Table of Contents
- Default
- Attack
- Special
- Injured
| Hinata - Wild Samurai |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 7 | 4 | 9 | 2 |
| Middle | 21 | 8 | 5 | 10 | 3 |
| High | 22 | 9 | 6 | 11 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 29 | 21 | 33 | 15 |
| Middle | 47 | 32 | 24 | 36 | 18 |
| High | 50 | 35 | 28 | 39 | 21 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Hinata’s lopsided statline leans heavily towards the role of a physical tank. In order to accentuate this, he enjoys boons in Attack and Defense while dropping Speed and Resistance.
Boons
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+DEF: A boon in Defense adds to Hinata’s already outstanding ability to tank physical hits while providing additional damage to Defense scaling Specials such as Bonfire and Ignis.
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+ATK: Raising Attack is always helpful, as it will increase Hinata’s raw damage output in both Player and Enemy Phase.
Neutral
-
HP: Although raising HP isn’t a priority, it’s best to keep it intact. Not only does it add to Hinata’s overall bulk, it also helps him utilize skills such as Infantry Pulse and Panic Ploy.
Banes
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-SPD: Speed is the best bane that Hinata can receive, as it is too low-end to effectively utilize regardless of build.
- -RES: Dropping Hinata’s Resistance is another solid option, as further lowering his already meager value will hardly affect his overall performance.
Skill Sets
Brick Wall Myrmidon (Enemy Phase Bruiser)
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Slaying Edge+ (+Def) | A | Steady Breath Alternate: Steady Stance 4 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Bonfire | C | Infantry Pulse 3 |
| SP | 1,605 | S | Atk/Def Bond 3 |
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Preferred IV: +DEF or +ATK / -SPD or -RES
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Weapon: Slaying Edge+ (+Def)
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Assist: Reposition / Swap
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Special: Bonfire / Ignis
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Passive A: Steady Breath / Steady Stance / Fortress Def
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Passive B: Quick Riposte / Guard
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Passive C: Infantry Pulse / Panic Ploy / Flexible
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Sacred Seal: Atk/Def Bond / Close Def / Quick Riposte / Panic Ploy / Quickened Pulse
Since this set is heavily centered around Enemy Phase combat, Attack and Defense are the choice boons in order to maximize Hinata’s raw damage output as well as his physical resilience. Slaying Edge fits this playstyle perfectly, as its cooldown acceleration will allow Hinata to activate his devastating Specials more frequently. As for the Special itself, Bonfire is chosen due to its consistently high damage output thanks to Hinata’s exceptional Defense stat. Ignis is another option that trades a shorter cooldown for more raw power.
The key to this build is running Steady Breath together with Slaying edge and Bonfire. This combination allows Hinata to activate Bonfire on every single counterattack when initiated on. In exchange for cooldown acceleration, Hinata can also run Steady Stance for an absurd +8 Defense when initiated on as well as the effect of Guard. If neither are available, Fortress Def makes for a good budget option by giving a solid +5 boost to Defense at the cost of 3 Attack.
Quick Riposte is absolutely essential for Hinata, as he is reliant on it to perform follow-up attacks in the Enemy Phase. Assuming Hinata is not running Steady Stance in his A slot, one can choose to move Quick Riposte to the Sacred Seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage taken from opponents that rely on activating their special such as Ayra and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Hinata.
Thanks to his colossal HP pool for an infantry unit, Hinata has the option to run skills such as Infantry Pulse and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs.
Finally, Hinata has several options when it comes to Sacred Seals. Atk/Def Bond makes for a very strong option by boosting both Hinata's physical bulk and damage when adjacent to an ally, suiting his Enemy Phase playstyle perfectly. Close Def is another good choice, as it will reduce damage taken from all melee opponents when initiated on. If not already being used in the B slot, Quick Riposte seal is crucial in allowing Hinata to perform follow-up attacks in the Enemy Phase. The same applies to Panic Ploy, which can also be run here if it is not already being used in the C slot. Last but not least, Quickened Pulse can be run together with Steady Breath in order to allow Hinata to activate Ignis on his very first counterattack.
Bang for a Buck (Budget/Type Check)
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Ruby Sword+ Alternate: Ruby Sword |
A | Fury 3 |
|---|---|---|---|
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Reposition | B | Axebreaker 3 |
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Bonfire | C | Drive Spd 2 |
| SP | 1,385 | S | Close Def 3 |
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Preferred IV: +DEF or +ATK / -SPD or -RES
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Weapon: Ruby Sword
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Assist: Reposition / Swap
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Special: Bonfire / Ignis
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Passive A: Fury
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Passive B: Axebreaker / Swordbreaker
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Passive C: Drive Speed / Flexible
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Sacred Seal: Close Def / Quick Riposte / Attack +3 / Defense +3
For those that aren’t looking to heavily invest in Hinata, this set combines factors mostly from Hinata’s base kit in order to make him a reliable answer for almost any green unit. Ruby Sword is the perfect choice for this playstyle, as it will boost his Weapon Triangle effectiveness against green units even further. However, this comes at the cost of even weaker matchups against blue units. Once again, both Bonfire and Ignis are both consistent and potent choices of Special thanks to Hinata’s excellent base Defense of 36.
Hinata’s native Fury is both cheap and effective. In addition to the overall stat improvement that it provides, the 6 damage recoil taken after combat barely puts a dent in Hinata’s massive HP pool. As for B skills, Axebreaker further secures his ability to defeat axe-wielding opponents in a single round of combat by ensuring his own follow-up attack while preventing his opponent’s. Similarly, Swordbreaker grants Hinata longevity against sword users at the cost of being able to reliably ORKO axe units.
Drive Speed is another efficient budget option when it comes to C skills. Otherwise, it can be replaced with whatever is needed for Hinata’s team. Close Def and Quick Riposte Sacred Seals both improve Hinata’s Enemy Phase prowess. Close Def boosts his overall resilience by reducing damage taken from all melee opponents when initiated on while Quick Riposte guarantees his follow-up attack when above 70% HP. Otherwise, both Attack +3 and Defense +3 provide solid boosts to Hinata’s key stats.
Introduction
In sharp contrast to other units of the myrmidon archetype, Hinata goes against the grain by taking on the role of a physical tank. He sports a massive 83 physical bulk at base, a value comparable to many armored units. This makes Hinata a very effective duelist against physical units, as he can easily soak their hits while returning massive damage upon Special activation. His massive HP pool is also a huge benefit, as it grants him utility by allowing him to effectively utilize powerful support skills such as Infantry Pulse and Panic Ploy.
Due to his extremely polarizing stat distribution favoring the role of a physical tank, Hinata’s ability to combat magic dealing opponents is where he suffers greatly. Hinata has 24 Speed and 18 Resistance; this makes him a bleeding heart against mages and dragons alike, as they will often easily take him out in a single round of combat.
Overall, Hinata excels best as an Enemy Phase unit and is a fantastic addition to any team in need of a physical damage soak that can dish out massive damage upon Special activation.
Strengths
Remarkable Physical Bulk
Hinata has a fantastic 83 physical bulk. On top of making him highly resilient to physical attacks, he makes fantastic use of Defense-scaling Specials such as Bonfire and Ignis.
Massive HP Pool
With a refined weapon, Hinata’s HP hits a total of 52. This allows him to effectively utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.
Good Availability
As a unit in 3-4* pool, it is very easy to get multiple copies of Hinata. In turn, this makes him an easy unit to merge as well as get optimal IVs on.
Weaknesses
Terrible Resistance
In sharp contrast to his physical tankiness, Hinata’s extremely low 18 Resistance makes him easy prey in the eyes of magical damage dealing opponents.
Poor Speed
While Hinata’s low Speed does help him in some regards such as charging his Special, it’s also a major weakness. Getting doubled can greatly increase the amount of damage that Hinata takes as well as making enemy Specials easier to charge .
Team Options
Counters
The combination of terrible Speed and Resistance makes Hinata an easy target for magical damage dealing enemies, as they can easily bust through his HP in a single round of combat. In addition to this, physically bulky blues units can mitigate the damage that Hinata is able to do in return, especially if they are running Guard to prevent him from activating his specials.
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Mages: Celica, Lute, Linde, and Reinhardt will make short work of Hinata due to his combination of poor Speed and sparse magical bulk.
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Dragons: In addition to dealing magic damage, most dragons have enough physical bulk to survive Hinata’s counterattacks. This makes them extremely difficult for Hinata to combat in both Player and Enemy Phase. Standouts include Nowi, Male Kanna, and Adult Tiki.
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Physically Bulky Blue: Female Corrin, Fallen Hardin, Lukas, and Winter Robin can mitigate Hinata’s damage output thanks to their high physical bulk as well as their Weapon Triangle advantage. This can be further accentuated should they run the skill Guard, as Hinata will be unable to activate his Specials
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Safeguard+ (+Res) | A | Brazen Def/Res 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Bonfire | C | Threaten Def 3 |
| S | Attack/Def +2 | ||
#MakeHinataGreatAgain
Currently running wo do+ (res) as for the seal it will be brazen attk/res once I unlock it.
With this set up Hinatas at the right hp his stats would be
Hp:65, Atk: 43(50), Spd: 26, Def:36(50), Res: 22(36)..
Now my question is.. will this be useful un arena? Tempest trails and chain challenges.. I'm planning on making him 10 when I get the chance. Some advice, builds, would be nice
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Wo Dao+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Swap | B | Wrath 3 |
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Noontime | C | Threaten Atk 3 |
| S | Quick Riposte 3 | ||
With his low Speed, high HP and Defense, as well as passable attack, using this set, Hinata can become one of the most shockingly strong melee duelists in game, sporting minimum 10 damage a hit, possibly 20 depending on how hard the enemy actually hits, up to two times if the enemy can double him, which with that Speed will be very easy. On top of the damage minimum as long as he hits back he also heals constantly as well, making his longevity quite surprising as long as a mage doesn't jump him, as well as pretty consistently maintaining the QR HP.
As a side note, Laslow can run this build as well, but Hinata's higher Defense, HP, and lesser Speed ultimately make him the better user of the set.
For less damage and more healing Slaying edge and Sol can be used instead.
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Safeguard+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Ignis | C | Atk Smoke 3 |
| S | Close Def 3 | ||
This is the ultimate defense-special build for Hinata, building up his enemy phase potential to the max.
Weapon: Safeguard+ (+Def)
The Refinement boosts his natural defense of 39 to 43, and to a further 50 when an enemy attacks.
Assist: Swap
No, it's not because of a lack of reposition. This will allow you to take the hit for an ally while keeping them nearby.
Special: Ignis
Standard Damage Special for Hinata, allowing his defensive might to show.
A-Slot: Steady Breath
Allows his special to be used on his second attack, plus boosting his defense to 54 when attacked.
B-slot: Quick Riposte 3
Possibilities: Guard 3
Quick Riposte will allow you to double when attacked, it allows your special to trigger. Guard ensures you won't take damage from specials easily.
C-Slot: Atk Smoke 3
Possibilities: Def Smoke 3 / Threaten Atk 3 / Threaten Def 3
The Atk Smoke 3 will let you tank other hits easier, Def Smoke allow more damage to be dealt to nearby does, and the Threatens do the same.
Sacred Seal: Close Def 3
Possibilities: Quick Riposte 3
Close Def 3 boosts your enemy phase Def to 60, boosting Ignis Damage to a whopping 48. Quick Riposte here if you chose to have Guard on the B-Slot.
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Wo Dao+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Atk Smoke 3 |
| S | Resistance +3 | ||
4*+10 merged with summoner support gives him 34 res and 43 def. hes able to tank a lot due to atk smoke, high defenses, defensive terrain, and renewal.
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Slaying Edge+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Bonfire | C | Infantry Pulse 3 |
| S | Defense +3 | ||
Hinata is basically the same as Lukas stat wise exoecy for slightly more hp anyways if you dont have a surplus of sword units this one works he wins against major sword units and only dies to nowi and corrin not including ranged units for obvious reasons.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 1 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 2 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes