Gunter

Basic Rating:
Hector
Inveterate Soldier

3-4

Obtainable as a 3 - 4 only
Advanced Ratings
Rating TypeBudget Optimal
Attacker
5
5
Supporter
3.5
3.5
Max Avg Total Stats at Lvl 40
149
HP 42
ATK 32
SPD 24
DEF 33
RES 18
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 20 9 6 10 4
Middle 21 10 7 11 5
High 22 11 8 12 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 39 29 21 30 15
Middle 43 32 24 33 18
High 46 35 27 36 21
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Gunter's main strength is brawling physically against other physical characters at melee range. As such, +ATK and +DEF are the best bonuses to have on Gunter to further emphasize his strength. The least damaging penalty on Gunter is -RES, as his already mediocre RES would not save him from magical attacks anyway.

Skill Sets
Armored Bomb
Budget
Optimal
Brave Axe+ A Armored Blow 3
Reciprocal Aid B Brash Assault 3
Ignis C Hone Cavalry

SP Cost1,225

  • Preferred Nature: +ATK/DEF, -RES
  • Weapon: Brave Axe+ / Silver Axe +
  • Assist: Reciprocal Aid
  • Special: Ignis / Bonfire
  • A Slot: Armored Blow
  • B Slot: Brash Assault
  • C Slot: Hone Cavalry / Varies on team
  • Sacred Seal: HP +3

The main idea of this build is to get to the Brash Assault threshold using Reciprocal Aid, and bomb anyone with an Ignis activation. With the help of Armored Blow, it increases his DEF to 39, which allows Gunter to physically soak up to 65 physical ATK if Gunter is exactly at 23 HP.

The good thing about this build is that other than Brave Axe+, this build is relatively easy to make. For an even cheaper build, switch out Ignis with Bonfire, and keep his Silver Axe +, though it might be less effective, it is way cheaper than the Brave Axe version.

Spiky Shield
Killer Axe+ A Fury 3
Reciprocal Aid B Quick Riposte 3
Bonfire C Hone Cavalry

SP Cost1,085

  • Preferred Nature: +ATK/DEF, -RES
  • Weapon: Killer Axe+
  • Assist: Reciprocal Aid / Reposition / Swap
  • Special: Bonfire / Ignis
  • A Slot: Earth Boost / Fury / Fortress DEF
  • B Slot: Quick Riposte
  • C Slot: Hone Cavalry / Varies on team
  • Sacred Seal: HP +3

Gunter could make use of his good defenses and HP to act as a counter-attacker with the help of Quick Riposte. Killer Axe+ will ensure that Gunter can activate Bonfire and kill units in the enemy phase, allowing Gunter to kill even some of the less beefy sword units.

Weapon Skills
Learns by default at 1 ★
Learns by default at 3 ★
Unlocks at 2 ★
Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 5 ★
Support Skills
SP:
150
Rng:
1

Converts penalties on target into bonuses.

Learns by default at 4 ★
Unlocks at 3 ★
Passive Skills
SP:
50
Slot:
A

Grants Def+2 druing combat if unit initiates the attack.

Unlocks at 3 ★
SP:
100
Slot:
A

Grants Def+4 druing combat if unit initiates the attack.

Unlocks at 4 ★
SP:
200
Slot:
A

Grants Def+6 during combat if unit initiates the attack.

Unlocks at 5 ★
SP:
50
Slot:
C

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

Unlocks at 1 ★
SP:
100
Slot:
C

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Unlocks at 2 ★
SP:
200
Slot:
C

Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.

  • Requires Hone Atk 2 or Hone Spd 2.
Unlocks at 4 ★
Introduction

Gunter is a green tank cavalry unit. He is characterised by his decent attack and physical defense, further boosted by Armored Blow. He iss a reliable counter to nearly all blue units, but fears magical sources of damage. Gunter's main issue is that Fredrick exists, as Fredrick is better than Gunter in almost every aspect.

Strengths/Weaknesses

Strengths:

  • Great physical bulk (HP and DEF)
  • Decent ATK stat.
  • Cavalry Unit with enhanced mobility.
  • Hone Cavalry as part of his base kit.

Weaknesses:

  • Mediocre RES.
  • Mediocre SPD, gets doubled quite frequently.
  • Very low BST for a melee Cavalry unit.
  • Green physical units are not desirable.
  • Gets bitten real hard by wolf-tomes.
  • Fredrick exist.

Gunter has 2 severe problems. The first being the fact that he is an axe user, and axe users are having extreme difficulty in the game as sword units are the most common. Unless you have sky-high ATK like Cherche, it is extremely difficult to make do with only "decent" ATK stat.

The second problem is that he has a lower base stat in comparison of other melee Cavalry unit. This is because of his archetype in the original game, in which he is supposed to be a good unit early, and falls off later. This further hurts his viability, as it is a given that all your units will be level 40 when either completing quests or competing in Arena.

He does have his strengths in terms of his physical bulk. For anything outside red colored units, his decent ATK does his job. However even then his position is heavily competed with another unit of the same style, namely Fredrick. It is very difficult to justify using Fredrick over Gunter, as Gunter's only major win from Fredrick is RES, which will not save him from speedy blue mages at all.

In all, if you do not have a Fredrick and only have Gunter to work with, his builds are not necessarily bad and do the job relatively well. However once you bring Fredrick into the picture, Gunter is simply weaker than Fredrick.

Team Options

Gunter severely needs the support of Cavalry Units to shine. Specifically, Gunter needs a Fortify Cavalry support in order to allow Gunter to be a tanky physical front-liner. Blue Cavalries are particularly desirable such as Reinhardt and Olwen to dispose any red units that could take down Gunter.

Counters

Any red and green magic would be able to make quick work of Gunter due to his mediocre RES. Furthermore due to his low SPD, any speedy blue mage such as Linde and Bunny Lucina can finish off Gunter with relative ease. Sword users could also be troublesome for Gunter due to the weapon disadvantage.

From Series
Fire Emblem Fates
Comments