Table of Contents
- Default
- Attack
- Special
- Injured
| Gwendolyn - Adorable Knight |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 22 | 7 | 4 | 11 | 5 |
| Middle | 23 | 8 | 5 | 12 | 6 |
| High | 24 | 9 | 6 | 13 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 46 | 26 | 21 | 35 | 24 |
| Middle | 49 | 30 | 24 | 38 | 28 |
| High | 52 | 33 | 28 | 41 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+DEF: Gwendolyn has incredibly high Defense which is particularly useful as a blue unit due to the abundance of powerful red sword threats in Arena. A +DEF boon turns her into an incredibly solid physical wall.
-
+ATK: Thanks to her huge Defense, Gwendolyn can make up for her middling Attack with exceptionally powerful Specials. However, a +ATK boon can help make up for her relative lack of damage without a Special. This may be more valuable than a +DEF boon since it is easily possible for Gwendolyn to boost her Defense to overkill levels.
-
+RES: Gwendolyn’s base 28 Resistance is workable, and a boon can make her into a fairly strong mixed tank.
Banes
-
-SPD: Gwendolyn’s Speed is easily her worst stat, and is therefore easily dumped. As an armored unit, she has access to skills that allow her to completely circumvent the need for a Speed stat.
-
If building Gwendolyn for maximum Arena scoring purposes, then a +SPD boon is the way to go due to it being a superboon (+4 to the stat). Pair it with a -HP bane in order to boost Gwendolyn’s BST to 170, increasing her bin and overall scoring potential.
-
- -HP: This isn’t nearly as good as -SPD due to directly impacting Gwendolyn’s bulk, but overall doesn’t have a massive impact on her performance and is the only option available if running +SPD for scoring.
Skill Sets
Knight of Ostia (Defensive Tank)
![]() |
Slaying Lance+ (+Def) Alternate: Reprisal Lance+ (+Def) |
A | Distant Counter |
|---|---|---|---|
![]() |
Swap | B | Special Fighter 3 |
![]() |
Bonfire Alternate: Aether |
C | Ward Armor |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +ATK or +RES / -SPD
- Weapon: Slaying Lance+ (+Def) or (+Res) / Reprisal Lance+ (+Def) or (+Res)
- Assist: Swap
- Special: Bonfire / Aether / Ignis
- Passive A: Distant Counter
- Passive B: Special Fighter
- Passive C: Ward Armor / Flexible
- Sacred Seal: Quick Riposte
One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. For Gwendolyn, this means that she is now an even more effective defensive powerhouse due to now being able to instantly activate Bonfire on every counterattack while maintaining Distant Counter. It also allows her to mimic the Steady Breath/Distant Counter/Aether combo that used to be unique to dragons and units with built-in Distant Counter. For all of Gwendolyn’s weapons, either a +Def or +Res refine is acceptable; +Def doubles down on her massive physical bulk (and also boosts her Bonfire/Ignis damage) while +Res helps make her a better mixed tank.
A Slaying Lance is the weapon of choice to allow Gwendolyn to instantly activate Bonfire on every counterattack thanks to Special Fighter. Alternatively, a Reprisal Lance can work well if looking for a higher charge Special like Ignis or Aether. Reprisal Lance is recommended here as a higher damage alternative; Gwendolyn is flexible enough that she can utilize pretty much any lance effectively.
Ward Armor works great for Gwendolyn’s C skill since she’s at her best in an armor team, but can be freely replaced by any other C skill to suit the team. The Quick Riposte Seal is vital for this build, as otherwise Gwendolyn will not be able to make follow-up attacks against most enemies due to her poor Speed.
Lean, Mean, Orange Machine (Mixed Phase)
![]() |
Slaying Lance+ (+Def) | A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Ignis Alternate: Bonfire |
C | Armor March 3 Alternate: Ward Armor |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +DEF or +ATK / -SPD
- Weapon: Slaying Lance+ (+Def/Res)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Bold Fighter
- Passive C: Armor March / Def Ploy / Ward Armor / Flexible
- Sacred Seal: Quick Riposte
This is a standard mixed phase setup for armored units. The combination of Bold Fighter and the Quick Riposte seal means that Gwendolyn will always be able to double, regardless of phase. Furthermore, the increased Special charge from Bold Fighter means that she will always be able to activate her Special on either phase, though she needs to be doubled on Enemy Phase for her Special to activate.
Slaying Lance is important for this build, as the reduced cooldown allows Gwendolyn to run higher damage Specials like Ignis or Bonfire. The choice of refine is mostly up to preference; +Def is generally better due to physical damage threats being significantly more abundant (particularly amongst red units), but +Res is a good option to help round out Gwendolyn’s defenses to improve her matchups against magical threats. Keep in mind that +Def will also increase Gwendolyn’s Special damage in addition to increasing her physical bulk.
The choice of Special is tied to the choice of A skill: run Bonfire only if using Steady Breath or Warding Breath to allow Gwendolyn to activate her Special on every counterattack. Otherwise, Ignis is the best choice.
Distant Counter is important to allow Gwendolyn to take on all types of threats on either phase. However, Steady Breath or Warding Breath can be used instead if ranged threats aren’t an issue.
Armor March is an important skill to have, as the increased mobility makes it much easier for Gwendolyn to close the distance to an enemy in order to engage them on Player Phase. If unavailable or unneeded, then Def Ploy is a good option to help Gwendolyn increase her damage output against enemies with low Resistance or simply to provide support for her team. Ward Armor is always a good choice if running Gwendolyn in an armor team. Her C skill slot can be easily replaced as needed to suit the team.
Great Wall of Ostia (Defensive Tank)
![]() |
Berkut’s Lance+ (+Def) Alternate: Slaying Lance+ (+Def) |
A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
![]() |
Ignis Alternate: Bonfire |
C | Ward Armor |
| SP | 1,635 | S | Close Def 3 |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Berkut’s Lance+ (+Def/Res) / Slaying Lance+ (+Def/Res)
- Assist: Swap
- Special: Ignis / Aether / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Vengeful Fighter / Guard / Quick Riposte
- Passive C: Ward Armor / Flexible
- Sacred Seal: Close Def / Distant Def / Quick Riposte / Flexible
This build is oriented purely toward Enemy Phase prowess, and plays to many of Gwendolyn’s strengths. There are several factors that can drastically change how the build plays out, though the basic premise generally stays the same. The first choice to be made is preferred choice of Special: Ignis will offer by far the best damage output, but Aether offers far superior scoring in Arena and a bit of sustain. Bonfire is only recommended as a Special if paired with Steady Breath or Warding Breath and a Slaying Lance to allow Gwendolyn to activate her Special on every counterattack.
If running Vengeful Fighter with Ignis and an A skill other than Steady Breath or Warding Breath, then basically any lance can be utilized. Berkut’s Lance is recommended due to it giving a large boost to Gwendolyn’s Resistance, rounding out her defenses, but it can easily be replaced with any other lance such as Tannenboom!, Harmonic Lance, Carrot Lance, or Slaying Spear. The choice is entirely up to preference. If running Aether, then Slaying Lance is a must to ensure that Gwendolyn can activate it every combat that she gets doubled thanks to Vengeful Fighter giving an extra Special charge on counterattacks.
Pairing Steady Breath or Warding Breath with Vengeful Fighter is somewhat inefficient due to the increased Special charge gain not stacking, but it is still worthwhile since Vengeful Fighter will not give extra Special charges on enemy attacks as well as having a larger HP threshold than Quick Riposte. If Vengeful Fighter is unavailable, then Guard is a great option for protecting Gwendolyn from enemy Specials, greatly enhancing her survivability. If running Guard, then pairing it with the Quick Riposte seal is a must to ensure that Gwendolyn can still double. Otherwise, running Quick Riposte as a B skill is acceptable despite being strictly inferior to Vengeful Fighter.
If not running the Quick Riposte seal (due to running Vengeful Fighter or Quick Riposte as a B skill), then Close Def and Distant Def are both good choices for simply increasing Gwendolyn’s tankiness. Neither are particularly necessary, however, and can be swapped as needed.
Introduction
As far as armor units go, Gwendolyn excels at being an excellent full-time tank. While she struggles to keep up with the more recently released armors (such as Fallen Hardin), she has a saving grace in that she is available to summon as a 3-4 star unit. This means that she is one of the easiest armored units to obtain ideal IVs and merges for, only competing with Effie in that regard amongst blues.
