Table of Contents
- Default
- Attack
- Special
- Injured
| Jagen - Veteran Knight |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 19 | 7 | 6 | 7 | 10 |
| Middle | 20 | 8 | 7 | 8 | 11 |
| High | 21 | 9 | 8 | 9 | 12 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 24 | 21 | 22 | 32 |
| Middle | 37 | 27 | 24 | 25 | 35 |
| High | 40 | 30 | 27 | 28 | 38 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+RES: A boon in Resistance is coveted for Jagen, as it adds to his already impressive ability to tank magical hits while providing additional damage to Resistance scaling Specials such as Iceberg and Glacies.
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+ATK: Attack makes for another good choice of boon as increasing Jagan's raw damage is always helpful.
Neutral
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HP: Although carrying a refined weapon helps patch up any bane in HP, Jagen prefers to keep his neutral regardless in order to maintain as much magical bulk as possible.
Banes
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-SPD: Speed is the best bane that Jagen can receive as it is too low to effectively utilize regardless of build. Furthermore, getting doubled allows Jagen to activate his Special more frequently.
- -DEF: Since Jagen’s primary goal is tanking magical hits, he can safely drop his already subpar Defense.
Skill Sets
Resistance Spear (Magic Duelist)
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Slaying Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Glacies | C | Atk Ploy 3 Alternate: Hone Cavalry |
| SP | 1,595 | S | Distant Def 3 |
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Preferred IV: +RES or +ATK / -SPD or -DEF
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Weapon: Slaying Lance+ (+Res)
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Assist: Reposition
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Special: Glacies
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Passive A: Distant Counter
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Passive B: Quick Riposte / Guard / Dull Ranged
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Passive C: Atk Ploy / Def Ploy / Hone Cavalry / Flexible
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Sacred Seal: Distant Def / Quick Riposte / Atk Ploy / Def Ploy
This set aims to take advantage of Jagen’s sky-high Resistance by turning him into a strong magic duelist through the use of Distant Counter. Since this build is heavily centered around Enemy Phase combat, Attack and Resistance are the choice boons to take in order to maximize Jagen’s damage as well as his magical resilience. A Resistance-refined Slaying Lance makes for a great choice of weapon; not only does it grant Jagen additional boost to his magical bulk, it further increases his overall damage output by allowing him to activate his Special more frequently.
For his Special, Glacies is chosen for consistently high damage output by scaling off of Jagen’s exceptional Resistance. Furthermore, it also fits the timing of this set well thanks to the Special cooldown acceleration provided by Slaying Lance. Assuming that Jagen is doubled by his opponent, he will be able to activate his Special every single round of combat.
Moving on to main skills, Quick Riposte is absolutely essential for Jagen, as he is reliant on it to perform follow-up attacks in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage taken from opponents that rely on activating their Special such as Reinhardt and Ishtar. Another good choice is Dull Ranged, as it grants Jagen an immunity to his opponent’s Hone/Fortify buffs. This is especially useful in nullifying the damage received from Blade tomes.
Thanks to his top-notch Resistance, Jagen can also make effective use of Ploy skills. Atk Ploy further improves his ability to tank magical attacks by severely hindering the damage output of affected opponents while Def Ploy makes his own attacks more effective. When being run alongside other cavalry, Jagen may want to use a class-exclusive buff such as Hone Cavalry in order to be a benefactor for his team. Otherwise, the C slot can be replaced as needed to suit the team.
Last but not least, Jagen has several options for his Sacred Seal. Distant Def complements this Enemy Phase oriented playstyle, as it will reduce damage taken from all ranged opponents when initiated on as well as adding to damage of his Special. If not already being utilized in the B slot, the Quick Riposte seal is crucial in allowing Jagen to perform follow-up attacks in the Enemy Phase. The same applies to the aforementioned Ploy skills, which can also be run here if it is not already being used in the C slot.
Resistance Shield (Magic Tank)
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Berkut’s Lance+ (+Res) | A | Warding Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Atk Smoke 3 Alternate: Hone Cavalry |
| SP | 1,545 | S | Close Def 3 |
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Preferred IV: +RES or +ATK / -SPD or -DEF
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Weapon: Berkut’s Lance+ (+Res)
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Assist: Reposition
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Special: Iceberg / Glacies
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Passive A: Warding Stance / Close Def
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Passive B: Quick Riposte / Guard / Vantage
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Passive C: Atk Smoke / Def Smoke / Hone Cavalry / Flexible
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Sacred Seal: Close Def / Quick Riposte / Atk Smoke / Resistance +3 / Attack +3
At the expense of being able to retaliate against ranged opponents, this build aims to stack as much Resistance as possible with the primary focus of combating dragons. By utilizing a Resistance-refined Berkut’s Lance, Jagen gets a massive +10 to his Resistance and +15 to his overall magical bulk. Once again, Specials that scale off Jagen’s absurdly high Resistance such as Iceberg and Glacies make for fantastic choices. Iceberg has consistency as it can potentially activate every single round of combat assuming Quick Riposte is active while Glacies trades a shorter cooldown for more raw power.
Since the core of this build is stacking Enemy Phase Resistance, Warding Stance is the choice A skill. With both this and Berkut’s Lance, Jagen will receive a staggering +16 Resistance and a total of 96 magical bulk when initiated on. Close Def also makes for a suitable option, as it is similar but instead grants +6 to Jagen’s overall bulk against melee opponents exclusively.
Quick Riposte is once again an integral part of Jagen’s set, as he is reliant on it in order to perform follow-up attacks in the Enemy Phase. Additionally, Guard also remains a strong option by preventing his opponents from activating their Special and further mitigating their overall damage output. Finally, Vantage pairs especially well with Iceberg, as Jagen will almost always have it ready to activate after his first round of combat assuming that he gets doubled. This gives him the potential to take out multiple opponents in a single Enemy Phase.
Atk Smoke and Def Smoke are a huge benefit to both Jagen and his teammates. By debuffing opponents around him after combat, any affected targets that will have either their damage and/or physical bulk reduced. As for Sacred Seals, an additional Close Def is a great choice in boosting Jagen’s survivability even further for the previous reasons. If not already being utilized in their respective slots, Quick Riposte and Atk Smoke also make for a suitable choice of Sacred Seal. Outside of that, Resistance +3 and Attack +3 both give Jagen a solid boost to his key stats.
Introduction
Old age has caught up with this knight. Being the origin of the archetype named after himself, Jagen carries the misfortune of having a lower BST than even the standard cavalier. Furthermore, his statline is distributed in a very polarizing way. With his Attack, Speed, Defense, and even HP all ranging from middling to abysmal, one would think that Jagen has absolutely nothing to offer. However, there is a saving grace in his disproportionally high Resistance.
At a base value of 35, Jagen Resistance allows him to stand out as an exceptional magic tank. By utilizing weapons such as Slaying Lance or Berkut’s Lance, Jagen can function as a respectable duelist against both mages and dragons alike. Although he is astronomically outclassed in this role by other units such as Mathilda and Peri, Jagen can play to his strengths in order to perform passably well on a team in need of a dedicated magic tank.
Strengths
Great Resistance
In addition to having fantastic damage soak against both mages and dragons, Jagen is able to make effective use of Ploy skills. This increases his effectiveness as both a support and as a standalone unit.
Cavalry
In addition to his superior mobility, Jagen has access to strong class-exclusive buffs such as Fortify Cavalry.
Weaknesses
Bad Attack
At a sub-par base value of 27, Jagen has a lot of trouble putting a dent into his opponents through just his raw Attack alone. This makes him highly reliant on activating his Special to do any significant damage.
Terrible Speed
What magical bulk Jagen may have is also offset by his atrocious 24 Speed. Getting doubled can greatly increase the amount of damage that Jagen takes as well as making enemy Specials easy to charge and activate. However, this can also play to Jagen’s favor by allowing him to activate his Special more frequently as well.
Poor Physical Bulk
Jagen’s low physical bulk of 62 causes him to get massively chunked, if not outright killed in one hit by physical opponents.
Cavalry
Although being a cavalry unit has its advantages, it can also be a detriment. On top of forests and trenches making it harder to navigate maps, Jagen has an innate weakness to cavalry effective weapons.
Team Options
Counters
Jagen is by no means a difficult unit to counter. Most strong physical units will easily do the trick due to his low physical bulk. Furthermore, opponents that are physically bulky can easily mitigate his naturally subpar damage output, especially if they are running Guard in order to prevent him from activating his Specials. Last but not least, Jagen’s status as a cavalry unit gives him an innate weakness to opponents carrying class-effective weapons.
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Strong Physical Attackers: Powerful physical attackers such as Raven, Cordelia, Brave Lyn, and Minerva all make short work of Jagen’s lacking physical bulk
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Physically Bulky: Hector, Sheena, Winter Chrom, and Brave Ike can easily mitigate the amount of damage that Jagen can do. In addition, units that utilize the skill guard can completely wall him off by preventing him from activating his Specials.
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Effective Weapons: Anti-cavalry weapons, both physical and magic will easily tear through Jagen due to their damage multiplier. Common users include Rhajat, Micaiah, Gray, and Gerome.
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Berkut’s Lance+ (+Res) | A | Atk/Res Bond 3 |
|---|---|---|---|
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Rally Atk/Spd | B | Guard 3 |
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Glacies | C | Atk Ploy 3 |
| S | Close Def 3 | ||
Very direct, very one-dimensional, and the absolute nightmare for any dragon. On enemy phase he has 60 res at melee range, which should be sufficient for him to maintain his guard against anybody except M.Grima. He will simply bait, and bait, and bait, preventing the dragons ever from gaining special charges via steady breath, and thanks to his extremely low spd, it is likely that every other round, he will blow one up with a 48-damage glacies. (First combat, he gets doubled; second combat, he gets hit and retaliates with glacies.) He will delete entire dragon teams, probably even against triangle advantage.
Options for reducing the cost of the build:
- res+3 instead of atk/res bond. Felicia is a free unit.
- res+3 or fortress res instead of the coveted close def 3
- atk smoke can save you an Oliver.
- guard 2 is a significant concession because he can take so little damage that the difference between 80% and 90% actually matters quite a bit. Nonetheless, if you don't want to give up feathers, it will work.
Options for more versatility or more general relevance:
- take a second ploy in for a seal to help the team out
- DC will enable him to fight mages as well. You may want to switch to iceberg because squishy mages don't need 48 burst damage to kill. Fortress res probably performs better than close def for a seal.
- choose +def instead of +res, refine for def, and double up on close def for 44 res at melee range.
- reprisal lance can enable him to hit quite hard for his low base atk. With a boon IV, he starts with the same amount of atk as neutral Sumia.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Glacies | C | Fortify Cavalry |
| S | Distant Def 3 | ||
A ridiculously expensive build, +def is recommended so that he can better stand his ground on both damage types rather than just focus on his huge res stat. A defense upgrade for his lance should be taken to further increase his physical tolerance, making it harder for sword units to kill him.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Ardent Sacrifice | B | Cancel Affinity 3 |
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Glacies | C | Atk Ploy 3 |
| S | Resistance +3 | ||
Anti-mage Jagen
basic 45 res with the seal and +res weapon combined with Wrath up damages from Glacies to 36
He gain +7res when attacked up to 52res and can counter with Distant Counter. Add an unit with Fortify Cavalery and Jagen will get 58res.
With 58 res, he can take 0 dmg from a green mage with 46 atk. Cancel affinity is here to protect him from green mage with triangle adept.
However be careful, mages don't do any damages or just a bit but he can easily die versus physical damages units.
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Berkut's Lance+ | A | Distant Counter |
|---|---|---|---|
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Reciprocal Aid | B | B Tomebreaker 3 |
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Iceberg | C | Fortify Cavalry |
| S | Deflect Magic 3 | ||
IVs: +Res, -Def
The be-all, end-all build for magical counter Jagen, his possibilities have only become that much better with the 1.8 update. (and now with the 2.0 update, as shown further below!)
The main update here is the Deflect Magic Seal. When boosted with Fortify Cavalry, Jagen's res is already outstanding, hitting 38 (+res) + 6 (fortify cav) + 4 (berkut's lance), for a total of 48 resistance at base. Now adding weapon refinery, we add a +3 to Berkut's lance defensive passive and a flat +4 boost to resistance for a grand 55 resistance when defending. While before Reinhardt could easily finish him using Moonbow, Deflect Magic's Urvan-like effect will reduce Reinhardt's damage by 80%, rendering it essentially moot. B Tomebreaker is taken to ensure this especially given Reinhardt's tendency towards Lancebreaker, with the added bonus of also allowing Jagen to take on blue mages with Desperation who may otherwise get around his Distant Counter.
His kit is otherwise standard: A flexible C slot and Iceberg to take advantage of his monstrous Res, especially with a 3 cd. While the support skill is also flexible, Reciprocal Aid to keep Jagen healthy is an interesting option should he need to tank mages repeatedly.
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Slaying Lance+ | A | Close Def 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Bonfire | C | Ward Cavalry |
| S | Distant Def 3 | ||
Jagen has always been an underwhelming unit thanks to the veteran penalty, so I decided to have some fun. While playing the recent Voting Gauntlet I had the chance to play with a "meme" Gunter, fully built with a Melon Crusher, Distant Counter, and Quick Riposte. Nevertheless that Gunter solo'd the majority of the enemy teams I fought, thus inspiring me to create this Jagen.
*This is an experimental Jagen build I've been contemplating for a while now. Have fun experimenting yourself.*
A +DEF/-SPD Jagen would have HP of 37( 41 at +10), Attack of 24 (28 at +10), Speed of 21 (25 at +10), Defense of 36 (40 at +10) and Resistance of 35 (39 at +10). Defenses are all that would be needed, though.
Weapons: Ridersbane, Slaying, of Deft Harpoon all work here with this set. Ridersbane grants higher might (coverage for his low attack), Slaying with faster cooldown, and Firesweep for survivability.
Supports: Any movement support helps; Swap for placing him in front of enemies, same for Reposition.
Specials: Iceberg, unless you're using slaying lance, otherwise opt for Glacies. Alternatively Bonfire/Ignis could be used if you have Fortress Def.
Passive A: Steady Breath/Close Defence for tankiness. Alternatively Fortress Def 3 is as effective, but has an attack penalty.
Passive B: This is a little tricky. Renewal is most recommended as it allows him to regenerate HP to maximize tankiness, Guard 3 to mess with attackers (seriously when will Guard become a seal), or Quick Riposte if you do not use Firesweep lance.
Passives C: Threaten/Ploy Atk if you do not plan to use Jagen on a Horse team, otherwise any horse buffs are appreciated (Threaten Atk is still viable on a horse team, though). Threaten Def is also effective, helping to maximize tankiness.
Seals: Deflect, Def +3, or Close Defense are both viable. Def if you pair with Fortress Def 3 to increase Bonfire/Ignis damage, or Res +3 for Glacies/Iceberg (though RES is usually not as useful). Deflect Melee is most effective for deflects, working in synergy with Threaten Atk to minimize any incoming damage. Ploy variants are welcome too.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
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200 | 1 | 11 |
| Unlocks at 5 ★ Lance Users Only
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300 | 1 | 15 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Holy VestmentsReduces damage inflicted by attacks from foes 2 spaces away by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
AegisReduces damage inflicted by attacks from foes 2 spaces away by 50%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Inheritable by all units.
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50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
|
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Fate Grand Order
Dragonball Legends

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