This nature lets her OHKO Young Tiki without lessening her ability to take counterattacks from her normal targets.
Effective against armored units.
Effective against armored units.
Grants Atk+4 to an adjacent ally until the end of the turn.
Grants Atk/Spd+3. Inflicts Def/Res-3.
Grants Atk/Spd+4. Inflicts Def/Res-4.
Grants Atk/Spd+5. Inflicts Def/Res-5.
Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
- Extremely high offensive stats
- Can KO many units in one round of combat
- Paper-thin defenses
- Cannot survive many counterattacks
- Competes for a team slot
Hana is a red sword user with astronomical Attack and Speed, but has the lowest overall defenses of any unit in the game. She’s available to everyone and can be worth a team slot if you don’t own a solid red unit such as Young Tiki or Lucina. Hana is very straight forward: She annihilates one unit and attempts to survive the enemy turn as best she can.
Her primary strengths are easy to understand: gargantuan offensive stats of 52 Attack and 44 Speed. Notable units she can KO in a single round of combat include: Lyn, Lucina, Marth, Olivia, Ryoma and all green units. With her Armorslayer she can fell Hector with a single swing of her sword, completely bypassing his powerful counter abilities. Her speed lets her naturally double nearly the entire cast. Despite her low defenses Obstruct can occasionally be a useful ability, as it forces enemies to fight her (usually resulting in a KO for Hana). It’s completely bypassed by ranged attackers, who are Hana’s biggest threat. Life and Death is what gives Hana her high offenses and low defenses, but can be turned off if one desires. Doing so is generally not recommended, as it makes her too slow to double attack and KO many of her normal targets.
Hana is a red sword user, and so most compare her to others such as Lyn, Ryoma and Marth. In comparison to them, she has much greater offenses and lower defenses, making her less reliable than other red sword users. Because of her stats, she can also be compared to glass cannons Kagero, Linde and Takumi. But since she cannot attack from a distance, she is forced to take counter-attacks which limits her offensive potential. She has the ability to OHKO many units but can realistically only do this once per battle, as even a single hit from Olivia leaves her at 11 HP. This is by far and away Hana’s biggest weakness. Conversely, other glass cannons can score multiple KO’s in one round thanks to their range protecting them from counterattacks. Hana brings a lot of power to the team but struggles to find an identity for herself. She must compete against both red sword users and ranged powerhouses to find a team slot.
Hana's effectiveness can be crippled by dealing any significant damage to her. Linde and Kagero can KO her at range while Takumi will cripple her. Effie easily OHKO's her, but takes heavy damage from an attack. Sharena and Nowi are reliable answers to her. Brave weapon users such as Hinoka and Cordelia can also eliminate her, but must be wary of counter-attacks from Hana's team-mates.