|Key stats worth increasing through nature if possible.|
|Complementary stats that matter, but not to the point of picking them over key stats for nature increase.|
|Relatively worthless stat that can safely be decreased through nature.|
An attack boon is always good for Hector, increasing the amount of foes he can KO with his Vantage set. However, many important matchups of his can be changed with a speed boon. Young Tiki, Fae, Ike and Brave Ike are some examples of units who cannot double attack him with a speed boon. However if these matchups are of no concern, then speed can be safely reduced. He would prefer not to give up on defense or resistance, needing the former in his physical duels and the latter to reliably tank Reinhardt. Overall, HP is the safest stat reduction.
|C||Panic Ploy 3
Budget: Threaten Def 3
|SP||1,485||S||Distant Def 3|
This is Hector’s flagship set, being one of only a handful of units to have a nearly unchanged optimum build from the day Skill Inheritance was released. Armads gives Hector Quick Riposte 2, which allows him to run another skill in his B slot. This build allows Hector to eliminate one foe thanks to Armads’ effect, and blow up the next with Vantage Bonfire.
Hector’s primary flex options appear in his Support and C slot skill. If you want to run Hector on an armour team, Reposition is advised over Swap, as it allows him to catapult an ally far forward. Panic Ploy is the catch-all option for Hector, letting him be a very effective counter to Class-based teams that rely on buffs. He can also run his own Class-buffing skill (such as Hone Armour) or even opt for a Smoke skill. Threaten Def or Threaten Atk are two great budget options for him.
If you want to set your Hector up for Arena Defense, Windsweep makes Hector an annoying foe on Arena defense. Be sure to pair his variant up with the Phantom Spd seal. Wings of Mercy is another choice for surprise defense wins, but is less useable on Arena offense.
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Unlocks at 5 ★
|Spur Atk 1Grants adjacent allies Atk+2 during combat.||50||
|Spur Atk 2Grants adjacent allies Atk+3 during combat.||100||
Goad ArmorGrants armored allies within 2 spaces Spd/Atk+4 during combat.
Requires Spur Atk 2 or Spur Spd 2.
Unlocks at 5 ★
- Incredible attack, defense and health.
- Only has one true build, which is extremely effective.
- Has excellent matchups thanks to his color and stat distribution.
- Low speed and resistance.
- Armor class gives him limited movement and weakness to Armorslayers.
Hector is a green armoured axe-wielder, and appears in Heroes as one of the most infamous units in the game. His exemplary statline, legendary weapon and natural access to Distant Counter have established him as one of the most valuable units in existence. Hector has rolled a train over all of the game’s content, proving his worth in solo and arena content. While he has always been an amazing unit, his weaknesses have been hurting him more of late, and the appearance of powerful skills such as Steady Breath have helped others to even out the competition a little.
Incredible attack, defense and health.
- Hector’s statline has long been the gold standard for physical tanks. With 36 attack, 37 defense and 52 HP, Hector has the physical bulk to soak heavy damage and retaliate hard. Even some red units with low attack stats find it hard to pierce his defenses. Such a statline also expands Hector’s skill options, making him an effective user of Panic Ploy and Bonfire/Ignis.
Only has one true build, which is extremely effective.
- Hector is one of only a handful of units that can run one build to rule them all. Hector’s Vantage build makes him a menace at nearly all HP levels, and extremely difficult to KO without AI manipulation or losing a unit.
Has excellent matchups thanks to his color and stat distribution.
- Being green has its advantages, the biggest being that Hector is a natural counter to the most common kind of mage. This combined with his excellent stat distribution gives him one of the best matchup spreads in the whole game. Thanks to Armads and Vantage, anyone who initiates into Hector must either face either a double attack or a powerful blow before they can land their attack. He can handle nearly all green units that initiate into him, but some mages that can survive his damage can cause him trouble.
Low speed and resistance.
- Hector’s primary weaknesses are statistical, giving him a low speed and resistance. He mitigates his speed weakness somewhat thanks to Armads, but this does not stop foes from double attacking him for heavy damage. With fast tanks such as Ike, Amelia, Nephenee and the Black Knight within the game, Hector finds himself taking double attacks from foes with the power to KO him.
Armor class gives him limited movement and weakness to Armorslayers.
- Unfortunately for Hector an armour typing can be a weakness, despite his increased stat total. Thanks to fellows Amelia and Sheena green is by far the most common color of armour units, and some defense teams choose to run an Armorslayer or red unit with Triangle Adept. Hector is one of the most commonly run Arena units, and the higher your Arena tier, the more often enemy teams will have a hard counter to him. His limited movement can be a pain when in a tight spot, or facing Cavalry or Flying foes. It also makes it harder for him to activate Panic Ploy despite his high HP.
Thanks to his amazing physical statline, most of Hector’s counters are red, or green mages. Top swords Mia and Ayra will decimate him, as will Ike, Ryoma, Arden and the Black Knight. Hector relies on defeating mages in one hit, meaning green mages such as Soren, Nino and Sonya can eliminate him with the correct build. Thanks to their lowered stat total, they also have a merge advantage against Hector. Lastly, dragons have always done very well against Hector, including both Tiki formes and Fae. Speed is a big factor in these matchups, with most dragons floating around 28-30 speed.