|Key stats worth increasing through nature if possible.|
|Complementary stats that matter, but not to the point of picking them over key stats for nature increase.|
|Relatively worthless stat that can safely be decreased through nature.|
Speed and attack are the two stats Ike wants the most. Speed is preferred over attack when running the Steady Breath build, but Heavy Blade Ike values them evenly. Escaping double attacks is very valuable for Ike, making it much easier for him to stay above Quick Riposte's health threshold.
Defense is more important than resistance, but the latter can be important when surviving same-colour magic attacks. Health is nearly never useful, making it a safe choice of bane for Ike.
|Reposition||B||Quick Riposte 3|
|Ignis||C||Atk Smoke 3
Budget: Threaten Atk 3
|SP||1,605||S||Close Def 3|
Ike excels when on the defensive, due to his lower speed and higher defense. Steady Breath is the core of this set, allowing Ike to quickly charge and fire off Ignis when attacked. This set lets Ike utterly delete whoever attacks him, even able to punch through some blues. His ability to counter at range lets him sit and lure nearly anyone, but he must be careful when facing fast foes who can KO him before his Ignis fires. Reposition and Atk Smoke let Ike support his allies once he has lured a foe. Distant Defense can be used in place of Close Defense if you want Ike to target ranged foes. However unless they are green they will often KO him after two hits, especially if they are running Fury.
If you want Ike to engage and destroy multiple opponents, consider switch Ignis for Aether, and the Close Defense seal for Quickened Pulse. This ike is preferred outside of the Arena, letting him sustain through multiple foes over successive maps. Speed is the preferred boon to this set, as Ike only needs to be hit once (so long as Quick Riposte triggers) to fire the special.
|Ragnell||A||Heavy Blade 3|
|Swap||B||Quick Riposte 3
Budget: Vantage 3
|Aether||C||Threaten Atk 3|
Not everyone has the resources to fully kit out Ike: But he can do exceptionally well with even minimal investment. Heavy Blade is used as a decent substitute to Steady Breath and even works when Ike initiates combat, giving him more ways to charge his special. Attack +3 helps him trigger Heavy Blade. Threaten Atk can be replaced by Threaten Def depending on your playstyle, as can his seal. With Distant Defense Ike is a great stop to archers not named Brave Lyn.
Thanks to his innate Distant Counter, Ike's a great user of Vantage. However he will not be able to score double attacks frequently without Quick Riposte.
|Heavy Blade 1If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.)||60||
|Heavy Blade 2If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack. (If using other similar skill, only highest value applied.)||120||
Heavy Blade 3If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
Unlocks at 5 ★
|Swordbreaker 1If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.||50||
|Swordbreaker 2If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.||100||
Swordbreaker 3If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.
Unlocks at 5 ★
- Well-rounded bulky statline.
- Access to Distant Counter + Steady Breath.
- Slow for a swordsman.
- Low resistance.
The most popular male character in Fire Emblem, Ike is a powerful unit and one of the strongest sword-users in the game. He’s an extremely well-rounded unit, possessing great attack and physical defense. While he is undeniably strong, he is less versatile than most other top swords and also severely lacks speed. However the utility of his Distant Counter combined with his well-rounded statline keep him firmly rooted as one of the best red units in the game.
Well-rounded bulky statline.
- Ike seperates himself from other swords thanks to his statline. Where most of his rivals are speedsters, Ike sits at a lowly 31 speed. Instead, he possesses great defenses, with 42 HP and 32 defense. He is very tough to bring down with physical damage alone, making most of his biggest threats mages.
Access to Distant Counter + Steady Breath.
- Due to having Distant Counter on his weapon Ragnell, Ike has a free A slot, which can be used to inherit Steady Breath. With Quick Riposte completing the trifecta, Ike can stand in the path of any foe and gain special charge without fear. This combination is only available to a handful of units and cements Ike as one of the best enemy phase units in the game.
Slow for a swordsman.
- Among the higher tiered swords, Ike is one of the slowest. This forces him to run Quick Riposte to score doubles against faster folks, and still leaves him vulnerable to lower-tiered swords who run Swordbreaker. Ike himself has sometimes shaky matchups vs. top red units, requiring Swordbreaker to handle Ayra and Mia. Low speed also leaves him susceptible to fast magic-users, who can attack him twice.
- While this isn’t an uncommon trait for a sword-user, it hurts Ike more due to his possession of Distant Counter. Ike wants to be able to lure and KO ranged magic users, and while he can safely KO green ones, red mages that run Fury can survive to attack Ike a second time. It also hurts his matchups vs. dragons, who are increasingly common thanks to their anti-meta capabilities. Ike is also very susceptible to Ploy skills, which can affect his ability to function on certain maps.
Ike’s low resistance and speed see him fall to many of the typical Arena threats. Blue mages such as Reinhardt, Linde, Delthea, Lute and Tailtiu can eliminate him quickly and easily with their high attack. Firesweep weapons (and Sacae’s Blessing) render his Distant Counter useless, making them effective stops to Ike. Tana, Cordelia, Bridal Cordelia and Brave Lyn can all attack into him without fear of retaliation.