Analysis by CCZeroFire
Hoshidan Summer Micaiah - Summer's Dawn

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
139
HP 33
ATK 34
SPD 20
DEF 18
RES 34
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 13 7 4 2 5
Middle 14 8 5 3 6
High 15 9 6 4 7

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 30 31 17 15 31
Middle 33 34 20 18 34
High 37 37 23 21 37
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Players who wish to make the most of Micaiah's strengths and utilize her stellar offensive potential and Ploy ability will find the most mileage out of boosting one of her two highest stats. However, if using Micaiah primarily just for Dance (with said qualities simply as welcome extras), then Micaiah's boon and bane are frankly not all that significant; Just for example, even with a -ATK bane she will still often be able to one-shot nearly every red and green armored unit.

Boons

  • +ATK: With some of the strongest damage potential among refreshers and an atomic nuke of an exclusive weapon that rivals her original incarnation's Thani, Micaiah above all else prefers a +ATK boon to maximize her one-shot power.

  • +RES: A fantastic boon for Micaiah that helps her better utilize Ploy skills to support her allies from a distance and brush off enemy magic.

Neutral

  • HP: Though not all that harmful as a bane, lowering it hurts Micaiah's magical bulk and is less preferable than utilizing -SPD or -DEF.

    • It is noteworthy however that for Arena, a +HP boon is the only way to move Micaiah from the 135-139 BST scoring range to the 140-144 BST scoring range. It also boosts her physical bulk to 55 (or 58 with Fury 3) which is right around the range where one has a fairly good chance of surviving one physical hit for emergency situations. However keep in mind that unless she is fighting another extremely slow unit, she will likely still need an appropriate breaker to prevent herself from getting doubled.

Banes

  • -SPD: Micaiah is only able to have such a high Attack and Resistance as a ranged refresher because she absolutely throws away her Speed, and indeed it is one of the lowest in the game. Her Speed affects virtually none of her matchups and is her preferred bane.

  • -DEF: Micaiah's second best bane as it also avoids tampering with her Attack or magical bulk, her two traits that make her stand out from other refreshers.

Skill Sets
Flame Odori (Offensive Dancer)
Recommended
Dawn Suzu A Atk/Res Bond 3
Alternate: Death Blow 3
Dance B Swordbreaker 3
Alternate: Quick Riposte 3
Glimmer
Alternate: Moonbow
C Res Ploy 3
SP1,230SSpd Ploy 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +RES / -SPD or -DEF
  • Weapon: Dawn Suzu
  • Assist: Dance
  • Special: Glimmer / Moonbow 
  • Passive A: Atk/Res Bond / Death Blow / Triangle Adept
  • Passive B: Swordbreaker / Quick Riposte / Chill Spd / Chill Atk
  • Passive C: Res Ploy
  • Sacred Seal: Spd Ploy / Atk Ploy / Def Ploy / Attack +3

With 34 Atk and a 17 might weapon with effectiveness against armored and cavalry units, Micaiah has some of the absolute strongest offensive potential of any refresher, and is still rather high among mages in general. Micaiah's statline is so min-maxed that she can quite effectively be played not just as a support unit with dance, but as a fully fledged and incredibly powerful mage in her own right.

Even when built for combat, Micaiah most often aims to one-shot units, so Glimmer or Moonbow is preferred for her Special due to their lower cooldown as she has trouble activating higher cooldown Specials at reasonable rates.

Atk/Res Bond is a very useful skill that works perfectly with Micaiah's statline and also comes on her by default. Although bonds are typically not the easiest skill to use on player phase, Micaiah will often be attacking armored units who move quite slowly and predictably, making it easier to utilize. Death Blow works if one want to be more self-sufficient. If one is confident enough in her team members after Micaiah's support and plans to have her rarely ever attack anything other than green units, Triangle Adept will give her the most mileage there are the cost of flexibility.

Swordbreaker allows Micaiah to take down a gigantic additional pool of units so long as they cannot one-hit-KO her with a counterattack. Quick Riposte instead will better let her Enemy Phase mages, and is a good pair with Atk/Res Bond. Micaiah can also make great use of a Chill passive, debuffing any stat she is not already targeting with Ploys.

Micaiah makes great use of her native Res Ploy, boosting her damage and that of any magical allies, and can pair it nicely with a Spd, Atk, or Def Ploy Sacred Seal. The choice is a matter of preference—Spd Ploy particularly can be a gamechanger for her teammates, though Atk Ploy is likely the only one that will directly benefit herself. A simple Attack +3 Sacred Seal is also a good cheaper alternative for simply boosting her fantastic nuking ability.

