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Hinoka (WF)

Tier Rating
Analysis by raelet
Hinoka (WF) - Blue Sky Warrior

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
150
HP 37
ATK 32
SPD 35
DEF 17
RES 29
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 5 8 3 6
Middle 18 6 9 4 7
High 19 7 10 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 29 32 13 25
Middle 37 32 35 17 29
High 41 35 38 20 32
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

As a ranged flier, Hinoka wants to capitalize on her decent Speed and Attack at the expense of her Defenses.

Boons

  • +ATK: Notable for her damage potential, particularly with a Brave Bow build, increasing her Attack is always a fair option.
  • +SPD: This is Hinoka’s best boon for good reason: the more doubles she can reliably get, the better her damage potential is. Speed is very important when using her Warrior Princess bow, a Firesweep Bow, or even a Brave Bow.

Neutral

  • DEF: Her Defense is poor, but as her high Speed can prevent her from being doubled, every point counts in keeping her alive. In addition, Defense is a superbane on her and taking a bane in it will drop her score in the Arena.
  • RES: Hinoka’s Resistance is actually quite good and should be kept if you plan on having her duel mages. In addition, this is also a superbane and should be avoided to preserve arena scoring.

Banes

  • -HP: Hinoka’s Speed is generally high enough that she won’t be double attacked, meaning that HP is safer to lose than either of her defensive stats. This is also the only defensive stat that isn’t a superbane, making it optimal for her to drop.
Skill Sets
Hoshidan Assassin (Firesweep Bow)
Recommended
Firesweep Bow+ A Swift Sparrow 2
Alternate: Atk/Spd Bond 3
Reposition B Chill Spd 3
Moonbow
Alternate: Luna
C Def Ploy 3
Alternate: Flier Guidance 3
SP2,055SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP
  • Weapon: Firesweep Bow
  • Assist: Reposition
  • Special: Moonbow / Luna
  • Passive A: Swift Sparrow / Life and Death / Atk/Spd Bond
  • Passive B: Chill Spd / Chill Def / Cancel Affinity
  • Passive C: Def Ploy / Fortify Fliers / Flier Guidance / Spd Ploy
  • Sacred Seal: Speed +3 / Quickened Pulse

With the Firesweep Bow, Hinoka turns into a ruthless killer on the battlefield. Because she does not fear retaliation, she’s perfectly fine to dump all of her defensive stats in order to maximize her offensive potential and turn her into a fantastic Player Phase sweeper unit.

If not running Def Ploy in her C slot, then Life and Death should be taken over Atk/Spd Bond in her A slot to allow Hinoka more flexibility in the battlefield- since she isn’t taking any damage in combat when she initiates, she can afford to dump her Defense and Resistance, which will give her a constant +5/+5 to her Attack and Speed, regardless of her positioning near an ally. This frees her up to be able to dart across the battlefield for a quick kill on an enemy unit, regardless of where her team is.

If you can make the sacrifice of Def Ploy, then you want to keep her Resistance as high as possible to ensure that she can debuff her opponent as necessary. This allows her to reduce her opponent’s Speed and Defense through her B and C slot skills while keeping her own Speed and Attack high via Swift Sparrow in her A slot. This combination makes her extremely self sufficient on the battlefield and through this, you can maximize her full potential.

When it comes to B slot skills, Chill Spd is the obvious candidate, ensuring that Hinoka can double her opponent by debuffing the enemy on the map with the highest Speed. Chill Def may also be taken if you’re utilizing her C slot for Spd Ploy or a team buff, and Cancel Affinity allows her to be fully effective, even against mages built to bait and counter her.

For her C Slot, her 29 Resistance is on the borderline of what might be considered acceptable for Ploy skills, and so if taken they should be viewed as a bonus and not necessarily relied on, particularly against dragons and armor units with high mixed defenses. Alternatively, team buffs can be considered, particularly in the form of defensive team buffs (since Hinoka has no need for defensive buffs) or her native Flier Guidance to offer alternative movement.

Increasing her Speed is likely your best option with her Sacred Seal as well, in order to ensure maximum doubling ability- however, Quickened Pulse can be taken, particularly if you have Hone Fliers buff to give her, so that she can proc Moonbow on her first initiation.

Pegasus Commander (Budget / Flier Support)
Warrior Princess A Atk/Spd Bond 3
Reposition B Flier Formation 3
Luna C Goad Fliers
SP1,380SDrive Atk 2

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP
  • Weapon: Warrior Princess
  • Assist: Reposition / Draw Back
  • Special: Luna / Iceberg
  • Passive A: Atk/Spd Bond / Fury / Swift Sparrow
  • Passive B: Flier Formation / Chill Def / Chill Spd / Desperation
  • Passive C: Goad Fliers / Ward Fliers / Drive Spd / Drive Atk
  • Sacred Seal: Drive Atk

When given the Warrior Princess bow and ability to buff her allies from two spaces away, Hinoka becomes capable of stacking Drive Spurs to offer her teammate a meaty +9 Attack to any ally. If she has a flying ally, this becomes +10 Attack and +4 Speed by equipping a Goad Fliers in her C slot instead of Drive Atk. This can be coupled with another unit with Hone Fliers to give a third flying unit +16 Attack and +10 Speed, which can turn the tides of a lot of battles, particularly on units that utilize Brave or Firesweep weapons.

Other than that, Hinoka can be utilized with a lot of her base kit. Flier Formation is a useful tool that increases her mobility if you can’t invest a more expensive B skill onto her, however Chill Def and Chill Spd both offer her team more support via crippling enemy debuffs.

Drive Atk and Goad Fliers (or Drive Atk or Drive Spd in her C slot) synergize very well with Warrior Princess and allows Hinoka to stack Spur buffs from 2 spaces away, without needing to begin her turn next to another unit. This gives her the opportunity to be an incredible support to Player Phase units in general, particularly units wielding Brave weapons, who can do an extra 18 damage per initiation (20 if using fliers) thanks to her buffs.

When it comes to her own combat capabilities, Hinoka is no slouch with her personal weapon, and she can easily utilize her native kit to be highly effective at combat in her own right. With a Speed IV, Hinoka hits 41 Speed with Warrior Princess equipped, which becomes 46 Speed when next to an ally- something that her Flier Formation skill can help her with. Her Attack rises to 51 under the same conditions, though she can utilize Swift Sparrow or Fury to be more self sufficient at the cost of a couple points from her offensive stats.

Ruthless Princess (Brave Bow)
Brave Bow+ A Life and Death 3
Reposition B Chill Spd 3
Luna C Flier Guidance 3
SP1,775SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -HP
  • Weapon: Brave Bow
  • Assist: Reposition / Ardent Sacrifice
  • Special: Luna / Moonbow
  • Passive A: Life and Death / Death Blow
  • Passive B: Chill Spd / Chill Def / Flier Formation / Desperation
  • Passive C: Flier Guidance / Fortify Fliers
  • Sacred Seal: Speed +3 / Attack +3

As with any unit with good offensive stats and access to a Brave weapon, one must take stock of whether they want to augment Attack or Speed in order to reach their fullest damage potential. Hinoka is no different with a natural offensive spread of 32/35, though her higher Speed generally lends itself better to quad attacks.

Through Speed stacking with the recommended build, Hinoka can reach a cap of 41 Speed with a Brave Bow equipped. Add in flier buffs if you like to increase her Speed even further, which enhances her ability to quad attack with a Luna proc on her fourth and final strike.

Despite her breathtaking Speed potential with this build, Hinoka only hits an Attack of 44. This means that against opponents with very high Defense, she may not do enough damage outside of her Luna proc. If you’re concerned about that, then there’s always the option of running her with a +ATK IV, Death Blow, Chill Def, and an Attack +3 seal (or any variation thereof) for an unbuffed Attack of 51 and a Speed of 35.

Flier Guidance is an intriguing option for a C slot that can help the mobility of your team, or she can buff your flier’s mixed defenses with Fortify Fliers, as she has little use for that buff on her own.

It’s very possible that Hinoka can be retaliated against if she can’t secure a KO in her first two hits. With that in mind, Desperation may be a better option for her this so that she can ensure that all four of her hits will land before her opponent has the option to counterattack. If this is taken over her native Flier Formation or the expensive Chill skills, then care has to be taken to allow her to enter the HP threshold range in the first place- likely by attacking a mage unit who will counterattack against her higher Resistance. Fury in her A slot can also assist with this, but it reduces her potential for Attack and Speed, which are too pivotal to her Brave Bow build to really be the best option for her.

Introduction

As the first bow flier unit in the game, Hinoka did not disappoint. Her stats are comparable to the infamous Brave Lyn, and though she lacks the Sacaen Lady’s third tile of movement, Hinoka excels on maps where there are forest, mountain, river, or trench tiles.

While she is undoubtedly a Player Phase unit, Hinoka’s stats are versatile enough to allow her to run any of the infamous bow sets all while being able to obtain flier emblem buffs to increase her lethality. In addition, her own legendary weapon and base kit is highly synergistic with a flier team, which is only befitting of the Pegasus Knight Captain of Hoshido.

Strengths

Utility

As the first bow flier unit, Hinoka has amazing utility simply in being an exclusive class.

She can wield Firesweep and Brave weapons from range, while being buffed by her own emblem team.

Her own legendary weapon also offers her remarkable synergy to her allies. She can Spur stack effectively all on her own from a 2 tile range, making her an extremely flexible support unit for your team.

Excellent Stats

With decent Attack and great Speed for her weapon type, Hinoka finds herself capable of being a very strong Player Phase unit no matter which weapon she has equipped.

Her slightly-above-average Resistance also enables her to duel mages, as well as proc Ploys against units with low Resistance.

Good Base Kit

Hinoka is plug and play if you don’t like expensive inheritance. Her default kit is extremely synergistic and offers both her and her teammates incredible mobility in a flier team.

She can be built to a high potential for very cheaply and retain effectiveness, particularly if you’re willing to part with the feathers required to give her a Brave Bow.

Weaknesses

Middling Attack

While it isn’t terrible, Hinoka is slightly held back due to her lower Attack stat, reducing her damage significantly in a quad Brave Bow set.

It is offset by her Speed, which often enables her to attack twice.

Still, in the age of Enemy Phase units with skills like Steady Breath, Hinoka may have difficulty puncturing her opponents Defense.

Poor Defense

Hinoka’s poor Defense doesn’t do her any favors when considering her bow weakness, and it’s a good idea to have her avoid other bow units altogether unless running a Firesweep set.

This also makes her very weak to Distant Counter units, who may kill her in a single hit on their retaliation if not careful.

Team Options

Hinoka can work with any variance of teams but excels when placed with a flier team, particularly one which can support her need for Attack and Speed buffs.

  • Flier Buffs: Units such as Palla, Hinoka, NY!Azura, and H!Nowi can offer her offensive flier buffs which can prove lethal with her Brave or Firesweep sets.
  • Ranged Counter: Subaki, Beruka, and Cherche will appreciate Hinoka being able to handle mages with her higher Resistance and ability to counter from a distance.
  • Low Attack: Hinoka can be used to buff units who may be held back by their low Attack, such as Sheena, Fir, Clair, and Caeda.
Counters

Hinoka’s low Defense and her inherent flier weaknesses means that she can be easily countered by the right team.

  • DC Units: Strong DC units such as Zelgius, Effie, Xander, and Legendary Ike can all kill Hinoka easily upon retaliation.
  • Dragons: Due to their ability to target her Defense, Hinoka is vulnerable to dragons, particularly those who can withstand a hit from her, like Nowi, Adult Tiki, and Myrrh.
  • Flier Weaknesses: Bow units like Bridal Cordelia, Brave Lyn, and Leon are all dangerous, as is Merric, despite her high Resistance.
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Only Inheritable by Bow users.
200 2 9
Warrior PrincessEffective against flying and armored foes. Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Atk/Spd Bond 1Grants Atk/Spd+3 during combat if unit is adjacent to an ally.
Inheritable by all units.
60
A
Atk/Spd Bond 2Grants Atk/Spd+4 during combat if unit is adjacent to an ally.
Inheritable by all units.
120
A
Atk/Spd Bond 3Grants Atk/Spd+5 during combat if unit is adjacent to an ally.
Unlocks at 5 ★
Inheritable by all units.
240
A
Flier Formation 1If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
60
B
Flier Formation 2If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
120
B
Flier Formation 3Unit can move to a space adjacent to a flier ally within 2 spaces
Unlocks at 5 ★
Only inheritable by flier units.
240
B
Flier Guidance 1If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
60
C
Flier Guidance 2If unit's HP ≥ 50% HP, flying allies within 2 spaces can move to a space adjacent to unit.
Only inheritable by flier units.
120
C
Flier Guidance 3Flying allies within 2 spaces can move to a space adjacent to unit.
Unlocks at 5 ★
Only inheritable by flier units.
240
C
Other Info
Origin
Fire Emblem Fates
Fire Emblem Heroes

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