Table of Contents

Tier Rating

Analysis by RedFerrari1998
Hana - Focused Samurai


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 37
ATK 35
SPD 36
DEF 23
RES 26

Stat Variations

Level 1 Stat Variation
Low 17 8 9 5 3
Middle 18 9 10 6 4
High 19 10 11 7 5

Level 40 Stat Variations
Low 34 32 33 20 22
Middle 37 35 36 23 26
High 41 38 39 26 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: A Speed asset takes Hana from 36 to 39 Speed. This gives her great doubling potential and can be easily boosted with skills, seals and weapon forges. She is quite capable of reaching 50 Speed should you invest as much as possible into her Speed.

  • +ATK: An Attack asset boosts Hana’s Attack from 35 to 38, giving her a nice boost to her damage output. An Attack asset works extremely well when paired with the Brave Sword.


  • DEF: Defense is easily Hana’s lowest stat at just 23. However, given that the majority of units that will be capable of retaliating on her will deal physical damage, preserving what physical bulk she has will help her to take hits better should she need to.


  • -RES: The optimal flaw on Hana. While it is a superflaw, meaning a res flaw reduces Hana’s Resistance by 4 instead of 3, it is the least important stat to Hana.

  • -HP: A HP flaw is recommended if you plan to utilize Ardent Sacrifice with a forged weapon. With a HP flaw and a forged weapon, Hana lands at 39 HP, allowing her to still use Ardent Sacrifice to reach the 75% HP threshold of skills like Desperation and Wrath.

Skill Sets

It’s All Me! (Firesweep)

Firesweep Sword+ A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Chill Def 3
Alternate: Hit and Run
Alternate: Moonbow
C Even Spd Wave 3
SP1,935SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES

  • Weapon: Firesweep Sword+

  • Assist: Reposition / Ardent Sacrifice / Flexible

  • Special: Moonbow / Glimmer / Dragon Fang / Astra / Galeforce

  • Passive A: Atk/Spd Solo / Life and Death

  • Passive B: Chill Def / Chill Spd / Hit and Run

  • Passive C: Even Spd Wave / Flexible

  • Sacred Seal: Heavy Blade / Flashing Blade / Speed +3 / Attack +3

With the Firesweep Sword, Hana’s defenses are no longer of issue to her and she is able to go all-in on player phase and cause immense amounts of damage.

The Firesweep Sword prevents all enemy counterattacks on player phase, allowing Hana to safely utilize her amazing offensive power. This does come at the drawback of not being able to retaliate on enemy phase. With a Speed or Attack asset, Hana’s offensive power is pushed even further, allowing her to deal more damage or Attack with greater doubling potential.

Hana has a lot of options for her special, with many options being great choices. Moonbow and Glimmer can charge in just a single attack with Heavy Blade active, allowing her to potentially utilize it every round of combat if she doubles. Dragon Fang and Astra both allow Hana to make great use of her amazing Attack and can fully charge in two hits assuming Heavy Blade activates. Do note that the power of Glimmer and Astra depends on how much damage Hana does, so a zero damage hit will still yield zero damage with either Special. Finally, Galeforce can also be used to good effect. Though it won't grant Hana any extra damage on attacks, the ability to perform an action after combat can be extremely powerful. Moonbow or Glimmer is the personal recommended option, but all are great on Hana so pick whichever works best for you. Her assist is open for the most part. Reposition works well as a good positioning skill while Ardent Sacrifice is good if you want to utilize Wrath, though it is not recommended without Wrath.

Atk/Spd Solo is a fantastic A slot choice, granting Hana with a huge offensive boost whenever she has no nearby allies. Her default Life and Death skill is another strong A slot option. Given that the enemy can’t counter Hana on player phase, her defenses are no longer an issue and Hana can safely dump them for much greater offensive potential. Chill Skills also synergizes extremely well with Firesweep weapons. Both Chill Def and Chill Spd would benefit Hana in different ways. At a budget option, Hit and Run allows Hana to move back one space after combat, helping her to retreat to safety after an attack or at least be positioned in a way that lets another ally help her out of danger. A Wave skill such as Even Spd Wave works extremely well for Hana, allowing her to boost herself every other turn. In actuality though, the C slot remains extremely open and one should consider their team composition in order to see if another C slot would benefit the team more.

Finally, both Heavy Blade and Flashing Blade makes for excellent options in the Sacred Seal slot. As Hana has high Attack and Speed, both work extremely well. A simple Speed or Attack boosting Seal is also a good option.

I’ve Got This! (Brave Sword)

Brave Sword+ A Atk/Spd Solo 3
Alternate: Life and Death 3
Ardent Sacrifice B Desperation 3
Alternate: Chill Def 3
Alternate: Draconic Aura
C Even Atk Wave 3
SP1,995SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Brave Sword+

  • Assist: Ardent Sacrifice / Flexible

  • Special: Luna / Draconic Aura

  • Passive A: Atk/Spd Solo / Swift Sparrow / Life and Death

  • Passive B: Desperation

  • Passive C: Even Atk Wave / Flexible

  • Sacred Seal: Attack +3 / Speed +3

With her amazing offenses, Hana can make great use of the Brave Sword. This weapon allows Hana to perform an immediate follow-up attack after her first at the cost of 5 Speed. The Brave Sword can even perform four attacks should Hana naturally double her opponent.

An Attack asset is recommended for a Brave Sword Hana, boosting her high Attack even higher. A Speed asset can also work as well, helping Hana with her quad potential. Ardent Sacrifice makes for a great assist with this build as a single use of it will drop Hana below 75% HP, allowing her to immediately drop into Desperation range. Apart from Ardent Sacrifice, the assist slot is flexible. Luna is the recommended special of choice as it helps Hana to deal extra damage by halving the enemy defenses. Draconic Aura also works nice, dealing extra damage based on Hana’s Attack stat.

Atk/Spd Solo is a fantastic choice in the A slot, granting Hana with a huge offensive boost whenever she has no adjacent allies. Swift Sparrow makes for another great choice in the A slot, boosting Hana’s Speed and Attack whenever she initiates combat. Her default Life and Death is also great as it provides a bonus five points to Attack and Speed, though at the cost of her already low defenses. Desperation allows Hana to perform any follow-up attack immediately after her first attack on player phase should she be below 75% HP and naturally double. This means Hana can potentially perform four powerful attacks before the opponent even has a chance to fight back. A Chill skill such as Chill Spd or Chill Def will also make for great choices. A Wave skill such as Even Atk Wave makes for a great C slot, allowing Hana to boost her own stats every other turn. As usual though, the C slot is open to many different options and one should choose what would benefit their team the most.

A simple Attack boost in the Sacred Seal slot will work great with a Brave Sword, because more Attack is always useful when running a Brave weapon of any kind. A Speed boost also works well to help Hana quad even more.

With All My Strength! (Offensive Burst)

Wo Dao+ (+Spd)
Alternate: Slaying Edge+ (+Spd)
A Atk/Spd Solo 3
Alternate: Life and Death 3
Reposition B Wrath 3
Alternate: Desperation 3
Alternate: Moonbow
C Threaten Def 3
SP1,545SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -RES or HP

  • Weapon: Wo Dao+ (+Spd) / Slaying Edge+ (+Spd)

  • Assist: Reposition / Ardent Sacrifice / Flexible

  • Special: Glimmer / Moonbow / Luna

  • Passive A: Atk/Spd Solo / Swift Sparrow / Life and Death

  • Passive B: Wrath / Desperation

  • Passive C: Threaten Def / Flexible

  • Sacred Seal: Speed +3 / Attack +3

With a weapon such as the Wo Dao or the Slaying Edge, Hana is capable of dealing massive amounts of burst damage through utilizing her special and great offensive stats.

You’ll want an Attack or Speed asset with this setup, both work well helping with Hana’s offensive potential in different ways. A Resistance flaw is best in general, but you’ll want a HP flaw if you plan to utilize Ardent Sacrifice with a forged weapon. The Wo Dao makes for a great weapon, adding +10 damage to Hana’s special, making it a great offensive sword. The Slaying Edge is also great, reducing Hana’s special cooldown by 1 and thus allowing her to proc her special faster. Which one you choose is personal preference. On both, a Speed forge will do good, helping with Hana’s doubling potential.

The special is an important choice to make with this setup. Both Glimmer and Moonbow have cooldowns of two, allowing them to proc very quickly. Luna can also be used, but the higher cooldown means it isn’t as consistent as Moonbow or Glimmer. The assist is open to your preference. Reposition makes for a fine positioning choice whereas Ardent Sacrifice can instantly put Hana into the activation range of Wrath or Desperation so long as she has a HP flaw or no forged weapon.

Atk/Spd Solo is a fantastic A slot choice, granting a large offensive boost to Hana so long as she does not have any adjacent allies. Swift Sparrow makes for another great choice for the A slot, increasing Hana’s offensive potential on Player Phase. Life and Death also makes for a good option, boosting Hana’s offenses further than Swift Sparrow though at the cost of her defenses. Wrath is a great choice for this build, helping Hana activate her special faster and adding +10 extra damage to her special and yes, Wo Dao and Wrath do stack. Desperation also makes for a good budget option, allowing Hana to perform any follow-up attack immediately on player phase if she’s below 75% HP. Threaten Def cuts the defenses of any enemy around Hana by 5, helping her to deal even more damage. The C slot remains open regardless and if something other than Threaten Def would benefit

Top off this build with a simple Attack or Speed seal and you’ll have one strong offensive sword unit in Hana.

Now, it's my turn! (Defensive)

Slaying Edge+ (+Spd)
Alternate: Armorsmasher+ (+Atk)
A Steady Breath
Alternate: Fury 3
Reposition B Guard 3
Alternate: Renewal 3
Alternate: Draconic Aura
C Threaten Def 3
SP1,935SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -RES

  • Weapon: Slaying Edge+ (+Spd) / Wo Dao (+Spd) / Armorsmasher (+Atk)

  • Assist: Reposition / Flexible

  • Special: Aether / Draconic Aura / Dragon Fang

  • Passive A: Steady Breath / Close Def / Fury

  • Passive B: Guard / Renewal / Quick Riposte

  • Passive C: Threaten Def / Flexible

  • Sacred Seal: Close Def / Speed +3

This set is only recommended if you plan to merge Hana up to +10, as that is where this build truly shines. Hana is not a character known for her bulk, but that doesn’t mean she can’t be used in a Enemy Phase build. Thanks to the powerful Steady Breath, Hana can be a very potent and sustainable unit for defensive play.

An Attack or Speed asset will help Hana offensively. Speed in particular not only helps Hana with doubling but also helps Hana to avoid being doubled which helps her defensively. Dropping Resistance is recommended to allow her to preserve her physical bulk. The Slaying Edge is a powerful weapon that reduced Special Cooldown by 1. When used in combination with skills such as Aether and Steady Breath, Hana can potentially activate Aether during every single round of combat. The Wo Dao is another great choice, boosting the power of Hana’s Special attacks. The Armorsmasher is also a fantastic choice, especially in higher scoring arena matches thanks to the abundance of armored units in that high score range. The Assist is open to personal preference, with Reposition is a nice safe choice that allows Hana to help with positioning. Though expensive, Aether is the ideal Special. With Steady Breath and Slaying Edge, Aether can activate every round should Hana double her opponent, giving her incredible offensive power and sustainability. Draconic Aura is another great option with the Slaying Edge as it’ll activate without fail should Hana be attacked. Dragon Fang works great with Steady Breath and a Wo Dao for a devastatingly powerful attack.

Steady Breath is the optimal A slot skill, giving Hana with a good defense boost, as well as making every action reduce Special cooldown by 2 instead of one. Close Def is an alternative that gives Hana a solid defensive boost whenever she is attacked in close range. As a budget option, Fury gives Hana a nice boost to all stats, though the chip damage can hinder her somewhat. Guard makes for a solid B slot, preventing the enemy from charging their Special while fighting Hana. Renewal is a strong alternative, particularly with Fury, granting Hana some self sustainability without having to rely on a Special such as Aether. Quick Riposte is another option to guarantee that Hana performs a follow up on Enemy Phase against even the fastest of opponents. The C slot is open to one’s own judgment and what Hana brings should depend on your team composition. A safe general choice is Threaten Def which allows Hana to debuff the defense of the enemies around her.

For the Sacred Seal, Close Def is a solid option that helps Hana defensively when attacked in close range. A simple Speed Sacred Seal also works well to increase Hana’s doubling potential and make her even better at avoiding double attacks.


One of the most renowned samurai in all of Hoshido, Hana is a infantry sword unit who’s big on the Attack but weak on the Defense. Even with the influx of strong offensive sword units such as Ayra and Mia, Hana remains a strong choice thanks to her amazing offensive spread and ease of access.

With an Attack stat of 35 and a Speed stat of 36, Hana possesses one of the best offensive spreads for any sword unit and she can definitely put it to great use. With weapons such as the Wo Dao or Slaying Edge and skills such as Life and Death, Swift Sparrow, Desperation or Wrath, Hana can reach amazing levels of damage potential. This does come with a significant drawback, her defenses. With 37 HP, 23 Defense and 26 Resistance, Hana is quite frail and can take huge chunks of damage from even some green units. This doesn’t mean Hana is entirely frail though, as her high speed makes her great at avoiding follow-up attacks, but she’s still not suited for tanking overall.

Hana is not a complex unit: You send her at things you don’t like and those things will probably cease to exist, but if you leave her in the range of more than one enemy, don’t be surprised should she not survive the enemy phase. Play to her immense strengths and you’ll find one strong offensive sword unit in Hana.


Great Speed

With a Speed stat of 36, Hana is one of the fastest sword units in the game. Combined with things such as a Speed boon, Life and Death, a Speed seal or a refined Speed weapon, Hana can easily reach Speed in the high 40s and can even hit 50 Speed or more with full Speed investment, giving her incredible doubling potential.

Great Attack

With an Attack stat of 35, Hana has one of the highest Attack stats of sword units, though unlike other 35 Attack sword units such as Ike, Sigurd, and Alfonse, she can benefit more from this Attack stat thanks to her higher doubling potential.


Poor Defenses

At 23 Defense and 26 Resistance, Hana is quite frail to both physical and magical damage. Even some of the harder hitting green units are able to deal a good chunk of damage to her despite their weapon triangle disadvantage against Hana.

Mediocre HP

37 HP combined with her poor defenses makes her an easy target should the enemy be able to Attack her on enemy phase. Strong lance units and brave weapon users will cut through Hana like paper, so be very careful if you have to leave her in the range of enemies.

Team Options

Hana will appreciate the support of units that can help to extend her strengths while mitigating her weaknesses. To this extent, she’ll want allies that can boost her power on player phase while protecting her from those which can cut right through her.

  • Dancers: The powerful dance will allow Hana to perform an extra action. Any dancer will make a great partner for Hana. Performing Azura, New Years Azura, and Performing Inigo are of particular note. All three of these are green units, meaning they can help protect Hana from blue units to some extent, though their primary role is still providing dance support.

  • Green Melee Fighters: Strong green fighters such as Hector, Dorcas, Brave Ike, Fallen Robin, and Myrrh carry great Attack and Defense. These units can protect Hana from most blue threats will little trouble. Hector, Dorcas, and Fallen Robin also all naturally come with Distant Counter, allowing them to also handle ranged blue threats.

  • Melee Buffers: Brave Lucina, Delthea, and Linde are all capable of providing nice offensive buffs to Hana thanks to their weapons. Their blue color also allows them to fight against red units which Hana might sometimes struggle with.


If Hana is unable to defeat her opponent on player phase, this leaves her at huge risk on enemy phase, meaning you want to avoid bulky units which can survive her attack. You also want to stay away from hard hitting units and brave users who will be able to easily deal with Hana on enemy phase.

  • Defensive Blue Fighters: Hana may hit ridiculously hard, but the Weapon Triangle hits hard. Blue units possessing significant defense will be able to resist Hana’s attacks very well and deal high damage in return, if not outright KO. Units such as Hardin, Nowi, Female Corrin, Lukas, Ephraim, and Shiro fall into this category.

  • Blue Mages: Powerful blue mages such as Linde, Delthea, and Reinhardt can deal with Hana quite easily thanks to their high Attack. Reinhardt in particular can obtain a double attack with ease thanks to his Dire Thunder tome.

  • Archers: Brave Lyn, Bridal Cordelia, WF Hinoka, and Halloween Jakob possess high offensive stats and can be often seen carrying a Brave Bow, meaning that allowing any of them to get the Attack on Hana can easily result in a KO.

  • Sword Fighters: Powerful sword units such as Ayra, Zelgius, WT Reinhardt, Mia, and Soleil hit very hard and deal a lot of damage to Hana. Ayra and Mia are also two of a few characters capable of naturally doubling Hana without Swordbreaker or Quick Riposte thanks to their high Speed.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 1 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Learns by default at 3 ★
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
ArmorslayerEffective against armored units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 8
Armorslayer+Effective against armored units.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
Unlocks at 3 ★
1 150

Passive Skills

Passive Skills SP Slot
Life and Death 1Grants Atk/Spd+3. Inflicts Def/Res-3.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Life and Death 2Grants Atk/Spd+4. Inflicts Def/Res-4.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Life and Death 3Grants Atk/Spd+5. Inflicts Def/Res-5.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Obstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)
Unlocks at 1 ★
Inheritable by all units.
Obstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)
Unlocks at 2 ★
Inheritable by all units.
Obstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
Unlocks at 4 ★
Inheritable by all units.

Other Info

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