Dawn Odori (Full Support)
Dawn Suzu A Fury 3
Alternate: Atk/Res Bond 3
Dance B Wings of Mercy 3
Alternate: Fireflood Dance 2
Glimmer C Res Ploy 3
SP1,250SSpd Ploy 3

Show Explanation/Analysis
  • Preferred IV: +RES or +ATK / -SPD
  • Weapon: Dawn Suzu
  • Assist: Dance
  • Special: Glimmer / Moonbow 
  • Passive A: Fury / Atk/Res Bond / Triangle Adept
  • Passive B: Wings of Mercy / Fireflood Dance / Firestorm Dance
  • Passive C: Res Ploy
  • Sacred Seal: Spd Ploy / Atk Ploy / Def Ploy / Earth Dance

Micaiah can does not HAVE to be built strictly for offense in order to act as a powerhouse for her team. Her weapon will still provide a huge amount of power, and she can focus instead on stacking useful support skills which can benefit both her and her allies. In order to ensure successful ploys, here +RES is just as viable a boon option as +ATK.

Especially when built with support in mind, Micaiah will likely not see too much combat outside of the units she already naturally OHKOs. This means she absolutely wants to pick the 2 cooldown Glimmer or Moonbow for her Special as she won't be attacking often enough to utilize much else.

Fury is the preferred A slot passive as it grants Micaiah bonus survivability with some extra physical bulk, pushing it slightly further past 50, and also grants even more Resistance, helping her land her Ploys with even more reliability. Her default Atk/Res Bond however remains a powerful and accessible alternative, granting her a barge boost of the stats she appreciates most. As Micaiah is investing less in her Attack than in her previous build, Triangle Adept can be a good choice if one wants to solidify her matchups against green units that her tome may not be effective against.

Wings of Mercy is the premier bread-and-butter B slot passive for all refreshers as it provides unparallelled mobility for helping any allies in a pinch, and works especially great when used alongside allies who utilize skills such as Desperation. Her native Fireflood Dance too is a decent skill, providing an Attack and Resistance buff to her danced target. If available, Firestorm Dance, which applies a Speed boost instead of Resistance may be slightly more useful versus a wider range of allies.

Ploys continue to be Micaiah's C and Sacred Seal skills of choice. Any combination works great based on the demand of her team. If utilizing Fireflood or Firestorm dance, the Earth Dance Sacred Seal also makes for a good combo, allowing her to boost three stats every time she dances.

Introduction

The Silver-Haired Maiden of Daein at long last receives her first seasonal variant as part of the Hoshidan Summer Festival, and does so by appearing as one of the absolute strongest refreshes (units with skills such as Sing or Dance) to date. Rather contrary to most refreshers, who often end up with several rather middling or low stats, Micaiah's stat spread is very min-maxed. Her Attack and Resistance are both top-notch, while her Speed and Defense are both strikingly poor. While this does make her very susceptible to physical damage, it also give her some of the absolute greatest combined nuking and support potential among all refreshers.

Micaiah carries the exclusive weapon Dawn Suzu, an extraordinarily powerful weapon that not only has an effective 17 might, but also grants her an an immunity to Desperation and Vantage effects, and like the normal Micaiah's Thani, is effective against cavalry and armored units. Combined with her base 34 Attack, this gives Micaiah the ability to OHKO almost every red and green armored unit in the game, an extremely valuable trait, especially at high tiers. Additionally, Micaiah's high Resistance, some of the highest among all units in fact, makes her a perfect support user of Ploy skills.

Able to be built both as a deadly combat mage with bonus support capabilities, or as a dedicated support with a surprisingly powerful punch, in having such an extreme statline that grants her nearly unmatched versatility she is sure to act as a wonderful fit on nearly any team willing that will have her.

Strengths

Fantastic Weapon

Dawn Suzu is an amazing exclusive weapon. Not only does it effectively have 17 might, but like her original incarnation's Thani tome, it holds the status as a one of the only magical weapons effective against armored units. This is a fantastic trait as most armored units have very high Defense, but lower Resistance.

Great Color for Role

As a red tome unit, Micaiah is arguably the perfect color for her weapon; The majority of the most threatening armored units are green and red. In fact, this trait may even make her a better armor counter than the normal Micaiah.

Well Optimized Stats

Due to their lower BSTs, most refreshers tend to end up with several average and middling stats, and commonly have low Attack, but Micaiah manages to avoid this pitfall, her stats almost completely front-loaded into her Attack and Resistance. That is to say, she has very few stat points wasted on stats that just end up middling—generally all her stats are quite high or are appropriately dumped.

Dancer

Micaiah's access to the skill Dance already places her by default among the top support units in the game, completely aside from her powerful nuking ability. Even on maps where she has no relevant target to deal with, she will always be able to be remain an effective ally.

Weaknesses

Poor Physical Bulk

With only 51 physical bulk at neutral, Micaiah is somewhat prone to getting one-shot by physical units if not utilizing any skill or boon with the intent of preventing this, and realistically even if she manages to survive a shot her horrid Speed means she is fairly likely be doubled and taken down anyway.

Poor BST

Micaiah's base BST is a measly 139, and is in fact the absolute lowest BST in the game. Due to BST's impact on Arena score, she will score quite poorly in Arena should one choose to bring her there. While her Prf does give her a boost, it still means that even with her HP superboon, which moves her into the 140-145 BST scoring range, she will still only at highest match the score of any "generation 1" ranged unit without a Prf weapons, such as Nino or Bridal Cordelia.

Seasonal Availability

Being a seasonal unit means it is relatively difficult to fish for optimal IVs and impossible to slowly build up merges, as she will only be available in very limited time frames.

Team Options

As a refresher, Micaiah can function quite well on nearly any team. Units that compliment her own coverage will synergize the best, of coure.

  • Green tanks: Micaiah may find herself unable to handle bulky enemy blue units, making green units that can wall them such as Myrrh, Brave Ike, Kana (F), and most variants of Hector great allies.

  • Sword counters: A number of top-tier sword units may just avoid Micaiah's OHKO and retaliate with a strong enough Distant Counter to knock her out. Units that are experts in countering such sword units like Nowi, Reinhardt, and Fallen Hardin make good choices.

  • Dragon slayers: Micaiah's low Speed and lack of effectiveness against them makes Dragons very hard matchups for her. Units with Dragon effectiveness like Deirdre, Alm, Marth, or Hoshidian Summer Elincia (or any other dagger unit who inherited Cloud Maiougi+) are great help.

Counters

First off, Micaiah will falter to nearly any physical unit with enough Speed to double her, as her physical bulk is very very poor. Aside from that, a number of other units may be able to take her down without issue.

  • Archers & daggers: Among physical units, powerful archers and daggers with their two range will be among the most dangerous, like Sothe, Summer Takumi, Brave Lyn, and Kagero 

  • Dragons: Dragons like Nowi, Young Summer Tiki, and sometimes even green dragons like Fae and Myrrh may be able to survive a hit from Micaiah and hurt back pretty hard thanks to their "adaptive damage" effects.

  • Blue anti-mages: Blue anti-mages like Lute, Fjorm, and the original Micaiah will likely have more than enough bulk to shrug off attacks.

Weapon Skills
Weapons SP Rng. Mt.
Elfire
Red Tome Users Only
100 2 6
Bolganone
Red Tome Users Only
200 2 9
Bolganone
Red Tome Users Only
200 2 9
Dawn SuzuEffective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Atk/Res Bond 1Grants Atk/Res+3 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
60
A
Atk/Res Bond 2Grants Atk/Res+4 to this unit during combat if unit is adjacent to an ally.
Inheritable by all units.
120
A
Atk/Res Bond 3Grants Atk/Res+5 to this unit during combat if unit is adjacent to an ally.
Unlocks at 5 ★
Inheritable by all units.
240
A
Torrent Dance 1If Sing or Dance is used, target also granted Res+3.
Non-inheritable by Staff-wielding units.
50
B
Fireflood Dance 1If Sing or Dance is used, grants Atk+2 and Res+3 to target.
Non-inheritable by Staff-wielding units.
120
B
Fireflood Dance 2If Sing of Dance is used, grants Atk+3 and Res+4 to target.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
B
Res Ploy 1At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action.
Inheritable by all units.
60
C
Res Ploy 2At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action.
Inheritable by all units.
120
C
Res Ploy 3At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action.
Unlocks at 5 ★
Inheritable by all units.
240
C
Other Info
Origin
Fire Emblem Heroes

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