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Hector

Overall Rating
5
Analysis by Lunare
Hector - General of Ostia

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
168
HP 52
ATK 36
SPD 24
DEF 37
RES 19
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 23 9 4 10 3
Middle 24 10 5 11 4
High 25 11 6 12 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 49 33 21 34 16
Middle 52 36 24 37 19
High 55 39 28 40 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Generally Hector wants to increase his attack and defense in order to better duel with foes. His speed is somewhat throwaway due to the Wary Fighter/Armads/Quick Riposte combo. HP and Resistance are both of moderate importance, but he can give them up in a pinch.

Boons

  • +ATK An attack boon is always good for Hector, increasing the amount of foes he can KO with his Vantage set.

Neutral

  • HP Lowering this affects Hector's ability to use Panic Ploy. However he can function just fine with it reduced.
  • RES Be wary of lowering this, as it might allow a sneaky Reinhardt to KO him, especially considering that Rein will likely have merge advantage.
  • DEF Stronger defense lets Hector last longer, stay about his many health thresholds easier, and powers up his Bonfire/Ignis. The second best choice for a boon.

Banes

  • -SPD The Wary Fighter/Armads/Quick Riposte combo allows Hector to completely bypass his speed. A boon in speed grants four stats however, and makes Hector worth more points in the Arena.
Skill Sets
Reliable Guardian (Mixed Phase)
Recommended
Armads A Distant Counter
Swap
Alternate: Reposition
B Bold Fighter 3
Alternate: Vantage 3
Aether
Alternate: Bonfire
C Panic Ploy 3
Alternate: Threaten Def 3
SP1,995SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP or -SPD
  • Weapon: Armads 
  • Assist: Swap / Pivot / Reposition
  • Special: Aether / Bonfire / Ignis
  • Passive A: Distant Counter
  • Passive B: Bold Fighter / Vantage / Wrath / Guard
  • Passive C: Panic Ploy / Ward Armor / Threaten Def / Variable
  • Sacred Seal: Distant Def / Quickened Pulse

Hector’s mixed phase set, is easily one of the strongest mixed armor builds in the game thanks to the free S slot or the choice of Berserk Armads. Armads gives Hector Quick Riposte 2, which allows him to run another skill in his B slot. This build allows Hector to sustain multiple engagements with Aether, or blow up the next with Vantage and Bonfire. +Atk is the obvious choice for a boon, whereas the bane is relatively down to preference. -Spd preserves his bulk, but may worsen his match-ups against dragons.

Hector’s primary flex options appear in his Support and C slot skill. If you want to run Hector on an armor team, Reposition is worth considering over Swap, provided that Hector or another member of the team is carrying Armor March. Panic Ploy is the catch-all option for Hector, letting him be a very effective counter to Class-based teams that rely on buffs. He can also run his own Class-buffing skill (such as Ward Armor) or even opt for a Smoke skill. Threaten Def or Threaten Atk are two great budget options for him.

He can also use quite a few B slot skills, but these will change his purpose somewhat. Bold Fighter is among the strongest choices, as it allows Hector to deal considerable damage in the Player Phase as well as the Enemy Phase. If you intend on giving Hector this skill, remember that he really relies on Armor March's buff to close gaps. Guard is a very strong choice, allowing Hector to dismantle many of the builds designed to hit hard on the second attack. It also makes it much easier to tank Reinhardt, opening up his seal slot somewhat.

Wrathful Guardian (Berserk Armads Mixed Phase)
Recommended
Berserk Armads A Distant Counter
Swap
Alternate: Pivot
B Bold Fighter 3
Alternate: Vantage 3
Aether
Alternate: Bonfire
C Panic Ploy 3
Alternate: Ward Armor
SP2,395SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP or -SPD
  • Weapon: Berserk Armads / Armads
  • Assist: Swap / Pivot / Reposition
  • Special: Aether / Bonfire / Ignis
  • Passive A: Distant Counter
  • Passive B: Bold Fighter / Vantage / Wrath / Guard
  • Passive C: Panic Ploy / Ward Armor / Threaten Def / Variable
  • Sacred Seal: Quick Riposte / Distant Def / Quickened Pulse

This is a variant of the above build designed for Berserk Armads. Apart from the weapon and S slot skills, there is little difference: Berserk Armads trades the effect of Quick Riposte 2 for Wrath 3, making Quick Riposte a necessary addition to Hector's kit in the S slot. If this seal is used elsewhere or Enemy Phase is less important, Distant Def or Quickened Pulse are reasonable alternatives, but Quick Riposte is highly recommended due to the effectiveness of Hector's mixed phase.

