Table of Contents
- Default
- Attack
- Special
- Injured
| Gunnthrá - Voice of Dreams |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 6 | 8 | 5 | 5 |
| Middle | 15 | 7 | 9 | 6 | 6 |
| High | 16 | 8 | 10 | 7 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 28 | 30 | 15 | 22 |
| Middle | 37 | 31 | 33 | 19 | 25 |
| High | 40 | 34 | 36 | 22 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Gunnthra finds herself mostly in need of attack. The natural speed advantage gained from Chilling Seal means that she prefers attack to speed, unlike most offensive units. Aside from her resistance, she really doesn't need her other stats for much, unless you wish to run Ploy skills on her.
Boons
- +ATK Attack is more important for Cavalry teams and makes it easier for Gunnthra to trigger Heavy Blade, and lets her OHKO Fury Ike, Distant Counter Ayra as well as Winter Tharja. This is the same case on her Blade tome build, where it gives her the required power to OHKO Hector and Effie.
Neutral
- SPD She will have plenty of speed after a Hone Cavalry and her Chilling Seal debuffs.
- HP Not as important as resistance. Can be reduced safely if necessary.
- RES mostly affects her Ploy skill prospects. More important on Blizzard builds than Blade ones.
Banes
- -DEF Defense is her least important stat and is the best stat for a bane, as she will not be used to tank physical damage.
Skill Sets
Offensive (Blizzard)
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Blizzard | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chilling Seal |
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Glimmer Alternate: Moonbow |
C | Hone Cavalry Alternate: Res Ploy 3 |
| SP | 1,425 | S | Heavy Blade 3 |
- Preferred IV: +Atk / -Def
- Weapon: Blizzard
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Fury 3
- Passive B: Chilling Seal
- Passive C: Hone Cavalry / Res Ploy 3
- Sacred Seal: Heavy Blade 3 / Quickened Pulse
Gunnthra is strongest within a Cavalry team. She can support allies such as Brave Lyn, Reinhardt, Ursula, Olwen, Siegbert and Brave Roy. Fury gives her a very well-rounded stat increase, bring her to 31 resistance and offensively to 34/36. Hone Cavalry lets her buff her allies, and works exceptionally well with allied Blade tome users. If you want to use her on a non-cavalry team, simply switch out Hone Cavalry for Res Ploy.
Chilling Seal is a natural choice thanks to its great synergy with Blizzard. Due to Blizzard's effect, she should limit herself to attacking only targets with the Chilling Seal debuff on them, as she is far weaker with them factored in. However she can tank and KO some magic threats such as Linde, Delthea and Lute with no debuffs.
Glimmer is best if you plan on giving Gunnthra buffs during combat. Since she does not run a Blade tome, she is one of a few select offensive mages who can trigger specials in a single round of combat. Therefore, Heavy Blade is a great choice on her, since she wishes to increase her special charge. It's also very easy to activate Heavy Blade thanks to the debuffs provided by Chilling Seal. Quickened Pulse is a decent alternative, but it will only work in one battle.
Offensive (Blade Tome)
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Gronnblade+ | A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Chilling Seal |
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Glimmer | C | Hone Cavalry Alternate: Res Ploy 3 |
| SP | 1,875 | S | Attack +3 |
- Preferred IV: +Atk / -Def
- Weapon: Gronnblade+
- Assist: Reposition
- Special: Glimmer / Moonbow
- Passive A: Fury 3
- Passive B: Chilling Seal
- Passive C: Hone Cavalry / Res Ploy 3
- Sacred Seal: Attack+3
She can run a very similar Blade Tome set to excellent effect. This set is more reliable than her Blizzard one, has even stronger synergy with Cavalry teams and more raw power. This version of Gunnthra is no longer reliant on Chilling Seal's debuffs giving her more choice about her targets, and she has significantly better matchups compared to the Blizzard build without factoring in Chilling Seal. However it lacks resistance compared to the above set, and loses a lot of effectiveness outside Cavalry teams, thanks to their much stronger buffs being required to power the Blade tome.
Glimmer is the special of choice, thanks to its scaling which works well with Blade tomes and their massive attack. And despite not carrying Blizzard, she still prefers Chilling Seal for it's speed debuff. Fury gives her an offensive boost without sacrificing her resistance, which is especially important if you wish for Gunnthra to use Ploy Skills.
