Halloween Niles

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Tier Rating

Analysis by lordhelpme
Halloween Niles - Forbidden Tease


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 37
ATK 34
SPD 39
DEF 25
RES 29

Stat Variations

Level 1 Stat Variation
Low 17 9 10 5 6
Middle 18 10 11 6 7
High 19 11 12 7 8

Level 40 Stat Variations
Low 34 31 36 22 25
Middle 37 34 39 25 29
High 41 37 42 29 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: At a staggering base value of 39, Halloween Niles boasts the highest Speed of not only all armored units, but of all ranged units as well at the time of his release. Elevating his Speed further with a boon is an excellent option if making use of Special Fighter. 
  • +ATK: If utilizing Bold Fighter, however, an Attack boon will be preferred over a Speed boon as he will have guaranteed follow-up attacks regardless of his own Speed, making it best to focus on strengthening his raw damage output instead. 


  • DEF / RES: It’s recommended to leave Halloween Niles’ Defense and Resistance stats alone as to not lower his already mediocre defenses, although a Defense bane is serviceable if no other option is available. Do keep in mind though that taking a Defense (or HP) boon is the only way for Halloween Niles to reach the 165-169 BST bin in Arena should scoring be one’s top priority. Also, a Resistance bane should be avoided altogether as it is a superbane and lowers the stat by 4 opposed to the usual 3. 


  • -HP: An HP bane will generally be Halloween Niles’ best option, allowing him to comfortably retain the rest of his stats which he’ll typically find himself needing. Furthermore, it can be made a non-issue almost entirely by refining his weapon. 

Skill Sets

The Devil Wears Tight Leather Pants (Special Fighter Offensive)

Brave Bow+
Alternate: Slaying Bow+ (+Spd)
A Swift Sparrow 2
Pivot B Special Fighter 3
Glacies C Armor March 3
SP1935SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP 
  • Weapon: Brave Bow+ / Slaying Bow+ (+Spd)
  • Assist: Pivot / Flexible
  • Special: Glacies / Iceberg / Aether 
  • Passive A: Swift Sparrow / Atk/Spd Bond
  • Passive B: Special Fighter 
  • Passive C: Armor March / Even Spd Wave  / Flexible
  • Sacred Seal: Speed +3 / Quickened Pulse 

This build aims to capitalize on Halloween Niles’ fantastic base Speed and his status as an armored unit, both of which are characteristics that allow him to be an exceptional user of Special Fighter. When combined with his high Speed, Special Fighter allows Halloween Niles to effectively control the course of the battle, preventing his opponent’s Special activation while accelerating his own. However, unlike Bold and Vengeful Fighter, Special Fighter does nothing to guarantee his follow-up attack, making a Speed boon as well as accompanying buffs to his Speed a necessity in order for him to function properly. 

As for his choice of weapon, Brave Bow is a strong option, offering Halloween Niles considerable burst damage potential thanks to his ability to reliably perform quad attacks -- when paired with Special Fighter’s effect of accelerated Special cooldown, Halloween Niles will be able to activate powerful Specials such as Glacies and Aether in every round of combat provided that he lands the quad. A Speed-refined Slaying Bow is also a solid choice and in comparison to Brave Bow, is much more consistent in that his overall damage output outside of Special activations will be significantly stronger due to its greater Might. This does, however, come at the cost of having to run weaker Specials, specifically Specials with a 3-turn cooldown such as Iceberg to ensure their activation regardless of whether or not his opponent counterattacks. 

Halloween Niles’ native Swift Sparrow is a good choice for his A slot skill, providing him with a solid +4/+4 boost to his offensive stats at no cost to his defenses. Thanks to the fact that armored units typically stick close together, Atk/Spd Bond can also be taken to grant him a slightly stronger offensive presence. His C slot is fairly flexible and can generally be filled with anything that best suits the rest of his team’s needs. If using Halloween Niles alongside fellow armored units, Armor March is a particular standout for his C slot skill, granting him and adjacent armored allies increased mobility. Even Spd Wave can also be taken to give him a significant +6 buff to his Speed as well as to provide team support on even-numbered turns. Lastly, the Speed +3 seal offers him a small bump to his offensive potential, though the Quickened Pulse seal also has merit when used with a Slaying Bow to make use of stronger Specials such as Glacies. 

Fiery Hot Passion (Offensive Nuke)

Brave Bow+
Alternate: Firesweep Bow+
A Death Blow 4
Alternate: Death Blow 3
Pivot B Bold Fighter 3
Glacies C Odd Atk Wave 3
SP2145SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -HP 
  • Weapon: Brave Bow+ / Firesweep Bow+
  • Assist: Pivot / Flexible
  • Special: Glacies / Iceberg / Aether
  • Passive A: Death Blow
  • Passive B: Bold Fighter
  • Passive C: Odd Atk Wave / Armor March 
  • Sacred Seal: Attack +3 / Quickened Pulse

Taking a page out of Halloween Jakob’s book, this build revolves around maximizing Halloween Niles’ damage output, taking advantage of his access to Bold Fighter as well as his good Attack stat for an all-out offensive approach. Since Bold Fighter guarantees his follow-up attack so long as he initiates against his opponent, Halloween Niles can forego investing in his Speed entirely and focus strictly on beefing up his Attack stat with an Attack boon, the Attack +3 seal, and buffs to his Attack stat to increase his ORKO potential as much as possible. 

Besides guaranteed follow-up attacks, Bold Fighter also grants its user a +1 Special charge for each of their attacks, meaning that when used alongside a Brave Bow, Halloween Niles will always be guaranteed a quad attack while also being able to successfully activate Specials with long cooldowns in each round of combat. This can produce particularly devastating results when paired with Glacies, granting him an additional 23 points of damage upon activation. Alternatively, one can choose to run Aether instead for sustain, or use Iceberg and the Quickened Pulse seal to guarantee its activation on his second strike. Nonetheless, should one favor reliability over raw damage, the Firesweep Bow can be taken to negate the possibility of him dying to an opponent’s counterattack. 

Death Blow is Halloween Niles’ ideal A slot skill to further build upon his damage output, giving him the highest possible boost to his Attack an A slot can provide. Armor March works great as his chosen C slot skill, as it grants him added flexibility in the Player Phase by extending his range. In addition to letting him be more self-sufficient, Even Atk Wave allows Halloween Niles to provide team support in the form of a significant +6 Attack buff to adjacent on odd-numbered turns. Otherwise, any skill that is most beneficial to his team composition can be taken. 

Wolf in Devil’s Clothing (Defensive)

Slaying Bow+ (+Spd)
Alternate: Slaying Bow+ (+Def)
A Close Counter
Pivot B Special Fighter 3
Alternate: Glacies
C Fortify Armor
Alternate: Atk Ploy 3
SP2085SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +DEF / -HP 
  • Weapon: Slaying Bow+ (+Spd/Def)
  • Assist: Pivot 
  • Special: Aether / Glacies 
  • Passive A: Close Counter
  • Passive B: Special Fighter 
  • Passive C: Fortify Armor / Atk Ploy / Def Ploy / Flexible
  • Sacred Seal: Quick Riposte / Close Def / Quickened Pulse

Although Halloween Niles’ bulk is rather low in comparison to the majority of other armored units, his access to skills such as Ward Armor allows him to mitigate this weakness and perform competently as a defensive tank. A boon in Speed is preferred to mitigate damage by preventing his opponent’s follow-up attack as well as make him less reliant on Quick Riposte to perform follow-up attacks. A Defense boon can also work to strengthen his ability to take on physical hits. Additionally, this boon has the benefit of being a superboon (+4 to the stat instead of +3) and bumps him up to the 165-169 BST bin in Arena. 

For this build, a Slaying Bow will be Halloween Niles’ ideal choice for a weapon as it has great synergy with Special Fighter’s effect of accelerated Special cooldown, allowing him to frequently activate his Special throughout the course of a battle. The refine taken on his weapon should correlate directly with his IVs -- take a Speed-refine if he has a Speed boon but if working with any other boon, take a Defense-refine. As for his Special, Aether works excellently with this build’s defensive playstyle by granting him sustain (which also allows him to stay above Special Fighter’s HP threshold more easily) and will activate in any combat where he can counterattack twice. In exchange for losing out on Aether’s sustain in favor of raw power, Glacies can also be used, though it requires to be used alongside the Quickened Pulse seal to ensure its activation on his first counterattack. 

Close Counter is Halloween Niles’ best option for his A slot skill, letting him serve as a capable check to melee and ranged foes alike. Do keep in mind, however, that taking Close Counter instead of a stat-boosting A slot can detract from his overall performance slightly, thus leaving him somewhat reliant on team support to truly excel in his own right. Special Fighter is a pivotal component of this build, granting the effects of accelerated Special cooldown and Guard simultaneously. Furthermore, Special Fighter will always be active regardless of who initiates combat so long as Halloween Niles’ HP is above its threshold, which gives him some leeway in comparison to other defensive tanks as he can potentially perform well in both the Player Phase and the Enemy Phase with the adequate support. 

Halloween Niles has no attachment to any particular C slot skill, though his native Fortify Armor is a good choice when using him alongside other armored units. With a reasonable base Resistance of 29, he can also make somewhat effective use of Ploys, with Atk Ploy being a good option to reduce the amount of damage he takes whereas Def Ploy is better should one prefer to increase his damage output instead. Although his Speed is high enough such that he is not especially reliant on Quick Riposte to perform follow-up attacks, one can still choose to utilize it in his seal slot to break through Wary Fighter or to shut down any potential speedsters who would otherwise prove troublesome. The Close Def seal can also be considered to strengthen his physical bulk in the Enemy Phase. 


Clad in a devilishly fashionable costume, Halloween Niles slides his way into the Summoner’s DMs as the game’s first blue armored archer, toting the highest base Speed of any ranged unit as of the time of his release. His decent base Attack stat of 34, in combination with his sky-high base Speed, allows him to naturally stand out as a reliable source of damage output without skills or outside support. By merit of being an armor, Halloween Niles is also in possession of numerous strengths in the forms of boosted BST, class-exclusive buffs, and the Fighter skills. In particular, his high Speed allows him to be one of the few armored units to be able to fully take advantage of Special Fighter, a skill which allows him to prevent his opponent’s Special activation while accelerating his own concurrently. Overall, because of this wide variety of tools available to him in addition to his solid stat line, Halloween Niles is astoundingly versatile and can perform excellently using a variety of different builds.