Aether is more useful alongside Berserk Armads as the extra cooldown reduction allows Hector to benefit from the heal sooner. With that said, Bonfire is a fine alternative for those concerned with damage alone. Bold Fighter grants Hector a fantastic Player Phase, but Vantage or Wrath can be fine replacements if Bold Fighter is unavailable or the only concern is Enemy Phase.

Hector's support and C slot are dependant on his teammates. Panic Ploy is the best choice if Hector is in a mixed team, but Ward Armor will often be more useful alongside armored teammates.

Bastion of Ostia (Wary Fighter + QR)
Armads A Distant Counter
Swap
Alternate: Pivot
B Wary Fighter 3
Bonfire
Alternate: Ignis
C Panic Ploy 3
Alternate: Threaten Def 3
SP1,545SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +Atk / -Spd
  • Weapon: Armads
  • Assist: Swap / Pivot
  • Special: Aether / Bonfire / Ignis
  • Passive A: Distant Counter
  • Passive B: Wary Fighter 3
  • Passive C: Panic Ploy 3 / Threaten Def 3
  • Sacred Seal: Quick Riposte

When Hector equips Wary Fighter and the Quick Riposte seal, he is guaranteed to double, and his opponent cannot (unless they run a skill like Axebreaker). This makes Hector simple to use and strong with a relatively cheap build. If the Quick Riposte seal isn't in high demand, Hector can make great use of it with this build.

Swap or Pivot are your best bets for support skills, giving Hector extra mobility options. Aether is the recommended special. Since Hector will only be taking a single hit in most cases, while likely dealing two attacks himself, Aether is relatively easy to charge and can provide some fantastic sustain. Aether also contributes highly to Arena scoring. If Aether is unavailable, Bonfire is the special of choice: Ignis can also be taken if you want to extra power, but in the vast majority of cases, Bonfire will get the job done. Distant Counter is a given, letting Hector tank and easily smack mages, often KO'ing them with his strong physical damage. Like always, he must be aware of strong red Blade tome users.

Finally, Panic Ploy is a natural fit given Hector's high HP. It also makes it easier to tank hits from class-based teams that rely on strong buffs. However, Threaten Def is another useful skill that lets Hector hit harder over extended duels, and is easier to obtain.

Introduction

Hector should need little introduction: with his incredible unique weapon in Armads, stellar stats and Distant Counter in his base kit, Hector has been a dominant force since the early days of Fire Emblem Heroes. 52 base HP, 36 base attack and 37 base defense makes Hector an impressive physical wall, and his low speed is mitigated by Armads' effect, allowing him to make follow-up attacks during the Enemy Phase.

Hector's strength comes from his free B slot skill alongside Quick Riposte 2. Although this effect is less significant after the release of the Quick Riposte Sacred Seal, Hector can use Wary Fighter to avoid enemy follow-up attacks, while still ensuring he can make his own.

Though Hector: Just Here to Fight, is arguably the stronger of the two, Hector: General of Ostia remains one of the most powerful heroes around.

"You see, I’m about as angry as I’ve ever been. I doubt that even a dozen of you could slow me down. Prepare to die!!!"

Hector - Fire Emblem: The Blazing Blade

Strengths

Incredible Attack, Defense and HP

With 36 attack, 37 defense and 52 HP, Hector has the physical bulk to soak heavy damage and retaliate with awesome power. Many sword-wielders with low attack stats wll find it hard to pierce his defenses without a special or Armorsmasher. Such a statline also expands Hector’s skill options, making him an effective user of Panic Ploy and Bonfire/Ignis.

Access to Exclusive Armor Skills

As an Armor unit, Hector has access to both Bold Fighter and Vengeful Fighter. Though Vengeful Fighter isn't particularly useful due to conflict with Armads, Bold Fighter can turn Hector into a powerhouse Player Phase unit alongside his strong Enemy Phase.

Armads and Berserk Armads are both very strong

Armads is the classic choice on Hector, as Quick Riposte complements his solid Attack stat nicely. Two guaranteed attacks during the Enemy Phase makes him an incredibly difficult unit to approach; especially if he chooses to run Bold Fighter in his B slot. Though the release of the Quick Riposte seal has made this combo of skills less exclusive to Hector, he can opt to use Wary Fighter and the Quick Riposte seal to guarantee his own follow-up attacks while ensuring that his opponent can only make one attack. Think of it as having a breaker skill on every unit.

Berserk Armads on the other hand, allows him to rival Hector: Just Here to Fight. The combination of -1 special cooldown and built-in Wrath effect gives Hector much more special damage and more frequent activation, which can allow him to completely overturn poor match-ups. This effect also stacks with Wrath in the B slot.

Strong Match-ups against the majority of heroes

As a green unit, Hector is a natural counter to blue mages, including Reinhardt, Micaiah, Linde, Delthea, Lyn (LA) and more. These units are quite popular in Arena, and Hector's high attack makes it possible for him to OHKO the majority of these heroes. His high defense also makes him a great answer to every archer in the game with the exception of Brave Lyn.

Weaknesses

Low speed and resistance

Hector’s primary weaknesses are statistical, giving him a low speed and resistance. He mitigates his speed weakness by a lot if he chooses to run the Wary Fighter/Armads/Quick Riposte Combo, otherwise his low resistance means that he can be OHKO'd or 2HKO'd by strong red mages with relative ease. Dragons also threaten him considerably, with Tiki (A) being a strong check thanks to her high Defense.

Armor class gives him limited movement and weakness to Armorslayers

Some defense teams choose to run an Anti-Armor or red units with Triangle Adept. Green armor is very common in the arena, and nearly always prepared for by teams. His limited movement can be a pain when in a tight spot, or facing Cavalry or Flying foes. It also makes it harder for him to activate Panic Ploy despite his high HP. More heroes are gaining anti-armour upgrades as well, such as Caeda and her Wing Sword.

Team Options

With one of the best matchup spreads in the entire game, Hector makes a strong case for both armor and mixed teams alike. Arguably, Hector’s greatest strength is how easily he can be dropped into a team and carry with no support. With that said, it should come as little surprise that some of his best partners are other armor units, who can grant defensive boons through Ward Armor. Hector can also support mixed teams well thanks to Panic Ploy, Reposition or Swap: Hector can support frontline allies by pulling them out of danger as well as debuffing dangerous foes.

  • Armor Units: Black Knight, Zelgius, Lyn (LA), Winter Robin, Hector (LA), and Halloween Jakob are fantastic partners for Hector, as he can benefit massively from the defensive boosts from Ward Armor or a mobility boost through Armor March.

  • Guidance Fliers: Hector's poor mobility makes him a great benefactor of mobility skills, with Guidance Fliers being one of the strongest options. The Guidance Seal makes any flier suitable for this role, but Blue fliers such as Tana, Shigure, Cordelia, and Summer Corrin are some of the best choices, as they can check Hector's weakness to red heroes.

Counters

Thanks to his amazing physical statline, Hector's match-ups against physical units are quite comfortable. He has issues fighting against both mages and dragons, however, who can exploit his low resistance. Dragons are one of Hector's biggest weakness, however, as their magical attacks and reasonable bulk gives them the upper hand in many match-ups. Red mages will also have a strong chance of beating Hector, as they can OHKO him with Triangle Adept or Blade tomes. These are some of Hector's significant weaknesses.

  • Strong red mages: Winter Tharja, Sanaki, Celica, Lilina, Tharja, Katarina, Lyon and Eirika (SM) will all deal heavy damage to Hector, and possibly OHKO or 2HKO him with Desperation.
  • Fast sword users: Ayra, Mia and Soleil will make follow-ups and KO Hector with relative ease unless he has Wary Fighter and Quick Riposte.
  • Dragons: Myrrh, Tiki (A) and Tiki (Y) can exploit Hector's low resistance to deal high damage.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Silver Axe
Inheritable by Axe users only.
200 1 11
ArmadsUnit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 5 ★
Restricted to melee units.
100 3
PaviseReduces damage inflicted by attacks from adjacent foes by 50%.
Unlocks at 5 ★
Restricted to melee units.
200 3
Passive Skills
Passive Skills SP Slot
Distant CounterEnables unit to counterattack regardless of distance to attacker.
Unlocks at 5 ★
Restricted to melee units.
300
A
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
50
C
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
100
C
Goad ArmorGrants armored allies within 2 spaces Spd/Atk+4 during combat. Requires Spur Atk 2 or Spur Spd 2.
Unlocks at 5 ★
Only inheritable by armor units.
200
C
Other Info
Origin
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade

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