Overall Rating
Analysis by Adonyx
Ishtar - Thunder Goddess


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 38
ATK 34
SPD 36
DEF 17
RES 26
Stat Variations
Level 1 Stat Variation
Low 15 7 9 3 6
Middle 16 8 10 4 7
High 17 9 11 5 8

Level 40 Stat Variations
Low 34 31 33 13 23
Middle 38 34 36 17 26
High 41 37 39 20 30
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Ideal for Mjölnir builds, as the built-in Darting Blow effect means that Ishtar has very little issues doubling the vast majority of enemies.

  • +SPD: Ideal for Blade tome builds, and also usable with Mjölnir builds; however, be wary that it is easily possible to stack Ishtar’s Speed to excessive levels.


  • -RES: While Ishtar has fairly mediocre physical bulk, she has enough that she can survive a single hit from a physical non-green threat. A -RES bane allows her to have enough balanced physical and magical bulk to be stay safe.

  • -HP/-DEF: Due to both being superbanes (-4 to the stat), a -HP or -DEF bane can be dangerous for Ishtar due to her reduced physical bulk potentially causing her to get KO’d in a single hit from a physical threat. However, this can be bypassed  with clever use of buffs and team support.
Skill Sets
Hammer Time (Offensive Nuke)
Mjölnir A Swift Sparrow 2
Reposition B Desperation 3
Moonbow C Odd Atk Wave 3
SP1,205SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES or -HP or -DEF
  • Weapon: Mjölnir
  • Assist: Reposition / Ardent Sacrifice
  • Special: Moonbow / Draconic Aura / Glimmer
  • Passive A: Swift Sparrow / Fury / Brazen Atk/Spd / Life and Death
  • Passive B: Desperation
  • Passive C: Odd Atk Wave
  • Sacred Seal: Quickened Pulse / Heavy Blade / Attack +3

Ishtar’s unique Mjölnir tome offers her significant offensive power without having to rely on team support to fuel a Blade tome. The Special cooldown reduction allows Ishtar to easily activate multiple Specials per combat, even in Desperation range. This offers her a big boost in damage; combined with the built-in Darting Blow effect, Mjölnir turns Ishtar into a massive offensive threat.

This set doesn’t really change much from Ishtar’s base kit - simply replacing Vantage for Desperation completes her build. For her Assist, Ardent Sacrifice is worth considering particularly if given a -HP or -DEF bane, as it allows her to completely circumvent her potential vulnerability to getting KO’d in one hit by physical threats (such as Distant Counter units) by immediately entering Desperation range. This also allows Ishtar to safely run Brazen Atk/Spd or Life and Death for maximum offensive power. Otherwise, any Assist can work, and Ishtar’s base Swift Sparrow is a fantastic option. Fury is a good alternative option that increases her overall bulk, giving her a little bit more leeway when engaging enemies that can counterattack.

Odd Atk Wave is a powerhouse skill, as it allows offensive units like Ishtar to make excellent use of their otherwise open C skill to buff themselves as well as allies. By playing around the activation condition (odd numbered turns), Ishtar can reliably increase the breadth of enemies that she can safely take on.

The Quickened Pulse seal is exceptionally potent on Ishtar; not only does it allow her to have Moonbow or Glimmer immediately charged, but it also allows her to potentially activate them twice in a single combat thanks to Mjölnir’s reduced Special cooldown. Moonbow is generally more consistent than Glimmer, but Glimmer can be highly effective when playing around Odd Atk Wave and abusing the fact that the strongest red threats (such as Ayra and Zelgius) tend to have lower Resistance. An alternative is running Heavy Blade with Draconic Aura; thanks to Odd Atk Wave, it’s easy for Ishtar to hit extremely high raw Attack values, making Heavy Blade fairly straightforward to activate. Draconic Aura grants Ishtar with a singular, hard-hitting nuke over the comparatively smaller nukes from Moonbow or Glimmer. If neither Quickened Pulse nor Heavy Blade are available, then Attack +3 is always a solid option for a seal.

Friege Bladestorm (Offensive Nuke)
Blárblade+ A Swift Sparrow 2
Reposition B Desperation 3
Glimmer C Odd Atk Wave 3
SP1,755SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or -HP or -DEF
  • Weapon: Blárblade+
  • Assist: Reposition / Ardent Sacrifice
  • Special: Glimmer / Draconic Aura
  • Passive A: Swift Sparrow / Fury / Brazen Atk/Spd / Life and Death
  • Passive B: Desperation
  • Passive C: Odd Atk Wave / Varies with Team
  • Sacred Seal: Speed +3 / Heavy Blade

Standard Blade tome set. While Ishtar’s unique Mjölnir offers powerful offensive capabilities, she can also utilize a Blade tome to powerful effect, with a potentially higher offensive ceiling than Mjölnir. As with all Blade tome sets, this build is heavily reliant on team support to function at full power.

Ardent Sacrifice is an alternative to typical movement Assist skills, as it allows Ishtar to entirely bypass any risk of being KO’d in one hit by immediately entering Desperation range. This allows enables her to run Brazen Atk/Spd or Life and Death in order to maximize her offenses, as Ardent Sacrifice allows her to bypass the otherwise dangerous drawbacks to using them. Otherwise, Ishtar’s base Swift Sparrow is an excellent choice of A skill, while Fury is an excellent alternative due to increasing her bulk, potentially allowing her to survive slightly stronger hits from enemies.

Both Glimmer and Draconic Aura synergize excellently with a Blade tome, due to boosting damage even further from the increased power of a buff-powered Blade tome. Glimmer is generally a better choice due to the lower cooldown, but Draconic Aura is a viable option for non-Arena game modes or if running the Heavy Blade seal. Otherwise, Speed +3 is generally a safe pick, as securing doubles is vital for a Blade tome user to maximize their damage output.

Odd Atk Wave works really well for a Blade tome user, as the ability to self-buff with +6 to Attack is incredibly potent. However, it can be worth replacing if Attack buffs are already covered by the team in order to remove redundancy (such as for Tactics teams), or if some other form of team support is needed.


Ishtar is defined by her unique tome, Mjölnir, as well as her excellent offensive stats. She is comparable to Linde, trading 1 point of Attack for 6 physical bulk. Offensively, they are rather similar - both can utilize Blade tomes effectively, but Ishtar’s access to Mjölnir arguably gives her an edge due to being less reliant on her team for buffs.

Unfortunately for Ishtar, her 6 physical bulk isn’t a massive boon - she still struggles to survive against potent threats such as Ayra and Zelgius. However, her access to Odd Atk Wave allows her to decisively play around this, as she can easily take them out in a single hit while the buff is active.

Overall, Ishtar is a fantastic offensive threat that is self-sufficient enough that she doesn’t need any support from her team to function. Her ability to activate multiple Specials in a single combat as well as having Odd Atk Wave in her base kit means that Ishtar is quite flexible, and can outmaneuver many different opponents with smart play.



Ishtar’s unique tome gives her a powerful offensive option that isn’t a Blade tome; the reduced Special cooldown and Speed boost allow her to easily activate multiple Specials per combat.

Strong Offenses

With a 34/36 offensive spread, Ishtar is an offensive powerhouse. She can easily utilize either her base Mjölnir or a Blade tome to fantastic effect.

Excellent Base Kit

With a little bit of cheap investment (Desperation), Ishtar can have an excellent build right out of the box. With just Mjölnir and Swift Sparrow, Ishtar can hit 52/46 offenses before accounting for IVs, buffs, and other forms of support or skills (58/46 if counting Odd Atk Wave).

Workable Bulk

With 55 physical and 64 magical bulk before IVs, Ishtar is fairly safe from getting KO’d in a single hit. She does need to be careful with her physical bulk, however, particularly if she has a -HP or -DEF bane.



While Ishtar’s base Odd Atk Wave grants an excellent +6 Attack buff every other turn, she still lacks access to exceptional buffs like Hone Cavalry. She also lacks the enhanced mobility that cavalry and fliers enjoy, though she can potentially enjoy access to Infantry Pulse.

Weak Enemy Phase

This is not an issue when running a Blade tome set, but the +6 Speed from Mjölnir only works on Player Phase; if also running Ishtar’s base Swift Sparrow, then she is significantly weaker on Enemy Phase. Fortunately, like with most of Ishtar’s issues, this can easily be circumvented with smart play.

Team Options
  • Refreshers: When running Mjölnir, Ishtar is a Player Phase offensive monster, so Refreshers that can grant her additional moves like Lene, Olivia, and Performing Inigo are excellent allies.

    • New Year Azura and Performing Azura are exceptionally good allies because the former can additionally provide Guidance and/or Tactics buff support while the latter can grant a multitude of buffs while Singing.

  • Buffers: While Ishtar is self-sufficient with Mjölnir, she can still benefit greatly from buff support. Buffers are also a necessity if running a Blade tome set; allies like Eirika and Ephraim are exceptionally good if Ishtar is not running Odd Atk Wave or just to provide more coverage, while other buffers like Marth and Sanaki are good regardless of Ishtar’s build.

  • Debuffers: Debilitating enemies can boost Ishtar’s combat capability just as much as directly buffing her, making allies like Soren, Arvis, and Spring Sharena excellent allies.

  • Strong Reds: While Ishtar is powerful enough that she can take on a number of green threats, she can still struggle against the ones that are bulky enough to tank her hits; this situation can be avoided entirely by having allies like Legendary Ike, Ayra, and Tiki (Young).
  • Strong Greens: Ishtar’s potent offenses can make her hard to deal with, but strong greens like Legendary Lyn, Myrrh, and Fae can survive her damage and take her out in return.

  • Debuffers: Ishtar’s relatively low defenses leave her vulnerable to all types of debuffs; units like Gunnthrá, Spring Sharena, Spring Catria, Arvis, and Lute can heavily debilitate Ishtar’s ability to output damage.

  • Negating Buffs: While Ishtar isn’t totally reliant on buffs (unless running a Blade tome set), she can still get shut down by units that she would otherwise need buffs to handle if they can negate them, such as Brave Lyn and Deirdre.

    • Panic Ploy: In a similar vein, units with Panic Ploy can not only negate Ishtar’s buffs, but also turn them into debuffs. Some common users include Zelgius, Effie, and Nowi.

  • Raw Offensive Pressure: Despite having enough bulk to normally survive a single hit, Ishtar is rather frail and cannot withstand sustained offensive pressure. Units with overpowering offenses (such as with Brave weapons or Bold Fighter) like Cherche, Hector (LA), Raven, Ephraim, and Reinhardt can easily take out Ishtar if allowed to engage properly.
Weapon Skills
Weapons SP Rng. Mt.
Blue Tome Users Only
50 2 4
Blue Tome Users Only
100 2 6
Blue Tome Users Only
200 2 9
MjölnirAccelerates Special trigger (cooldown count-1). If unit initiates combat, grants Spd+6 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Unlocks at 5 ★
Inheritable by all units.
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Genealogy of the Holy War

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