Table of Contents
- Default
- Attack
- Special
- Injured
| Groom Marth - Altean Groom |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 10 | 6 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 40 | 31 | 36 | 30 | 20 |
| High |
This unit has no access to IVs.
Skill Sets
Dashing Duelist (Jack of all Trades)
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Slaying Axe+ | A | Swift Sparrow 2 Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Desperation 3 |
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Bonfire Alternate: Luna |
C | Drive Atk 2 |
| SP | 1,875 | S | Drive Atk 2 |
- Weapon: Slaying Axe+ (Spd) / Slaying Axe+ (Def)
- Assist: Reposition / Swap / Rally Spd/Def
- Special: Bonfire / Luna / Moonbow
- Passive A: Swift Sparrow 2 / Life and Death / Fury
- Passive B: Desperation / Guard
- Passive C: Drive Atk / Fortify Cavalry / Varies
- Sacred Seal: Drive Atk / Drive Def / Varies
Boasting an impressive mix of speed and defense for a Cavalry Axe hero, this set aims to take advantage of his serviceable attack and speed while maintaining his physical bulk. Slaying Axe is the weapon of choice, allowing Marth to land powerful specials consecutively. Bonfire allows Marth to fire off a guaranteed 15 damage at the opponent, which may be further amplified by defensive buffs such Fortify Cavalry and Fury. Luna meanwhile allows him to deal more damage against physically bulky foes, such as Hardin and Lukas. Moonbow meanwhile provides Marth with a special to proc against enemies that are unable to retaliate such as mages and Firesweep users.
Swift Sparrow is the A skill of choice, providing Marth with a strong offensive boost upon initiation with no drawbacks. Life and Death on the other hand grants stronger offenses on both Player and Enemy Phase while lowering his defenses. While Fury gives a weaker offense than both skills, the defensive boosts coupled with its chip damage assists Marth in getting into Desperation range easily.
Desperation synergies well with Marth’s excellent speed, allowing him to avoid retaliation against foes once his health reaches the activation threshold. Guard on the other hand allows him to safely engage foes capable of unleashing powerful specials easily such as Hardin and Hector.
Marth’s C skill slot is extremely flexible depending on your team composition. His native Drive Attack allows him to buff any ally in the vicinity with a boost in power. A Cavalry buff may be chosen if utilizing him in a Cavalry centric team, Tactics skill are also something to consider if running a mixed composition, especially alongside teammates such as Camilla.
For Sacred Seals, Marth can opt for a Drive or Tactics skill to improve his support potential or a combat boost like Attack + 3 to deal more damage on the battlefield.
After You (Supportive Groom)
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Ardent Service+ (+Spd) Alternate: Ardent Service+ (+Def) |
A | Fury 3 |
|---|---|---|---|
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Reposition Alternate: Rally Spd/Def |
B | Chill Atk 3 Alternate: Wings of Mercy 3 |
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Bonfire Alternate: Luna |
C | Drive Atk 2 |
| SP | 1,425 | S | Drive Atk 2 |
- Weapon: Ardent Service+ (Spd) / Ardent Service+ (Def)
- Assist: Reposition / Draw Back / Rally Def/Res
- Special: Moonbow / Luna
- Passive A: Fury / Sturdy Stance / Close Defense
- Passive B: Chill Atk / Chill Spd / Wings of Mercy
- Passive C: Drive Atk / Fortify Cavalry / Spd Tactic
- Sacred Seal: Drive Atk / Drive Def / Def Tactics
Ardent Service serves as an excellent tool in providing buffs to both allies and the wielder. This allows Marth to serve as a dedicated support unit while maintaining his offensive capabilities. While Ardent Service may seem redundant in Cavalry teams, it allows more flexibility in Cavalry buffs in your composition, such as Goad and Ward Cavalry. Fury is the A skill of choice for this set for its reliable defensive boosts in exchange for after-combat damage. Sturdy Stance and Close Defense may be taken as alternatives should chip damage be a deterrent.
Chill skills complement Marth’s supportive capabilities by inflicting debuffs on the opponent, allowing for easier engagements for both Marth and his allies. Wings of Mercy, on the other hand, allow Marth to easily position himself to injured allies, either repositioning them out of danger or assist in dispatching their foes.
Marth’s C skills and Sacred Seal focus on assisting his allies for this set. Drive skills are recommended due to their ease of use while still providing a substantial stat boost. Cavalry Buffs may be chosen in the C slot if utilizing him in a Cavalry team. Tactics skills, on the other hand, can once again be considered if a mixed composition is considered in Marth’s team.
Introduction
The first groom amongst a sea of brides, Marth steals the show with this iteration being an Axe Cavalier, a rarity for this game. Boasting the highest speed amongst all Cavaliers, Marth serves as an excellent frontline unit in Cavalry compositions. His other stats sans Resistance, while seemingly average are easily compensated with forges and Hone/Fortify Cavalry. His native Ardent Service and Drive Attack provides Marth the option of being a potent support unit, capable of providing multiple buffs to his allies. All of these traits make Marth an extremely flexible hero able to easily cater to your needs.
Unfortunately, Marth’s status as a Tempest Trial hero plagues him. Limited to only two copies, Groom Marth’s lack of merge options makes him an undesirable choice for scoring in Arena and Arena Assault. The inability to customize his IVs also prevent him from specializing in a single stat, such as speed or attack.
Regardless, Groom Marth makes for an excellent unit, Cavalry team or otherwise. His status as a free unit, excellent statline and desirable skills make a superb addition to your party.
Strengths
Excellent Speed
While not particularly outstanding amongst other units, Marth’s 36 speed makes him the fastest Cavalry unit to date. This allows him to double the majority of units in the game after a Hone Cavalry.
Great Dueling Spread
Though Marth’s attack and defense may seem unassuming on their own, the combination of his speed and Cavalry status enables him to be an excellent duelist under Cavalry boosts.
Weaknesses
Low Magical Bulk
Marth’s magical bulk of 60 leaves him unable to tank multiple non-blue magical attacks without heavy support.
Tempest Trial Unit
While Marth’s status as a Tempest Trial unit makes it easy to acquire him, his inability to be customized with IVs and lack of merges makes him an indesirable choice for Arena and Arena Assault potential.
Team Options
Counters
- Physical Tanks: A!Tiki, Hector, Fallen Robin and Zelgius sponge any attack from Marth with ease thanks to their bulk, with their counterattacks being able to dispatch him on Enemy Phase.
- Powerful Red Units: Red Mages such as Lilina and Sanaki can easily eliminate Marth in a single blow. Sword wielders that either ignores or surpasses Marth’s speed such as Alm, Elincia and Ayra are able to double and knock him out within a round of combat.
- Anti-Cavalry Weapons: Zanbato, Wing Sword and Keen Gronnwolf are amongst the myriad of weapons which can easily make short work of Groom Marth.
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Ardent Service+ (+Def) | A | Armored Blow 3 |
|---|---|---|---|
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Rally Spd/Def | B | Wings of Mercy 3 |
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Bonfire | C | Drive Atk 2 |
| S | Spur Atk 3 | ||
Groom Marth has a pretty OK statline, and his original skills and weapon make him an incredible Buff Bot with a budget build.
Weapon: Ardent Service+ (+Defense).
Assist: Rally Spd/Def.
Special: Bonfire.
A skill: Armored Blow. To make his Bonfire hit hard!
B skill: Wings of Mercy. In his base kit, to warp around and buff his friends.
C skill: Drive Atk. More buffs!
Seal: Spur Atk. Even more buffs!
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Ardent Service+ | A | Fury 3 |
|---|---|---|---|
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Rally Speed | B | Chill Atk 3 |
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Bonfire | C | Res Tactic 3 |
| S | Def Tactic 3 | ||
A Bladetome-oriented support build for mixed teams. Ardent Service+ is refined for Spd in this case.
While this build can be run by any axe unit due to Ardent Service being inheritable, Groom Marth's nature as a fast Axe Cavalier means he is potentially the best man (pardon the pun) for the job. Ardent Service+ (+Spd) and Fury give him 42 natural Spd, which is unheard of among Cavalry, and with 52 Atk after Ardent Service's Atk buff, he will cut through most Blue and some Green units as easily as he cuts the wedding cake.
While this is good on its own, the main draw of the build is the quadruple-helping of buff skills. If he starts the turn beside a unit, they gain a respectable +16 spread among their stats, +20 if he decides to use Rally Speed. This is incredible on defensive units and amazing on Bladetome-users, and a rare case of enabling a Bladetome-user without needing to run movement-based buffs (Fortify/Hone Armor, etc.).
The B Skill is variable. Chill Atk 3 is an expensive-but-cool option if you have a Bridal Ninian to sacrifice for it, as it further helps the units buffed with the Tactic skills to shrug off damage. Desperation 3 is also great for a more offensive approach, and is helped by Fury 3 getting him into the proper HP range. His inherent Wings of Mercy 3 isn't as impressive as the other two options, but has its uses in maps where Cavalry have trouble getting around.
Since Groom Marth will be doubling a lot, it's feasible to replace Bonfire with Ignis if you're so inclined. Res Tactic 3 and Def Tactic 3 can also be swapped now that both skills exist as Sacred Seals, depending on who you're willing to sacrifice for Skill Inheritance (Shiro or Legendary Ike for Def Tactic; L'Arachel, Spring Sharena or Canas for Res Tactic).
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Legion’s Axe+ (+Spd) | A | Fury 3 |
|---|---|---|---|
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Swap | B | Watersweep 3 |
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Sol | C | Fortify Cavalry |
| S | Close Def 3 | ||
Build name: Panic Attack
Set skills:
•Legions axe+ (spd)
•Watersweep 3/Windsweep 3
Flexible skills:
•Assist
•Special
•A skill (needs to boost speed)
•C skill
•S seal (preferably close defense 3)
Team comp priority: Full Horse Emblem>Horse/flier Emblem>Horse Infantry
My (current) team and their key skills:
•Brave Lyn (Brave bow+/Heavy Blade 3/Moonbow. Main damage dealer)
•Ursula (Hone cavalry. Extra anti-horse support, as well as magic wall)
•Cain (just being used as filler)
Role: This is a support build for Marth, focused primarily to counter enemy buffs. Killing should be left to the other teammates, unless baiting blues.
When fighting buffed enemies, Marth should only initiate on enemy dragons and mages if using watersweep (If you want to focus on melee debuffing entirely, switch to windsweep, though this makes dragon emblem hard to counter without Falchion/Naga users) while defending against melee threats (to preform his doubles).
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Ardent Service+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Luna | C | Fortify Cavalry |
| S | Hone Spd 3 | ||
If You’re Happy, I’m Happy (Speedy BuffBot)
Tempest: No IVs
Weapon: Ardent Service+ (+Spd)
Support: Reposition / Swap
Special: Luna / Draconic Aura
A: Swift Sparrow 2 / Life and Death 3
B: Guard 3 / Desperation 3 / Cancel Affinity 3
C: Fortify Calvary / Fortify Def 3 / Fortify Res 3
S: Hone Spd 3
The new, first Marth alt is looking dashing as ever in his white suit and groomed appearance (pun entirely intended). This particular build focuses on Marth’s default weapon and how it can be used both supportively and offensively.
Tempest Trial units have the blessing of being free to obtain units, but also have the curse of not having IVs and having limited merges. So there aren’t any boons or banes to talk about with this Marth.
Since this build is focused on the Groom’s default weapon, refining his Ardent Service+ would do wonders for his in combat abilities. Also, because the new Groom has the highest speed of all the Calvary users currently in the game, having a +Spd refined Ardent Service+ brings his base Spd up to 39, which would allow him to double most units in the game even without any hone, spur, or drive buffs. With using Ardent Service+, if Marth is next to an ally at the start of the player phase, both units get a Hone Atk 3 effect until the start of the next turn, which gives Marth a pretty decent boost to his Atk in battle for the duration of both phases.
Because we will have each of the four stats, Atk, Spd, Def, and Res, covered by his other skills, Groom Marth’s support action isn’t bound to any Rally skill to fill any gaps in his buffing; it’s free to be whatever it needs to be, whether it be movement skills or healing/health-transfer skills.
To complement Groom Marth’s stellar speed, Swift Sparrow 2 gives him an even higher speed when he initiates combat, which he always should do anyways because his enemy phase presence isn’t quite outstanding. If Marth started the player phase next to an ally, that in combination with Swift Sparrow raises Marth’s stats to an amazing total bonus of Atk +8 and Spd +4 during player phase combat. Using Ardent Service+ (+Spd) and Swift Sparrow together, raises Marth’s Atk and Spd to awesome and deadly heights of 53 and 43, respectively.
For Marth’s B skill, he can do things a couple different ways. If we’re continuing on the path of “hit everything as hard as possible until it dies”, we can give him Desperation 3 to let him attack twice, one attack immediately after the other, if he doubles, which he most often will. Letting Marth attack without retaliation let’s him double and kill while low on health, making it so that other units can come to aid him with less danger of nearby enemies. Alternatively, he can also run Guard 3 quite well. Guard helps Marth to survive some encounters he wouldn’t live through otherwise so that he can continue to provide buffs to his teammates, but in doing so, it would be at the cost of the offensive presence that Desperation gives him. If you need him to counter more types than just Blue, you could also give him Cancel Affinity 3 so he could feasibly handle Red as well as Blue, but that’s not the best option in most situations, it’d practically only be for specific instances.
If Marth is using Ardent Service+ in a Calvary team, his C skill of choice should be Fortify Calvary, no questions asked. Giving Marth Fortify Calvary lets him give +6 to both defenses when he gives Atk +4 to himself and his Calvary ally. If he’s using Ardent Service+ outside of a Calvary team, Fortify Res 3 or Fortify Def 3 still work and cooperate very well with his weapon and it’s evolved version of Hone Atk 3.
For the final touch, the cherry on top, the dolls to top off the wedding cake, I gave him the Hone Spd 3 seal. This, combined with Ardent Service+ and Fortify Calvary, allows him to buff adjacent allied Calvary units by Atk/Spd +4 and Def/Res +6, possibly the highest field buff that a single unit can dish out in the game. Otherwise, the only other seals that really fit this build would be standard stat increasing seals, preferably Spd+3 or Atk+3.
If this Build is utilized correctly, then if the Calvary unit that Marth is paired with also has Fortify Calvary, the pair would be practically unstoppable. They’d both have Atk +4, Def/Res +6, Marth would have his already insane speed of 39, and the other half of the pair would have Spd +4; their stats would be so high, they’d be able to go toe-to-toe with some of the more powerful armored and dragon units in the game.
Many people discounted Groom Marth, and his weapon that seems underwhelming at a glance, but give him some attention, and he’ll show you all the loyalty, affection, and success you could ask for.
P.S. Watch out for practically every red unit out there, he really doesn’t like them...
P.S.S. Unless you decided to give him Cancel Affinity, then he should be fine dealing with reds
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Ardent Service+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Bonfire | C | Fortify Cavalry |
| S | Hone Spd 3 | ||
This build is primarily centred around a support role, in particular for buffing a cavalry Blade tome mage. With Ardent Service, Hone Spd seal and Fortify Cavalry he can provide +4/+4/+6/+6., giving a total of 20 points to when adjacent to a cavalry ally. This goes well with offensive blade cavalry such as Eirika (SM) and Olwen (WT), making Marth the "perfect partner" in every sense of the phrase. Requiring only one unit for these buffs lends this set to a mixed team.
Fury is used as the A slot to compliment his balanced statline, giving a much appreciated boost in all of his stats.
For the B slot, there are a few options. Renewal is chosen to provide some sustainability and negate the HP reduction of Fury. However this can be changed to Quick Riposte to help Marth on enemy phase as he is not offensively inclined enough to excel on player phase, or Chill Spd/Chill Atk for an easily accessible debuff. Wings of Mercy can also pair well with Desperation Blade mages as he can keep next to them to provide buffs.
Fortify Cavalry is required in the C slot for this set to provide the majority of the buffs.
The assist is flexible and dependent on preference and the needs of your team. Reposition is universally useful, although you can opt for Reciprocal Aid or Ardent Sacrifice for some healing utility.
Finally, the special chosen is Bonfire, as it provides reliable damage off of his 33 Defence after Fury.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Inheritable by Axe users only.
|
50 | 1 | 6 |
| Inheritable by Axe users only.
|
100 | 1 | 8 |
| Learns by default at 4 ★ |
200 | 1 | 10 |
| Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
|
300 | 1 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ |
1 | 150 |
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★ |
1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
120 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
|
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Banners Featured In
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