Hector

Basic Rating:
Analysis by amroamro
Hector
General of Ostia

5

Obtainable as a 5 only
Advanced Ratings
Rating TypeBudget Optimal
Attacker
9
9
Supporter
3.5
4
Max Avg Total Stats at Lvl 40
168
HP 52
ATK 36
SPD 24
DEF 37
RES 19
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 23 9 4 10 3
Middle 24 10 5 11 4
High 25 11 6 12 5

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 49 33 21 34 16
Middle 52 36 24 37 19
High 55 39 28 40 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

The best bane for Hector is -SPD since he will never naturally double-attack and almost always be double-attacked, unless he has a good amount of Armor buffs. ATK boon increases his damage potential as well as improves his ability to OHKO green mages on the return attack. DEF boon allows him to handle weak sword-users such as Olivia better. With support, he can turn the tables on other sword users such as Lucina. RES boon allows him to better tank Linde, Spring Lucina, Olwen, Reinhardt and lets him have more HP after killing Nino or Julia.

Skill Sets
Sucker Punch! (Vantage)
Budget
Optimal
Armads A Distant Counter
Pivot B Vantage 3
Bonfire C Threaten Def 3

SP Cost900

  • Preferred Nature: +Attack or +Defense/ -Speed
  • Weapon: Armads
  • Support Skill: Pivot / Swap
  • Special: Bonfire / Pavise / Sol
  • A Slot: Distant Counter
  • B Slot: Vantage 3 / G. Tomebreaker 3
  • C Slot: Threaten Def 3 / Varies on team
  • Sacred Seal: ATK +1

An all-around great build for Hector, Vantage allows him to retaliate first once he dips into the danger zone (<75% HP). Once in Vantage range, he can OHKO all blue mages and many colorless and green mage units. With Bonfire, Threaten Def 3 and/or Vantage active, any melee sporting average defense or low HP is in trouble. You can switch out his Bonfire special for added bulk or sustain in Pavise and Sol. Combining Vantage and Sol can allow you to heal back up to Armads' Quick Riposte range.

If green mages cause your team issues, Hector can use G. Tomebreaker to check all green threats (except Fae who will still hit and take a lot of damage). If using an Armor team, Hone Armor and/or Goad Armor will usually suffice in OHKOing most threatening green mages. Beware of Spring Camilla's high defense though.

Was Your Shield on Sale? (Armor Team)
Optimal
Armads A Distant Counter
Swap B Vantage 3
Pavise C Fortify Armor

SP Cost1,100

  • Preferred Nature: Attack+, Speed+, Defense+, Resist+/HP-
  • Weapon: Armads / Brave Axe+
  • Support Skill: Swap / Pivot
  • Special: Pavise / Bonfire
  • A Slot: Distant Counter / Fortress Def 3
  • B Slot: Vantage 3 / Wary Fighter 3
  • C Slot: Fortify Armor / Goad Armor / Ward Armor / Hone Armor
  • Sacred Seal: ATK +1

Perhaps the most abusive build on Hector. Depending on the spread of buffs from his teammates, each unit can have anywhere from +6 to +14 boost for any stat. He can artificially boost his speed to a respectable 43 with Speed boon and seal. His attack can reach a maximum of 70 ATK, his DEF 59 and his RES 33. The added damage from Bonfire with the boosted DEF stacked on top of his ATK is incredible. The worst part of this build is the sheer number of possibilities. Each slot has 2 distinct possibilities as well as 2 extra possibilities for the C-passive. His IVs can vary as well: while increased ATK is always nice, SPD can prevent double attacks and DEF can decrease sword damage closer and closer to 0. RES can even improve his magic-tanking faculties.

With this set, he can easily handle all physical units, including many red units, and all green and blue magical units. If you have a high enough speed, you can even surprise certain red mages by surviving long enough to 2HKO them.

If you prefer a bulkier Hector, you can trade his Armads and Vantage 3 for a Brave Axe+ and Wary Fighter 3. In that case, an ATK nature is preferred for obvious reasons. This build will turn him into a Green Distant Counter Effie; he isn't as strong as Effie, but he wears her pants well.

The worst part of this build are the expenses:

  • Brave Axe+ requires one of several specific 5-star axe-users
  • Swap/Pivot require one unit.
  • Fortress Def 3 requires a 5-star unit.
  • Bonfire requires one unit.
  • Vantage 3/Wary Fighter requires one unit
  • Fortify Armor/Ward Armor/Hone Armor all come from armored knights, some of which are hard-to-obtain. Not only that, but this build only works if Hector is with a team of other Armored characters.
You Can't Hurt Me! (Renewal)
Armads A Distant Counter
Pivot B Renewal 3
Pavise C Threaten Atk 3

SP Cost1,160

  • Preferred Nature: +Defense/ -Speed
  • Weapon: Armads
  • Support Skill: Pivot / Swap
  • Special: Pavise / Bonfire / Ignis
  • A Slot: Distant Counter / Fortress Def 3
  • B Slot: Renewal 3
  • C Slot: Threaten Atk 3 / Varies on team
  • Sacred Seal: HP +3

This is easily Hector's most defensive set. The most notable addition is Renewal 3, which will give Hector regular healing to ensure he remains above the 80% threshold for Armads. Pivot improves Hector's poor movement and is highly recommended, though Swap can also be effective. Pavise works nicely for this set, but he can use Bonfire or Ignis effectively if he needs to do more damage. Threaten Atk grants him increased bulk against melee attackers and lets him win match-ups against certain sword-users.

With a DEF boon and Fortress Def 3, he can reach a staggering 45 DEF. Inside an armor team, he can be bestowed an additional +6 DEF/RES from Fortify Armor and up to two Ward Armor for +4 DEF/RES each, reaching a maximum of 59 DEF and 30-33 RES. At the cost of his Distant Counter, he becomes an enemy to all physical attackers (red included) with impressive sustain.

SURPRISE! (Wings Of Mercy)
Armads A Distant Counter
Pivot B Wings of Mercy 3
Moonbow C Threaten Atk 3

SP Cost1,260

  • Preferred Nature: +Attack/ -Speed
  • Weapon: Armads
  • Support Skill: Pivot / Swap
  • Special: Moonbow / Bonfire
  • A Slot: Distant Counter
  • B Slot: Wings of Mercy 3 / Escape Route 3 / Vantage
  • C Slot: Threaten Atk 3 / Varies on team
  • Sacred Seal: ATK +1

This is easily Hector's most successful build on Defense. Wings of Mercy 3 allow him to pop up next to any weakened ally and punish unprepared enemies. Threaten Atk 3 causes issues for enemies unable to kill the Man of Steel. With Moonbow on a short cooldown, the ability to influence the entire battlefield from anywhere will cause many players to quiver in fear. This build is specifically for Defense, so it is unadvised to use this build for offensive reasons.

Escape Route 3 can be used instead for a quick-escape once his HP is low enough. Vantage can still be used defensively, but the build loses the element of surprise.

Faster Than A Speeding Bullet (Wary Fighter)
Armads A Distant Counter
Reciprocal Aid B Wary Fighter 3
Moonbow C Threaten Spd 3

SP Cost1,485

  • Preferred Nature: +Speed/ -Resist
  • Weapon: Armads
  • Support Skill: Reciprocal Aid / Pivot
  • Special: Moonbow / Draconic Aura
  • A Slot: Distant Counter
  • B Slot: Wary Fighter
  • C Slot: Threaten Spd 3 / Varies on team
  • Sacred Seal: SPD +1

With this build, +SPD boon and 3 Goad Armor buffs, Hector defies all logic to win every match-up in the game barring Axebreakers, Red Triangle Adept users and Ruby Swords and even kills some of the enemies who do use those abilities. Axebreakers will not double-attack through Wary Fighter since your SPD will be too high for them to overcome, and with Quick Riposte attached on his weapon plus +12 SPD from teammates, Hector will double attack almost every enemy that attacks him first. Forcing 99% of enemies to attack him only once while hitting back twice activating Moonbow on the same turn or Draconic Aura on your turn, and it's easy to see why he breaks the game. Reciprocal Aid can be used effectively to regain Quick Riposte status since this build only works inside an Armor team. The only units that can survive Hector are the enemies that can OHKO him or the defensive red units with Ruby Sword or Triangle Adept. Other than that, he can answer all other threats.

Also important to note that Axebreakers won't double attack through Wary Fighter unless they have 5 more SPD than you which would be quite the feat since you should have a lot of SPD with all those Goads. And Quick Riposte will still double attack the Axebreaker as long as you have 5 more SPD than the enemy.

Weapon Skills
SP:
400
Rng:
1
Mt:
16

Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.

Learns by default at 5 ★
Special Skills
SP:
100
CD:
3 Turns

Reduces damage inflicted by attacks from adjacent foes by 30%.

Learns by default at 5 ★
SP:
200
CD:
3 Turns

Reduces damage inflicted by attacks from adjacent foes by 50%.

Unlocks at 5 ★
Passive Skills
SP:
300
Slot:
A

Enables unit to counterattack regardless of distance to attacker.

Unlocks at 5 ★
SP:
50
Slot:
C

Grants adjacent allies Atk+2 during combat.

SP:
100
Slot:
C

Grants adjacent allies Atk+3 during combat.

SP:
200
Slot:
C

Grants armored allies within 2 spaces Spd/Atk+4 during combat.

  • Requires Spur Atk 2 or Spur Spd 2.
Unlocks at 5 ★
Introduction

Pros:

  • Fantastic bulk
  • Can deal great physical damage
  • One of the best users of Distant Counter
  • Can make follow-up counter-attacks above 80% HP
  • Weighs highly in Arena

Cons:

  • Limited movement without a support move
  • Low Speed and Resistance

Hector enters the fray sporting some of the highest HP, ATK and DEF in the game. With an incredible weapon improving his already-owned Distant Counter, Hector acts as a strong defensive core to any team all on his own. With Armads and the right build, he checks all blue, green and colorless physical units as well as most blue, green and colorless magical units. Despite having a weakness to red units, he fares better than most other axe-users against sword-users because of his high DEF and HP.  With such fantastic capabilities, he will bring any team he joins to the next level.

Strengths/Weaknesses

Strengths:

  • Armads
    • Unique weapon that guarantees a follow-up attack when attacked with HP >= 80%. (Quick Riposte 2)
    • Frees his B-Passive to be used for other abilities.
    • Helps repair his low speed problem by double attacking enemies when attacked at full HP
       
  • High Attack
    • Second highest among green units. This allows him to OHKO soft units on the offensive and on the defensive.
    • Helps repair his low speed problem by OHKOing certain match-ups before they make their second attack.
    • Works well with his weapon to guarantee two hard-hitting attacks on any aggressor.
       
  • High Defense and HP
    • Gives him the bulk to potentially use Armads' Quick Riposte 2 more than once. 
    • Encourages a defensive play-style that is usually safer and easier to control.
    • Allows him to play defensively with his weapon.
    • Helps repair his low speed problem by giving him enough bulk to absorb double attacks.
       
  • Scores highly in Arena
    • Due to armored-units having a naturally high BST, they can be used effectively to bump up Arena scores.

Weaknesses:

  • Low Speed
    • With a neutral speed of 24, he ends up being significantly slower than most characters in the game.
    • Almost always double-attacked.  
       
  • Very Low Resistance
    • With one of the lowest RES in the game, Hector's biggest problem is magic, especially mages that can survive his attack and double attack him.  Hector can survive and KO all blue magic users that has not been buffed up tremendously, but he will not be a healthy Hector afterwards.  Desperation Linde and Death Blow Reinhardt specifically can cause Hector problems if a number of these conditions are met: 
      • RES bane on Hector
      • ATK boon on magic-user
      • Significant ATK buff/RES debuff is placed on the magic-user/Hector
    • Green magic users will usually 2HKO Hector unless Hector can 1HKO on the return attack
    • Vantage can alleviate some of Hector's magical checks.
       
  • Restricted Movement
    • Being an armored unit means he can only move one step at a time.  Cheap price to pay for Hector's influence.
    • Mitigated with the right support ability: Pivot or Swap

Hector acts as a fantastic defender with his great bulk and set which allows him to check many of the common threats in Arena.  Using Hector, you can contain many more threats than the average unit: Takumi, Linde, Reinhardt, Olwen, Spring Lucina, Setsuna, Kagero, Ephraim, Effie, Camilla, other Hectors, etc.  He can be built to stop/kill Nino, Julia and Spring Camilla as well.

Every superman has his kryptonite. His hindered movement means that he has to invest in a movement-type support ability such as Pivot or Swap. His resistance pales in comparison to his defense, making him an easy target for red mages and red dragons. Hector has to compete against the many popular red sword-wielders that frequent arena teams, and must rely on support or strong special moves to dispose of them. Not to forget, his low speed does not make tanking sword-users any easier.

Team Options

Hector is amazing because he fulfills many vital roles needed on a team all on his own, but there are several teammates who can be a good Robin to our Batman.

Users that can effectively take care of red mages/dragons form a good team with Hector:

  • Linde (Ardent Sacrifice can keep Hector healthy while placing Linde in Desperation mode)
  • Reinhardt (3 Movement allows him to seek out any threat to Hector, eliminate it, and return back in a timely manner)
  • Spring Lucina (Linde with less firepower)
  • Azura (Invaluable dancer unit with Sapphire Lance that allows her to tank and kill anything and everything Red. Comes with Fortify Res 3 that helps Hector's mage-tanking capabilities)
  • Ninian (Invaluable blue dancer unit with good speed and can inherit Lightning Breath+.)
  • Nowi (Can OHKO red damage from any range.)
  • Ephraim (Tanky support attacker that can provide ample buffs to Hector)
  • Robin (Great at killing colorless and red units)

Users that provide armor buffs to and from Hector

  • Effie (Armor buffs work together to increase each other's strengths while improving their relative bulk. Effie can cover for Hector's weakness while Hector can block most of Effie's silver bullets)
  • Zephiel (Can handle green units and mages. Provides Threaten Def 2 Passive on his weapon)
  • Sheena (Knows and can teach Fortify Armor. Resistance is much higher than Hector and can better tank blue and green magic. Knows and can teach Svalinn Shield.)
  • Gwendolyn and Draug (Tanky blue armored unit and speedy red armored unit can play slightly different roles compared to Effie and Zephiel)

Users that can handle green magic users for Hector

  • Olivia (Invaluable dancer that can tank and kill green units, especially magic users.)
  • Eirika (Speedy support unit that can provide ample buffs to Hector)
  • Kagero (Deals with Julia, Nino, Fae and an assortment of other characters)
  • Takumi (Heavy colorless damage that works well with Vantage-driven team)

Any healer that can increase Hector's DEF/RES while keeping him alive also works very well with Hector.

Counters

Most of Hector's counters are red, especially magic users.

  • Tiki (Y) (Able to 2HKO Hector without dying)
  • Sanaki (Able to OHKO Hector without batting an eye)
  • Tharja (Able to 1-2HKO Hector without dying)
  • Raigh (Can 2HKO Hector without dying)
  • Tiki (A) (Too slow to 2HKO but survives Hector retaliation)
  • Henry (Too slow to 2HKO but survives Hector retaliation)
  • Lilina (Too slow to 2HKO and dies from Hector retaliation)
  • Leo (Too slow to 2HKO and dies from Hector retaliation)
  • Sophia (Too slow to 2HKO and dies from Hector retaliation)

Sword-users that threaten him will have to wield one of the following to 1-2HKO Hector:

  • Special Attack
  • Armorslayer+
  • Triangle Adept or Ruby Sword+ But even with one of those abilities, many sword users will struggle to overcome the gargantuan threshold of his HP and Defense.

Speedy green mages that can double attack him without dying to his first attack can kill Hector.

  • Nino
  • Julia
  • Spring Camilla (with flier buffs)
From Series
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
Comments