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Hostile Springs Camilla

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Table of Contents

Tier Rating

Analysis by UmbraCorvus
Hostile Springs Camilla - Steamy Secrets

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 38
ATK 33
SPD 35
DEF 17
RES 28

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 16 9 9 4 6
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 38 33 35 17 28
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Stacked Sweeper (Offensive)

Recommended
Barb Shuriken+ (+Spd)
Alternate: Red-Hot Ducks+ (+Spd)
A Fury (3 or 4)
Alternate: Atk/Spd Solo 3
Reposition B Desperation 3
Alternate: Chill Def 3
Moonbow
Alternate: Luna
C Hone Fliers
SP1025SBrazen Atk/Spd 3
Alternate: Darting Blow 3

Show Explanation/Analysis

Weapon: Barb Shuriken+ (+Spd) / Red-Hot Ducks+ (+Spd) / Ouch Pouch (+Spd)

  • Barb Shuriken is a weapon that helps to provide Hostile Springs Camilla with frequent Special activations. Due to her somewhat average Attack, Special activations help to push her damage output to more respectable levels.

  • Red-Hot Ducks is another dagger that can aid in Camilla’s damage output, as she is able to get her Speed to reach a point where it can activate against most opponents and grant her true damage. This is especially potent when she has access to offensive class-exclusive buffs supporting her.

  • Coming with Ouch Pouch in her base kit, Ouch Pouch is a decent weapon to start with and can yield a powerful Special in a single round of combat. However, Ouch Pouch does nothing for the instances of combat after the initial activation and cannot be abused with Special Spiral due to Hostile Springs Camilla’s flier limitations.

Assist: Reposition / Player Preference

  • Reposition is a strong Assist skill for fliers due to their strong mobility. They are able to help allies move across normally impassable terrain through this Assist skill.

Special: Moonbow / Luna / Glimmer

  • Moonbow activates very frequently and, with Barb Shuriken, will be activated every round of combat even if running Desperation as the B Passive. Through the Heavy Blade Seal, Camilla can even utilize Moonbow this way with Red-Hot Ducks. Moonbow will provide Camilla a means to give a solid punch to even those with higher Defense.

  • Luna can be a strong choice if Hostile Springs Camilla is running the Barb Shuriken alongside Heavy Blade Sacred Seal as it will activate within Desperation. Alternatively, a fully charged Luna for the first round of combat can be utilized with Ouch Pouch and Quickened Pulse Sacred Seal.

  • Glimmer is the Special that Hostile Springs Camilla has naturally and while it is not an ideal Special for this type of build, it can be used as a budget skill if one cannot afford to replace it.

Passive A: Fury (3 or 4) / Atk/Spd Solo / Swift Sparrow (2 or 3) / Atk/Spd 2

  • Fury gives Hostile Springs Camilla a boost to her stats across the board, helping to push not only her offenses to a stronger level, but also making her Defense and Resistance safer for trading blows with an opponent. When running Desperation, Fury will easily be able to set Camilla up in a safe manner.

  • Atk/Spd Solo gives a strong boost of 6 to Attack/Speed, but the player has to make sure that Camilla is not next to an ally during combat. This usually is not a problem for offensive units such as Camilla, but it is important to be wary of positioning.

  • Swift Sparrow 3 can provide a strong boost of 7 Speed and 6 Attack when Camilla is the one to initiate combat. Swift Sparrow 2 is easier to obtain by comparison, at the cost of only giving a boost of 4 Attack/Speed compared to its Tier 3 counterpart.

  • Atk/Spd 2 is a usable enough boost of 2 Attack/Speed, and is the A Passive that Camilla starts off with. Very much usable on a budget, but it is easily replaced.

Passive B: Desperation / Chill Def

  • Desperation allows Camilla to safely deal with physical attackers that can counter attack her and would normally exploit her poor physical bulk once she has dropped to 75% HP or less.

  • Chill Def is an alternate B Passive that trades Camilla’s safety from Desperation in exchange for a means to debuff the opponent with the highest Defense stat with a -7 Defense debuff. If Camilla strikes her weakened opponent, she may be able to secure matchups she would have otherwise struggled against.

Passive C: Hone Fliers / Player Preference

  • Hone Fliers is not only Hostile Springs Camilla’s default C Passive, but it also works amazingly well if Camilla is alongside her fellow fliers. This can be replaced with another C Passive if Camilla does not find herself on a flier-based team.

Sacred Seal: Brazen Atk/Spd / Darting Blow / Atk/Spd 2 / Heavy Blade / Quickened Pulse

  • Brazen Atk/Spd provides Hostile Springs Camilla with a strong boost to her Attack/Speed once she has dropped to 80% HP or lower. This is easily achieved by running Fury in the A Passive as the chip damage will gradually set her up to have an easier time sweeping her opponents.

  • Darting Blow provides 6 Speed on initiation, ensuring Camilla achieves follow-up attacks more often than normal.

  • Atk/Spd 2 gives a consistent 2 Attack/Speed no matter if it is in Player Phase or Enemy Phase.

  • The Heavy Blade Sacred Seal is somewhat difficult to utilize due to Hostile Springs Camilla’s naturally average Attack stat before any kind of support. As fliers do not have access to Flashing Blade Sacred Seal, it is the only option available for cooldown acceleration.

  • The Quickened Pulse Sacred Seal can provide Camilla with easier access to a stronger Special for her first round of combat, though it does nothing for every subsequent matchup. Quickened Pulse possesses strong synergy with Ouch Pouch, allowing for a 3 charge Special to be instantly prepared for Camilla’s first matchup.

Fan the Flames of Nohr (Close Counter Vantage)

Broadleaf Fan+ (+Atk) A Close Counter
Alternate: Fierce Stance 3
Reposition B Vantage 3
Glimmer C Atk Smoke 3
Alternate: Spd Smoke 3
SP1535SSpd Smoke 3
Alternate: Atk Smoke 3

Show Explanation/Analysis

Weapon: Broadleaf Fan+ (+Atk)

  • Broadleaf Fan is the glue that holds this build together, as Hostile Springs Camilla normally does not have a very high Attack stat to even remotely consider OHKO builds. However, because Broadleaf Fan adds the value of debuffs applied on an opponent to Camilla’s Attack stat, this can result in a massive 28 Attack obtained during combat if the opponent is suffering -7 to Attack/Speed/Defense/Resistance.

Assist: Reposition / Player Preference

Special: Glimmer

  • Glimmer activates frequently, which makes it a strong Special for this build as it will be active more often compared to higher charge Specials. Glimmer scales very well off the high effective Attack ceiling that Camilla can receive during combat if her opponent is suffering a storm of debuffs.

Passive A: Close Counter / Fierce Stance

  • Close Counter is important to this build, as it allows Camilla to counter attack even if she is attacked at close range. This will broaden the range of opponents she is able to deal with on Enemy Phase to more than just ranged units.

  • Running Fierce Stance means no longer having Close Counter, which greatly decreases the number of matchups that Camilla can handle within the Enemy Phase. In return, it grants her a large Attack boost during the Enemy Phase which makes her excellent for dealing with ranged units.

Passive B: Vantage

  • Vantage allows Camilla to attack before the opponent can strike if the opponent initiates combat against her while she is at 75% HP or less. This can result in Camilla being able to OHKO her opponent before they have the chance of hitting her. It is important to attempt to force a situation where Camilla is counter attacking foes that are suffering debuffs, otherwise Camilla’s damage output will be much lower than what it could be.

Passive C: Atk Smoke / Spd Smoke

  • Atk Smoke is very accessible as far as C Passives go as Kaze is easily summonable. Atk Smoke will give Camilla access to another debuff that she can apply on foes near her opponent, which can further be abused by Broadleaf Fan.

  • Spd Smoke is a less accessible C Passive as the only accessible way to obtain it is through a five star Fallen Takumi. It does serve the same purpose as Atk Smoke however, meaning that it can be run in the C Passive if the player desires it.

Sacred Seal: Spd Smoke / Atk Smoke / Fierce Stance

  • Spd Smoke is the Sacred Seal to run if Atk Smoke is being utilized in the C Passive. Likewise, Atk Smoke should be run in the Sacred Seal if Spd Smoke is being used in the C Passive.

  • Fierce Stance trades a potential debuff that Camilla can carry herself in exchange for a consistent 6 Attack during the Enemy Phase. The Fierce Stance Sacred Seal can be useful if Camilla finds herself on a team that already has a means of providing the debuff that she does not carry.

Nohr More Dragons! (Anti-Dragon)

Splashy Bucket+ (+Spd)
Alternate: Cloud Maiougi+ (+Spd)
A Mirror Impact
Alternate: Mirror Strike 2
Reposition B Chill Def 3
Alternate: Mystic Boost 3
Glimmer C Hone Fliers
SP1435SDarting Blow 3
Alternate: Atk/Spd 2

Show Explanation/Analysis

Weapon: Splashy Bucket+ (+Spd) / Cloud Maiougi+ (+Spd)

  • Splashy Bucket not only has effectiveness against dragon foes, but it also negates the adaptive damage that is commonly possessed by dragons as well as negating Wrathful Staff. This makes it an excellent weapon for dragon hunting, as Camilla will be able to use her decent Resistance in order to trade blows with dragons rather than her poor Defense.

  • Cloud Maiougi does not possess the adaptive damage negation, meaning that Hostile Springs Camilla is forced to utilize Mystic Boost in order to no longer fear the adaptive damage of the dragons she is expected to combat. In return, Cloud Maiougi contains the Hardy Bearing effect which allows Camilla to not have to worry about Vantage.

Assist: Reposition / Player Preference

Special: Glimmer

  • Glimmer scales very well off effective damage and activates frequently. If Camilla has to trade blows with a dragon opponent and is able to land a follow-up attack on them, she will activate Glimmer in one round of combat. As an added bonus, Hostile Springs Camilla even comes with this Special in her base kit.

Passive A: Mirror Impact / Mirror Strike

  • Mirror Impact is the safest skill to run with this set as it provides Camilla with a large boost of 10 Resistance and 6 Attack when she initiates combat. If the opponent is running follow-up skills such as Quick Riposte or Vengeful Fighter, they will only be able to follow-up attack against Camilla if they naturally outspeed her.

  • Mirror Strike does not have the same safety that Mirror Impact possesses, as the boost to Attack/Resistance is only by 4, and it does not block follow-ups. It is quite cheap to obtain though, as Oliver is a unit obtainable by Grails and possesses the skill at four star rarity.

Passive B: Chill Def / Mystic Boost

  • Fliers do not have access to powerful skills that could make this build better such as Null Follow-Up or Special Spiral. As such, Chill Def makes a strong option that can debuff the foe that possesses the highest Defense on the enemy team by -7 Defense. Dragons are often very durable units, so more often than not the dragon will be targeted by the Chill Def debuff.

  • Mystic Boost is mandatory for the safety of initiating against dragons if choosing to run Cloud Maiougi, as Cloud Maiougi does not negate adaptive damage like Splashy Bucket does. It also provides +7 HP after combat to Camilla, giving her a small means of sustaining herself.

Passive C: Hone Fliers / Player Preference

  • Hone Fliers will allow Camilla to easily support a flier team, otherwise any C Passive can be taken if she does not find herself within a flier team.

Sacred Seal: Darting Blow / Atk/Spd 2 / Flier Formation / Aerobatics

  • The Darting Blow Sacred Seal gives Camilla 6 Speed on initiation, which makes up for the fact that by running Mirror Impact or Mirror Strike, Camilla is not obtaining any Speed related increase by herself.

  • The Atk/Spd 2 Sacred Seal provides a small but beneficial boost to Camilla’s Attack and Speed.

  • Flier Formation and Aerobatics can be run should Hostile Springs Camilla find herself on a flier team, or a mixed team respectively. They do not provide any bonus to Camilla’s combat performance, but in return they give Camilla access to stronger movement on the map.

Introduction

Hostile Springs Camilla joins the fray of Camilla alts as the sixth Camilla to be added into the game. Unlike her sister units, she was given to players for free as a Tempest Trials reward. Freshly bathed and rejuvenated by the hot spring, Nohr’s own big sister does not add anything particularly unique, but in return she offers players a chance at a unit type that is normally difficult to obtain and merge.

Hostile Springs Camilla is a reasonably versatile treat for any avid lover of flier units, sporting an offensive distribution of 33 Attack and 35 Speed. Her offenses are slightly above average and are quite workable for offensive sets even if they are lacking compared to other premier offensive forces. Flier teams often focus on offensive play via the usage of skills such as Goad Fliers and Hone Fliers to push their offensive stats to even further levels. Hostile Spring Camilla even carries the coveted Hone Fliers as a C Passive in her base kit, which before her release was only tied to 5 star exclusive flying units.This great accessibility alongside access to an otherwise difficult to obtain skill can make her valuable to any player that desires to run a full flier based team composition. Players have the freedom to either use Hostile Springs Camilla within their flier teams, or fodder her for Hone Fliers if they choose not to use her.

Not everything is warm and comforting for Hostile Springs Camilla during her bathtime fun however. Hostile Springs Camilla is not the only colorless flying dagger unit that Free to Play users have had access to, as Eir released before her and was given to players for free via clearing Chapter 1 of Book III. Eir’s access to a unique weapon in the form of Lyfjaberg can turn their otherwise similar offensive distribution into a larger gap between them so long as Eir is able to maintain her weapon’s effect. Due to Eir’s status as a Mythic Hero, she is able to be summoned through the conventional way and obtain Assets and Flaws, which is something Hostile Springs Camilla is locked out from due to being a Tempest Trials reward unit. Hostile Springs Camilla also has poor physical bulk, due to her Defense stat of 17 combined with her below average HP of 38. This makes Hostile Springs Camilla dangerous when dealing with opponents that can counter attack her with physical damage, or against those that can target her Defense stat through adaptive damage.

Despite her inferiority when compared to a unit such as Eir, Hostile Springs Camilla still has her selling point of being much more accessible if players are looking to merge a flying colorless dagger unit and do not have a further desire for their Heroic Grails. Merging Eir would involve getting lucky and summoning her through Mythic Banners, while obtaining Hostile Springs Camilla copies is as simple as devoting time and effort to purchasing merge copies from the Grail shop. She may have a lower ceiling than Eir, but this freshly bathed princess can hold her own should you desire to spend some quality time in the hot springs with her!

Strengths

Good Offensive Stats

Hostile Springs Camilla can run offensive dagger setups with good results thanks to her 33 Attack and 35 Speed. By compensating for her somewhat average attack through the use of the right inheritable weapons and skills, she can pull her weight as an offensive flier.

Accessibility

Hostile Springs Camilla is available in the Grail shop, which means that merge copies can be obtained should one choose her as their project to spend their Heroic Grails on. This makes her easier by comparison to merge compared to competition for her role such as Eir who is tied to Legendary or Mythic Hero banners and Spring Kagero who is seasonal locked.

Flier Mobility

Being a flier allows Hostile Springs Camilla to have freedom with her positioning, as well as have access to powerful mobility skills such as Flier Formation or Aerobatics. Hostile Springs Camilla can either push forward in ways that grounded units could not, or have an easier time retreating over otherwise uncrossable terrain.

Weaknesses

Eir is Also Accessible

Eir may be much harder to merge in comparison to Hostile Springs Camilla, but Eir has inherent advantages over her thanks to Lyfjaberg. If a player has no desire to merge Hostile Springs Camilla and instead rely on the Eir that they earned from the Main Story, then Eir proves to be the superior choice.

Lack of IVs

Hostile Springs Camilla’s status as a Grail shop unit is a double-edged sword, as she does not have the ability to obtain IVs like Eir or Spring Kagero can achieve. While this can be seen as a merit, as she does not have to fear Flaw stats, it does mean that she can never have an Asset stat which could have pushed her offensive stats to further levels.

Poor Defense

A value of 17 base Defense makes Hostile Springs Camilla not suited for taking more than one physical attack. Combined with a value of 38 HP means that Hostile Springs Camilla only sports 55 physical bulk. This forces her to be careful when picking fights against physical attackers who are able to reach 55 Attack or higher.

Weapon Skills

Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
100 2 5
Ouch PouchAt the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-5 on foes within 2 spaces of target through their next actions.
Dagger users only.
200 2 8
Ouch Pouch+At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Learns by default at 5 ★
Dagger users only.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Inheritable by all units.
100
C
Hone FliersGrants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Requires Hone Atk 2 or Hone Spd 2.
Only inheritable by flier units.
Unlocks at 4 ★
200
C
Attack +1Grants Atk+1.
Inheritable by all units.
30
A
Atk/Spd 1Grants Atk/Spd+1.
Inheritable by all units.
Unlocks at 4 ★
80
A
Atk/Spd 2Grants Atk/Spd +2.
Inheritable by all units.
Unlocks at 5 ★
160
A

Other Info

Origin
Fire Emblem Heroes

Banners Featured In

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