Hector

Hero Rating:
10
Hector
Max Avg Total Stats at Lvl 40
168
HP 52
ATK 36
SPD 24
DEF 37
RES 19
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 23 9 4 10 3
Middle 24 10 5 11 4
High 25 11 6 12 5

Level 40 5★ Stat Variation
HP ATK SPD DEF RES
Low 49 33 21 34 16
Middle 52 36 24 37 19
High 55 39 28 40 22
IV Sets
HPATKSPDDEFRESGrade
Mid
High
Low
Mid
Mid
A
Mid
High
Mid
Low
Mid
B

This set aims to maximise Hector's damage output whilst lowering his somewhat unnecessary speed stat. His low base speed means he will almost never be making follow-up attacks when initiating combat. On the flip-side, Armads will allow him to make follow-up attacks without the need for a high speed stat, so it is worth lowering speed over a more useful stat such as defense or resistance.

Skill Sets
Renewal Tank

This is easily Hector's most standard, defensive set. The most notable addition is Renewal 3, which will give Hector regular healing to ensure he remains above the 80% threshold for Armads. Pivot improves Hector's poor movement and is highly recommended, though Swap can also be effective. Pavise works nicely for this set so does not have to be changed, whereas Threaten Atk grants him increased survivability.

Vantage Tank

This set aims to maximise Hector's survivability; utilising his great attack stat and Distant Counter, with the addition of Vantage. Hector loses a lot of his strength when he falls below 80% HP, as he becomes unable to make follow-up attacks through Armads. With Vantage 3 and Sol, Hector can push his HP back up to this 80% threshold to ensure follow-up attacks in the next round of combat. Pivot is a must on armoured units, and Threaten Def allows Hector to make more OHKOs against mages.

Sol can be substituted for Bonfire if players are looking for higher damage output.

Wings of Mercy Wallbreaker

This set turns Hector into the Man of Steel himself - cape included. Wings of Mercy allows Hector to swoop in to aid a weakened ally, using his immense attack to secure a KO against an enemy. This can be effective at catching unaware players off-guard on defensive teams. However, it is undeniably gimmicky, and generally hard to recommend in offense. Moonbow ensures that Hector will be able to KO the enemy he flies in to attack and is generally a great special in other circumstances thanks to the low charge time.

Weapon Skills
SP:
400
Rng:
1
Mt:
16

Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.

Special Skills
CD:
3 Turns

Reduces damage inflicted by attacks from adjacent foes by 30%.

SP:
200
CD:
3 Turns

Reduces damage inflicted by attacks from adjacent foes by 50%.

Passive Skills
SP:
300
Slot:
A

Enables unit to counterattack regardless of distance to attacker.

SP:
50
Slot:
C

Grants adjacent allies Atk+2 during combat.

SP:
100
Slot:
C

Grants adjacent allies Atk+3 during combat.

SP:
200
Slot:
C

Grants armored allies within 2 spaces Spd/Atk+4 during combat.

Required: Spur Atk 2

Introduction

Pros:

  • Fantastic bulk
  • Can deal great physical damage
  • Able to counterattack at 2 range
  • Strong at choke-points
  • Can make follow-up counter-attacks above 80% HP

Cons:

  • Only 1 movement
  • Low Speed and Resistance

Hector is a physical, defensive powerhouse, with fantastic HP, Attack and Defense stats. With strong active and passive skills, Hector can act as a strong defensive core to any team. Though his axe makes him weak to a multitude of common red units, he is a brilliant counter to any blue units an enemy team might have: even mages thanks to Distant Counter and the Armads weapon effect. His fantastic offensive and defensive presence, as well as his good utility makes Hector a great choice on any team.

    Strengths/Weaknesses

    Hector can act as a fantastic defensive core with his great bulk and the passive skill Distant Counter, which allows him to counterattack enemies outside of melee range. This already strong skill, combined with his ability to make follow-up attacks at >80% HP when an enemy initiates combat, allows Hector to check many powerful threats such as Takumi, Robin and Linde. Pavise is a strong defensive skill which can keep Hector alive an extra turn in some battles, and Spur Attack can be used to give adjacent units a small power boost: a helpful boon to mages and archers using Hector as cover, or to infantry units alongside Hector on the frontline. Goad Armor is only useful when Hector is deployed alongside other knights, but Hector provides such great defensive value on his own that it is unlikely you would need a second knight.

    Hector is not without his weaknesses however. His hindered movement means that he will struggle to keep up with the rest of the team without the aid of movement skills such as Draw Back and Shove. His resistance pales in comparison to his defense, making him an easy target for red mages and dragons. Hector also struggles against the many red sword-wielders that frequent arena teams, and must rely on his teammates to dispose of these threats.

    Team Options

    Hector fulfils so many vital roles needed in a team on his own, but there are many teammates who allow him to perform more effectively. Robin and Linde make for great partners as they can assist in taking care of the red units that threaten Hector. Hinoka, Cordelia, Catria and Abel are other great choices who provide good mobility, whereas Ephraim can be deployed alongside Hector to OHKO a variety of red units with his incredible damage output. It is also worth considering a healer alongside Hector, as keeping him above 80% HP will allow him to deal considerable damage when counter-attacking thanks to Armads.

    Counters

    Undoubtedly, the best counter to Hector is Tiki (Y). She can step within Hector's range and force him to initiate combat to avoid the effect of Armads, and proceed to OHKO or 2HKO him with her high magical damage. In addition, Hector will be dealing very minor damage to Tiki (Y) thanks to her high defense and triangle advantage. If Tiki (Y) is not accessible, other good counters include Lucina, Lyn (Y) and Ryoma. Hector's own daughter Lilina, as well as Tharja can deal considerable damage to Hector as well, but they will take heavy counter-attack damage in return.

    From Series
    Fire Emblem: The Binding Blade
    Fire Emblem: The Blazing Blade
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