Gwendolyn’s high Defense is quite useful due to physical units being significantly more prevalent than magical units, particularly amongst reds. This allows her to function as a physical tank quite effectively. However, her middling Attack can make it a bit difficult to secure KOs, though this isn’t much of a problem if she can activate a high-powered Special like Ignis.
While Gwendolyn suffers from typical armored unit problems like poor mobility and a weakness to anti-armor weapons in addition to her shortcomings in her stats, she is still quite a powerful unit simply due to her access to unique armor skills like Bold Fighter. While her best builds require significant investment, she is still fully capable of being a great asset to a team even with a more budget build.
Strengths
Fantastic Defense
Gwendolyn’s strongest stat is her Defense. At 38 base, she is incredibly resilient against physical threats and can leverage this in her favor via powerful Specials to help make up for her middling Attack.
Armor Unit
As an armor, Gwendolyn enjoys access to the armor-exclusive skills Bold Fighter, Vengeful Fighter, and armor buffs (like Ward Armor), as well as a big boost to her BST.
Low Speed
One of the biggest perks of being an armored unit is that Gwendolyn has access to skills like Bold Fighter that allow her to completely circumvent the need for Speed. This means that Gwendolyn can use her low Speed to her advantage by emphasizing her other stats and allowing enemies to double her to more easily activate her Specials.
Great Availability
As a unit available in the 3-4 star summoning pool, Gwendolyn is a fantastic choice for someone looking for an accessible option for long-term potential. Combined with her high BST (and potential to increase further with a +SPD superboon), Gwendolyn is a great unit to bring into Arena for scoring purposes.
Weaknesses
Anti-Armor Weapons
As an armor unit, Gwendolyn shares a weakness to anti-armor weapons such as Armorslayer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another skill like Distant Counter.
Poor Mobility
As an armored unit, Gwendolyn has very low movement; this can be mitigated with Armor March (or potentially the Armored Boots seal), but that is sacrificing a skill or Seal slot that could otherwise be used for something else.
Low Speed
The downside to having low Speed is that enemies will also be able to charge their Specials much more quickly in addition to dealing more damage if they can break through Gwendolyn’s defenses. This can be mitigated with Guard, but a lot of Gwendolyn’s tankiness can be brushed aside by units with exceptionally powerful Specials.
Team Options
Counters
-
Anti-Armor Units: As an armor unit, Gwendolyn is vulnerable to units wielding anti-armor weapons like Nephenee, Clair, Bartre, Micaiah, and Winter Chrom.
-
Strong Greens: Gwendolyn’s defenses can easily be pierced by strong units with color advantage like Hector (LA), Myrrh, Fallen Robin (M), Nino (SF), Raven, and Kana (F).
- Debuffs: While Gwendolyn has good Resistance, she is still vulnerable to getting hit by Ploys from dedicated debuffers like Arvis, Saias, Lute, and Katarina.
![]() |
Slaying Lance+ (+Spd) | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Pivot | B | Vantage 3 |
![]() |
Bonfire | C | Threaten Def 2 |
| S | Speed +3 | ||
This freak of nature is a experiment i've been working on for a month. She has summoner support so she also gains +5HP +2ATK +2SPD +2DEF and +2RES. hey base stats would be as follows without any support, weapons, seals, or passives. HP=49 ATK=33 SPD=24 DEF=38 RES=24 (I think).
I built this Gwendolyn to show that you can build a fast destructive force, only on certain units however.
The build uses the SPD+ slaying lance to gain +5HP +3SPD and +3ATK sue to the weapon being a slaying lance instead of a killer lance.
The Speed +3 seal and darting blow passive adds a additional +9SPD, also account for the +2SPD bonus from summoner support which gains you a grand total of +8SPD without the darting blow activating.
If this Gwendolyn attacks any normal unit with 33SPD or lower, it will outspeed it and double attack. If you were to have a SPD+ boon as well, you would have 42SPD in total if darting blow were to activate.
The only downside to this build is that you can't use distant counter and can't tank mages as well, but that's not the point of the build. This build is meant to counter the meta by making a strange build. Gwendolyn working alongside a dancer and with a +4SPD boost would make her even more powerful.
The Vantage and threaten Def passives are just there because they are the only passives i can afford to give to her, i'm free to play, so i can't use steady stance on all my units. I may try to find a desperation 3 unit so i can double attack before their unit even has a chance to react, but i'm broke so probably not. The vantage was just a random passive I had and could sacrifice.
![]() |
Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
![]() |
Swap | B | Quick Riposte 3 |
![]() |
Bonfire | C | Fortify Armor |
| S | Distant Def 3 | ||
Defense build Gwen. Stack this with Guard bow Jakob and let the tanking begin. paired with distant defense, she will have 45 res when attacked by mages, 51 with armor buffs.
![]() |
Ridersbane+ | A | Distant Counter |
|---|---|---|---|
![]() |
Swap | B | Wary Fighter 3 |
![]() |
Bonfire | C | Panic Ploy 3 |
| S | Distant Def 3 | ||
IVs: +Res, -Spd
In the midst of Armor Emblem, Gwendolyn is an often overlooked blue candidate, however she possesses great mixed bulk that is comparable to the likes of Sheena due to her good Res. This makes her a great tank for Amor Emblem that should not be underestimated.
The build revolves around Distant Counter, given her res. With the given IVs, Gwendolyn has a great bulk of 49/38/31 which makes her a defensive monster against many units. Furthermore, with the addition of the Distant Defense 3 seal, Gwendolyn can reach 49/44/37 when defending, giving her essentially unparalleled armored bulk. To add to this, Wary Fighter is used to mitigate her otherwise low Speed and to increase her defensive prowess.
Gwendolyn's weapon of choice is flexible with options such as Berkut's Lance, though Ridersbane is generally more applicable due to the constant threat of Horse Emblem, and her res allowing her to tank powerful mages, and even survive against non-Moonbow Reinhardt. Bonfire is taken as the ever ready large damage spike.
Her Support skill and C slot are flexible, though given the nature of buff-centric teams like horse emblem, Panic Ploy works wonders with her high 49 HP to debuff threats and allow her to take on them with ease.
With 2.0, the weapon refinery has given Gwendolyn a blessing with Ridersbane+'s enhancement: ignoring Horse buffs. This makes her practically immune to the likes of Brave Roy, Sigurd and Xander, and even mages like Olwen are at her mercy due to not having the buffs necessary to outright fell Gwendolyn in one fell swoop, especially due to wary fighter.
![]() |
Silver Lance+ | A | Fortress Def 3 |
|---|---|---|---|
![]() |
Swap | B | Renewal 3 |
![]() |
Ignis | C | Threaten Atk 3 |
| S | Distant Def 3 | ||
Gwendolyn does not have a great ATK stat, but she does have tremendous DEF, and this build takes advantage of that. With additions like Threaten Attack and Distant Defense, she's near invincible. Her extreme defenses allow her to survive most anything, and her Renewal allows her to last extremely long on the battlefield. The reason this is important is because of her special, Ignis. Every 3 turns, she does upwards of 30 damage. While she may be slow, she is truly formidable.
![]() |
Berkut's Lance+ | A | Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Quick Riposte 3 |
![]() |
Ignis | C | Hone Armor |
| S | Distant Def 1 | ||
The idea behind this build is a tanky enemy phase Gwendy that can easily proc Ignis and soak up damage. With The combination of Steady breath and Berkut's lance she essentially has Close Defense 2 and Distant Defense 2, granting her +4 def and res whenever she's attacked. With the upgraded Distant Defense Seal she has a total of 10 bonus defense and res when attacked by a ranged unit. Because on Steady breath and Quick Riposte, as long as she can activate Quick Riposte she'll proc ignis on her counter attack since steady breath works on both attacks towards your unit and your units counterattacks. Her C skill is flexible. You can use an armor Emblem buff or any other buff if you'd rather her not be tied down to armor emblem. For a bane Speed is the best and as for boon I go with Attack but Defense would work great if you want her to be even tankier.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 7 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 11 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.Learns by default at 4 ★ Unlocks at 3 ★ Restricted to melee units.
|
100 | 3 |
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Unlocks at 4 ★ Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-Inheritable by Mages and Ranged units.
|
150 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by armor units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes