Table of Contents
- Default
- Attack
- Special
- Injured
| Hoshidan Summer Elincia - Estival Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 4 | 6 | 4 | 3 |
| Middle | 15 | 5 | 7 | 5 | 4 |
| High | 16 | 6 | 8 | 6 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 26 | 32 | 17 | 18 |
| Middle | 34 | 29 | 35 | 20 | 21 |
| High | 38 | 32 | 38 | 23 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
With her low stat total, Elincia needs to make careful decisions about where to invest. Her low Attack is the most obvious place for a boon, but she can also benefit from a boost to her Resistance. No build variants care about her Defense making it the safest choice for a bane, as she is likely to be KO’d by any physical damage she takes.
Boons
-
+ATK: Elincia’s base Attack of 29 is her biggest weakness, and this makes it her best stat for a boon. With Fury and a boon, her Attack can become respectable enough to threaten units without Distant Counter.
-
+RES: Investing into her Resistance is a good idea, and Elincia with a boon in this stat can easily tank most blue and green mages.
-
+SPD: Elincia's excellent base 35 Speed allows her to avoid follow-up attacks from many high Speed units and even consistently score doubles herself. She can benefit greatly from a boon in Speed, simultaneously improving upon her lackluster resilience by avoiding doubles as well as her offensive pressure through consistently achieving them. If running Windsweep, Speed is highly recommended as a boon for Elincia.
Neutral
-
HP: It’s not a particularly valuable stat for Elincia either way. But since she loses magical bulk with a bane in HP, she’d prefer to keep it neutral.
Banes
-
-DEF: Both of her defenses are low, but her lack of a natural Close Counter makes her poor against physical units. For this reason, it’s better to abandon her Defense and optimize other stats.
Skill Sets
Anti-Mage Dancer
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Kitty Paddle+ Alternate: Barb Shuriken+ (+Spd) |
A | Fury 3 Alternate: Triangle Adept 3 |
|---|---|---|---|
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Dance | B | Chill Atk 3 Alternate: Vantage 3 |
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Glimmer Alternate: Moonbow |
C | Hone Atk 3 |
| SP | 1,710 | S | Hone Spd 3 |
-
Preferred IV: +ATK or +RES or +SPD / -DEF
-
Weapon: Kitty Paddle+ / Barb Shuriken+ (+Spd) / Barb Shuriken+ (+Res)
-
Assist: Dance
-
Special: Glimmer
-
Passive A: Fury / Triangle Adept
-
Passive B: Chill Atk / Geyser Dance / Windsweep / Vantage
-
Passive C: Hone Atk / Atk Tactic
-
Sacred Seal: Hone Spd / Def Tactic / Distant Def
Thanks to her low all around stats, Elincia’s combat potential is best seen when countering mages. This set combines support power while letting her beat common blue mages, and a couple of green ones, depending on buffs.
Kitty Paddle is Elincia’s weapon of choice, patching up her low Attack and letting her KO nearly all mages when initiating or retaliating. With some Attack buffs, Elincia can even initiate on and KO some low-defense red mages. Barb Shuriken is a decent alternative, allowing Elincia to fire off Glimmer or Moonbow when retaliating against a mage. However, it means Elincia cannot initiate for KO’s, limiting her playstyle somewhat.
Glimmer scales very well with Kitty Paddle’s multiplier and is the safest option for mage-killing. Elincia is unlikely to see much combat, so a fast-charging Special is best when using her. Fury gives her a much-needed stat boost and is ideal for a unit only entering combat once or twice a battle. The extra boost to Attack and Resistance in particular is appreciated, and more Speed can let Elincia double some foes in the low-30’s range. Triangle Adept is for those wanting a safer combat experience, but this makes her perform worse against green mages.
Chill Atk is taken as a team support move and can be replaced with any Chill skill on a team with multiple Chill users. Elincia herself can make good use of the debuff, allowing her to better tank hits from buffed mages. Geyser Dance is a worthy alternative, especially when combined with Hone skills in Elincia’s C and Seal slot. Windsweep is a more offensive option and takes advantage of Elincia’s high base Speed. Vantage is an amazing budget choice, Elincia won’t have any trouble hitting the required HP with Fury and her low defenses. It gives her a way to stop Desperation mages without initiating on them, a valuable niche.
Her C and Seal slots are largely down to team preference. Running Hones in your C and Seal slot is great when Elincia is paired up with offensive sweepers. If using Elincia alongside Armor, she can run Atk and Def Tactic to great effect. Distant Defense helps Elincia against mages and is a solid option if she’s not running Fury or Chill Atk.
Full Support
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Dancer’s Fan+ (+Spd) Alternate: Cloud Maiougi+ (+Spd) |
A | Fury 3 Alternate: Atk/Spd Push 3 |
|---|---|---|---|
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Dance | B | Windsweep 3 |
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Moonbow Alternate: Glimmer |
C | Breath of Life 3 |
| SP | 1,260 | S | Breath of Life 3 |
-
Preferred IV: +ATK or +RES / -DEF
-
Weapon: Dancer’s Fan+ (+Spd) / Cloud Maiougi (+Spd)
-
Assist: Dance
-
Special: Moonbow / Glimmer
-
Passive A: Fury / Atk/Spd Push
-
Passive B: Windsweep
-
Passive C: Breath of Life
-
Sacred Seal: Breath of Life
This set focuses on Elincia’s support potential, seeing her abandon some of her combat potential to gain better healing and safer debuffing. Dancer’s Fan allows Elincia (in combination with Breath of Life on her C slot and Seal slot) to heal up to 21 damage to allies around her. This is a huge amount of healing and can easily swing battles in favor of Elincia’s teammates. Her Cloud Maiougi is a decent substitute, but the Dancer’s Fan is preferred. Both weapons should take a +Spd Refine to make activating Windsweep easier.
Fury gives Elincia some much-needed stats, particularly her Attack, Speed, and Resistance. More Speed helps her consistently trigger Windsweep. Windsweep itself is one of the core skills of this set, allowing Elincia to initiate into enemies without triggering their counterattacks (Keep in mind that Windsweep will not stop counter attacks from dragons). Thanks to Windsweep, Elincia can attack with impunity, scoring chip damage and debuffing enemies for allies to finish off.
Introduction
Hoshidan Festival Elincia is a seasonal variant of the popular Queen of Crimea. In this form, she ditches her house’s weapon Amiti for a dagger and dancing capabilities. She’s the first green dagger-user in the game, and this gives her somewhat of a unique role compared to other units.
Whether it’s refreshing her allies with Dance, boosting their power with buffs, healing them, or weakening foes, she can support her teammates in multiple ways. Elincia is one of the most versatile support units in the game, and she can be utilized in many different scenarios to win battles.
This support power comes at a cost: her combat potential. Being both a ranged unit and a dancer leave her with a pitiful stat total of 139. Her defensive stats leave much to be desired and force her into niche combat roles. In many cases, it can be hard to justify bringing her over a green unit with powerful combat abilities. But when it comes to supporting allies, she is a top pick for teams and a great filler to a three-unit core.
Strengths
Packs tons of support potential into a single unit slot.
The ability to refresh allies with Sing/Dance is one of the most coveted abilities in the game, and Elincia combines it with several other traits. Daggers aren’t known for their strength, but are great support weapons as they all boast the power to debuff enemies. A well-placed dance or debuff can turn the tide of battle.
Decent anti-mage capabilities.
Elincia is lucky enough to have snagged the green color, arguably one of the best for countering mages. Blue mages tend to be more common than others, and Elincia’s one of the best dagger-units against them. She can be a counter to blue mages without giving up any of her support potential thanks to Triangle Adept.
Weaknesses
Paper-thin defenses.
Thanks to being both a ranged and dagger unit, Elincia suffers large penalties to her base stat total. 20 Defense and 21 Resistance are both poor and make her very susceptible to all damage from colors other than blue. While 35 base Speed is good defensively, it means nothing if Elincia suffers an OHKO.
Low Attack forces her into niche combat roles.
29 base Attack means that Elincia does not have much power, and must rely on skills such as Triangle Adept and Specials to secure KO’s. Weapons such as the Kitty Paddle and Barb Shuriken are all but required on builds aiming to salvage some combat potential.
Team Options
Counters
Elincia’s low defensive stats make her one of the worst units in the game when it comes to direct combat. And this gives her a long, long list of counters. Elincia must be very choosy about who she engages in combat with.
-
Distant Counter: Any unit with Distant Counter likely has the damage to OHKO her. Just 54 combined HP and Defense leave her at extreme risk of suffering a KO. Examples include Hector, Effie, Ike, Zelgius, and Ayra.
-
Dragons: Many carry Distant Counter, but their refined Breath weapons allow them to hit Elincia on her weaker Defense stat. Examples include all variants of Tiki, as well as Fallen Robin(M), Legendary Robin(F), Fae, Myrrh and Kana(F).
- Red Mages: They all can counterattack Elincia, and even without Triangle Adept will obliterate her. Lilina, Sanaki, Celica, Winter Tharja, Festival Micaiah, Halloween Nowi, and Summer Tana are examples of strong red mages.
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Cloud Maiougi+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Dance | B | Watersweep 3 |
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Glimmer | C | Breath of Life 3 |
| S | Breath of Life 3 | ||
More of a modified build to fit a -res bane focusing more on total domination of dragons and mages during the attack phase. Pretty standard, but with a little twist.
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Cloud Maiougi+ | A | Death Blow 3 |
|---|---|---|---|
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Dance | B | Chill Def 3 |
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Moonbow | C | Odd Atk Wave 3 |
| S | Attack +3 | ||
The main goal of this build is to be able to OHKO common dragon threats, not just blue but green and colorless as well. With this set she can take out m!Grima and Myrrh with one hit in most situations when Chill Def 3 and Odd Atk Wave 3 are in effect. She can actually be useful in combat with her default weapon, while still being able to buff her teammates and debuff opponents. She can also combat blue non-dragon units fairly well.
This build can still work with a neutral attack Elincia. The Cloud Maiougi+ should be refined for atk for extra power. However, if you want Elincia to be able to double more often, a spd refine is generally fine, especially if she's +atk. A cheaper option for if you don't have a spare Ishtar on hand or have one you're willing to sacrifice for Odd Atk Wave 3 (which is probably likely), the same effect can be achieved by running her on a team alongside a unit that has Atk Tactic 3.
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Cloud Maiougi+ | A | Atk/Spd Push 3 |
|---|---|---|---|
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Dance | B | Wings of Mercy 3 |
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Moonbow | C | Spd Smoke 3 |
| S | Atk Smoke 3 | ||
Ivs: +Spd/ -Hp
A build that gives green haired princess in a kimono multi-purpose use, able to take the role of a dancer, debuffer and dragon slayer all at once.
Her weapon combined with both Spd and Atk Smoke is pretty lethal, providing -7 debuffs to all 4 stats to multiple targets at once. Paired with her Wings of Mercy B slot, Elincia can either give an ally another turn or swoop right in to inflict penalties left and right, allowing her harder hitting teammates to clean up house.
Her default A skill works well because she won't enter combat very often, and if she does, it's just the boost she needs to maybe score a kill against a unit. If you want a more expensive, longer lasting offensive A skill, Swift Sparrow is also a solid option.
I'd stay away from Life and Death 3 because it puts some winnable match ups in jeopardy - having 46/47 bulk instead of 51/52 bulk is much more dangerous, especially since Elincia's weapon prevents you from using Desperation.
Another B skill you can consider to have a go at is Windsweep/Watersweep. You'll be sacrificing mobility and possibly an extra attack, however now you can safely debuff enemy units without fear of retaliation, especially those with Distant Counter/Lightning Breath respectively.
Moonbow will be the only reliable special, considering the low attack and high speed. You won't be using her to combat multiple units anyways.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Dagger users only.
|
50 | 2 | 3 |
| Dagger users only.
|
100 | 2 | 5 |
| Dagger users only.
|
200 | 2 | 8 |
| Learns by default at 5 ★ Dagger users only.
|
300 | 2 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
DanceEnables target to take another action. Cannot be used on units with Sing or Dance
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Non-inheritable by Staff-wielding units.
|
50 | B |
| Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends

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