Table of Contents
- Default
- Attack
- Special
- Injured
| Hana - Focused Samurai |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 9 | 5 | 3 |
| Middle | 18 | 9 | 10 | 6 | 4 |
| High | 19 | 10 | 11 | 7 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 34 | 32 | 33 | 20 | 22 |
| Middle | 37 | 35 | 36 | 23 | 26 |
| High | 41 | 38 | 39 | 26 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+SPD: A Speed boon takes Hana from 36 to 39 Speed. This gives her great doubling potential and can be easily boosted with skills, seals and weapon forges. She is quite capable of reaching 50 Speed should you invest as much as possible into her Speed.
-
+ATK: An Attack boon boosts Hana’s Attack from 35 to 38, giving her a nice boost to her damage output. An Attack boon works extremely well when paired with the Brave Sword.
Neutral
-
DEF: Defense is easily Hana’s lowest stat at just 23. However, given that the majority of units that will be capable of retaliating on her will deal physical damage, preserving what physical bulk she has will help her to take hits better should she need to.
Banes
-
-RES: The optimal bane on Hana. While it is a superbane, meaning a bane reduces Hana’s Resistance by 4 instead of 3, it is the least important stat to Hana.
- -HP: A HP bane is recommended if you plan to utilize Ardent Sacrifice with a forged weapon. With a HP bane and a forged weapon, Hana lands at 39 HP, allowing her to still use Ardent Sacrifice to reach the 75% HP threshold of skills like Desperation and Wrath.
Skill Sets
It’s All Me! (Firesweep)
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Firesweep Sword+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Hit and Run |
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Glimmer Alternate: Moonbow |
C | Even Spd Wave 3 |
| SP | 1,935 | S | Heavy Blade 3 |
-
Preferred IV: +SPD or +ATK / -RES
-
Weapon: Firesweep Sword+
-
Assist: Reposition / Ardent Sacrifice / Flexible
-
Special: Moonbow / Glimmer / Dragon Fang / Astra / Galeforce
-
Passive A: Atk/Spd Solo / Life and Death
-
Passive B: Chill Def / Chill Spd / Hit and Run
-
Passive C: Even Spd Wave / Flexible
-
Sacred Seal: Heavy Blade / Flashing Blade / Speed +3 / Attack +3
With the Firesweep Sword, Hana’s defenses are no longer of issue to her and she is able to go all-in on player phase and cause immense amounts of damage.
The Firesweep Sword prevents all enemy counterattacks on player phase, allowing Hana to safely utilize her amazing offensive power. This does come at the drawback of not being able to retaliate on enemy phase. With a Speed or Attack Boon, Hana’s offensive power is pushed even further, allowing her to deal more damage or Attack with greater doubling potential.
Hana has a lot of options for her special, with many options being great choices. Moonbow and Glimmer can charge in just a single attack with Heavy Blade active, allowing her to potentially utilize it every round of combat if she doubles. Dragon Fang and Astra both allow Hana to make great use of her amazing Attack and can fully charge in two hits assuming Heavy Blade activates. Do note that the power of Glimmer and Astra depends on how much damage Hana does, so a zero damage hit will still yield zero damage with either Special. Finally, Galeforce can also be used to good effect. Though it won't grant Hana any extra damage on attacks, the ability to perform an action after combat can be extremely powerful. Moonbow or Glimmer is the personal recommended option, but all are great on Hana so pick whichever works best for you. Her assist is open for the most part. Reposition works well as a good positioning skill while Ardent Sacrifice is good if you want to utilize Wrath, though it is not recommended without Wrath.
Atk/Spd Solo is a fantastic A slot choice, granting Hana with a huge offensive boost whenever she has no nearby allies. Her default Life and Death skill is another strong A slot option. Given that the enemy can’t counter Hana on player phase, her defenses are no longer an issue and Hana can safely dump them for much greater offensive potential. Chill Skills also synergizes extremely well with Firesweep weapons. Both Chill Def and Chill Spd would benefit Hana in different ways. At a budget option, Hit and Run allows Hana to move back one space after combat, helping her to retreat to safety after an attack or at least be positioned in a way that lets another ally help her out of danger. A Wave skill such as Even Spd Wave works extremely well for Hana, allowing her to boost herself every other turn. In actuality though, the C slot remains extremely open and one should consider their team composition in order to see if another C slot would benefit the team more.
Finally, both Heavy Blade and Flashing Blade makes for excellent options in the Sacred Seal slot. As Hana has high Attack and Speed, both work extremely well. A simple Speed or Attack boosting Seal is also a good option.
I’ve Got This! (Brave Sword)
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Brave Sword+ | A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 Alternate: Chill Def 3 |
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Luna Alternate: Draconic Aura |
C | Even Atk Wave 3 |
| SP | 1,995 | S | Attack +3 |
-
Preferred IV: +ATK or +SPD / -RES
-
Weapon: Brave Sword+
-
Assist: Ardent Sacrifice / Flexible
-
Special: Luna / Draconic Aura
-
Passive A: Atk/Spd Solo / Swift Sparrow / Life and Death
-
Passive B: Desperation
-
Passive C: Even Atk Wave / Flexible
-
Sacred Seal: Attack +3 / Speed +3
With her amazing offenses, Hana can make great use of the Brave Sword. This weapon allows Hana to perform an immediate follow-up attack after her first at the cost of 5 Speed. The Brave Sword can even perform four attacks should Hana naturally double her opponent.
An Attack boon is recommended for a Brave Sword Hana, boosting her high Attack even higher. A Speed boon can also work as well, helping Hana with her quad potential. Ardent Sacrifice makes for a great assist with this build as a single use of it will drop Hana below 75% HP, allowing her to immediately drop into Desperation range. Apart from Ardent Sacrifice, the assist slot is flexible. Luna is the recommended special of choice as it helps Hana to deal extra damage by halving the enemy defenses. Draconic Aura also works nice, dealing extra damage based on Hana’s Attack stat.
Atk/Spd Solo is a fantastic choice in the A slot, granting Hana with a huge offensive boost whenever she has no adjacent allies. Swift Sparrow makes for another great choice in the A slot, boosting Hana’s Speed and Attack whenever she initiates combat. Her default Life and Death is also great as it provides a bonus five points to Attack and Speed, though at the cost of her already low defenses. Desperation allows Hana to perform any follow-up attack immediately after her first attack on player phase should she be below 75% HP and naturally double. This means Hana can potentially perform four powerful attacks before the opponent even has a chance to fight back. A Chill skill such as Chill Spd or Chill Def will also make for great choices. A Wave skill such as Even Atk Wave makes for a great C slot, allowing Hana to boost her own stats every other turn. As usual though, the C slot is open to many different options and one should choose what would benefit their team the most.
A simple Attack boost in the Sacred Seal slot will work great with a Brave Sword, because more Attack is always useful when running a Brave weapon of any kind. A Speed boost also works well to help Hana quad even more.
With All My Strength! (Offensive Burst)
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Wo Dao+ (+Spd) Alternate: Slaying Edge+ (+Spd) |
A | Atk/Spd Solo 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Threaten Def 3 |
| SP | 1,545 | S | Speed +3 |
-
Preferred IV: +SPD or +ATK / -RES or HP
-
Weapon: Wo Dao+ (+Spd) / Slaying Edge+ (+Spd)
-
Assist: Reposition / Ardent Sacrifice / Flexible
-
Special: Glimmer / Moonbow / Luna
-
Passive A: Atk/Spd Solo / Swift Sparrow / Life and Death
-
Passive B: Wrath / Desperation
-
Passive C: Threaten Def / Flexible
-
Sacred Seal: Speed +3 / Attack +3
With a weapon such as the Wo Dao or the Slaying Edge, Hana is capable of dealing massive amounts of burst damage through utilizing her special and great offensive stats.
You’ll want an Attack or Speed boon with this setup, both work well helping with Hana’s offensive potential in different ways. A Resistance bane is best in general, but you’ll want a HP bane if you plan to utilize Ardent Sacrifice with a forged weapon. The Wo Dao makes for a great weapon, adding +10 damage to Hana’s special, making it a great offensive sword. The Slaying Edge is also great, reducing Hana’s special cooldown by 1 and thus allowing her to proc her special faster. Which one you choose is personal preference. On both, a Speed forge will do good, helping with Hana’s doubling potential.
The special is an important choice to make with this setup. Both Glimmer and Moonbow have cooldowns of two, allowing them to proc very quickly. Luna can also be used, but the higher cooldown means it isn’t as consistent as Moonbow or Glimmer. The assist is open to your preference. Reposition makes for a fine positioning choice whereas Ardent Sacrifice can instantly put Hana into the activation range of Wrath or Desperation so long as she has a HP bane or no forged weapon.
Atk/Spd Solo is a fantastic A slot choice, granting a large offensive boost to Hana so long as she does not have any adjacent allies. Swift Sparrow makes for another great choice for the A slot, increasing Hana’s offensive potential on Player Phase. Life and Death also makes for a good option, boosting Hana’s offenses further than Swift Sparrow though at the cost of her defenses. Wrath is a great choice for this build, helping Hana activate her special faster and adding +10 extra damage to her special and yes, Wo Dao and Wrath do stack. Desperation also makes for a good budget option, allowing Hana to perform any follow-up attack immediately on player phase if she’s below 75% HP. Threaten Def cuts the defenses of any enemy around Hana by 5, helping her to deal even more damage. The C slot remains open regardless and if something other than Threaten Def would benefit
Top off this build with a simple Attack or Speed seal and you’ll have one strong offensive sword unit in Hana.
Now, it's my turn! (Defensive)
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Slaying Edge+ (+Spd) Alternate: Armorsmasher+ (+Atk) |
A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Guard 3 Alternate: Renewal 3 |
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Aether Alternate: Draconic Aura |
C | Threaten Def 3 |
| SP | 1,935 | S | Close Def 3 |
-
Preferred IV: +ATK or +SPD / -RES
-
Weapon: Slaying Edge+ (+Spd) / Wo Dao (+Spd) / Armorsmasher (+Atk)
-
Assist: Reposition / Flexible
-
Special: Aether / Draconic Aura / Dragon Fang
-
Passive A: Steady Breath / Close Def / Fury
-
Passive B: Guard / Renewal / Quick Riposte
-
Passive C: Threaten Def / Flexible
-
Sacred Seal: Close Def / Speed +3
This set is only recommended if you plan to merge Hana up to +10, as that is where this build truly shines. Hana is not a character known for her bulk, but that doesn’t mean she can’t be used in a Enemy Phase build. Thanks to the powerful Steady Breath, Hana can be a very potent and sustainable unit for defensive play.
An Attack or Speed boon will help Hana offensively. Speed in particular not only helps Hana with doubling but also helps Hana to avoid being doubled which helps her defensively. Dropping Resistance is recommended to allow her to preserve her physical bulk. The Slaying Edge is a powerful weapon that reduced Special Cooldown by 1. When used in combination with skills such as Aether and Steady Breath, Hana can potentially activate Aether during every single round of combat. The Wo Dao is another great choice, boosting the power of Hana’s Special attacks. The Armoursmasher is also a fantastic choice, especially in higher scoring arena matches thanks to the abundance of armored units in that high score range. The Assist is open to personal preference, with Reposition is a nice safe choice that allows Hana to help with positioning. Though expensive, Aether is the ideal Special. With Steady Breath and Slaying Edge, Aether can activate every round should Hana double her opponent, giving her incredible offensive power and sustainability. Draconic Aura is another great option with the Slaying Edge as it’ll activate without fail should Hana be attacked. Dragon Fang works great with Steady Breath and a Wo Dao for a devastatingly powerful attack.
Steady Breath is the optimal A slot skill, giving Hana with a good defense boost, as well as making every action reduce Special cooldown by 2 instead of one. Close Def is an alternative that gives Hana a solid defensive boost whenever she is attacked in close range. As a budget option, Fury gives Hana a nice boost to all stats, though the chip damage can hinder her somewhat. Guard makes for a solid B slot, preventing the enemy from charging their Special while fighting Hana. Renewal is a strong alternative, particularly with Fury, granting Hana some self sustainability without having to rely on a Special such as Aether. Quick Riposte is another option to guarantee that Hana performs a follow up on Enemy Phase against even the fastest of opponents. The C slot is open to one’s own judgment and what Hana brings should depend on your team composition. A safe general choice is Threaten Def which allows Hana to debuff the defense of the enemies around her.
For the Sacred Seal, Close Def is a solid option that helps Hana defensively when attacked in close range. A simple Speed Sacred Seal also works well to increase Hana’s doubling potential and make her even better at avoiding double attacks.
Introduction
One of the most renowned samurai in all of Hoshido, Hana is a infantry sword unit who’s big on the Attack but weak on the Defense. Even with the influx of strong offensive sword units such as Ayra and Mia, Hana remains a strong choice thanks to her amazing offensive spread and ease of access.
With an Attack stat of 35 and a Speed stat of 36, Hana possesses one of the best offensive spreads for any sword unit and she can definitely put it to great use. With weapons such as the Wo Dao or Slaying Edge and skills such as Life and Death, Swift Sparrow, Desperation or Wrath, Hana can reach amazing levels of damage potential. This does come with a significant drawback, her defenses. With 37 HP, 23 Defense and 26 Resistance, Hana is quite frail and can take huge chunks of damage from even some green units. This doesn’t mean Hana is entirely frail though, as her high speed makes her great at avoiding follow-up attacks, but she’s still not suited for tanking overall.
Hana is not a complex unit: You send her at things you don’t like and those things will probably cease to exist, but if you leave her in the range of more than one enemy, don’t be surprised should she not survive the enemy phase. Play to her immense strengths and you’ll find one strong offensive sword unit in Hana.
Strengths
Great Speed
With a Speed stat of 36, Hana is one of the fastest sword units in the game. Combined with things such as a Speed boon, Life and Death, a Speed seal or a refined Speed weapon, Hana can easily reach Speed in the high 40s and can even hit 50 Speed or more with full Speed investment, giving her incredible doubling potential.
Great Attack
With an Attack stat of 35, Hana has one of the highest Attack stats of sword units, though unlike other 35 Attack sword units such as Ike, Sigurd, and Alfonse, she can benefit more from this Attack stat thanks to her higher doubling potential.
Weaknesses
Poor Defenses
At 23 Defense and 26 Resistance, Hana is quite frail to both physical and magical damage. Even some of the harder hitting green units are able to deal a good chunk of damage to her despite their weapon triangle disadvantage against Hana.
Mediocre HP
37 HP combined with her poor defenses makes her an easy target should the enemy be able to Attack her on enemy phase. Strong lance units and brave weapon users will cut through Hana like paper, so be very careful if you have to leave her in the range of enemies.
Team Options
Counters
If Hana is unable to defeat her opponent on player phase, this leaves her at huge risk on enemy phase, meaning you want to avoid bulky units which can survive her attack. You also want to stay away from hard hitting units and brave users who will be able to easily deal with Hana on enemy phase.
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Defensive Blue Fighters: Hana may hit ridiculously hard, but the Weapon Triangle hits hard. Blue units possessing significant defense will be able to resist Hana’s attacks very well and deal high damage in return, if not outright KO. Units such as Hardin, Nowi, Female Corrin, Lukas, Ephraim, and Shiro fall into this category.
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Blue Mages: Powerful blue mages such as Linde, Delthea, and Reinhardt can deal with Hana quite easily thanks to their high Attack. Reinhardt in particular can obtain a double attack with ease thanks to his Dire Thunder tome.
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Archers: Brave Lyn, Bridal Cordelia, WF Hinoka, and Halloween Jakob possess high offensive stats and can be often seen carrying a Brave Bow, meaning that allowing any of them to get the Attack on Hana can easily result in a KO.
- Sword Fighters: Powerful sword units such as Ayra, Zelgius, WT Reinhardt, Mia, and Soleil hit very hard and deal a lot of damage to Hana. Ayra and Mia are also two of a few characters capable of naturally doubling Hana without Swordbreaker or Quick Riposte thanks to their high Speed.
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Slaying Edge+ (+Spd) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Galeforce | C | Savage Blow 3 |
| S | Flashing Blade 3 | ||
Note: This Hana has +5 merges, SS, and a +spd refined Slaying Edge equipped. Real stats without SS and no refinement are 41/51/43/25/28.
Ah, Hana. Even after launch, she's still a solid unit, if a little under the bar compared to other sword units with powerful PRFs and more optimal statlines. She's remarkably common, has a pretty good 35/36 offensive statline, and comes with Life and Death and an Armorslayer as standard, allowing her to be a solid budget armor counter. Like in Fates, her resistance is higher than her defense, so with proper investment, skills and merges, she'll take magic users and dragons on without too much of an issue. Of course, there are the cons. 23 defense is pitiful, and with 37 HP, Hana will have trouble taking repeated hits, though this has the upside of allowing her to reach the thresholds for Wrath, Desperation, and Brazen skills more easily, but still, don't put her out in the open if you do not have a plan in mind. With that in mind, here's a special little Hana that'll tear through the enemy real quick.
IV: +Spd -HP
Probably the best IV set for Hana, aside from +atk -hp. +spd will bring her to 39 speed, which is a good base for speed refined weapons and skills like Swift Sparrow, Atk/Spd Solo, Brazen Atk/Spd, and other similar skills, while -HP can be patched up with a refined weapon and will make it easier to reach the thresholds needed to activate skills like Wrath and Desperation at lower merges. -Res can also work as a bane if -HP is hard to get, but be aware that this is a superbane and will impact Hana's ability to use Distant Counter sets and magic tanking potential at higher merges.
Weapon: Slaying Edge (+spd)
The weapon of choice for this set. The -1 cooldown comes in handy when proccing the special of choice, as it will be explained later.
Assist: Reposition
A rather versatile assist skill, especially for this set.
Special: Galeforce
This special is really fun and versatile. Galeforce is a little hard to proc without the right weapon, but with a slaying type weapon and a combination of Heavy/Flashing Blade, it's possibly to proc it easily almost every turn. It has a number of use, from clean sweeping the enemy, to bringing other units closer to the enemy, or simply a hasty retreat, this special can be useful in most situations under the right conditions.
A Skill: Brazen Atk/Spd
This skill capitalizes on Hana's frailty and makes her a more powerful offensive unit when it activates. +7 Atk/Spd when below 80% is remarkably lenient and rather strong, and it pairs up nicely with certain B skills, especially the one in this set as you'll see right now.
B Skill: Desperation
This B skill is the bread and butter of this set, and the one way Hana can potentially activate Galeforce almost every turn, provided you have a "Blade" type seal or similar skill. With Brazen Atk/Spd active, she'll also be able to pass many speed checks, save for a few.
C Skill: Savage Blow
If you're planning to do a clean sweep on the enemy, Savage Blow can help make it easier to do so, as the 7 damage dealt to all enemy units within two spaces of the initial one will soften them up for the next attack. Use it wisely.
S Skill: Heavy/Flashing Blade
Depending on the IV used, either one works. These seals are a no-brainer for this set, as they will guarantee a consistent Galeforce activation unless facing a unit with Guard or Special Fighter. ALWAYS take this.
There it is, my Galeforce Hana. If this build interests you, try it out!
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Safeguard+ (+Def) | A | Close Def 3 |
|---|---|---|---|
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Rally Up Atk+ | B | Obstruct 3 |
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Ignis | C | Even Def Wave 3 |
| S | Close Def 3 | ||
Hana is a glass-cannon. Oh wait! Mine isn't! With this new and improved Hana build. She will become a threat in the faces of arena. The main focus is to build up her special (Bignis) and control alt delete everything! Anyway have fun with this build. This is mainly for people who want to find out if there is a limit to the master samurai herself and is only worthy for a few.
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Armorsmasher+ (+Spd) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Drive Spd 2 |
| S | Flashing Blade 3 | ||
Hana makes a fantastic Armor buster with her great 35 Atk / 39 Spd spread (after taking into account the +Spd boon) and innate access to Armorsmasher+. However, she can kill more than just Armor units; her offensive stats are good enough to eliminate plenty of other units in the game, outside of the bulkiest of Blue units.
The main objective of the build is to get her into Brazen Atk/Spd + Desperation range, where she receives significant boosts to her offensive stats and is capable of one-shotting even Blue Armor units that do not carry Wary Fighter--even without the +Atk boon.
The chosen IVs (+Spd / -HP) accomplishes several goals:
1. +Spd is taken to proc Flashing Blade as often as possible. With the plethora of Armor units with obscenely high Atk with low Spd (such as Effie, Fallen Robin, and Legendary Hector), this ensures that she would be able to gain the increased Special count against those units (compared to Heavy Blade in the seal slot). In Desperation range, she will always be able to proc any 2-turn Specials every round of combat. The secondary benefit of +Spd is that she will be able to avoid doubles from most faster units, even outside of the Brazen Atk/Spd range. With the introduction of Karla and Nino (SF), whose weapons add additional damage based of of Spd, as well as the recent influx of incredibly fast units, +Spd is going to be crucial as a defensive measure moving forward.
2. -HP is there to preserve her overall bulk while also making it easier to fall underneath the 75% HP threshold. With the abundance of Dragon units in the game, Res is one stat that Hana does not want to lose should she need to bait out an attack from one, especially since -Res is a superbane for her. While her bulk still is not too great at base (62 Physical soak / 65 Magical soak after the Armorsmaher+ refine), it is good enough to avoid the one-shot from most units and reach her ideal HP range. (Her bulk only improves with more merges.)
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Slaying Edge+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Rally Spd/Def | B | Desperation 3 |
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Aether | C | Drive Def 2 |
| S | Atk/Def 2 | ||
Another discount whale- Hana is probably one the best examples of why merging to 4*+10 is still spectacular.
Turns out she actually isn't made out of paper.
I have two other units, Fjorm and Nino, that handle magic threats so Resistance was the bane of choice.
Fury/Desperation because "fast unit".
Drive defense pairs well with her buddy Nino's Drive Defense 4.
Aether because of the arena weight and reduced cooldown.
Attack/Defense 2 is a great seal because it strengthens her selling points.
She holds a score of 722 in the arena, accounting for her water blessing.
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Firesweep Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Drag Back |
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Moonbow | C | Savage Blow 3 |
| S | Heavy Blade 3 | ||
You go in, kill every body, and then move one space. As simple as that.
Sometimes you can't double, but if you sure in a safe space, you can utilize your drag back to kidnap someone and then attack with someone else. A dancer can help her wondefully.
For specials, go for Moonbow for high Def enemies or Glimmer for maximum damage output. Special notes for Galeforce, because Galeforce + Sweep weapon always a good combi.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 8 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 12 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 1 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes