Gunter

Hero Rating:
8
Hector
Max Avg Total Stats at Lvl 40
149
HP 42
ATK 32
SPD 24
DEF 33
RES 18
Stat Variations
Level 1 Stat Variation 5★
HP ATK SPD DEF RES
Low 20 9 6 10 4
Middle 21 10 7 11 5
High 22 11 8 12 6

Level 40 Stat Variation 5★
HP ATK SPD DEF RES
Low 39 29 21 30 15
Middle 43 32 24 33 18
High 46 35 27 36 21
IV Sets
HPATKSPDDEFRESGrade
Mid
Mid
High
Mid
Low
A
Low
Mid
High
Mid
Mid
B
Mid
Mid
High
Low
Mid
B

Even with his speed at 24, he appreciates a speed boosting nature. At 27 speed, Gunter is no longer double attacked by Young Tiki, Robin(F) and Roy, allowing him to survive combat with them.

Weapon Skills
Support Skills
SP:
150
Rng:
1

Converts penalties on target into bonuses.

Passive Skills
SP:
50
Slot:
A

Grants Def+2 druing combat if unit initiates the attack.

SP:
100
Slot:
A

Grants Def+4 druing combat if unit initiates the attack.

SP:
200
Slot:
A

Grants Def+6 druing combat if unit initiates the attack.

SP:
50
Slot:
C

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

SP:
100
Slot:
C

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

SP:
200
Slot:
C

Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.

Introduction

Pros:

  • Great attack and defense
  • Very mobile
  • Useful support abilities

Cons:

  • Low speed and resistance
  • Has numerous common counters
  • Requires conditions to be most effective

Gunter is a green tank cavalry unit. He is characterised by his stellar attack and physical defense, further boosted by Armored Blow. He’s a reliable counter to nearly all blue units, but fears magical sources of damage. Gunter is a viable F2P alternative to Hector, but handles some units less reliably.

Strengths/Weaknesses

Although he doesn’t have the highest stat total his stats are well-distributed, giving him a high attack, defense and solid HP. In battle, Gunter’s main job is to handle blue units, either by duelling them by himself or chunking their HP for an ally to follow up. Although he has low speed, Armored Blow boosts his defense high enough that he barely fears being double attacked. Gunter is also capable of beating Camilla and Minerva in single combat, provided the latter attacks first.

His support abilities are more niche, but still useful. Harsh command can counteract the effects of debuffs, a very common ability in the Arena. He also has Hone Atk, a good passive buff and Hone Cavalry, boosting their attack and speed. Full cavalry teams are possible, but rare, so Gunter often finds himself carrying Hone Atk instead.

His main shortcoming is a lack of speed and resistance, making him easy prey for mages of any color: Even Linde can OHKO him. His low speed also makes him fodder for red sword users, who will double attack and KO Gunter. Some of his abilities require specific conditions, such as being forced to attack in order to activate Armored Blow. Harsh Command can be good but requires an enemy to debuff an ally, and is sometimes not worth the use of a turn.

Team Options

Gunter can perform the role of green unit on a team decently, provided he has the support to deal with his counters. A reliable answer to red sword users such as Sharena or Azura is required. Donnel is an interesting F2P candidate who will handily deal with them, but shares some weaknesses with Gunter. He also needs anti-magic support: Kagero is a prime candidate for this, and with Gunter’s Hone Atk she can pick up some KO’s she otherwise couldn’t. Lucina and Marth make excellent team mates, protecting him from dragons in exchange for Gunter's ability to handle blue units.

Counters

He is easily disposed of by red units. Tome users are especially deadly to him: Linde, Sanaki and Nino are some of his biggest threats. Red and green dragons are also among his counters.

From Series
Fire Emblem Fates
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