Table of Contents
- Default
- Attack
- Special
- Injured
| Groom Marth - Altean Groom |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 10 | 6 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 40 | 31 | 36 | 30 | 20 |
| High |
This unit has no access to IVs.
Skill Sets
Dashing Duelist (Jack of all Trades)
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Slaying Axe+ | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Desperation 3 |
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Bonfire Alternate: Luna |
C | Drive Atk 2 |
| SP | 1,875 | S | Drive Atk 2 |
- Weapon: Slaying Axe+ (Spd) / Slaying Axe+ (Def)
- Assist: Reposition / Swap / Rally Spd/Def
- Special: Bonfire / Luna / Moonbow
- Passive A: Swift Sparrow 2 / Life and Death / Fury
- Passive B: Desperation / Guard
- Passive C: Drive Atk / Fortify Cavalry / Varies
- Sacred Seal: Drive Atk / Drive Def / Varies
Boasting an impressive mix of speed and defense for a Cavalry Axe hero, this set aims to take advantage of his serviceable attack and speed while maintaining his physical bulk. Slaying Axe is the weapon of choice, allowing Marth to land powerful specials consecutively. Bonfire allows Marth to fire off a guaranteed 15 damage at the opponent, which may be further amplified by defensive buffs such Fortify Cavalry and Fury. Luna meanwhile allows him to deal more damage against physically bulky foes, such as Hardin and Lukas. Moonbow meanwhile provides Marth with a special to proc against enemies that are unable to retaliate such as mages and Firesweep users.
Swift Sparrow is the A skill of choice, providing Marth with a strong offensive boost upon initiation with no drawbacks. Life and Death on the other hand grants stronger offenses on both Player and Enemy Phase while lowering his defenses. While Fury gives a weaker offense than both skills, the defensive boosts coupled with its chip damage assists Marth in getting into Desperation range easily.
Desperation synergies well with Marth’s excellent speed, allowing him to avoid retaliation against foes once his health reaches the activation threshold. Guard on the other hand allows him to safely engage foes capable of unleashing powerful specials easily such as Hardin and Hector.
Marth’s C skill slot is extremely flexible depending on your team composition. His native Drive Attack allows him to buff any ally in the vicinity with a boost in power. A Cavalry buff may be chosen if utilizing him in a Cavalry centric team, Tactics skill are also something to consider if running a mixed composition, especially alongside teammates such as Camilla.
For Sacred Seals, Marth can opt for a Drive or Tactics skill to improve his support potential or a combat boost like Attack + 3 to deal more damage on the battlefield.
After You (Supportive Groom)
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Ardent Service+ (+Spd) Alternate: Ardent Service+ (+Def) |
A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Chill Atk 3 Alternate: Wings of Mercy 3 |
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Bonfire Alternate: Luna |
C | Drive Atk 2 |
| SP | 1,425 | S | Drive Atk 2 |
- Weapon: Ardent Service+ (Spd) / Ardent Service+ (Def)
- Assist: Reposition / Draw Back / Rally Def/Res
- Special: Moonbow / Luna
- Passive A: Fury / Sturdy Stance / Close Defense
- Passive B: Chill Atk / Chill Spd / Wings of Mercy
- Passive C: Drive Atk / Fortify Cavalry / Spd Tactic
- Sacred Seal: Drive Atk / Drive Def / Def Tactics
Ardent Service serves as an excellent tool in providing buffs to both allies and the wielder. This allows Marth to serve as a dedicated support unit while maintaining his offensive capabilities. While Ardent Service may seem redundant in Cavalry teams, it allows more flexibility in Cavalry buffs in your composition, such as Goad and Ward Cavalry. Fury is the A skill of choice for this set for its reliable defensive boosts in exchange for after-combat damage. Sturdy Stance and Close Defense may be taken as alternatives should chip damage be a deterrent.
Chill skills complement Marth’s supportive capabilities by inflicting debuffs on the opponent, allowing for easier engagements for both Marth and his allies. Wings of Mercy, on the other hand, allow Marth to easily position himself to injured allies, either repositioning them out of danger or assist in dispatching their foes.
Marth’s C skills and Sacred Seal focus on assisting his allies for this set. Drive skills are recommended due to their ease of use while still providing a substantial stat boost. Cavalry Buffs may be chosen in the C slot if utilizing him in a Cavalry team. Tactics skills, on the other hand, can once again be considered if a mixed composition is considered in Marth’s team.
Introduction
The first groom amongst a sea of brides, Marth steals the show with this iteration being an Axe Cavalier, a rarity for this game. Boasting the highest speed amongst all Cavaliers, Marth serves as an excellent frontline unit in Cavalry compositions. His other stats sans Resistance, while seemingly average are easily compensated with forges and Hone/Fortify Cavalry. His native Ardent Service and Drive Attack provides Marth the option of being a potent support unit, capable of providing multiple buffs to his allies. All of these traits make Marth an extremely flexible hero able to easily cater to your needs.
Unfortunately, Marth’s status as a Tempest Trial hero plagues him. Limited to only two copies, Groom Marth’s lack of merge options makes him an undesirable choice for scoring in Arena and Arena Assault. The inability to customize his IVs also prevent him from specializing in a single stat, such as speed or attack.
Regardless, Groom Marth makes for an excellent unit, Cavalry team or otherwise. His status as a free unit, excellent statline and desirable skills make a superb addition to your party.
Strengths
Excellent Speed
While not particularly outstanding amongst other units, Marth’s 36 speed makes him the fastest Cavalry unit to date. This allows him to double the majority of units in the game after a Hone Cavalry.
Great Dueling Spread
Though Marth’s attack and defense may seem unassuming on their own, the combination of his speed and Cavalry status enables him to be an excellent duelist under Cavalry boosts.
Weaknesses
Low Magical Bulk
Marth’s magical bulk of 60 leaves him unable to tank multiple non-blue magical attacks without heavy support.
Tempest Trial Unit
While Marth’s status as a Tempest Trial unit makes it easy to acquire him, his inability to be customized with IVs and lack of merges makes him an indesirable choice for Arena and Arena Assault potential.
Team Options
Counters
- Physical Tanks: A!Tiki, Hector, Fallen Robin and Zelgius sponge any attack from Marth with ease thanks to their bulk, with their counterattacks being able to dispatch him on Enemy Phase.
- Powerful Red Units: Red Mages such as Lilina and Sanaki can easily eliminate Marth in a single blow. Sword wielders that either ignores or surpasses Marth’s speed such as Alm, Elincia and Ayra are able to double and knock him out within a round of combat.
- Anti-Cavalry Weapons: Zanbato, Wing Sword and Keen Gronnwolf are amongst the myriad of weapons which can easily make short work of Groom Marth.
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Slaying Axe+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Galeforce | C | Goad Cavalry |
| S | Heavy Blade 3 | ||
An offense player phase Galeforce build, just in case you have a Cordelia you want to get rid of.
Slaying Axe & Heavy Blade will make Galeforce (technically) have a cooldown of 2. As long as you double, you’re pretty much safe.
Reposition on a calvary unit. High mobility.
The A slot has competition.You may want to run Life and Death, or maybe Atk+3 so that you can guarantee Heavy Blade to work. The problem is that with a range of 45-50 atk, you have to be careful. If you pick fights with low def mages that will get one shotted, Galeforce will not proc in one turn.
In the B slot, you can use either a Sweep skill or Desperation. A sweep skill is generally better.
Use a calvary buff for C. There’s not really a better option.
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Ardent Service+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Fortify Cavalry |
| S | Attack +3 | ||
Looks like the poster boy finally got the attention he deserves.
This build aims for both support and offense.
Reposition helps allies in danger and it goes well with Marth's high mobility.
Moonbow gives a nice boost to damage that's much needed for Marth's mediocre attack.
Swift Sparrow needs no explanation, it boosts Marth's already high speed and it helps his attack as well.
Desperation makes him more offensive when things get tough, his base speed with a +SPD refined Ardent service will put him at 39 base. He'll have 43 speed if he initiates and 49 with Hone Calvary, perfect for desperation.
Fortify Calvary works like a dream with Ardent service, giving any Calvary allies 3 buffs instead of 2.
Attack +3 is pretty obvious, it helps Marth's attack go up to 48, 52 if he initiates. Hone Calvary will also boost it even further, to an amazing 58. A much needed change.
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Ardent Service+ | A | Distant Counter |
|---|---|---|---|
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Rally Spd/Def | B | B Tomebreaker 3 |
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Moonbow | C | Hone Cavalry |
| S | Hone Atk 3 | ||
This build is a very high investment due to finding Hectors for Distant Counter. With this build, it makes it easy to tank and kill the Powerful Blue Tomes currently in the game. If you don't want him on a calvary team, you can always give him Home Atk 3 as a C Skill instead. Use Atk refine on his Weapon to further boost his power. On a Calvary team, he hits up to 70 ATK on Reinhardt. (This is more of my dream build, but I already have the hone and the DC. Just need B Tomebreaker.)
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Ardent Service+ | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reposition | B | Wings of Mercy 3 |
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Bonfire | C | Drive Atk 2 |
| S | Speed +3 | ||
Merged +1 so Marth can reach 40 speed. Spd refine Ardent Service+.
This build makes great use of his great speed and support weapon, with Atk/Spd Bond, he can add +9 attack and +5 speed when next to an ally. WoM can easily be replaced by QR, but still he's very fast so maybe QR isn't your thing. Vantage or Renewal are also options. or simply Desperation
C slot is very flexible - Drive Spd, his default Drive Atk, Fortify Cav/Ward Cavalry
Groom Marth is very flexible and with his solid statline he can just use common skills like Fury or Darting Blow for budget builds.
Special: Bonfire/Ignis/Luna/Moonbow
A - Atk/Def Bond, Atk/Spd Bond, Fury, Brazen/Atk Def
B - Renewal, Desperation, Vantage, QR, Axebreaker
C - Drive Atk, Drive Spd, Fortify Cavalry/Ward Cavalry
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Slaying Axe+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Rally Spd/Def | B | Desperation 3 |
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Moonbow | C | Drive Atk 2 |
| S | Speed +3 | ||
A standard build for Groom Marth, much like the build mainly run by Spring Alfonse. With 36 speed and a decent attack at 31, Groom Marth has enough firepower to justify running an offensive set, and with an effective bulk of 70 physical and 60 magical, he'll still be decently resilient while being able to dish out damage. The set is relatively standard, boosting his offenses with Life and Death and having desperation to allow him to clean up.
While this is a good template build, building him up with his unique weapon, there are several routes to go from here. Marth can save his trouble and run his default Ardent Service with a spd forge and run the defense tactic seal with spd tactic on his C slot to reinforce his budget role as a buffer, Hagoita can also be run to a similar end, and finally Galeforce/Aether can be run to further boost his score with his default Rally Spd/Def.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ |
200 | 1 | 10 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ |
1 | 150 |
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
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Banners Featured In
None

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