Table of Contents

Tier Rating

Analysis by Firestorm350
Groom Marth - Altean Groom

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 40
ATK 31
SPD 36
DEF 30
RES 20

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 18 7 10 6 5
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 40 31 36 30 20
High

This unit has no access to IVs.

Skill Sets

Dashing Duelist (Jack of all Trades)

Recommended
Slaying Axe+ A Swift Sparrow 2
Alternate: Fury 3
Reposition
Alternate: Rally Spd/Def
B Desperation 3
Bonfire
Alternate: Luna
C Drive Atk 2
SP1,875SDrive Atk 2

Show Explanation/Analysis
  • Weapon: Slaying Axe+ (Spd) / Slaying Axe+ (Def)
  • Assist: Reposition / Swap / Rally Spd/Def
  • Special: Bonfire / Luna / Moonbow
  • Passive A: Swift Sparrow 2 / Life and Death /  Fury
  • Passive B: Desperation / Guard
  • Passive C: Drive Atk / Fortify Cavalry / Varies
  • Sacred Seal: Drive Atk / Drive Def / Varies

Boasting an impressive mix of speed and defense for a Cavalry Axe hero, this set aims to take advantage of his serviceable attack and speed while maintaining his physical bulk. Slaying Axe is the weapon of choice, allowing Marth to land powerful specials consecutively. Bonfire allows Marth to fire off a guaranteed 15 damage at the opponent, which may be further amplified by defensive buffs such Fortify Cavalry and Fury. Luna meanwhile allows him to deal more damage against physically bulky foes, such as Hardin and Lukas. Moonbow meanwhile provides Marth with a special to proc against enemies that are unable to retaliate such as mages and Firesweep users.

Swift Sparrow is the A skill of choice, providing Marth with a strong offensive boost upon initiation with no drawbacks. Life and Death on the other hand grants stronger offenses on both Player and Enemy Phase while lowering his defenses. While Fury gives a weaker offense than both skills, the defensive boosts coupled with its chip damage assists Marth in getting into Desperation range easily.

Desperation synergies well with Marth’s excellent speed, allowing him to avoid retaliation against foes once his health reaches the activation threshold. Guard on the other hand allows him to safely engage foes capable of unleashing powerful specials easily such as Hardin and Hector.

Marth’s C skill slot is extremely flexible depending on your team composition. His native Drive Attack allows him to buff any ally in the vicinity with a boost in power. A Cavalry buff may be chosen if utilizing him in a Cavalry centric team, Tactics skill are also something to consider if running a mixed composition, especially alongside teammates such as Camilla.

For Sacred Seals, Marth can opt for a Drive or Tactics skill to improve his support potential or a combat boost like Attack + 3 to deal more damage on the battlefield.

After You (Supportive Groom)

Ardent Service+ (+Spd)
Alternate: Ardent Service+ (+Def)
A Fury 3
Reposition
Alternate: Rally Spd/Def
B Chill Atk 3
Alternate: Wings of Mercy 3
Bonfire
Alternate: Luna
C Drive Atk 2
SP1,425SDrive Atk 2

Show Explanation/Analysis
  • Weapon: Ardent Service+ (Spd) / Ardent Service+ (Def)
  • Assist: Reposition / Draw Back / Rally Def/Res
  • Special: Moonbow / Luna
  • Passive A: Fury / Sturdy Stance / Close Defense
  • Passive B: Chill Atk  / Chill Spd  / Wings of Mercy
  • Passive C: Drive Atk / Fortify Cavalry / Spd Tactic
  • Sacred Seal: Drive Atk / Drive Def / Def Tactics

Ardent Service serves as an excellent tool in providing buffs to both allies and the wielder. This allows Marth to serve as a dedicated support unit while maintaining his offensive capabilities. While Ardent Service may seem redundant in Cavalry teams, it allows more flexibility in Cavalry buffs in your composition, such as Goad and Ward Cavalry. Fury is the A skill of choice for this set for its reliable defensive boosts in exchange for after-combat damage. Sturdy Stance and Close Defense may be taken as alternatives should chip damage be a deterrent.  

Chill skills complement Marth’s supportive capabilities by inflicting debuffs on the opponent, allowing for easier engagements for both Marth and his allies. Wings of Mercy, on the other hand, allow Marth to easily position himself to injured allies, either repositioning them out of danger or assist in dispatching their foes.

Marth’s C skills and Sacred Seal focus on assisting his allies for this set. Drive skills are recommended due to their ease of use while still providing a substantial stat boost. Cavalry Buffs may be chosen in the C slot if utilizing him in a Cavalry team. Tactics skills, on the other hand, can once again be considered if a mixed composition is considered in Marth’s team.

Introduction

The first groom amongst a sea of brides, Marth steals the show with this iteration being an Axe Cavalier, a rarity for this game. Boasting the highest speed amongst all Cavaliers, Marth serves as an excellent frontline unit in Cavalry compositions. His other stats sans Resistance, while seemingly average are easily compensated with forges and Hone/Fortify Cavalry. His native Ardent Service and Drive Attack provides Marth the option of being a potent support unit, capable of providing multiple buffs to his allies. All of these traits make Marth an extremely flexible hero able to easily cater to your needs.

Unfortunately, Marth’s status as a Tempest Trial hero plagues him. Limited to only two copies, Groom Marth’s lack of merge options makes him an undesirable choice for scoring in Arena and Arena Assault. The inability to customize his IVs also prevent him from specializing in a single stat, such as speed or attack.

Regardless, Groom Marth makes for an excellent unit, Cavalry team or otherwise. His status as a free unit, excellent statline and desirable skills make a superb addition to your party.

Strengths

Excellent Speed

While not particularly outstanding amongst other units, Marth’s 36 speed makes him the fastest Cavalry unit to date. This allows him to double the majority of units in the game after a Hone Cavalry.

Great Dueling Spread

Though Marth’s attack and defense may seem unassuming on their own, the combination of his speed and Cavalry status enables him to be an excellent duelist under Cavalry boosts.

Weaknesses

Low Magical Bulk

Marth’s magical bulk of 60 leaves him unable to tank multiple non-blue magical attacks without heavy support.

Tempest Trial Unit

While Marth’s status as a Tempest Trial unit makes it easy to acquire him, his inability to be customized with IVs and lack of merges makes him an indesirable choice for Arena and Arena Assault potential.

Team Options

  • Cavalry: As expected, Marth serves as an excellent partner for Cavalry centric teams to provide and receive Cavalry buffs such as Hone Cavalry and Fortify Cavalry.
  • Refresher Units: Units such as Olivia and Azura are invaluable in providing Marth with another turn, allowing him to either attack or reposition himself out of danger.
  • Red Checks: Blue units such as Ishtar, Shigure and Nowi protect Marth who falls prey to Red units.

Counters

  • Physical Tanks: A!Tiki, Hector, Fallen Robin and Zelgius sponge any attack from Marth with ease thanks to their bulk, with their counterattacks being able to dispatch him on Enemy Phase.
  • Powerful Red Units: Red Mages such as Lilina and Sanaki can easily eliminate Marth in a single blow.  Sword wielders that either ignores or surpasses Marth’s speed such as Alm, Elincia and Ayra are able to double and knock him out within a round of combat.
  • Anti-Cavalry Weapons: Zanbato, Wing Sword and Keen Gronnwolf are amongst the myriad of weapons which can easily make short work of Groom Marth.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Ardent ServiceAt start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn.
Learns by default at 4 ★
200 1 10
Ardent Service+At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally DefenseGrants Def+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150
Rally Spd/DefGrants Spd/Def+3 to an adjacent ally until the end of the turn.
Unlocks at 4 ★
1 300

Passive Skills

Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Inheritable by all units.
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Unlocks at 4 ★
Inheritable by all units.
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Unlocks at 5 ★
Inheritable by all units.
240
B
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
50
C
Drive Atk 1Grants allies within 2 spaces Atk+2 during combat.
Inheritable by all units.
120
C
Drive Atk 2Grants allies within 2 spaces Atk+3 during combat.
Unlocks at 4 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem

Banners Featured In

None