Table of Contents
- Default
- Attack
- Special
- Injured
| Jakob - Devoted Servant |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 8 | 5 | 4 |
| Middle | 17 | 7 | 9 | 6 | 5 |
| High | 18 | 8 | 10 | 7 | 6 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 25 | 27 | 22 | 21 |
| Middle | 39 | 29 | 31 | 25 | 24 |
| High | 42 | 32 | 34 | 29 | 28 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
With one of the flattest, most average stat lines in the game, Jakob desperately needs to prioritize boosting a specific stat or two in order to be effective. Consequently, nearly every single one of Jakob's stats can be argued for a boon or bane depending on the role chosen for him. Generally his only worthless boon is HP, and only unviable bane is Attack.
Boons
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+SPD: Jakob's primary choice, as the stat is appreciated both offensively and defensively.
-
+ATK: Boosting his poor base 29 Attack may be preferred by some on Player Phase offensive sets, giving Jakob a more workable Attack stat.
- +DEF / -RES: Both +DEF and +RES on Jakob are 4-point superboons, which Jakob can utilize in order to specialize as a tank against a specific damage type.
Banes
-
-DEF: On most sets, -DEF is actually preferred, as Jakob is slightly more likely to be taking magical damage when taking ranged attacks and counterattacks.
-
-RES: The alternative choice if one wishes to have Jakob specialize in combatting archers and other physical units.
- -HP: Usable if truly wishing to keep his defenses mixed, but one must beware the 4-point superbane.
Skill Sets
To Battle, Milord? (Offensive)
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Barb Shuriken+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice Alternate: Draw Back |
B | Desperation 3 Alternate: G Tomebreaker 3 |
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Moonbow Alternate: Luna |
C | Drive Spd 2 Alternate: Threaten Spd 3 |
| SP | 1,485 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP or -DEF or -RES
- Weapon: Barb Shuriken+ (+Spd)
- Assist: Ardent Sacrifice / Draw Back
- Special: Moonbow / Luna
- Passive A: Life and Death / Swift Sparrow
- Passive B: Desperation / Swordbreaker / Bowbreaker / G Tomebreaker
- Passive C: Drive Spd / Threaten Spd / Flexible
- Sacred Seal: Speed +3 / Attack +3
An offensive set utilizing the Barb Shuriken (or Kagami Mochi, if one wishes Jakob to serve mochi alongside his famous tea), centered around maximizing Jakob's Speed. Between his weapon refinement, A slot, Sacred Seal, and a Speed boon, Jakob reaches a passable Attack and Speed of 46 and 44, and this Attack heightens to an effective 53 on debuffed enemies. Swift Sparrow can be used instead of Life and Death to preserve his defenses at the cost of just a single point to both stats when initiating, though beware the loss of the Speed for Enemy Phase.
Ardent Sacrifice is paired alongside an HP bane to allow Jakob to reach Desperation range within a single use. If one lacks an HP bane or is willing to drop a bit of generalist power for some extra specialization, Ardent Sacrifice can be replaced with a movement assist such as Draw Back and Desperation can be replaced with a breaker of choice, ensuring doubles and safety against a specific class of foe. Swordbreaker, Bowbreaker, or G Tomebreaker are all decent options, depending on whom one wants him to specialize in fighting.
Moonbow is Jakob's preferred Special, as with Barb Shuriken it will have a cooldown of just one, and so long as he doubles his opponent he will be able to activate it in every combat, even in Desperation range. Luna however is more powerful if used with a breaker and/or if one expects to take a counterattack.
Drive Spd is a great C skill that helps boost his allies, though virtually any Hone, Spur, or Drive can work just as well based on the needs of his teammates. While Jakob rarely aims to frontline, Threaten Spd can be useful as it can be applied quite safely on melee targets, some of which he may have difficulty outspeeding otherwise.
Jakob Thaddeus Crane Pennyworth (Support / Budget-friendly)
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Smoke Dagger+ (+Spd) Alternate: Silver Dagger+ (+Spd) |
A | Darting Blow 3 Alternate: Fury 3 |
|---|---|---|---|
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Rally Spd/Res Alternate: Draw Back |
B | Watersweep 3 Alternate: Renewal 3 |
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Luna Alternate: Miracle |
C | Drive Spd 2 Alternate: Drive Def 2 |
| SP | 1,770 | S | Drive Atk 2 |
- Preferred IV: +SPD / -DEF or -RES
- Weapon: Smoke Dagger+ (+Spd) / Silver Dagger+ (+Spd)
- Assist: Rally Spd/Res / Reciprocal Aid / Draw Back
- Special: Luna / Miracle
- Passive A: Darting Blow / Fury
- Passive B: Watersweep / Renewal
- Passive C: Drive Spd / Drive Def
- Sacred Seal: Drive Atk / Drive Def / Spur Spd
A relatively budget-friendly debuff & Spur set, aiming to make the most of the debuff effects of daggers. Smoke Dagger offers the most debuff potential if one can grant it to him, but otherwise his default Silver Dagger can suffice.
When not attacking, assists like Rally Spd/Res or Reciprocal Aid instead let Jakob continue to provide team support. Reciprocal Aid in particular synergies with Jakob's default Renewal skill, allowing him to fix up an ally in an emergency. Of course assists that move allies such as Draw Back are always safe picks.
Thanks to his poor Attack and mediocre bulk, Luna is the only Special that will provide Jakob with any significant damage. Miracle is a somewhat gimmicky for-fun alternative, completely forging a damage Special for the potential to survive a fatal hit. This can allow for some surprising bait and outplay potential, allowing him to safely lure an enemy to him that might normally KO him, and weaken them for any follow up next turn.
Darting Blow is used to guarantee the success of Watersweep, especially if using just Watersweep 2, as even after a boon and refine Jakob's Speed still isn't insanely high. Fury is the common alternative, which also pads out Jakob's defenses and works well if using Renewal.
In order to remain useful after applying his debuffs, Drives and Spurs are recommended for Jakob's C skill and Sacred Seal, further boosting the stat swing created by his dagger for a choice ally to utilize. On a budget-friendly note, both Drive Spd 2 and Rally Spd/Res can be obtained from a single 4-star Tailtiu so long as he is given Spur Spd 1 first, which itself can be obtained from a Saizo when given Smoke Dagger+.
The Butler, in the Ballroom, with the Knife (All-in Enemy Phase)
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Smoke Dagger+ (+Spd) Alternate: Barb Shuriken+ (+Spd) |
A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Rally Spd/Def Alternate: Reposition |
B | Quick Riposte 3 Alternate: G Tomebreaker 3 |
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Bonfire Alternate: Iceberg |
C | Drive Spd 2 Alternate: Atk Smoke 3 |
| SP | 1,830 | S | Distant Def 3 |
- Preferred IV: +SPD or +RES or +DEF / -HP or -DEF or -RES
- Weapon: Smoke Dagger+ (+Spd/Def/Res) / Barb Shuriken+ (+Spd/Def/Res)
- Assist: Rally Spd/Def / Reposition / Reciprocal Aid
- Special: Bonfire or Iceberg / Ignis or Glacies
- Passive A: Distant Def / Fury
- Passive B: Quick Riposte / Bowbreaker / G Tomebreaker
- Passive C: Drive Spd / Drive Def / Atk Smoke
- Sacred Seal: Distant Def
A rather expensive set for huge Jakob lovers, here Jakob attempts to switch up his playstyle and make use of his mixed defenses by essentially emulating a "Distant Def 6" Guard Bow archer. With two instances of Distant Def, Jakob reaches a decent mixed defensive spread of 37/36 Def/Res, essentially 43/42 Def/Res after Smoke Dagger's Attack debuff, which lets him comfortably take both magical and physical ranged attacks. A Barb Shuriken is an alternative to Smoke Dagger to help him proc Specials faster, but will necessitate the use of Atk Smoke for tanking and does not debuff enemy Speed. If one believes his Speed won't cut it anyway, his boon and refine may instead be swapped to a defensive stat to instead push his raw bulk as far as possible.
With Jakob's defenses finally achieving some decent levels, Bonfire or Iceberg actually allow him to nuke enemies rather hard. Ignis or Glacies will give him even more burst, though will never activate in just one combat.
Quick Riposte will let him retaliate twice, and works to great effect on Enemy Phase sets such as this. Alternatively Jakob can utilize a breaker skill to give him a much easier time combatting a chosen ranged enemy type, such as an archer or green mage, which are some of the most frequently encountered in arena.
As Jakob is almost never initiating combat when utilized in this fashion, he can continue to go all in with his Assist and C slots to support his allies.
Introduction
Jakob is a colorless dagger unit who is infamously known for having one of the flattest existing stat lines. With not a single one of Jakob's stats standing out, it is easy for Jakob to be outclassed in nearly every role he might attempt to perform. With poor Attack and middling Speed, Jakob will have trouble contributing as much damage offensively as other units, and with average HP and mediocre defenses on both ends, he will have trouble safely taking any hits. Unfortunately for our poor butler, it is not uncommon for Jakob to be considered one of the worst units, if not the worst, in the entire game.
Fortunately, with minimal investment he can still function as a decent support unit in modes such as Arena Assault, helping ease down tankier enemies for his teammates. Alternatively, if invested into fully, Jakob actually does have the ability to take his middling stats and actually push one or two to some surprising levels, and his average mixed defenses can become an advantage when combatting dragon units. Still, it is generally not recommended to invest much in Jakob unless one really likes the character, especially with so many other more-specialized dagger units available.
Strengths
Mixed defensive spread
Jakob does manage to own a very small niche: arguably having the best mixed defenses among daggers, who typically tend to have one of their defenses heavily outweigh the other. Unfortunately, unless this is followed up with some rather large investment, this trait can be just as much of a weakness as it is a strength.
Useful default skills
Some okay skills out of the box do give him a chance to function as a passable support in some PvE modes with very little investment.
Weaknesses
Mixed defensive spread
As mentioned in strengths, the fact that neither of Jakob's defenses are anything better than average gives him little opportunity to act as a reasonable tank unless given quite heavy investment.
Extremely flat stat distribution overall
Not a single one of Jakob's stats truly stand out, each and every one of them ranging from middling to average, giving Jakob no real focus.
Team Options
Counters
The same tanky Distant Counter units that Jakob is best supporting are also his biggest downfall. With his mediocre stats, if Jakob is not equipped with an appropriate sweep skill, if their Speed is simply above the skill's threshold, or if he is not in Desperation range on offensive sets, Jakob will likely find himself as food for them, especially ones that pack Quick Riposte.
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Raven Tomes: As a colorless unit with both middling offenses and defenses, Jakob will have virtually no chance combating any mage such as Boey, Male Robin, or Lyon equipped with a Raven tome or equivalent.
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Glass Canons: Generally, units like Reinhardt, Bridal Cordelia, Nino, or Linde who have well optimized stat spreads will have no trouble overpowering Jakob. A double onto him, or the effect of a Brave weapon, will most often result in a sudden early retirement for our butler.
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Harsh Command: While the use of the skill Harsh Command is rare, the effect of Jakob's daggers will immediately be turned against him when combating units with it. This can be a huge risk when facing Micaiah; she tends to keep her unique assist skill Sacrifice, which in addition to healing the target also converts penalties into buffs just like Harsh Command.
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Silver Dagger+ | A | Close Counter |
|---|---|---|---|
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Swap | B | Vantage 3 |
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Bonfire | C | Hone Spd 3 |
| S | Attack +3 | ||
+Def refined Silver Dagger+
Stats with Summoner Support
While Saizo runs this build better when it comes to trading with physical damage heroes, Jakob can also get hit by some mages and dragons, even with a res bane. He can be a safe debuffer that can take more than one hit. This build enables Jakob to kill heroes like Hector and Ike on the enemy phase thanks to Vantage and Bonfire. Attack+3 seal for better Vantage nuke potential. C skill and Assist are flexible, of course.
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Silver Dagger+ | A | Defense +3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Ignis | C | Threaten Spd 3 |
Acts as a pretty good defensive tank with a def boon. Baits enemy archers and dispose of them on the player turn. Can also heal with renewal 3 and reciprocal aid. otherwise debuff and let weaker units finish the job, for specific units using finishing blow missions. Favorite 5 star, well worth it.
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Poison Dagger+ | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Seal Spd 3 |
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Luna | C | Threaten Atk 3 |
This is the most offensive possible / debuff set for jakob he does his works as an attacker and if he procs luna it's mostly guaranteed KO with a win rate of 118/1/49 with 156 favorable and 1 unfavorable (in proc) wich goes down to 100 wins · 1 losses · 67 draws
159 favorable · 1 unfavorable · 8 other
If everyone has fury 3
If he doesn't kill he does quite a nice debuff in everything
As an alternative you can keep his default weapon for more Dmg overall (armored and pegasus and pony)
I would have preffered and res bane but he does his job at killing mages this way
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Poison Dagger+ | A | Life and Death 3 |
|---|---|---|---|
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Rally Speed | B | Bowbreaker 3 |
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Luna | C | Threaten Def 3 |
Nature +spd/-res or +Atk/-res
Sacred seal= +atk 1 or +spd 1
With Life and Death 3, Jakob will reach atk40 spd39 on the offense or atk43 spd36.
While not as powerfull as Kagero, jakob does have a workable HP stat allowing him to survive one or two hits even with Life and Death 3.
However Brave weapons make short work of him since most of his bulk comes from his high speed stat and average HP.
The Poison Dagger+ gives Jakob the upperhand against Infranty foes, allowing him to depatch them asap.
But the Silver Dagger+ gives Jakob +4 more weapon might to work with and is the safest out of the 2 options.
With the Rise of Brave Lyn you might aswell put Bow breaker on her to bait and kill her.
Renewal can be interesting as it allows Jakob to stay alive a bit longer and while hp39 def20 res19 isn,t much, his high speed makes one shotting rather tricky without the use of buffs, specials and raven tomes.
Desperation 3 is a very basic, very solid B skill to have as Jakob will get two hits in before the enemy can retaliate when his HP is 75% or lower.
Threaten Def 3 lowers the opponents Defence which allows Jakob to deal more damage to them.
The support skill is rather flexible but a rally can prove usefull if Jakob isn,t able to get the job done.
For Jakobs Special, Luna is a good pick as Jakob will be able to deal more damage to tankier foes and even potentially defeat them.
Miracle could also be picked to because if jakob happens to find a lot of kills, having a guaranteed chance of surviving the next attack is a nice reward.
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Rogue Dagger+ | A | Water Boost 3 |
|---|---|---|---|
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Rally Attack | B | Renewal 3 |
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Miracle | C | Savage Blow 3 |
How to be obnoxious 101
+Spd/-Atk (Or anything that improves Jakobs bulk and lowers atk)
-Having a speed boon allows Jakob to be not doubled by common units
-However having a boon in any other stat than Atk will also help Jakob out.
Sacred seal = HP+3
Pretty much once Jakob hits something with the Rogue dagger he will gain +5 to both Defence and Res allowing him to tank more hits while lowering the attacked enemy with -5 Def and Res so your other units will have an easier time inflicting damage on the debuffed enemy unit.
Water Boost 3 is chosen as most mages tend to have low HP.
This coupled with the Rogue dagger allows him to reach 35 res max (Neutral res) and won,t be faced by magic that way.
You could also use Earth boost for physical units if that is your prefered choice
Renewal 3 allows Jakob to self sustain his HP
Savage Blow is here to lower the hp of both the targeted enemy and enemies around them to soften them up for your other units and to make sure Jakobs HP remains higher than the opponents so the Water/Earth boost activates.
The Support Skill is rather flexible and really just comes down to what your team needs the most.
Miracle is a last kick in the teeth for people who don,t deal with Jakob fast enough before he becomes an issue and coupled with Renewal and all the Def/Res buffs Jakob gets from his weapons, skills and potential allies, he will be tricky to take down if said buffs take effect.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Learns by default at 3 ★ Dagger users only.
|
100 | 2 | 5 |
| Learns by default at 4 ★ Unlocks at 3 ★ Dagger users only.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Dagger users only.
|
300 | 2 | 10 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally ResistanceGrants Res+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem Fates
|
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Banners Featured In
None

Fate Grand Order
Dragonball Legends

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