Gunnthra's seal slot is generally best taken by Attack+3. If you don't have an attack boon, this is required to get the OHKO on Effie and Hector. If you have an attack boon or don't care about those matchups, she can run a Ploy skill or Hone to support allies.
Introduction
Gunnthra is the second Legendary Hero to be added to the game, taking on the mantle of the wind element. She is one of only two green cavalry mages, the other being Cecilia who has a comparable statline minus the unique skill options. She can be used on offense or defense, but is stronger on the attack, especially with a Blade tome. Low defense makes her susceptible to units with Distant Counter, but this is alleviated someone thanks to her unique skill, Chilling Seal. Gunnthra has good offensive stats and her status as a Legendary Hero makes it likely she will be an important unit into the future.
Her decent offensive statline combined with increased movement means that Gunnthra is a threatening force on the field. Her Chilling Seal skill also synergises well with her legendary tome, which grows stronger with debuffs. And if you care, her status as a Legendary hero gives her some story relevancy. But she suffers from the weaknesses of most mages. Low physical defense makes it tough for her to survive combat against physical damage. And with many red and green units possessing Distant Counter, she must be careful about which targets she chooses.
Strengths
Decent offensive statline combined with increased movement.
She has the highest combined attack and speed for a Cavalry mage, handily beating out Cecilia’s low 25 speed.
Being a Cavalry unit gives her excellent offensive reach, and she is able to cover large amounts of ground with her ranged attack and increased movement.
Strong unique skills that synergise well.
Gunnthra has a unique weapon, Blizzard and the Chilling Seal skill which cannot be inherited.
Blizzard can be thought of as a Blade tome in reverse: It gains bonus damage based on a foe’s stat penalties at the time of attacking. Debuffs from Chiling Seal, Threaten, Seal and Ploy skills will all increase her damage. However, debuffs from Panic Ploy will not boost her damage.
Chilling Seal has excellent synergy with Blizzard, providing Gunnthra with a guaranteed target in every game. It is especially effective vs. glass cannons who choose skills such as Life and Death to maximize their damage.
Is a “Legendary Hero”.
Being a Legendary Hero means that Gunnthra can grant allies certain stat buffs just for being on her team.
An ally with a Wind Blessing will get +3 HP and +4 resistance while fighting alongside her during the wind season.
Weaknesses
Low physical defence
She is susceptible to physical damage such as that from Brave Bows.
She is also ironically weak to opposing Gunnthra’s, who more often than not target her for their Chilling Seal debuff.
Gunnthra’s resistance is decent, but base 25 (or 28 with Blizzard) is nothing to write home about.
Many red and green units possess Distant Counter.
Blade tome users of all colors can hit the type they are weak against for heavy damage, but many red units are equipped with natural Distant Counter to ruin her day.
Many of them have high defense stats, meaning that they are unlikely to be debuffed.
Chilling Seal can be inconvenient, as it debuffs low defense units rather than low-resistance ones she would rather focus on attacking. If she can debuff their attack, she can sometimes survive a hit from some red units with Distant Counter.
Team Options
Counters
Red units with Distant Counter pose a massive threat to her existence, and their high defense makes them unlikely targets for Chilling Seal. Strong Blade tome users can one shot her with ease, but fear her debuffs. Keep in mind that as a general rule, Gunnthra can overwhelm most of her usual counters if they are affected with her Chilling Seal debuff.
Ike, Ryoma, Black Knight, Ayra, Mia, Zephiel and Sigurd all threaten to KO her when equipped with Distant Counter.
Winter Tharja, Katarina, Sanaki, Tharja, Sophia and Lilina - Strong Blade tomers who can one shot her, but some fear Chilling Seal.
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Blizzard | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chilling Seal |
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Dragon Fang | C | Res Ploy 3 |
| S | Heavy Blade 3 | ||
Rather than going for a special that requires a high particular defensive stat, this build focuses on the weapon's bonus attack properties.
Blizzard's effect adds, take note, more attack than bonus damage dealt.
Let me talk about the B skill first since its an exclusive skill just for her. Blizzard's synergy with Chilling seal is so good that it shouldn't be changed at all because it can potentially give 12 more damage to an affected target, increases the chance for Gunnthrá to double the enemy and lessen the damage taken on counterattacks due to the debuff so please never take this skill off her.
This can be used to her advantage in many ways. May it be via her strength or even as a supportive skill.
For A skill it's either Fury 3 or Swift Sparrow 2.
I prioritize Fury 3 because it will make her a better unit herself. The stat overall since she is a very fragile hero, adds more bulk to her, increases her damage and gives her more chance at doubling enemy targets.
The only time I'd like Swift Sparrow 2 for her is when she has a team that is built around her and can support her the whole entire battle.
And as for the C skill I think the default skill Res Ploy 3 is best overall.
The fact that she can debuff the enemy once again if she triggers makes it even scarier. Having this would give her a potential of 10 more damage to the enemy target.
Cavalry buffs are also a good option if you are running a cavalry oriented team.
Special will be, without a doubt, Dragon Fang. 50% of your total attack when triggered? Completely synergises with the total attack power of Blizzard's potential. Literally deletes any target Hero with debuffs.
For Sacred Seal, it has got to be Heavy Blade 3. Faster cooldown on attack if your attack power is higher than the opponent making you activate your Dragon Fang Special faster. Nothing much to worry about since you can delete pretty much anyone as long as they are debuffed.
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Also, please take note that Gunnthrá is a Hero that is hard to use because she requires debuffing the enemy to work well so please be careful on making moves, plan ahead and practice on using her advantages.
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Blizzard | A | Fortress Res 3 |
|---|---|---|---|
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Draw Back | B | Chilling Seal |
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Iceberg | C | Res Ploy 3 |
| S | Speed +3 | ||
This is a straightforward build but how she functions is very different, her tome acts like a reversed Blade tome where her damage is increased the more debuffs her target suffers.
Fury 3 is a nice option however you must take cautious as it knocks her out of her B slot skill's effect that only takes action above 50% of her HP.
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Blizzard | A | Attack/Res 2 |
|---|---|---|---|
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Reposition | B | Chilling Seal |
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Glacies | C | Res Ploy 3 |
| S | Atk Ploy 1 | ||
One the best optimal builds for Gunnthrá. This is good for both Horse Emblem and mixed teams. Gunnthrá’s a powerful debuffer, the best Green horse mage now in the game. This build optimazies on her ability on debuffing and killing.
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Blizzard | A | Fortress Res 3 |
|---|---|---|---|
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Reposition | B | Chilling Seal |
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Glacies | C | Res Ploy 3 |
| S | Atk Smoke 3 | ||
This Build aims to get the maximum damage output with Gunnthrá's unique Blizzard tome. With a Res boon + Fortress Res 3 and Blizzard she hits a respectable 37 Resistance, allowing her to proc Res Ploy even better.
At the start of your turn, if Gunnthrá has ≥ 50% HP, one enemy (or more, if they have the same amount of Def) gets hit with a nice -6 Atk and -6 Spd, which grants her extra damage with Blizzard. And after she attacked, the enemies near her will get hit with -7 Atk, and maybe also Res Ploy.
You can also run Fury if you want more Atk and Spd, but i personally don't like the recoil damage since it clashes with her Chilling Seal.
Distant Defense is also a nice option if you want to check Reinhardt or other blue and green mages.
So, as you can see, she is a really good debuffer and has nice nuking potential, if she can hit someone who is debuffed. If you pair her with Arvis, Saizo (with refined Smoke Dagger+, which debuffs ALL of the foes stats and enemies within 2 spaces for -6) or any other good Ploy or Panic User, she can dominate the battlefield with her good mobility and wide reach.
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Blizzard | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Chilling Seal |
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Iceberg | C | Res Ploy 3 |
| S | Atk Smoke 3 | ||
Res is probably the strongest boon for her base kit, granting a +4. Fury will help bulk that up as well as boosting spd and atk. A -def will help keep her magic bulk intact while drawing away enemy Gunnthra's debuffs away from your bow lyns or The reinheart
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Green Tome Users Only
|
50 | 2 | 4 |
| Green Tome Users Only
|
100 | 2 | 6 |
| Green Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Inheritable by all units.
|
80 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 5 ★ Non-Inheritable skill.
|
300 | B |
| Inheritable by all units.
|
60 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends


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