|Key stats worth increasing through nature if possible.|
|Complementary stats that matter, but not to the point of picking them over key stats for nature increase.|
|Relatively worthless stat that can safely be decreased through nature.|
He prefers an attack or defense boons, giving him increased trading power and a stronger special. Gunter’s least favourite stat is resistance, as he cannot absorb magic damage well regardless. If you're running a Triangle Adept/Axebreaker variant, speed is also not an important stat.
|Slaying Axe+||A||Fury 3
Budget: Triangle Adept 2
|Reposition||B||Quick Riposte 3
Budget: Axebreaker 3
Gunter is capable of running a decently powerful tank build, designed to charge and fire off a powerful special to eliminate foes. Slaying Axe is the best choice for him, granting a handy special charge, which combines with Quickened Pulse to let him activate Bonfire after taking just one hit. Quick Riposte as his B skill patches up Gunter’s speed by letting him attack twice.
Of course, Gunter should be used in a Cavalry team, and this we opt for Hone Cavalry in his C slot. If you wish to have Gunter have his special ready for the next fight, Ignis is the special of choice over Bonfire. Triangle Adept/Axebreaker is a nice alternative, but beware this will leave him without the power to KO high-defense blue units in one round.
Budget: Brave Axe
|A||Death Blow 3|
Frederick is a much better candidate for this build. So is Cherche. But if you’re a madman or just love Gunter to pieces, you can make him work with a Brave axe build. Gunter functions exactly the same as other melee Brave weapon users. With a regular Brave axe, this is a nice way to make use of a 4*+10 Gunter.
Converts penalties on target into bonuses.
Grants Def+2 druing combat if unit initiates the attack.
Grants Def+4 druing combat if unit initiates the attack.
Grants Def+6 during combat if unit initiates the attack.
Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.
- Requires Hone Atk 2 or Hone Spd 2.
- Good physical defense.
- Crippling speed and resistance.
- Outclassed by many similar units.
Gunter is a physically defensive green cavalry notable for his mix of offensive and defense stats. However, the good news stops there, as Gunter’s age has left him with many problems. He has a reduced stat total, and finds himself outclassed by a large amount of excellent green units such as Hector, CYL Ike, Cherche and most notably, Frederick. While most won’t opt to bring him out of retirement, he can function decently with the proper skills, and can live up to more than mere fodder.
Good physical defense.
- Weighing in at 33 defense, Gunter is great at soaking up physical damage, especially with Cavalry buffs. 43 HP is nice, giving him a respectable amount of bulk. His speed lets him down, making him prone to double attacks from nearly anyone. Axebreaker as a B slot skill can help a lot in this regard, if you intend on him duelling other axe users.
Crippling speed and resistance.
- Gunter’s cripping speed and resistance disallow him from being a defensive answer to magic units, who easily tear through the old man. This is a large problem, as blue mages are a common threat in the arena, and many of the strongest green units are expected to handle them. Gunter’s terrible speed must be alleviated in some way for him to be viable as a unit.
Outclassed by many similar units.
- If you are considering using Gunter on your team, then you are passing up on many powerful green units. Frederick is Gunter’s direct competition, with a higher stat total(Gunter has reduced stats compared to other units), as well as higher individual stats on everything except resistance (which is arguably useless). Frederick is a common green unit appearing at three and four stars, leaving Gunter with no real niche as a unit.
Gunter will not be able to fight red units, even without Triangle Adept, and loses to strong sources of blue magic damage. Without Axebreaker, he will be double attacked by faster green units, and take heavy damage from them. Gunter has a long list of counters, and it is only possible to remove some of them with his skill builds.