Table of Contents
- Default
- Attack
- Special
- Injured
| Gwendolyn - Adorable Knight |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 22 | 7 | 4 | 11 | 5 |
| Middle | 23 | 8 | 5 | 12 | 6 |
| High | 24 | 9 | 6 | 13 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 46 | 26 | 21 | 35 | 24 |
| Middle | 49 | 30 | 24 | 38 | 28 |
| High | 52 | 33 | 28 | 41 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+DEF: Gwendolyn has incredibly high Defense which is particularly useful as a blue unit due to the abundance of powerful red sword threats in Arena. A +DEF boon turns her into an incredibly solid physical wall.
-
+ATK: Thanks to her huge Defense, Gwendolyn can make up for her middling Attack with exceptionally powerful Specials. However, a +ATK boon can help make up for her relative lack of damage without a Special. This may be more valuable than a +DEF boon since it is easily possible for Gwendolyn to boost her Defense to overkill levels.
-
+RES: Gwendolyn’s base 28 Resistance is workable, and a boon can make her into a fairly strong mixed tank.
Banes
-
-SPD: Gwendolyn’s Speed is easily her worst stat, and is therefore easily dumped. As an armored unit, she has access to skills that allow her to completely circumvent the need for a Speed stat.
-
If building Gwendolyn for maximum Arena scoring purposes, then a +SPD boon is the way to go due to it being a superboon (+4 to the stat). Pair it with a -HP bane in order to boost Gwendolyn’s BST to 170, increasing her bin and overall scoring potential.
-
- -HP: This isn’t nearly as good as -SPD due to directly impacting Gwendolyn’s bulk, but overall doesn’t have a massive impact on her performance and is the only option available if running +SPD for scoring.
Skill Sets
Knight of Ostia (Defensive Tank)
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Slaying Lance+ (+Def) Alternate: Reprisal Lance+ (+Def) |
A | Distant Counter |
|---|---|---|---|
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Swap | B | Special Fighter 3 |
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Bonfire Alternate: Aether |
C | Ward Armor |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +ATK or +RES / -SPD
- Weapon: Slaying Lance+ (+Def) or (+Res) / Reprisal Lance+ (+Def) or (+Res)
- Assist: Swap
- Special: Bonfire / Aether / Ignis
- Passive A: Distant Counter
- Passive B: Special Fighter
- Passive C: Ward Armor / Flexible
- Sacred Seal: Quick Riposte
One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. For Gwendolyn, this means that she is now an even more effective defensive powerhouse due to now being able to instantly activate Bonfire on every counterattack while maintaining Distant Counter. It also allows her to mimic the Steady Breath/Distant Counter/Aether combo that used to be unique to dragons and units with built-in Distant Counter. For all of Gwendolyn’s weapons, either a +Def or +Res refine is acceptable; +Def doubles down on her massive physical bulk (and also boosts her Bonfire/Ignis damage) while +Res helps make her a better mixed tank.
A Slaying Lance is the weapon of choice to allow Gwendolyn to instantly activate Bonfire on every counterattack thanks to Special Fighter. Alternatively, a Reprisal Lance can work well if looking for a higher charge Special like Ignis or Aether. Reprisal Lance is recommended here as a higher damage alternative; Gwendolyn is flexible enough that she can utilize pretty much any lance effectively.
Ward Armor works great for Gwendolyn’s C skill since she’s at her best in an armor team, but can be freely replaced by any other C skill to suit the team. The Quick Riposte Seal is vital for this build, as otherwise Gwendolyn will not be able to make follow-up attacks against most enemies due to her poor Speed.
Lean, Mean, Orange Machine (Mixed Phase)
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Slaying Lance+ (+Def) | A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Ignis Alternate: Bonfire |
C | Armor March 3 Alternate: Ward Armor |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +ATK / -SPD
- Weapon: Slaying Lance+ (+Def/Res)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Bold Fighter
- Passive C: Armor March / Def Ploy / Ward Armor / Flexible
- Sacred Seal: Quick Riposte
This is a standard mixed phase setup for armored units. The combination of Bold Fighter and the Quick Riposte seal means that Gwendolyn will always be able to double, regardless of phase. Furthermore, the increased Special charge from Bold Fighter means that she will always be able to activate her Special on either phase, though she needs to be doubled on Enemy Phase for her Special to activate.
