Jaffar

Analysis by takaminacchan
Jaffar
Angel of Death

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating2 / 5
Max Avg Total Stats at Lvl 40
147
HP 41
ATK 26
SPD 33
DEF 25
RES 22
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 8 5 4
Middle 17 7 9 6 5
High 18 8 10 7 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 38 23 30 22 19
Middle 41 26 33 25 22
High 44 30 36 29 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Ideally, dump hp. Dumping either def makes him even more fragile than he already is, which isn't a good thing.
  • +spd is the most desirable nature if you're planning on playing Jaffar straight. Alternately, +atk or even +def may be relevant.
Skill Sets
Your dagger is the dagger that will pierce the armors
Budget
Optimal
Deathly Dagger A Life and Death 3
Draw Back B Windsweep 3
Draconic Aura C Threaten Spd 3

SP Cost1,225

  • Preferred nature: +spd/-hp
  • Weapon: Deathly Dagger
  • Assist: Draw Back / Reposition / Swap
  • Special: Draconic Aura / Reprisal / Vengeance
  • A slot: Life and Death 3 / Fury 3
  • B slot: Windsweep 3 / Watersweep 3 / Vantage 3 / Poison Strike 3
  • C slot: Threaten Spd 3

Jaffar's dagger is his main asset, and this build is all about bringing its potential out.

Windsweep gives Jaffar the superpower of attacking physical foes slower than him with zero retaliation, and makes him the ultimate armor chipper (and probably one of the best recipients of that skill). Alternately, Vantage can be used on offense to destroy a ranged foe's defense and hopefully finish it off during the next defense phase when it attacks Jaffar. Poison Strike just deals tons of damage (especially if Jaffar is paired with a dancer), which can be extremely useful for killing quests.

Life and Death is absolutely required if you run Wind/Watersweep, and recommended if you run Poison Strike 3. If you run Vantage, consider running Fury 3 instead as this will make it easier to actually pull the attack-then-bait routine off (thanks to the heightened defenses it provides).

Use Draconic Aura with Life and Death, Reprisal / Vengeance with Fury.

Original Character do not steal(tm)
Poison Dagger+ A Life and Death 3
Ardent Sacrifice B Desperation 3
Moonbow C Threaten Spd 3

SP Cost1,675

  • Preferred nature: +spd/-hp or +atk/-hp
  • Weapon: Poison Dagger+
  • Assist: Ardent Sacrifice
  • Special: Moonbow
  • A slot: Life and Death 3
  • B slot: Desperation 3
  • C slot: Threaten Spd 3

Jaffar can imitate Kagero and try being an infantry killer. With Poison Dagger+ and a Hone/Rally Atk provided by an ally, he reaches 40x1.5 = 60 effective atk against infantry (43x1.5 = 64 if +atk). This is enough to nuke nearly any infantry unit Jaffar doubles, as well as most Life and Death users (thanks to their lowered def).

Unfortunately, this set also completely breaks down the moment Jaffar runs into non-infantry units - 40 total atk after receiving buffs is weak for an offensive unit. Sadly, Poison Dagger+ only really works on high atk units, and as a result it really should just be kept on Kagero, who currently has the greater atk stat among dagger users.

Knives to stop wars
Rogue Dagger+ A Fortress Def 3
Swap B Seal Atk 3
Bonfire C Threaten Spd 3

SP Cost1,715

  • Preferred nature: +def/-res
  • Weapon: Rogue Dagger+
  • Assist: Swap / Draw Back
  • Special: Bonfire / Aether
  • A slot: Fortress Def 3
  • B slot: Seal Atk 3
  • C slot: Threaten Spd 3

With Fortress Def, +def Jaffar reaches 33 def (38 once Rogue Dagger+ is engaged). This observation is this set's starting point.

Rogue Dagger+, Seal Atk and Threaten Spd combine to allow Jaffar to completely pin his foe's stats down (-7/-5/-5/-5 atk/spd/def/res) and proceed to slowly chip at its health while enjoying greatly increased personal defenses.

This is fundamentally a duelist build, entirely focused on maximising physical defense to duel and defeat unexpecting physical attackers. Bonfire provides Jaffar with a strong damage increase; alternately, Aether gives him a way to sustain his walling by autonomously refilling his health bar. Either way, pairing this build with a cavalry healer is recommended for best results (infantry healers can't safely keep up with the kind of position play required by this build).

(Let's be real: Saizo does everything this build does better.)

Weapon Skills
SP:
50
Rng:
2
Mt:
3

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 5 ★
SP:
100
Rng:
2
Mt:
5

After combat, inflicts Def/Res-3 on foe through its next action.

Learns by default at 5 ★
SP:
200
Rng:
2
Mt:
7

After battle, inflicts Def/Res-5 on foe through its next action.

Learns by default at 5 ★
SP:
400
Rng:
2
Mt:
11

After combat, inflicts Def/Res -7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle.

Learns by default at 5 ★
Special Skills
SP:
100
CD:
4 Turns

Grant +50% to damage dealt

Learns by default at 5 ★
SP:
200
CD:
3 Turns

Grants 50% to damage dealt.

Learns by default at 5 ★
Passive Skills
Unlocks at 5 ★
Unlocks at 5 ★
Unlocks at 5 ★
SP:
50
Slot:
C

Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
SP:
100
Slot:
C

Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
SP:
200
Slot:
C

Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Pros:

  • Great (not excellent) spd (33).
  • Wields the Deathly Dagger, an extremely powerful legendary weapon that deals 7 poison damage after every battle he initiates in addition to the standard Silver Dagger+ -7/-7 def/res debuff.
  • His base kit has great synergy, and he gets native Life and Death.

Cons:

  • Although his spd is his highest base stat, it only reaches 33, which is pretty low.
    • Unless +spd or merged, he won't be able to reach 40+ spd even with Darting Blow.
  • The comparison with Setsuna actually tells the whole story - Jaffar isn't min-max'd enough to shine through stat spread. The Deathly Dagger is his one true asset.

Jaffar is essentially a more balanced Setsuna wielding a legendary dagger. Unfortunately that's bad news - Setsuna's main asset is her at least somewhat efficient min-maxing, and Jaffar doesn't have that.

As a dagger user, he does not have access to a brave weapon, which removes the potential temptation of running a quad-strike build... but he wouldn't be even able to run it correctly with his stats anyway.

As a result, there are basically three weapons one might seriously consider for Jaffar, and thus three approaches to building him: Deathly Dagger (his signature weapon), Poison Dagger+ or Rogue Dagger+. Smoke Dagger+ is outright discarded as Jaffar doesn't have the defenses to run a serious AoE debuffer build, and Silver Dagger+ is absolutely inferior to Deathly Dagger.

Overall, Jaffar has a couple tasks he can be somewhat proficient at and that's pretty much it - his weak stat spread is close to irredeemable and he'd be Odin-tier if it weren't for his legendary weapon.

Strengths/Weaknesses

Strengths:

  • Deathly Dagger is an excellent chipping weapon and can turn Jaffar into a pseudo-nuke if paired with a dancer.
  • Great spd.
  • Immediately usable kit.

Weaknesses:

  • Fragile stat spread - he's basically a dagger Odin.
    • If it weren't for Deathly Dagger he would barely get a passing glance.
  • Requires (heavy) investment to move away from his base build, and isn't necessarily worth the investment.
Team Options

He pairs extremely well with dancers, who greatly improve his dagger's effect by allowing him to harvest its reward instead of having another teammate do it.

Generally speaking, Jaffar's fragile stats force him into a support chipper role - first and foremost he's an enabler who wants to be paired with a more serious attacker.

Counters

Raven tome wielders will destroy him, especially with Triangle Adept. Distant Counter attackers such as Hector, Ryoma and Ike will usually have an easy time killing him (especially if he's running Life and Death). More generally, any attacker capable of reaching him first has the potential to destroy him.

From Series
Fire Emblem: The Blazing Blade
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