However, despite having an advantage over other ranged units in terms of having more stat points to allocate, Halloween Niles’ HP pool is disappointingly low and although his overall bulk isn’t so bad that he can’t take on a hit from a physical or magical damage dealing foe directly, he does have issues when faced with sustained offensive pressure. His status as an armored unit, while beneficial to his overall performance, does cause his mobility to suffer, hindering his ease of use unless provided with Armor March support; he also faces an inherent weakness to anti-armor weapons. Nonetheless, although definitely flawed, Halloween Niles still proves to be an excellent choice of investment for those looking for a versatile, capable ranged blue who can perform satisfactorily in both the Player and Enemy Phase. 


Excellent Offenses

His excellent base offensive spread of 34/39 lets him act as a considerable source of damage output, even without taking his access to powerful skills like Special Fighter into consideration. 

Armored Unit

Halloween Niles’ status as an armored unit benefits him greatly, most notably because of his access to the Fighter skills -- Special Fighter, in particular, is an incredible asset to him and with his high base Speed, he can utilize it to great effect, arguably more so than the majority of other armored units. Furthermore, this status grants him access to class-exclusive buffs like Ward Armor as well as a substantial boost to his BST. 


Thanks to his access to overtly devastating skills and solid statline, Halloween Niles’ is incredibly versatile and can run a variety of different builds excellently, contributing to his overall worth as a unit. 


Low HP

Halloween Niles’ low HP pool detracts greatly from his ability to directly take on sustained offensive pressure without the prerequisite team support, something which is emphasized further by his defensive stats mediocrity. 

Poor Mobility

Halloween Niles’ poor mobility hinders his ease of use substantially — although this can effectively be circumvented through the use of Armor March or the Armored Boots seal, doing so limits his own team composition. 

Effective Damage

As an armored unit, Halloween Niles has an inherent weakness against anti-armor weapons, usually dying outright to units who wield them. 

Team Options

  • Armors: Halloween Niles benefits immensely from having fellow armored units as allies as this allows him to take advantage of class-exclusive buffs, most notable of which being Ward Armor and Armor March. Units like Hector (LA), Zelgius, and Halloween Jakob who can fulfill this role as well as provide color coverage on all counts are thus invaluable allies for him.
  • Flying Allies: In mixed teams, Halloween Niles’ best way to circumvent his low mobility is by making use of Guidance, a skill which lets him teleport adjacent to any flier ally within two spaces of her. Accordingly, fliers like Elincia, Tana, and New Year Azura (who also doubles as a refresher) can make for great choices for an ally.
  • Refreshers: Refreshers like Ninian, Hoshidan Summer Elincia, and Silvia can potentially be crucial assets to Halloween Niles’ success as a unit, granting him more flexibility in both mobility and in choosing his subsequent matchups. 
  • Buffers: Additionally, buffers such as Eirika, Marth, and Corrin (M) can greatly improve Halloween Niles’ overall performance by augmenting his impressive offensive statline. 
  • Debuffers: In a similar vein, debuffers such as Katarina, Arvis, and Saias can also aid in boosting Halloween Niles’ offensive potential by debilitating opposing units with debuffs, allowing him to take them down much more easily. 
  • Strong Reds: Strong reds like Celica, Ayra, and Lilina can also prove to be formidable allies to use alongside Halloween Niles and can quickly deal with pesky greens who could pose a threat to the mischievous archer.


  • Strong Physical Attackers: Units such as Cherche, Halloween Kagero, and Winter Chrom can take advantage of Halloween Niles’ middling physical bulk and make quick work of him, provided that they initiate against him. 
  • Strong and Tanky Greens: Units like Hector, Brave Ike, and Amelia can also act as strong counters to Halloween Niles, easily taking his attacks head-on without breaking a sweat and then swiftly proceeding to take him down. 
  • Anti-Armor Weapons: Halloween Niles’ status as an armored unit renders him extremely weak to anti-armor weapons and by extension, those who commonly wield them. Some examples include Micaiah, Frederick, and Bartre. 

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Devilish BowEffective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Only Inheritable by Bow users.
200 2 8
Devilish Bow+Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
SmitePush adjacent ally 2 spaces farther away.
Learns by default at 5 ★
1 150

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Atk/Spd Link 1If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+2 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Atk/Spd Link 2If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+4 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Atk/Spd Link 3If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Fortify Res 1Grants adajacent allies Res+2 through their next actions at the start of each turn.
Inheritable by all units.
Fortify Res 2Grants adajacent allies Res+3 through their next actions at the start of each turn.
Inheritable by all units.
Fortify ArmorGrants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Requires Fortify Def 2 or Fortify Res 2.
Only inheritable by armor units.
Unlocks at 5 ★

Other Info

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