, and 2) provides extra bulk that can be vitally important to keeping Jeorge alive. Fierce Stance optimizes Jeorge’s Enemy Phase potential, boosting his attack to 61. This build is ideal for taking out multiple ranged units with the help of Vantage. Death Blow does the opposite, and optimizes Jeorge’s Player Phase potential. It pairs well with the Desperation/Brash Assault seal combo; however that set can be tough to pull off even if running Reciprocal Aid, due to the unreliable nature of trying to get Jeorge’s HP below 50% safely.

For the B slot, Vantage helps maximize Jeorge’s ability to handle multiple ranged threats, as his bulk is not high enough to handle attacks from multiple enemies. For a more conservative approach, Quick Riposte can help secure kills on bulkier and/or speedier ranged units such as Leon, New Year Corrin, and Halloween Henry. Consider running +SPD IV for a Quick Riposte build, as it can help Jeorge defensively by avoiding more doubles. Finally, Desperation is an option only if also running the Brash Assault seal and Reciprocal Aid, or if running +SPD IV, as Jeorge’s speed will be too low to make good use of it otherwise.

For seals, Attack +3 will maximize Jeorge’s one shot potential with Parthia. Distant Def is an option for increasing Jeorge’s bulk versus ranged threats; with Fury and Distant Def seal, he has 70 physical and 68 magical bulk, either of which will be 3 lower depending on choice of bane. Deflect Magic can be used for the sole purpose of having Jeorge be able to survive Reinhardt (he will need Fury and/or a non -RES bane to accomplish this). Finally, the Brash Assault seal is only worth using if also combined with Desperation, to allow Jeorge to double everyone on Player Phase regardless of speed.

Introduction

As an offensively-oriented archer, Jeorge is capable of running the same builds as the others (Firesweep and Brave Bow). He has a fairly unique niche in the form of refined Parthia, which allows him to specialize as an anti-ranged unit.

Despite them being fairly weak, Jeorge’s balanced defenses work in his favor: he often has just enough bulk to survive a single hit, regardless of whether it’s physical or magical. However, because Jeorge wants to run either a +ATK or +SPD boon, he’ll have to take a bane that impacts his defenses; this can result in him potentially getting killed when hit by that particular type of damage.

Overall, Jeorge doesn’t really stick out of the crowd as far as archers go. His offensive stats are simply decent, and very easily comparable to the likes of Klein and Takumi. However, a properly build Jeorge will be a good asset to any team, as he is fully capable of pulling his own weight and potentially even providing support to his allies.

Strengths

Decent Offenses

With 32/32 attack/speed, Jeorge is a solid offensive unit, particularly with the potent Firesweep or Brave Bows.

Solid Niche with Refined Parthia

One thing that helps set Jeorge apart from other archers is his ability to specialize as an offensive anti-ranged unit, thanks to the effect that his unique weapon Parthia gets when refined.

Just Enough Bulk

With 61 physical and 59 magical bulk, Jeorge has just enough bulk that he can fairly safely tank a single hit.

Versatile

Thanks to his fairly balanced stat spread, Jeorge can run multiple builds. His Parthia set can also be considered a generalist set, allowing him to fulfill multiple roles at the same time.

Weaknesses

Weak Defenses

Although Jeorge has enough bulk to usually survive a single hit, his defenses are too low to be able to handle sustained pressure.

Outclassed

It’s hard to ignore the fact that Jeorge is outclassed offensively; units like Bridal Cordelia and Brave Lyn completely eclipse his offensive potential. However, he is capable of distinguishing himself as a uniquely offensive anti-ranged unit, which separates him from defensive anti-ranged units like Faye and Halloween Jakob.

Limited Skill Choice

While Jeorge has a lot of options at his disposal for skills, he is still limited in that he can’t run all the skills he wants to maximize his favorable matchups. For example, he cannot run both Swordbreaker and Cancel Affinity; no matter the choice, he’s going to be comparatively weaker versus either speedy and bulky swords or Triangle Adept/Raven tome mages.

Team Options

As a primarily offensive unit, Jeorge appreciates team support in the form of buffers and refreshers. In addition, he also appreciates having teammates with good color coverage that can handle Triangle Adept/Raven tome mages if he is not running Cancel Affinity. Jeorge cannot handle sustained pressure from the enemy, so tanky units that can keep him safe are excellent allies.

  • Buffer Units such as Brave Lucina, Sanaki, Ephraim, Eirika, and Performing Azura all provide key buffs that allow Jeorge to excel in his offensive role.

  • Refreshers such as Performing Azura, New Year Azura, Olivia, and Ninian all help provide additional versatility as well as allowing Jeorge to maximize his damage output (by attacking multiple times in one turn). In particular, Performing Azura and New Year Azura are exceptionally good teammates as Performing Azura can buff while singing, and New Year Azura can provide Guidance support.

  • Color Coverage: If not running Cancel Affinity, Jeorge gets countered by Triangle Adept/Raven tome wielding mages. Some good teammates to deal with these are Ryoma, Reinhardt, and Halloween Henry.

  • Tanks such as Zelgius, Lukas, Nowi, Myrrh, Fae, and Hector are all strong teammates as they can tank hits while keeping Jeorge safe.
Counters

As a colorless unit, the most obvious counter to Jeorge is Triangle Adept/Raven tome wielding mages. Raven tome mages with very high defenses can forgo Triangle Adept to deal with Jeorge even if he runs Cancel Affinity. Bulky Distant Counter units can potentially survive Jeorge’s offenses and kill him on the counter. Finally, strong offensive units can easily overpower Jeorge’s defenses if given the opportunity to engage onto him.

  • Triangle Adept/Raven Tome Mages such as Robin(M), Robin(F), Cecilia, and Leo are all strong counters to Jeorge.

    • Bulky Raven Tome Mages such as Boey, Sophia, and Lyon can forgo Triangle Adept can deal with Jeorge even if he runs Cancel Affinity.

  • Bulky Distant Counter Units such as Adult Tiki, Zelgius, Effie, Nowi, Myrrh, and Hector can potentially survive Jeorge’s offenses and kill him on the counter.

  • All of the above struggle to handle Jeorge if he’s running a Firesweep set; the best way to counter is with Strong Offensive Units such as Ayra, Reinhardt, Eirika (SM), Bridal Cordelia, Brave Lyn, and Kagero.
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
ParthiaEffective against flying units. Grants Res+4 during combat if initiating attack.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising FlameBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing FlameBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's Def or Res).
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Seal Atk 1After combat, foe suffers Atk-3 through its next action.
Non-inheritable by Staff-wielding units.
40
B
Seal Atk 2After combat, foe suffers Atk-5 through its next action.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
80
B
Seal Atk 3After combat, foe suffers Atk-7 through its next action.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
160
B
Spur Spd 1Grants adjacent allies Spd+2 during combat.
Unlocks at 3 ★
Inheritable by all units.
50
C
Spur Spd 2Grants adjacent allies Spd+3 during combat.
Unlocks at 4 ★
Inheritable by all units.
100
C
Spur Spd 3Grants adjacent allies Spd+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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