Table of Contents
- Default
- Attack
- Special
- Injured
| Ishtar - Thunder Goddess |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 9 | 3 | 6 |
| Middle | 16 | 8 | 10 | 4 | 7 |
| High | 17 | 9 | 11 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 31 | 33 | 13 | 23 |
| Middle | 38 | 34 | 36 | 17 | 26 |
| High | 41 | 37 | 39 | 20 | 30 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: Optimal for Mjölnir builds, as the built-in Darting Blow effect means that Ishtar has very little issues doubling the vast majority of enemies.
-
+SPD: Ideal for Blade tome builds, and also usable with Mjölnir builds. The Flashing Blade seal cannot be recommended highly enough on a +Spd Ishtar, as few heroes in the game will have the ability to avoid follow-up attacks from her.
Neutral
- HP/DEF: As Ishtar suffers from a superbane (-4 to the stat) in both HP and Def, possessing either of these as a bane can be dangerous for Ishtar due to her reduced physical bulk potentially causing her to get KO’d in a single hit from a physical threat. While these dangers can be alleviated with team support, it is generally safer to opt for -Res.
Banes
-
-RES: While Ishtar has fairly mediocre physical bulk, she has enough that she can survive a single hit from a physical non-green threat. A -RES bane allows her to have enough balanced physical and magical bulk to be stay safe.
Skill Sets
Tempest of Jugdral (Offensive Nuke)
![]() |
Mjölnir | A | Swift Sparrow 2 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Luna | C | Odd Atk Wave 3 |
| SP | 1,205 | S | Quickened Pulse |
- Preferred IV: +ATK or +SPD / -RES
- Weapon: Mjölnir
- Assist: Reposition / Ardent Sacrifice
- Special: Luna / Draconic Aura / Glimmer / Moonbow
- Passive A: Swift Sparrow / Fury / Brazen Atk/Spd / Life and Death
- Passive B: Desperation
- Passive C: Odd Atk Wave
- Sacred Seal: Flashing Blade / Quickened Pulse / Heavy Blade
Ishtar’s unique Mjölnir tome offers her significant offensive power without having to rely on team support. The Special cooldown reduction allows Ishtar to easily activate multiple Specials per combat, even in Desperation range. This offers her a big boost in damage; combined with the built-in Darting Blow effect, Mjölnir turns Ishtar into a massive offensive threat. Flashing Blade augments this playstyle: combined with her tome, Ishtar can activate Luna in a single round of combat, provided she outspeeds her foe and is protected by Desperation.
Ishtar’s base kit only needs two major additions: Desperation and Luna. Moonbow is still a strong option if Ishtar is running Quickened Pulse over Flashing Blade. For her Assist, Ardent Sacrifice is worth considering particularly if given a -HP or -DEF bane, as it allows her to completely circumvent her potential vulnerability to getting KO’d in one hit by physical threats (such as Distant Counter units) by immediately entering Desperation range. This also allows Ishtar to safely run Brazen Atk/Spd or Life and Death for maximum offensive power. Otherwise, any Assist can work, though some players may choose to opt for Fury over Swift Sparrow to reach the HP threshold for Desperation more easily.
Odd Atk Wave is a powerhouse skill, as it allows offensive units like Ishtar to make excellent use of their otherwise open C skill to buff themselves as well as allies. By playing around the activation condition (odd numbered turns), Ishtar can reliably increase the breadth of enemies that she can safely take on.
Friege Bladestorm (Offensive Nuke)
![]() |
Blárblade+ | A | Swift Sparrow 2 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Glimmer | C | Odd Atk Wave 3 |
| SP | 1,755 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -RES or -HP or -DEF
- Weapon: Blárblade+
- Assist: Reposition / Ardent Sacrifice
- Special: Glimmer / Draconic Aura
- Passive A: Swift Sparrow / Fury / Brazen Atk/Spd / Life and Death
- Passive B: Desperation
- Passive C: Odd Atk Wave / Varies with Team
- Sacred Seal: Speed +3 / Heavy Blade / Flashing Blade
While Ishtar’s unique Mjölnir offers powerful offensive capabilities, she can also utilize a Blade tome to powerful effect, with a potentially higher offensive ceiling than Mjölnir. As with all Blade tome sets, this build is heavily reliant on team support to function at full power.
Ardent Sacrifice is an alternative to typical movement Assist skills, as it allows Ishtar to entirely bypass any risk of being KO’d in one hit by immediately entering Desperation range. This allows enables her to run Brazen Atk/Spd or Life and Death in order to maximize her offenses, as Ardent Sacrifice allows her to bypass the otherwise dangerous drawbacks to using them. Otherwise, Ishtar’s base Swift Sparrow is an excellent choice of A skill, while Fury is an excellent alternative due to increasing her bulk, potentially allowing her to survive slightly stronger hits from enemies.
Both Glimmer and Draconic Aura synergize excellently with a Blade tome, due to boosting damage even further from the increased power of a buff-powered Blade tome. Glimmer is generally a better choice due to the lower cooldown, but Draconic Aura is a viable option for non-Arena game modes or if running the Heavy Blade or Flashing Blade seal. Otherwise, Speed +3 is generally a safe pick, as securing doubles is vital for a Blade tome user to maximize their damage output.
Odd Atk Wave works really well for a Blade tome user, as the ability to self-buff with +6 to Attack is incredibly potent. However, it can be worth replacing if Attack buffs are already covered by the team in order to remove redundancy (such as for Tactics teams), or if some other form of team support is needed.
Introduction
At a glance, Ishtar seems like a straight-forward offensive mage in an incredibly saturated weapon type. 34/36 is a great foundation: though Ishtar loses 1 Attack compared to the popular Linde, she receives a notable increase in HP and Def. Though this difference isn't enough to drastically improve her ranged match-ups, the extra bulk can often grant her just enough survivability.
However, what truly sets Ishtar apart from the rest of the blue mages is her unique tome Mjölnir. Wielding a 14 Might weapon that grants -1 Special cooldown and an additional +6 Spd when initiating combat, Ishtar can quickly become a Player Phase menace. With the addition of supplementary skills like Swift Sparrow, Odd Atk Wave and Moonbow - all of which are included in her starting skillset - Ishtar is undeniably a powerful hero who needs minimal investment to perform.
Overall, Ishtar is a hero who is very reliant on clever tactics during the Player Phase. Ishtar is a stellar offensive threat who can perform incredibly well on her own, or with a teammate to further increasing her Attack or Speed. Her ability to charge her Special skill multiple times in a single map makes her a formidable carry.
"Still your tongue... And feel the wrath of the goddess of lightning!"
Ishtar - Fire Emblem: Genealogy of the Holy War
Strengths
Mjölnir
Ishtar’s unique tome gives her a powerful offensive option that isn’t a Blade tome; the reduced Special cooldown and Speed boost allow her to easily activate multiple Specials per combat. This tome complements her statline and base skills incredibly well, and allows Ishtar to use the Flashing Blade seal more effectively than almost any other hero in the game.
Strong Offenses
With a 34/36 offensive spread, Ishtar is an offensive powerhouse with few rivals in her role. Linde sports slightly higher Attack, but her lack of a powerful offensive unique tome leaves her reliant on support from teammates to perform as a ranged carry. Ishtar on the other hand, can easily utilize either her base Mjölnir or a Blade tome to fantastic effect.
Powerful & Consistent Specials
With Mjölnir's passive Special cooldown reduction, as well as incredible synergy with the Flashing Blade seal, Ishtar is one of few heroes who can consistently charge and activate Specials more quickly. With Mjölnir, Desperation and Flashing Blade against a slower opponent, Ishtar can deal two powerful attacks to an enemy, activating 3-cost Specials like Luna or Draconic Aura on the second attack.
Excellent Base Kit
After inheriting a B slot kill like Desperation, Ishtar has access to an excellent, highly competitive build with no additional investment required. With just Mjölnir and Swift Sparrow, Ishtar can hit 52/46 offenses before accounting for IVs, buffs, and other forms of support or skills (58/46 on odd turns with Odd Atk Wave).
Workable Bulk
With 55 physical and 64 magical bulk before IVs, Ishtar is fairly safe from getting KO’d in a single hit. She does need to be careful with her physical bulk, however, particularly if she has a -HP or -DEF bane.
Weaknesses
Infantry
While Ishtar’s base Odd Atk Wave grants an excellent +6 Attack buff every other turn, she still lacks access to exceptional buffs like Hone Cavalry. She also lacks the enhanced mobility that cavalry and fliers enjoy, though she can benefit from access to Infantry Pulse.
Very Weak Enemy Phase
Many of Ishtar's additional stats are granted when she initiates combat; like Mjölnir and Swift Sparrow granting a total of +10 Spd. Without these bonuses, Ishtar is left vulnerable to enemy attacks during the Enemy Phase, with some opponents potentially making follow-up attacks against her if she is not +Spd.
Team Options
Counters
Ishtar will struggle against powerful green heroes, many of whom possess high HP or access to Distant Counter. Most green heroes who Ishtar fails to KO and have the ability to retaliate will defeat her with ease, so caution is key.
-
Strong green heroes: Ishtar’s potent offenses can make her hard to deal with, but strong green heroes like Legendary Lyn, Myrrh, and Fae can survive her damage and take her out in return.
-
Debuffers: Ishtar’s relatively low defenses leave her vulnerable to all types of debuffs; units like Gunnthrá, Spring Sharena, Spring Catria, Arvis, and Lute can heavily debilitate Ishtar’s ability to output damage.
-
Negating Buffs: While Ishtar isn’t totally reliant on buffs (unless running a Blade tome set), she can still struggle against units that she would otherwise need buffs to handle if they can negate them, such as Brave Lyn and Deirdre
- Raw Offensive Pressure: Despite having enough bulk to normally survive a single hit, Ishtar is rather frail and cannot withstand sustained offensive pressure. Units with overpowering offenses (such as with Brave weapons or Bold Fighter) like Cherche, Hector (LA), Raven, Ephraim, and Reinhardt can easily take out Ishtar if allowed to engage properly.
![]() |
Mjölnir | A | Swift Sparrow 2 |
|---|---|---|---|
![]() |
Draw Back | B | Desperation 3 |
![]() |
Iceberg | C | Odd Atk Wave 3 |
| S | Speed +3 | ||
Her base skills are pretty great. I swapped out vantage for desperation to take advantage of her player phase speed.
While speed bane is not ideal, it certainly is not devastating. Thanks to her tome and swift sparrow, this Ishtar still hits 42 speed in player phase. I have also added a speed seal to round that out to a respectable 45.
For her special I went with Iceberg, for the consistant 15 damage thanks to her resistance boon.
Weapon Skills
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
120 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | A |
| Inheritable by all units.
|
50 | B |
| Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes