Table of Contents
- Default
- Attack
- Special
- Injured
| Halloween Nowi - Eternal Witch |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 5 | 4 | 7 |
| Middle | 17 | 8 | 6 | 5 | 8 |
| High | 18 | 9 | 7 | 6 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 31 | 29 | 17 | 24 |
| Middle | 34 | 34 | 32 | 20 | 27 |
| High | 37 | 37 | 35 | 23 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Attack and Speed are Halloween Nowi’s best boons, with Speed being a bit more useful overall to boost her fairly unimpressive 32 Speed to 35.
Defense is the clear dump stat. At Neutral Defense, Nowi’s Defense threshold is 54 damage, already leading her to be open to OHKOs by many units. It is preferred to not dump HP or Resistance as Nowi has a respectable Neutral magical bulk of 61. Also, if Resistance is dumped, the option of effectively running a Ploy skill is not available.
Boons
-
+ATK: More Attack is always nice, and will increase Nowi’s damage output.
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+SPD: Although 35 Speed with a boon might not seem particularly great, Nowi will be able to hit very high Speed with flier buffs and the right skills, making Speed her best overall boon.
Neutral
-
HP: HP should be kept neutral as to not tamper with Nowi’s overall magical bulk.
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RES: Resistance should be kept neutral to maintain Nowi’s magical bulk and keep the option of running Ploy skills available.
Banes
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-DEF: Nowi will not be able to take a hit from almost any non-green physical unit attack anyways. Defense can be safely dumped.
Skill Sets
Stabby Witch (Blade Tome)
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Rauðrblade+ | A | Fury 3 Alternate: Atk/Res Bond 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Glimmer | C | Spd Ploy 3 Alternate: Hone Fliers |
| SP | 1,710 | S | Speed +3 |
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Preferred IV: +SPD or +ATK / -DEF
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Weapon: Rauðrblade+
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Assist: Reposition / Swap
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Special: Glimmer / Draconic Aura / Moonbow
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Passive A: Fury / Atk/Res Bond / Life and Death
-
Passive B: Desperation / Swordbreaker / Vantage
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Passive C: Spd Ploy / Hone Fliers / Fortify Fliers / Flexible
-
Sacred Seal: Speed +3 / Attack +3 / Brash Assault
Nowi can run a standard Blade Tome build exceedingly well given proper team support, which this build primarily relies on.
Rauðrblade+ is Nowi’s premier weapon of choice, as it will allow her to deal massive amounts of damage when she is buffed.
Nowi comes with Reposition already, the most coveted Assist skill that makes map control much easier. Swap can be taken as an option if one desires to use Nowi in a more Enemy Phase-centric style, particularly if Vantage is being run.
With the decrease of Glimmer’s cooldown from 3 to 2, it has become a much more viable skill in Blade Tome builds. When Nowi is receiving buffs from teammates, Glimmer will virtually almost always be more effective than Moonbow, and it can often deal more damage than the 3 cooldown Draconic Aura. Glimmer is less useful when attacking blue units, but ideally, Nowi should not be used to deal with enemy blues anyways.
Fury is easily Nowi’s best A skill. It will improve her Attack and Speed, increase her chances of surviving a physical hit, and allow her to proc Ploy skills on more enemies. Fury will also synergize well with Desperation and Vantage, helping her reach the <=75% HP threshold. Atk/Res Bond is a decent alternative if being used on an Enemy Phase build, but Bond skills are more difficult to utilize during Player Phase. Life and Death 3 can work too, particularly if Nowi is -RES and there is no hope of running Ploy skills regardless.
Desperation is a solid choice for the B slot. With a +SPD IV, Fury, a Speed +3 seal, and a Hone Flier buff, Nowi will hit 47 Speed, allowing Nowi to proc Desperation on all but the speediest units. Many units like Ayra will still be ridiculously fast and can avoid being doubled, so Swordbreaker is another solid choice, particularly if Nowi is +ATK. Vantage is decent for Enemy Phase Nowi, and goes well with Atk/Res Bond.
With the aforementioned skills and +SPD IV, Nowi can hit an effective 52 Speed if she procs Spd Ploy on an enemy, making it a very viable C skill choice. This should only be taken if Nowi is not -RES. If one would rather Nowi provide more team support, it’s better to run her default Hone Fliers or even Fortify Fliers if one already has a unit running Hone Fliers on their team.
Speed +3 is the most useful choice of seal overall, although Attack +3 can be taken too. Brash Assault can be run if Desperation is taken as the B slot, but it will only proc if Nowi is both <=50% of her max HP and the unit she is attacking can counterattack. Many melee units run Distant Counter in the Arena, so the second requirement is generally not as great an issue as getting Nowi into Brash Assault HP range is.
Trick or Treat! (Budget Grimoire Set)
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Grimoire | A | Fury 3 Alternate: Atk/Res Bond 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 Alternate: Renewal 3 |
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Moonbow Alternate: Luna |
C | Spur Atk 3 |
| SP | 1,200 | S | Guidance 3 |
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Preferred IV: +ATK / -DEF
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Weapon: Grimoire
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Assist: Reposition / Draw Back
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Special: Moonbow / Luna
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Passive A: Fury / Atk/Res Bond
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Passive B: Swordbreaker / Renewal / Escape Route
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Passive C: Spur Atk / Spur Spd / Flexible
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Sacred Seal: Guidance / Attack +3 / Speed +3
This budget set is designed to be run in a more mixed team composition compared to the Blade Tome set.
Grimoire is a decent weapon that allows Nowi to teleport to a space adjacent to an ally within 2 spaces when her HP is >=50%. This ease of movement can be very useful in Arena.
Reposition is chosen again as the Assist due to Nowi already having access to it, but the choices are flexible.
Without flier buffs, Nowi should not be running Attack-based Specials like Glimmer or Draconic Aura but instead enemy Defense-reducing Specials like Moonbow or Luna.
Fury is still the preferred A skill for the aforementioned reasons. Atk/Res Bond is more worthwhile on this set than the Blade Tome set as Grimoire will allow for more positioning opportunities where Nowi can be next to a teammate, so running it is perfectly viable.
Without a buff from Hone Fliers, Nowi just won’t be able to double most sword units considering their generally high Speed. For this reason, Swordbreaker is taken. It should be noted that powerful sword units with Distant Counter could possibly OHKO Nowi on retaliation, so one should take care when initiating on them. Renewal is an option that can be run too to bring Nowi back up to Grimoire range after taking damage. Escape Route is an interesting option too, synergizing very well with Grimoire but limiting Nowi’s capability to deal with sword units by taking up the spot of Swordbreaker.
The C slot is ultimately up to player preference and skill availability. A Spur skill is particularly useful as Nowi will be able to teleport next to a unit, giving that unit a Spur boost during combat.
Guidance is an incredibly useful seal, especially if one is running an armored unit on their team. Unlike Grimoire, Guidance has no HP requirement when fully upgraded, allowing any infantry or armor unit within 2 spaces to move next to Nowi. The usefulness of Guidance should not be underestimated, but if one sees no use for it, the typical Attack or Speed increasing seals can be taken instead.
Introduction
Halloween Nowi fills an interesting niche in the game, currently being one of the few red mage fliers. This gives her the ability to both receive flier based buffs and have dominate control of most maps given her ease of movement.
Although Grimoire is a decent little weapon that possesses good synergy with Guidance, Nowi truly shines with her Blade Tome build. Nowi has a similar statline to Summer Corrin, but with slightly more Attack and slightly less Speed. When combined with flier units of different colors, Nowi can be an excellent member of a very synergetic team.
It should be noted that Halloween Nowi is only extremely potent when put into a flier-based team. Outside of that, her statline is fairly mediocre and one should consider whether or not using Nowi would be a better option over another meta red mage, such as Winter Tharja, Celica, or Sacred Memories Eirika.
Strengths
Mage Flier
Nowi’s ease of movement coupled with her range attacks allow her to easily dominate control of most maps. She also has access to Flier buffs, incredibly boosting her potential.
Good Offenses
34 Attack is very decent, and although 32 Speed isn’t the highest for flier units, this becomes more trivial when Nowi is buffed via Hone Fliers.
Weaknesses
Pitiable Defense
With a Defense threshold of only 57 damage with Neutral Defense and Fury, getting OHKO’d is not uncommon. Don’t even think about trying to tank an arrow hit.
Reliant on Team Support Optimally
Her best build, the Blade Tome build, is extremely reliant on her receiving Flier buffs from her teammates. If her teammates are not around her, Nowi isn’t nearly as powerful.
Low BST and Availability
Nowi has fairly low BST at 147, and she is hard to merge considering her limited availability. Both of these factors make her less optimal for Arena scoring unless one is willing to spend many orbs for more merge copies.
Team Options
Counters
Nowi is built as a glass cannon, and is susceptible to many counters.
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Distant Counter Lance Units: Particularly Hardin or Effie in the current meta, these type of units will completely decimate Nowi if she attempts to attack into them.
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Reinhardt and other Blue Tomes: Reinhardt will ORKO Nowi with ease. Other blue tomes like Lute, Micaiah, or Lyn (LA) will dispatch of Nowi easily as well.
- Distant Counter Sword Units: If not running Swordbreaker, units like Ayra, Mia, or Soleil can easily defeat Nowi on the counterattack. Even if Swordbreaker is being used, Nowi’s Defense threshold is so low that it’s possible she can be OHKO’d on the counterattack.
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Grimoire | A | Atk/Res Bond 3 |
|---|---|---|---|
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Reposition | B | Escape Route 3 |
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Moonbow | C | Hone Atk 2 |
| S | Guidance 2 | ||
I loooove Haloween Nowi :D
Her base kit is a lot of fun and with the Guidance seal she's a joy to use on those awful Arena stages.
A few things I've thought of though:
-Guidance 3 in her c-slot would be more ideal, so you can put Speed +3 on her and make good use of her + SPD IV.
-Maaaaybe, Blade tome her? I'm not so interested in it because I've already put an exhaustive amount of effort into a nasty Tharja.
-Life and Death miiight be better than Atk Res Bond? I've done the calcs and she just loses her losing MU's more and secures more kills.
-Desp + Brash Ass. would work super good on her if you put effort into minmaxing her speed.
Shes an 8/10 as an Brave Ike/Hector check + teammate teleporter, and its very satisfying getting your units into cheeky spots to sweep Arena teams :P
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Rauðrraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | R Tomebreaker 3 |
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Luna | C | Hone Fliers |
| S | Speed +3 | ||
The idea of this set is to give a full flyer team a way to deal with archers in player phase and enemy phase alike. The B slot is very flexible. Basically, it can be anything from teleportation (Wings of Mercy, Escape Route, Flyer Formation) to Breakers, Vantage, Wrath, or even Seal Res or Speed, etc.
With this setup, Halloween Nowi can survive your average Brave Lynn and retaliate back, and even initiate on her without worry.
Obviously, in the player's hands, a well-positioned blade tome set can potentially OHKO an archer, but will be helpless on enemy phase or in a defense team.
Just trying to make use of a sub-optimal IV while filling a useful Flyer Emblem niche.
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Rauðrblade+ | A | Death Blow 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Wings of Mercy 3 |
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Draconic Aura | C | Drive Atk 2 |
| S | Guidance 3 | ||
Nowi is a decent user of Raudrblade thanks to her mobility and access to flier buffs. Since she can't double most meta units, the best way to utilize it is by optimizing her attack as much as possible. She has an edge over Tharja, another common Raudrblade user in that her mobility saves her, since her Atk and Spd are decent her mobility is her saving grace, and thus in some instances she does not require doubling like Tharja does to get the kill.
Death Blow 3 is one of the best A slot skills for any Blade build, and the best for Nowi since Darting Blow won't help as much due to it being a player phase skill, but Swift Sparrow may also be a good choice.
Wings of Mercy is a very potent skill to use in conjuction with a good frontliner, and can help her out immensely with movement and sweeping potential. Another combo that you can use is Escape Route + Fury 3, but it is much harder to get Nowi to sub-50% HP to make use of Escape Route, compared to running Wings of Mercy. This skill is also very potent for getting arena defense wins.
In case you want more coverage, then Swordbreaker or Red Tomebreaker can be used to help her win against units that you struggle against like Tharja, Sanaki or Lucina, Lyn, Ryoma. Vantage is also a decent option to help her taking out fully buffed Spring Camilla / Cecilia before they can attack her, given that her HP is within range.
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Grimoire | A | Atk/Res Bond 3 |
|---|---|---|---|
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Draw Back | B | Escape Route 3 |
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Luna | C | Hone Fliers |
| S | Spur Spd 3 | ||
Looking at base skills she is intended to teleport, referencing the warp skill, so giving her Escape Route lets her warp when below 50% hp and with Grimoire she can warp over and under 50% hp. Use her Atk/Res Bond and have her team hold the spur spd or spur atk seals to boost her stats even higher. Luna is used to give her a better time fighting mages
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Grimoire | A | Atk/Res Bond 3 |
|---|---|---|---|
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Reposition | B | Wings of Mercy 3 |
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Iceberg | C | Hone Fliers |
| S | Guidance 3 | ||
This build should be used in a budget flier emblem (i.e. youre deprived of hinokas so its Goad Emblem instead) allowing nowi to reach high speed and attack by teleporting to allies. You can use a bladetome if you wish to switch it in a full hone flier team.
Weapon- She can teleport.
Assist - Its reposition
Special- Iceberg or Moonbow is fine
A - Becuase she can teleport so she gets a nice boost
B - lets her teleport more
C-Hone fliers=Its a flier emblem / Goad fliers= Why do you want to get rid of Hone fliers?
Seal- Basically anything. Guidance lets her allies teleport. Or Escape Route if that becomes a thing.
Weapon Skills
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
RepositionMoves adjacent ally to opposite side of unit.Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
100 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Only inheritable by flier units.
|
200 | C |
Other Info
| Origin |
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes