Table of Contents
- Default
- Attack
- Special
- Injured
| Hinoka (WF) - Blue Sky Warrior |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 5 | 8 | 3 | 6 |
| Middle | 18 | 6 | 9 | 4 | 7 |
| High | 19 | 7 | 10 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 29 | 32 | 13 | 25 |
| Middle | 37 | 32 | 35 | 17 | 29 |
| High | 41 | 35 | 38 | 20 | 32 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
As a ranged flier, Hinoka wants to capitalize on her decent Speed and Attack at the expense of her Defenses.
Boons
- +ATK: Notable for her damage potential, particularly with a Brave Bow build, increasing her Attack is always a fair option.
- +SPD: This is Hinoka’s best boon for good reason: the more doubles she can reliably get, the better her damage potential is. Speed is very important when using her Warrior Princess bow, a Firesweep Bow, or even a Brave Bow.
Neutral
- DEF: Her Defense is poor, but as her high Speed can prevent her from being doubled, every point counts in keeping her alive. In addition, Defense is a superbane on her and taking a bane in it will drop her score in the Arena.
- RES: Hinoka’s Resistance is actually quite good and should be kept if you plan on having her duel mages. In addition, this is also a superbane and should be avoided to preserve arena scoring.
Banes
- -HP: Hinoka’s Speed is generally high enough that she won’t be double attacked, meaning that HP is safer to lose than either of her defensive stats. This is also the only defensive stat that isn’t a superbane, making it optimal for her to drop.
Skill Sets
Hoshidan Assassin (Firesweep Bow)
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Firesweep Bow+ | A | Swift Sparrow 2 Alternate: Atk/Spd Bond 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 |
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Moonbow Alternate: Luna |
C | Def Ploy 3 Alternate: Flier Guidance 3 |
| SP | 2,055 | S | Speed +3 |
- Preferred IV: +SPD or +ATK / -HP
- Weapon: Firesweep Bow
- Assist: Reposition
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death / Atk/Spd Bond
- Passive B: Chill Spd / Chill Def / Cancel Affinity
- Passive C: Def Ploy / Fortify Fliers / Flier Guidance / Spd Ploy
- Sacred Seal: Speed +3 / Quickened Pulse
With the Firesweep Bow, Hinoka turns into a ruthless killer on the battlefield. Because she does not fear retaliation, she’s perfectly fine to dump all of her defensive stats in order to maximize her offensive potential and turn her into a fantastic Player Phase sweeper unit.
If not running Def Ploy in her C slot, then Life and Death should be taken over Atk/Spd Bond in her A slot to allow Hinoka more flexibility in the battlefield- since she isn’t taking any damage in combat when she initiates, she can afford to dump her Defense and Resistance, which will give her a constant +5/+5 to her Attack and Speed, regardless of her positioning near an ally. This frees her up to be able to dart across the battlefield for a quick kill on an enemy unit, regardless of where her team is.
If you can make the sacrifice of Def Ploy, then you want to keep her Resistance as high as possible to ensure that she can debuff her opponent as necessary. This allows her to reduce her opponent’s Speed and Defense through her B and C slot skills while keeping her own Speed and Attack high via Swift Sparrow in her A slot. This combination makes her extremely self sufficient on the battlefield and through this, you can maximize her full potential.
When it comes to B slot skills, Chill Spd is the obvious candidate, ensuring that Hinoka can double her opponent by debuffing the enemy on the map with the highest Speed. Chill Def may also be taken if you’re utilizing her C slot for Spd Ploy or a team buff, and Cancel Affinity allows her to be fully effective, even against mages built to bait and counter her.
For her C Slot, her 29 Resistance is on the borderline of what might be considered acceptable for Ploy skills, and so if taken they should be viewed as a bonus and not necessarily relied on, particularly against dragons and armor units with high mixed defenses. Alternatively, team buffs can be considered, particularly in the form of defensive team buffs (since Hinoka has no need for defensive buffs) or her native Flier Guidance to offer alternative movement.
Increasing her Speed is likely your best option with her Sacred Seal as well, in order to ensure maximum doubling ability- however, Quickened Pulse can be taken, particularly if you have Hone Fliers buff to give her, so that she can proc Moonbow on her first initiation.
Pegasus Commander (Budget / Flier Support)
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Warrior Princess | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reposition | B | Flier Formation 3 |
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Luna | C | Goad Fliers |
| SP | 1,380 | S | Drive Atk 2 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Warrior Princess
- Assist: Reposition / Draw Back
- Special: Luna / Iceberg
- Passive A: Atk/Spd Bond / Fury / Swift Sparrow
- Passive B: Flier Formation / Chill Def / Chill Spd / Desperation
- Passive C: Goad Fliers / Ward Fliers / Drive Spd / Drive Atk
- Sacred Seal: Drive Atk
When given the Warrior Princess bow and ability to buff her allies from two spaces away, Hinoka becomes capable of stacking Drive Spurs to offer her teammate a meaty +9 Attack to any ally. If she has a flying ally, this becomes +10 Attack and +4 Speed by equipping a Goad Fliers in her C slot instead of Drive Atk. This can be coupled with another unit with Hone Fliers to give a third flying unit +16 Attack and +10 Speed, which can turn the tides of a lot of battles, particularly on units that utilize Brave or Firesweep weapons.
Other than that, Hinoka can be utilized with a lot of her base kit. Flier Formation is a useful tool that increases her mobility if you can’t invest a more expensive B skill onto her, however Chill Def and Chill Spd both offer her team more support via crippling enemy debuffs.
Drive Atk and Goad Fliers (or Drive Atk or Drive Spd in her C slot) synergize very well with Warrior Princess and allows Hinoka to stack Spur buffs from 2 spaces away, without needing to begin her turn next to another unit. This gives her the opportunity to be an incredible support to Player Phase units in general, particularly units wielding Brave weapons, who can do an extra 18 damage per initiation (20 if using fliers) thanks to her buffs.
When it comes to her own combat capabilities, Hinoka is no slouch with her personal weapon, and she can easily utilize her native kit to be highly effective at combat in her own right. With a Speed IV, Hinoka hits 41 Speed with Warrior Princess equipped, which becomes 46 Speed when next to an ally- something that her Flier Formation skill can help her with. Her Attack rises to 51 under the same conditions, though she can utilize Swift Sparrow or Fury to be more self sufficient at the cost of a couple points from her offensive stats.
Ruthless Princess (Brave Bow)
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Brave Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 |
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Luna | C | Flier Guidance 3 |
| SP | 1,775 | S | Speed +3 |
- Preferred IV: +ATK or +SPD / -HP
- Weapon: Brave Bow
- Assist: Reposition / Ardent Sacrifice
- Special: Luna / Moonbow
- Passive A: Life and Death / Death Blow
- Passive B: Chill Spd / Chill Def / Flier Formation / Desperation
- Passive C: Flier Guidance / Fortify Fliers
- Sacred Seal: Speed +3 / Attack +3
As with any unit with good offensive stats and access to a Brave weapon, one must take stock of whether they want to augment Attack or Speed in order to reach their fullest damage potential. Hinoka is no different with a natural offensive spread of 32/35, though her higher Speed generally lends itself better to quad attacks.
Through Speed stacking with the recommended build, Hinoka can reach a cap of 41 Speed with a Brave Bow equipped. Add in flier buffs if you like to increase her Speed even further, which enhances her ability to quad attack with a Luna proc on her fourth and final strike.
Despite her breathtaking Speed potential with this build, Hinoka only hits an Attack of 44. This means that against opponents with very high Defense, she may not do enough damage outside of her Luna proc. If you’re concerned about that, then there’s always the option of running her with a +ATK IV, Death Blow, Chill Def, and an Attack +3 seal (or any variation thereof) for an unbuffed Attack of 51 and a Speed of 35.
Flier Guidance is an intriguing option for a C slot that can help the mobility of your team, or she can buff your flier’s mixed defenses with Fortify Fliers, as she has little use for that buff on her own.
It’s very possible that Hinoka can be retaliated against if she can’t secure a KO in her first two hits. With that in mind, Desperation may be a better option for her this so that she can ensure that all four of her hits will land before her opponent has the option to counterattack. If this is taken over her native Flier Formation or the expensive Chill skills, then care has to be taken to allow her to enter the HP threshold range in the first place- likely by attacking a mage unit who will counterattack against her higher Resistance. Fury in her A slot can also assist with this, but it reduces her potential for Attack and Speed, which are too pivotal to her Brave Bow build to really be the best option for her.
Introduction
As the first bow flier unit in the game, Hinoka did not disappoint. Her stats are comparable to the infamous Brave Lyn, and though she lacks the Sacaen Lady’s third tile of movement, Hinoka excels on maps where there are forest, mountain, river, or trench tiles.
While she is undoubtedly a Player Phase unit, Hinoka’s stats are versatile enough to allow her to run any of the infamous bow sets all while being able to obtain flier emblem buffs to increase her lethality. In addition, her own legendary weapon and base kit is highly synergistic with a flier team, which is only befitting of the Pegasus Knight Captain of Hoshido.
Strengths
Utility
As the first bow flier unit, Hinoka has amazing utility simply in being an exclusive class.
She can wield Firesweep and Brave weapons from range, while being buffed by her own emblem team.
Her own legendary weapon also offers her remarkable synergy to her allies. She can Spur stack effectively all on her own from a 2 tile range, making her an extremely flexible support unit for your team.
Excellent Stats
With decent Attack and great Speed for her weapon type, Hinoka finds herself capable of being a very strong Player Phase unit no matter which weapon she has equipped.
Her slightly-above-average Resistance also enables her to duel mages, as well as proc Ploys against units with low Resistance.
Good Base Kit
Hinoka is plug and play if you don’t like expensive inheritance. Her default kit is extremely synergistic and offers both her and her teammates incredible mobility in a flier team.
She can be built to a high potential for very cheaply and retain effectiveness, particularly if you’re willing to part with the feathers required to give her a Brave Bow.
Weaknesses
Middling Attack
While it isn’t terrible, Hinoka is slightly held back due to her lower Attack stat, reducing her damage significantly in a quad Brave Bow set.
It is offset by her Speed, which often enables her to attack twice.
Still, in the age of Enemy Phase units with skills like Steady Breath, Hinoka may have difficulty puncturing her opponents Defense.
Poor Defense
Hinoka’s poor Defense doesn’t do her any favors when considering her bow weakness, and it’s a good idea to have her avoid other bow units altogether unless running a Firesweep set.
This also makes her very weak to Distant Counter units, who may kill her in a single hit on their retaliation if not careful.
Team Options
Counters
Hinoka’s low Defense and her inherent flier weaknesses means that she can be easily countered by the right team.
- DC Units: Strong DC units such as Zelgius, Effie, Xander, and Legendary Ike can all kill Hinoka easily upon retaliation.
- Dragons: Due to their ability to target her Defense, Hinoka is vulnerable to dragons, particularly those who can withstand a hit from her, like Nowi, Adult Tiki, and Myrrh.
- Flier Weaknesses: Bow units like Bridal Cordelia, Brave Lyn, and Leon are all dangerous, as is Merric, despite her high Resistance.
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Warrior Princess | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Iceberg | C | Flier Guidance 3 |
| S | Guidance 3 | ||
Fury desperation combo (boring but very effective and synergistic)
Is great on mixed teams ( with flier guidance and guidance she can move flier, infantry and armor units adjacent to her as long as they're within 2 spaces of her)
Iceberg is used to scale damage off her great res stat
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Guard Bow+ (+Spd) | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Luna | C | Guidance 3 |
| S | Distant Def 3 | ||
Hinoka actually has a strong res stat, in combination with her high speed and atk/spd bond, she can bait mages pretty well. Guidance can be swapped out for flier guidance depending on comps, but it is crucial for proccing your bond ability. This is a rather niche build but I think its fun.
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Warrior Princess | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Moonbow | C | Flier Guidance 3 |
| S | Attack +3 | ||
She shines with summoner support at low merges. She needs to stack as much attack as she can to OHKO armors. And the units she can't double are mostly swords so swordbreaker helps with that.
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Warrior Princess | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Flier Guidance 3 |
| S | Attack +3 | ||
Boons: +Spd/+Atk
Banes: -HP/(or if arena scoring isn't your concern)-Res
Weapon: Warrior Princess
Assist: Reposition/Ardent Sacrifice
Special: Luna/Moonbow
A: Swift Sparrow 2/Death Blow 3
B: Desperation 3/Chill Def 3
C: Flexible. Default Flier Guidance works well, as do hone/fortify/goad/ward fliers.
Seal: Attack +3/HP +5
In the face of Bold-Fighter-Terror-Incarnate Halloween Jakob and Every-DC-Unit's-Worst-Nightmare Brave Lyn, WF Hinoka seems relatively tame in comparison, even with the armor slaying effect of her legendary bow. Her weak defensive statline, which is further exacerbated by it being a superbane, contrasts starkly with the role that Warrior Princess expects her to take on, and her relatively low attack stat of 32 seemingly puts her out of the running as a one-shot wonder like Micaiah.
But appearances aren't everything, and units have to be taken into the context of which they are to be used in order to properly evaluate their worth. In this regard, rather than looking at Hinoka as a standalone armor slaying unit you might slap onto your Arena Assault team like Micaiah, we have to look at her as a member of a flying or a mixed emblem team you might take into Arena or tackle a particularly tough Arena Assault opponent; and it's in this context that Hinoka's niche as a very dominant armor slayer becomes prominent.
With a +spd nature, death blow and a suite of emblem buffs (or even just attack and defense tactic) Hinoka can quite comfortably handle ward stacked armors who have four to five merges on her, while also just being an offensive powerhouse in the following turns thanks to being in desperation range.
In fact, the only armor units that can stand toe to toe with Hinoka with similar levels of support are Wary Fighter users, while the only matchup she consistently loses to is Wary Fighter+QR3 Hector, who tends to beat up the entire roster of heroes regardless.
Do note, that the Hinoka's armor slaying capability comes mostly through merges instead of upfront effectiveness like Micaiah, due to her mainly needing the extra bulk to survive the counterattack. In this regard, even an HP +5 seal might even be worth considering on her at lower merges. At +10 merges, however, Hinoka is by far the best armor slayer in the game bar none due to being able to dish out consistent effective damage, whereas other anti-armor units fall victim to the weapons triangle. And when most of the armor units in the game are either blue or green, colors that some of the most prominent armor slayers in the game struggle against, having a unit that can sweep the entire roster is an invaluable niche.
Now I'll be the first to admit that merging up Hinoka or having her under constant team support at all times isn't necessarily realistic by any means, but simply casting aside her legendary weapon to make her a generic Firesweep platform seems like a waste considering the likes of Brave Lyn and even Bridal Cordelia do it better. But saying that Hinoka is a bad armor slayer because she can't survive a hit with no support is nothing more than an assumption based on a cursory glance at her statline. Units aren't meant to be used in a vacuum, and I don't see a reason why Hinoka has to be an exception to that rule. Invest in her a little, and put her in the appropriate conditions and you'll have a unique archer that can handle any threat headed its way.
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Warrior Princess | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Flier Guidance 3 |
+2
I have SS on her to be able to take a melee hit if needed from a retaliation when not in desperation range yet, also, she is +ATK-DEF and the ideal, if I get it someday, would be +ATK-HP or, in the case I don't get it, -RES (Wich would drop her BST score).
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Only inheritable by flier units.
|
60 | B |
| Only inheritable by flier units.
|
120 | B |
| Unlocks at 5 ★ Only inheritable by flier units.
|
240 | B |
| Only inheritable by flier units.
|
60 | C |
| Only inheritable by flier units.
|
120 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
Fire Emblem Heroes
|
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes