Overall Rating
Analysis by CatDisc
Hinata - Wild Samurai


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 47
ATK 32
SPD 24
DEF 36
RES 18
Stat Variations
Level 1 Stat Variation
Low 20 7 4 9 2
Middle 21 8 5 10 3
High 22 9 6 11 4

Level 40 Stat Variations
Low 44 29 21 33 15
Middle 47 32 24 36 18
High 50 35 28 39 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Similar to other slow, but bulky swordsmen, Hinata prefers to increase his physical bulk along with his offensive prowess. Due to his blatant min-maxed statline, dumping either his RES or SPD is optimal due to them already being unsalvageable. ATK and DEF boons are what make Hinata into one of the best physically defensive red units in the game.


  • +ATK incredibly valuable due to Hinata's good, but not great base 32 ATK, especially when running Quick Riposte
  • +DEF overall helps Hinata's survivability against melee units and ramps his already fantastic 36 DEF 


  • -SPD Hinata's base 24 SPD will have trouble just avoiding doubles even with high-end investment making it a great stat to drop
  • -RES lowering his already terrible 18 RES will barely affect his combat against mages as he will probably flat out lose no matter what
Skill Sets
Slaying Samurai (Defensive Tank)
Slaying Edge+ (+Def)
Budget: Ruby Sword+
A Steady Breath
Budget: Fury 3
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Ignis C Panic Ploy 3
Budget: Threaten Atk 3
SP1,605SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF/-SPD or -RES
  • Weapon: Slaying Edge+ (+Def) / Ruby Sword+
  • Assist: Reposition / Rally Spd/Def
  • Special: Ignis / Bonfire 
  • Passive A: Steady Breath / Distant Counter / Fury 3
  • Passive B: Quick Riposte 3 / Swordbreaker 3
  • Passive C: Panic Ploy 3 / Threaten Atk 3 / Varies On Team
  • Sacred Seal: Close Defense 3 / Atk Smoke 3 / Panic Ploy 3

Hinata's optimal set revolves around the combination of Slaying Edge, Steady Breath, and Quick Riposte which all lead into a killer Enemy Phase. For IVs, focus on improving his ATK for general combat or DEF to boost his physical bulk along with the strength of Bonfire/Ignis activations. Hinata can also do decently well with his native Ruby Sword, solidifying his matchups against stronger green units, namely physically tanky Armors. 

The struggle Hinata and many other defensive swordsmen face is the choice between Steady Breath and Distant Counter on their A Slot. Both are fantastic skills, heavily improving his general combat and role as an Enemy Phase tank. It all boils down to how you want your Hinata to function. A Distant Counter set works similarly to an infantry Xander, excelling in combat against physically-based melee foes while having the luxury to fight back against archers or weaker mages. A Steady Breath set tremendously improves his ability to wall out melee targets, barring dragons, by decreasing his Special cooldown which means a faster Ignis or Bonfire. Since both skills are locked behind 5 star exclusive units, his base Fury is another great option, turning Hinata into a pseudo-generalist tank.

The choice of Ignis or Bonfire is fairly self-explanatory as their damage scales with the unit's DEF, something Hinata has in spades. Quick Riposte is an almost must-have on Enemy Phase based units like Hinata, removing the requirement of SPD to double when engaged on. Keep in mind the minimum 70% HP threshold for Quick Riposte before sending Hinata into the front lines. Another notable option would be Swordbreaker, as it turns Hinata into a designated sword check which can be useful against offensive powerhouses like Mia, Ayra, or Soleil.

Lastly, Hinata's C slot will often be used to ruin the offensive power of foes in order to tank harder hits while also softening up opponents for allies. Panic Ploy especially is a fantastic skill for Hinata as his large HP pool will apply the debuff to almost all non-armored units. Threaten Atk is a great budget option, stopping once-lethal enemy advances dead in their tracks. If you don't have access to Panic Ploy via Skill Inheritance, you can equip it as a Sacred Seal to the same effect. Other good Seal options would be, Close Defense improving melee matchups even further and Atk Smoke whose benefits are similar to Threaten Atk.

Brash Berserker (Offensive Burst)
Brave Sword+ A Death Blow 3
Budget: Fury 3
Reposition B Drag Back
Moonbow C Threaten Def 3
SP1,800SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK/-SPD or -RES
  • Weapon: Brave Sword+
  • Assist: Reposition / Rally Spd/Def
  • Special: Moonbow / Bonfire 
  • Passive A: Death Blow 3 / Fire Boost 3
  • Passive B: Drag Back / Swordbreaker 3 / Desperation 3
  • Passive C: Threaten Def 3 / Threaten Atk 3 / Varies On Team
  • Sacred Seal: Quickened Pulse / Brash Assault 3

A more traditional Brave Sword set, this build capitalizes on Hinata's decent ATK and high DEF by taking advantage of Brave Sword's double attack on initiation. Because of this, Hinata can overcome his pitiful SPD and deal some massive burst damage, especially if Bonfire ever triggers. Reposition or any other movement skills can be used on Hinata as he can support his team to become more mobile.

Death Blow and Fire Boost are the best A skills for Brave Sword Hinata as they increase ATK by 6, which is invaluable damage in a Brave setup. While Death Blow is fairly obvious, Fire Boost is recommended due its synergy with his insane HP stat. Drag Back can be useful as when going all in and dealing damage, it retreats Hinata one space out of any potential danger. Swordbreaker can be chosen as well if Hinata wants to deal with faster swordsmen that can double him with ease. Finally, his C skill can be whatever his team needs, but Threaten Def is generally a good option as it helps Hinata net KOs on beefier units.

For seals, Quickened Pulse when combined with Moonbow can lead to some insane burst damage when first initiating which can be invaluable when looking to kill tankier threats. Another notable combination would be the Brashperation set. When below 50% HP, Hinata can make a guaranteed follow-up attack, even though he lacks the required SPD to do so. This combined with Desperation on his B slot and Brave Sword will lead to him making four hits before the enemy can retaliate.


Hailing from Hoshido as one of Takumi's royal retainers, Hinata brings one of the most unusual stat spreads out of all red swordsmen. While often characterized as having crushing offensive power with blazing high speeds, this infantry swordsman is equipped with above average ATK and great DEF, seemingly ignoring SPD. Similar to melee bruisers like Seliph and Alfonse, Hinata is uniquely defined by his sky-high DEF, the highest out of all infantry swordsmen, in fact.

This stat spread makes him an incredible Enemy Phase tank when given proper investment. Hinata's overall strength has improved thanks to the 2.0 update giving some much needed love to underutilized weapons. Weapons like Slaying Edge synergize incredibly well with Hinata's reliance on Special procs and tanking hits with his stellar DEF. In summary, Hinata is an underrated Enemy Phase tank that takes complete advantage of defense-oriented skills with his impressive physical bulk and is definitely more than just Fury 3 fodder.


Above average ATK stat

Hinata has a surprisingly high base ATK at 32, netting early KOs on initiation against many non-blue units

Incredible defensive bulk

With the highest DEF of an infantry swordsman at 36 and 47 HP, Hinata can definitely wall multiple physical hits before being brought down

Synergy with DEF scaling Specials

Hinata's overall decent offensive presence skyrockets when combined with Specials like Bonfire and Ignis that capitalize on his high DEF


Blatant weakness to mages and other ranged units

Hinata's atrocious SPD and RES makes him an easy target for tome users and without investment into Distant Counter, can get kited without retaliation

Requires high investment to become viable

Unfortunately for Hinata, most of his base kit needs to be replaced with premium, hard-to-obtain skills to truly standout as an infantry tank

Fairly weak Player Phase

Due to his low base SPD and only above average ATK, Hinata's Player Phase damage is completely reliant on whether or not he has his Special charged

Team Options

Hinata, like all other low RES red units, performs best with teammates that can clear out dangerous blue mages that have the potential to kill him. Units with high SPD and cause magic damage can cause plenty of headache for Hinata, forcing him to play incredibly safe and reactive. Having a designated counter for popular meta units like Nowi and Brave Lyn are a necessity for running Hinata effectively.

  • Azura, Olivia, Ninian, and other Dancers - dancers that enable Hinata to make riskier engages by offering him another turn of combat or running away
  • Fae, Hector, Amelia, Sheena, and similar bulky green units - can absorb deadly hits from offensive blue units prim
  • Julia, Nino, Soren, Rhajat, and most green tome users - ranged green mages that can often burst down pesky blue threats that interfere with Hinata's combat
  • Linde, Delthea, Lute, Micaiah, and other frail blue units - Hinata covers these units' weakness to physically strong green heroes incredibly well with his impressive bulk

Hinata struggles especially against tanky blue units that can not only shrug of her damage due to the weapon triangle, but also kill him through a counterattack. Even the most feeble magical units can deal significant damage to Hinata, due to her lack of RES. Watch out for strong blue tome users especially. 

  • Olwen, Ursula, and Reinhardt - cavalry blue tome users whose movement can catch Hinata off guard
  • Male Robin - Tanky blue mage that generally runs Triangle Adept 3 and Swordbreaker 3, a red swordsman's worst nightmare
  • Ephraim and Lukas - Bulky and mobile infantry units that have high DEF with a relatively strong counterattack
  • Female Corrin and Nowi - Tanky dragons that can combat Hinata with their impressive DEF and magical breath
  • Tharja, Nino, and other Blade tome users - the Hone and Spur buffs that they stack can tear through Hinata's RES
  • Linde, Spring Lucina, Delthea, and Mae - incredibly powerful blue mages that can all outspeed and ORKO Hinata's poor magical bulk
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Ruby SwordGives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Ruby Sword+Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
PaviseReduces damage inflicted by attacks from adjacent foes by 50%.
Unlocks at 4 ★
Restricted to melee units.
200 3
Passive Skills
Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Unlocks at 1 ★
Non-inheritable by Staff-wielding units.
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Unlocks at 2 ★
Non-inheritable by Staff-wielding units.
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Brash Assault 1Unit automatically makes a follow-up when at HP ≤ 30% and attacking a foe that can counter.
Unlocks at 3 ★
Inheritable by all units.
Brash Assault 2Unit automatically makes a follow-up when at HP ≤ 40% and attacking a foe that can counter.
Unlocks at 4 ★
Inheritable by all units.
Brash Assault 3Unit automatically makes a follow-up when at HP ≤ 50% and attacking a foe that can counter.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem Fates

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