Table of Contents
- Default
- Attack
- Special
- Injured
| Jamke - Prince of Verdane |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 16 | 8 | 10 | 7 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 38 | 36 | 32 | 29 | 17 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Jamke does not have access to Boons or Banes.
Skill Sets
Offensive (Brave Bow)
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Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Def/Res |
B | Chill Def 3 Alternate: Cancel Affinity 3 |
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Moonbow Alternate: Glimmer |
C | Atk Tactic 3 Alternate: Odd Atk Wave 3 |
| SP | 2,070 | S | Quickened Pulse |
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Weapon: Brave Bow+
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Assist: Draw Back / Rally Def/Res
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Special: Moonbow / Glimmer
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Passive A: Death Blow / Life and Death / Atk +3
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Passive B: Chill Def / Cancel Affinity
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Passive C: Atk Tactic /Odd Atk Wave/ Spur Def/Res
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Sacred Seal: Quickened Pulse / Heavy Blade
Thanks to his high base Attack of 36, Jamke is a perfect fit for a standard Brave Bow set. This build is reasonably cheap to obtain (with the exception of Chill Def) and will perform well against the vast majority of units in the game. This set is designed to have Jamke initiate into foes, triggering a fast-charging Special and allowing him to maximize his damage over one turn.
The Brave Bow is the ideal weapon for Jamke, allowing him to strike twice while ignoring his average Speed. The rest of the skills chosen in this build are done so to complement the Brave Bow’s special two-hit property. Death Blow applies twice to Jamke’s attacks and gives him a large boost in raw damage. Chill Def is the same, but it balances its unwieldiness with the ability to debuff foes for allies. Glimmer is the Special of choice, but if you’re swapping in Cancel Affinity for Chill Def, Moonbow becomes the stronger option. Quickened Pulse lets Jamke trigger either Special in the first Attack. Heavy Blade has the same effect, but may not trigger depending on the foe’s Attack stat.
Finally, his Assist and C slot skill depend on the kind of allies Jamke has. Draw Back and Atk Tactic are great choices if he’s paired up with other offensive units. Draw Back lets Jamke retreat allies from harm’s way and Atk Tactic provides powerful buffs. However, Rally Def/Res and Spur Def/Res are excellent choices when alongside tanks such as dragons or armored units. He can make good use of Odd Atk Wave, but doing so will limit his opportunities to attack.
Offensive (Budget AA)
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Slaying Bow+ (+Atk) Alternate: Slaying Bow+ (+Spd) |
A | Death Blow 3 Alternate: Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Rally Def/Res |
B | Swordbreaker 3 Alternate: Bowbreaker 3 |
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Glimmer Alternate: Moonbow |
C | Hone Atk 3 |
| SP | 1,325 | S | Quickened Pulse |
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Weapon: Slaying Bow (+Atk) / Slaying Bow (+Spd)
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Assist: Draw Back / Rally Def/Res
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Special: Moonbow / Glimmer
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Passive A: Death Blow / Fury
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Passive B: Swordbreaker / Bowbreaker / Cancel Affinity
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Passive C: Hone Atk
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Sacred Seal: Quickened Pulse
With his default weapon, the Slaying Bow, Jamke can function well as a unit within Arena Assault. His high Attack means he can slay Fliers with ease, and being colorless helps a great deal in making him reliable in this regard. This set’s purpose is to eliminate Fliers as well as other threats as determined by Jamke’s B slot skill.
Slaying Bow is the weapon of choice, allowing Jamke to have a Special immediately ready when the match begins (in conjunction with Quickened Pulse). His bow is best when refined with Attack, although Speed can help him in a few situations and is just as good as Attack if Jamke carries Fury. Moonbow is superior to Glimmer as it lets Jamke chunk non-Fliers much more strongly than Glimmer. The latter is still a good alternative, and is great in PvE modes where enemy Fliers have inflated HP.
Death Blow is Jamke’s best bet offensively, and works well even at level 3. Fury is a decent choice, giving Jamke some much-needed Speed and making him harder to KO with Distant Counter. Jamke’s B Slot skill is entirely dependent on preference, but Swordbreaker will let Jamke double and KO high-Speed swords. Bowbreaker lets him beat a different set of enemies, and Cancel Affinity helps Jamke out vs. rare Raven tome users.
Draw Back is great for adjusting team positions on the field and keeps Jamke safely behind someone when used. But a Rally Skill such as Rally Def/Res lets Jamke support allies with defensive buffs, making him useful even when he’s not directly attacking. Hone Atk is a cheap and effective C slot skill that lets Jamke boost the power of nearby allies.
Introduction
Hailing from Fire Emblem: Genealogy of the Holy War, Jamke is an ally who turns bow against country to stop a war. The youngest prince of Verdane appears as a colorless bow user and is the reward for clearing the Jamke Grand Hero Battle. Jamke immediately stands out as an offensive unit due to his high base Attack, which he couples with decent Speed and a surprisingly good Defense.
His offensive statline of 36/32 Attack and Speed set him immediately apart from other F2P archers such as Fallen Takumi, New Year’s Corrin(M) and Clarisse. In fact, at the time of writing, he has the highest base Attack of all archers (although other units can get more Attack with a boon). However, he is a standout F2P unit for this reason and one of the few good offensive units available to free players.
Despite this, Jamke’s F2P status is more of a curse than a blessing. As a Grand Hero Battle reward, Jamke cannot obtain boons or banes, and he has a very limited amount of merges compared to other units. These weaknesses make Jamke a poor investment for high-end players, although beginners will find value in promoting him to 5 stars and giving him inherited skills. But ultimately, there are many other archers who can do Jamke’s job better, through stats, skills, or merges.
Strengths
Solid base Attack of 36.
Jamke’s signature strength is his great base Attack stat of 36. It makes him a excellent choice for a Brave Bow build when coupled with skills like Death Blow, and also means that Jamke scales well when hitting Fliers due to the 1.5x Attack multiplier. His Speed is only 32, meaning Jamke relies mostly on his Attack to finish off foes.
Fairly good Defense for an Archer.
Jamke is one of a handful of archers with decent defense, and at 29 he can boast being able to tank some strong physical hits. He’s also got a reasonable base 38 HP to round out his physical Defense. He’s got enough bulk to Attack tanks and survive their counterattacks, but will have to watch for fast-charging Specials like Glimmer and Moonbow.
Weaknesses
Poor Resistance.
At base 17, Jamke has an abysmal Resistance stat. He finds it incredibly tough to tank hits from magical units, and those with enough Speed to get a follow-up Attack will easily KO Jamke. He is also very susceptible to Ploy skills, sometimes wielded by high-Resistance fliers or mages. However with his Brave Bow set, Jamke can initiate combat into mages and KO them before they can counterattack.
Limited by merges and lack of access to boon/bane.
As a Grand Hero Battle reward, Jamke has a very limited amount of available merges, and cannot get boon/bane sets to further optimize his stats. Even though he has the highest base Attack among archers, others can exceed him with a boon.
Team Options
Counters
Any unit that can survive Jamke’s initial attack and hit him back, or who can outrange and KO him are threats. Cavalry Mages can do this and depending on their build, can cleanly OHKO Jamke before he can get within attack range. He lacks the power to punch through various armored units as well as dragons who can exploit Jamke’s low Resistance.
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Armor: Although Jamke can circumvent Wary Fighter with his Brave Bow, he is unlikely to pierce their defenses with just one attack turn. Many carry Steady or Warding Breath and can KO Jamke with a Special and Distant Counter. Effie, Zelgius, Brave Ephraim, Brave Hector, Amelia, Winter Chrom, and Gwendolyn can all wall and eliminate Jamke.
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Dragons: Jamke fears dragons, who can also survive his attacks and can retaliate with magic attacks. Some dragons also carry Ploy skills and can neuter Jamke from across the map. Nowi, Corrin(F), Adult Tiki, Young Tiki, Fallen Robin(M), and Legendary Robin(F) can eliminate Jamke easily.
- Cavalry Mages: Horse-borne mages can outrange and outmaneuver Jamke on many maps. The presence of Reinhardt, (SM)Eirika, Gunnthra, Olwen(WoT), L’Arachel, Ursula, Leo, and Cecilia can limit Jamke’s offensive options during a match.
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Guard Bow+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Draconic Aura | C | Threaten Def 3 |
| S | Heavy Blade 3 | ||
If you had a Jamke +2 merged. You'd have quite a strong unit if you invest enough into said unit
Having a Jamke at +2 and with a defence refined guard bow makes his stats looks like this
HP:41
Atk:52(56 if boosted by Helbindi's Byleistr)
Ded:36(42 in enemy phase,46 if boosted by Byleistr)
Spd:36(40 if boosted by Byleistr)
Res:20(26 in enemy phase,30 if boosted by Byleistr)
Helbindi is a very viable team option as he can boost Jamke's stats all at once which can Make Jamke a very deadly fighter to combat
Any sort of high res,attack and speed Mage like Linde,Delthea or Ishtar can be his wall against mages as if they get to close,especially raven tomes,they can either decimate him or take a huge chunk out of his health
High speed,high attack red sword units like Ayra and Mia are also very viable as they can also sweep threats for Jamke as long as they are not blue units.
Skills:
A:Fury to boost his stats
B:Vantage to get a lucky kill,though desperation might be more viable working with fury
C:Threaten def to cripple enemie' defence or to lower it just enough so that it's a OR/OHKO
Assist:Reposition as it's the best assist skill in the game
Special:Draconic Aura as Jamke's mighty wallop of damage can be brutal with it.
Overall,this build can be viable. But it does need quite a bit of support to let Jamke wreak havoc on his enemies. This build is like an infantry B!Lyn pretty much.
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Slaying Bow+ | A | Heavy Blade 3 |
|---|---|---|---|
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Draw Back | B | Swordbreaker 3 |
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Glimmer | C | Drive Spd 2 |
| S | Drive Atk 2 | ||
An easy to build budget Jamke for TT if you don't have any other bonus units.
Slaying Bow is a pretty solid weapon so it doesn't need to be replaced. Draw Back is a decent movement skill, but could be swapped out for almost anything else like Reposition, Swap, or Shove. I'd say Glimmer or Moonbow would be best for his special since they both have low cooldowns. Heavy Blade is a great skill and comes with Jamke's base kit. Sword Breaker is a great way to give Jamke some combat advantage without having to invest much. Then you can use Drive skills like Drive Spd and Drive Atk to have Jamke boost some of yyour more powerful units.
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Firesweep Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Chill Spd 3 |
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Moonbow | C | Savage Blow 3 |
| S | Speed +3 | ||
Seal: Spd+
Merged: +2
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Super generic and uncreative but I've been ambivalent about who to make my firesweep archer since no access to the optimal seasonals. And I sure like Jamke more than I do any of the said optimal users as a character anyways.
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Slaying Bow+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Astra | C | Odd Atk Wave 3 |
| S | Squad Ace D 3 | ||
He reaches a high Spd stat after Life and Death, Spd refine and the Spd Seal, allowing him to double a lot of things. Astra is a powerful special with good damage output and a charge of 3, and Desperation makes his attacks consecutive after he's taken so much damage, which will probably happen.
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Slaying Bow+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Pivot | B | Cancel Affinity 3 |
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Ignis | C | Odd Def Wave 3 |
| S | Atk/Def 2 | ||
He has a decent defense stat so he can use Fury 3 improving his Def, Atk and Spd making him do some double hits against some enemys or reducing double hit to him. With Odd Def Wave 3, Fury 3 and Slaying Bow + (+def) he will be able to easy survive to melee enemys being a nice tank to dagger units or others bow user and keeping the boost of Cancel Affinity 3 against raven tome users. Jamke is an amazing unit with nice atk and def.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 12 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
60 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Excludes Tome and Staff Users
|
50 | B |
| Excludes Tome and Staff Users
|
100 | B |
| Unlocks at 4 ★ Excludes Tome and Staff Users
|
200 | B |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes