Jaffar

Hero Rating:
9
Jaffar
Max Avg Total Stats at Lvl 40
147
HP 41
ATK 26
SPD 33
DEF 25
RES 22
Stat Variations
Level 1 Stat Variation 5★
HP ATK SPD DEF RES
Low 16 6 8 5 4
Middle 17 7 9 6 5
High 18 8 10 7 6

Level 40 Stat Variation 5★
HP ATK SPD DEF RES
Low 38 23 30 22 19
Middle 41 26 33 25 22
High 44 30 36 28 25
IV Sets
HPATKSPDDEFRESGrade
Mid
Mid
High
Low
Mid
A
Mid
High
Mid
Low
Mid
A

A nature that boosts attack or speed is preferred. A speed boost lets him naturally double attack some higher-speed units such as Lucina and Marth, but he won't be able to OHKO them. Attack-boosting natures are also good, for the simple reason of doing more damage.

Weapon Skills
Rng:
2
Mt:
3

After combat, inflicts Def/Res-3 on foe through its next action.

SP:
100
Rng:
2
Mt:
5

After combat, inflicts Def/Res-3 on foe through its next action.

Rng:
2
Mt:
7

After battle, inflicts Def/Res-5 on foe through its next action.

Rng:
2
Mt:
11

After combat, inflicts Def/Res -7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle.

Special Skills
SP:
100
CD:
4 Turns

Grant +50% to damage dealt

CD:
3 Turns

Grants 50% to damage dealt.

Passive Skills
SP:
50
Slot:
C

Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.

SP:
100
Slot:
C

Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.

SP:
200
Slot:
C

Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.

Introduction

Pros:

  • Colorless ranged damage
  • Powerful debuffing abilities
  • Can fit on nearly any team

Cons:

  • Weighted poorly in Arena
  • Cannot outright OHKO many units

Jaffar is a colourless ranged assassin. His specialty is outputting damage from a distance to either finish off enemies or set them up for team-mates to KO. Jaffar should be thought of in the same vein as Kagero and Takumi, but brings a special mix of abilities to the field. Jaffar can make problem targets much easier to deal with for your team, and with his colourless ranged damage and triple stat debuff, should be regarded as a top threat in the Arena.

Strengths/Weaknesses

In the Arena, Jaffar shines thanks to his excellent speed and good attack. Coming in at 38, His speed allows him to score double attacks on many enemies, including key targets Takumi and Olivia. His weapon, the Deathly Dagger, is suited for setting up KO’s for team-mates. Although Jaffar requires some support to realise his full potential, he makes the job easy for his team-mates to score KO’s off his attacks. Threaten Spd compliments his arsenal nicely, and is one of the best abilities in the game, swinging many speed battles in the favour of your team. He can sometimes find it difficult to use, considering his nature as a ranged unit. Despite his low resistance, Jaffar is a competent mage killer, able to lure, take a hit and KO nearly any mage.

Like Kagero, Jaffar has a low base stat total, which negatively affects his ranking within the Arena. He may not be the best choice for those seeking a top rank. He also needs support to KO enemies, and does not counter any particular subsets, unlike most ranged units. Jaffar has low defenses, but his high speed will allow him to survive a hit from most enemies.

Team Options

Jaffar’s attributes allow him to fit squarely on nearly any team. He can be thrown on as an attacker and do well thanks to his typeless ranged damage. Olivia, Ninian and Azura are fantastic partners who can grant him the extra attacks he needs to KO enemies. Jaffar appreciates the presence of a strong frontline to absorb damage for him. He is a rare case of a unit who can do well in nearly any team, which is one his greatest strengths.

Counters

Kagero is Jaffar’s biggest threat, easily KO’ing him thanks to Dagger Breaker. He also has trouble getting past knights. Hector especially is a problem, only taking meager damage and threatening a KO in return. Reinhardt and Olwen can double attack and KO Jaffar.

From Series
Fire Emblem: The Blazing Blade
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