Slaying Lance is important for this build, as the reduced cooldown allows Gwendolyn to run higher damage Specials like Ignis or Bonfire. The choice of refine is mostly up to preference; +Def is generally better due to physical damage threats being significantly more abundant (particularly amongst red units), but +Res is a good option to help round out Gwendolyn’s defenses to improve her matchups against magical threats. Keep in mind that +Def will also increase Gwendolyn’s Special damage in addition to increasing her physical bulk.
The choice of Special is tied to the choice of A skill: run Bonfire only if using Steady Breath or Warding Breath to allow Gwendolyn to activate her Special on every counterattack. Otherwise, Ignis is the best choice.
Distant Counter is important to allow Gwendolyn to take on all types of threats on either phase. However, Steady Breath or Warding Breath can be used instead if ranged threats aren’t an issue.
Armor March is an important skill to have, as the increased mobility makes it much easier for Gwendolyn to close the distance to an enemy in order to engage them on Player Phase. If unavailable or unneeded, then Def Ploy is a good option to help Gwendolyn increase her damage output against enemies with low Resistance or simply to provide support for her team. Ward Armor is always a good choice if running Gwendolyn in an armor team. Her C skill slot can be easily replaced as needed to suit the team.
Great Wall of Ostia (Defensive Tank)
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Berkut’s Lance+ (+Def) Alternate: Slaying Lance+ (+Def) |
A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Ward Armor |
| SP | 1,635 | S | Close Def 3 |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Berkut’s Lance+ (+Def/Res) / Slaying Lance+ (+Def/Res)
- Assist: Swap
- Special: Ignis / Aether / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Vengeful Fighter / Guard / Quick Riposte
- Passive C: Ward Armor / Flexible
- Sacred Seal: Close Def / Distant Def / Quick Riposte / Flexible
This build is oriented purely toward Enemy Phase prowess, and plays to many of Gwendolyn’s strengths. There are several factors that can drastically change how the build plays out, though the basic premise generally stays the same. The first choice to be made is preferred choice of Special: Ignis will offer by far the best damage output, but Aether offers far superior scoring in Arena and a bit of sustain. Bonfire is only recommended as a Special if paired with Steady Breath or Warding Breath and a Slaying Lance to allow Gwendolyn to activate her Special on every counterattack.
If running Vengeful Fighter with Ignis and an A skill other than Steady Breath or Warding Breath, then basically any lance can be utilized. Berkut’s Lance is recommended due to it giving a large boost to Gwendolyn’s Resistance, rounding out her defenses, but it can easily be replaced with any other lance such as Tannenboom!, Harmonic Lance, Carrot Lance, or Slaying Spear. The choice is entirely up to preference. If running Aether, then Slaying Lance is a must to ensure that Gwendolyn can activate it every combat that she gets doubled thanks to Vengeful Fighter giving an extra Special charge on counterattacks.
Pairing Steady Breath or Warding Breath with Vengeful Fighter is somewhat inefficient due to the increased Special charge gain not stacking, but it is still worthwhile since Vengeful Fighter will not give extra Special charges on enemy attacks as well as having a larger HP threshold than Quick Riposte. If Vengeful Fighter is unavailable, then Guard is a great option for protecting Gwendolyn from enemy Specials, greatly enhancing her survivability. If running Guard, then pairing it with the Quick Riposte seal is a must to ensure that Gwendolyn can still double. Otherwise, running Quick Riposte as a B skill is acceptable despite being strictly inferior to Vengeful Fighter.
If not running the Quick Riposte seal (due to running Vengeful Fighter or Quick Riposte as a B skill), then Close Def and Distant Def are both good choices for simply increasing Gwendolyn’s tankiness. Neither are particularly necessary, however, and can be swapped as needed.
Introduction
As far as armor units go, Gwendolyn excels at being an excellent full-time tank. While she struggles to keep up with the more recently released armors (such as Fallen Hardin), she has a saving grace in that she is available to summon as a 3-4 star unit. This means that she is one of the easiest armored units to obtain ideal IVs and merges for, only competing with Effie in that regard amongst blues.
Gwendolyn’s high Defense is quite useful due to physical units being significantly more prevalent than magical units, particularly amongst reds. This allows her to function as a physical tank quite effectively. However, her middling Attack can make it a bit difficult to secure KOs, though this isn’t much of a problem if she can activate a high-powered Special like Ignis.
While Gwendolyn suffers from typical armored unit problems like poor mobility and a weakness to anti-armor weapons in addition to her shortcomings in her stats, she is still quite a powerful unit simply due to her access to unique armor skills like Bold Fighter. While her best builds require significant investment, she is still fully capable of being a great asset to a team even with a more budget build.
Strengths
Fantastic Defense
Gwendolyn’s strongest stat is her Defense. At 38 base, she is incredibly resilient against physical threats and can leverage this in her favor via powerful Specials to help make up for her middling Attack.
Armor Unit
As an armor, Gwendolyn enjoys access to the armor-exclusive skills Bold Fighter, Vengeful Fighter, and armor buffs (like Ward Armor), as well as a big boost to her BST.
Low Speed
One of the biggest perks of being an armored unit is that Gwendolyn has access to skills like Bold Fighter that allow her to completely circumvent the need for Speed. This means that Gwendolyn can use her low Speed to her advantage by emphasizing her other stats and allowing enemies to double her to more easily activate her Specials.
Great Availability
As a unit available in the 3-4 star summoning pool, Gwendolyn is a fantastic choice for someone looking for an accessible option for long-term potential. Combined with her high BST (and potential to increase further with a +SPD superboon), Gwendolyn is a great unit to bring into Arena for scoring purposes.
Weaknesses
Anti-Armor Weapons
As an armor unit, Gwendolyn shares a weakness to anti-armor weapons such as Armorslayer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another skill like Distant Counter.
Poor Mobility
As an armored unit, Gwendolyn has very low movement; this can be mitigated with Armor March (or potentially the Armored Boots seal), but that is sacrificing a skill or Seal slot that could otherwise be used for something else.
Low Speed
The downside to having low Speed is that enemies will also be able to charge their Specials much more quickly in addition to dealing more damage if they can break through Gwendolyn’s defenses. This can be mitigated with Guard, but a lot of Gwendolyn’s tankiness can be brushed aside by units with exceptionally powerful Specials.
Team Options
Counters
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Anti-Armor Units: As an armor unit, Gwendolyn is vulnerable to units wielding anti-armor weapons like Nephenee, Clair, Bartre, Micaiah, and Winter Chrom.
-
Strong Greens: Gwendolyn’s defenses can easily be pierced by strong units with color advantage like Hector (LA), Myrrh, Fallen Robin (M), Nino (SF), Raven, and Kana (F).
- Debuffs: While Gwendolyn has good Resistance, she is still vulnerable to getting hit by Ploys from dedicated debuffers like Arvis, Saias, Lute, and Katarina.
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Berkut's Lance+ | A | Distant Counter |
|---|---|---|---|
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Swap | B | Wary Fighter 3 |
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Iceberg | C | Hone Spd 3 |
| S | Distant Def 1 | ||
Armored mage killer...
Sure, why not?
As for the weapon, burkuts lance just drives home the resistance. But, if you don't have that kinda time, or feathers, killer lance glacies/bonfire/what ever works.
once again, +res is not necessarily the best, but it works well. A good +Atk could work depending on what your team needs.
A skill is a bit of a pain in the ass, as both optimal skills, (distant def and D counter) are scarce to find. But hey, if you have a hector or celica to spare, might as well. If not, fury is an obvious choice, but that may clash with wary fighter. But hey, Gwendolyn has hp to burn, so you can run fury and wary fighter. Especially if you get +hp. (Panic ploy is also an option, along with any of the boost skills. Earth and fire come to mind.)
B skills, unlike A and C, have much less leniency in terms of variety. Wary fighter is an obvious, but vantage and wings of mercy *can* work really well, so those are options. Breaker skills *can* do something, as having an outspeed on arrival is nothing to sneeze at, however you get doubled by Litterally everything else, minus some fellow armored units. So yeah, you can experiment a bit.
C skills are a lot simpler to nail on which is most optimal. Obviously the armor emblem skills are a go to, but armor march is an... interesting option, to say the least. If you have no interest in amor emblem, (which I doubt because armor characters now a days are as broken as the Mc Donald's ice cream machine,) hone speed is best, as she needs speed the least, especially with wary fighter.
Assist skills are pretty self explanatory. Swap to this day remains top their in terms of usefulness, but pivot, reposition, and draw back can work.
As for special, nothing says "mage killer," like iceberg and glacies. Glacies gets a special mention, as it and killer lance are practically a married couple at this point. But if you are like me and run berkuts lance because armor mage killer, iceberg is most optimal. Or heck, want iceberg but with the charge of moonbow? This is probably the best for budget set's.
In the end, Gwendolyn can run so many skills pretty well, I'd say she might be A tier. And she is comically good for armor emblem, as mages are so good at killing knights it's practically biblical. So if you have the time, and the orbs, I can garentee Gwendolyn will serve you awesomely.
Atleast much better than she would in Binding Blade.
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Berkut's Lance+ | A | Fortress Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Ignis | C | Hone Armor |
(I've almost completed this build - just need Berkut's Lance.)
Before armor buffs, Gwendolyn ends up with 46 defense and 32 resistance (when attacked) using this set-up.
The following assumes the same level of buffs. The only physical attackers in the game that can ORKO her need armor slaying weapons or to be Green with a charged Luna/Moonbow/Aether. Emerald Axe fails to get the job done without a charged Special. Notably - Deathblow Effie with a charged Luna fails to ORKO her. Hector also fails to ORKO unless he's running Deathblow and Hammer+. She shrugs off the majority of other physical attacks. Her only physical weak point, aside from being vulnerable to armor slaying weapons, are specials like Moonbow/Luna/Aether. Even then most of them do far less damage than usual. This weak point could be mitigated by an alternative build trading out Renewal for Guard. However, that relegates her to the role of wall and, personally, I want healing on my pure armor team.
Gwendolyn does not fare as well against magical attackers though Berkut's Lance helps mitigate this to some extent. An alternative build might be +RES but I wanted to prioritized extreme defense that negates most physical threats.
Renewal and Reciprocal Aid let her bring healing to a pure armor team. This has added utility in allowing her to juggle HP totals around - for instance, she can switch Hector from QR mode to Vantage mode to take out a ranged unit and then back again to go head to head with a melee foe. Hone Armor further lets her play the role of support, buffing her allies' SPD and ATK to surprising highs.
Ignis is chosen as the Special to keep her from being completely passive. Fully charged it gives her reliable burst damage that can allow her to take down foes she walls.
It's common to read that a unit is countered by brave weapons, Gwendolyn with this set-up is the opposite - she welcomes brave weapons as they do little against her bulk and charge her Special. She'd welcome them more if running Guard over Renewal.
The ideal IVs for this set-up would be +DEF with -SPD or -ATK. I wasn't so fortunate so I'm running this on +DEF -HP. For a Seal, DEF +1 would maximize her defense up to 47 unbuffed. HP +3 and RES +1 are solid alternatives.
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Killer Lance+ | A | Distant Counter |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Ignis | C | Threaten Atk 3 |
Nature
+Def/-Spd
This is a defensive build that is pretty simple and can be cheaply made.
With 49hp and 41 def because of the defense boon, Gwendolyn should have no issues fighting against physical sword and lance units.
The main purpose of this set is to draw out Sword/Lance units and kill them the same turn.
Because Gwendolyn,s speed is very low (22) most enemies will double her, while Quick Riposte allows her to attack twice when the enemie initiates combat.
Because of this combination and Gwendolyns Killer Lance, She will be Able to Activate Ignis the same turn which adds 35 extra damage to her damage output.
This allows her to defeat the baited enemy in one turn or leave the enemy severely damaged if they are very tanky.
You want to have either Swap or Pivot to make up for her lack of movement.
Distant Counter Allows Gwendolyn to Retaliate against Bows and Dagger wielders and Also tome users, however because of Gwendolyns 28 res and 22 speed its best to keep her away from enemy mages unless things get desperate.
Atk 3 lowers the opponents atk and Gwendolyn will take less or even no damage as a result, allowing her to preserve her Quick Riposte longer.
However Distant Counter and Threaten Atk are not required to make this set work as they only help to enhance Gwendolyns role as a bait and kill unit.
Having a healer on the same team as Gwendolyn allows you to heal up Gwendolyn to bring her HP up to the required range for Quick Riposte to activate.
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Berkut's Lance+ | A | Water Boost 3 |
|---|---|---|---|
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Swap | B | Wary Fighter 3 |
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Bonfire | C | Hone Armor |
Full Tank Armor
Stat is in level 40+10 4 stars
nature: +def / -spd
In combat the Res is 39 for Water Boost and Berkut's lance
In 5 stars, level 40
Stat Is 49/44/21/41/27
With Nature +Def /-Spd
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 7 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 11 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-Inheritable by Mages and Ranged units.
|
150 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by armor units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
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