Table of Contents
- Default
- Attack
- Special
- Injured
| Gray - Wry Comrade |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 6 | 5 | 5 | 2 |
| Middle | 17 | 7 | 6 | 6 | 3 |
| High | 18 | 8 | 7 | 7 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 40 | 32 | 29 | 27 | 19 |
| Middle | 43 | 35 | 32 | 30 | 22 |
| High | 46 | 38 | 35 | 33 | 26 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Gray is fairly fast for a tank, but he instead prefers Attack to help him punch through enemies. Defense is also a great skill have increased, as it boosts the damage of his Ignis as well and makes it easier for him to keep above various HP thresholds. He does not need his HP or Resistance, making them ideal dump stats for him.
Boons
-
+ATK: Attack is one of the best boons for Gray. He appreciates every point of Attack he can get as an Attack boon lets him OHKO Winter Tharja, an important matchup for his Anti-Armor set.
-
+DEF: A Defense boon is also fantastic for him, making Gray more sturdy and his Ignis stronger. It also lets him beat Ayra and Cordelia’s more popular builds.
Neutral
-
SPD: Gray is not a particularly speedy swordsman and with skills such as Quick Riposte to cover his Speed, it is not an impactful stat for him.
Banes
-
-HP: HP does affect Gray’s physical defenses, but since he already has high HP he can afford to lose some. Weapon refines also give Gray additional HP.
- -RES: Gray does poorly against mages and so Resistance is his best choice of bane.
Skill Sets
Anti-Armor Tank
![]() |
Armorsmasher+ (+Def) | A | Steady Breath Alternate: Fury 3 |
|---|---|---|---|
![]() |
Reposition Alternate: Swap |
B | Quick Riposte 3 |
![]() |
Ignis Alternate: Bonfire |
C | Def Smoke 3 Alternate: Spur Def/Res 2 |
| SP | 1,605 | S | Close Def 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Armorsmasher+ (+Def)
-
Assist: Reposition / Swap
-
Special: Ignis / Bonfire
-
Passive A: Steady Breath / Fury
-
Passive B: Quick Riposte
-
Passive C: Def Smoke / Spur Def/Res
-
Sacred Seal: Close Def / Atk Smoke
Gray is at his best with Armorsmasher in hand. With his high Attack, decent Speed and solid Defense he can duel them easily with the right skills. This build is designed to have Gray double with the second hit triggering his Ignis Special to utterly decimate foes. Due to Steady Breath and Close Def, this build is defensively inclined and should see Gray choose to have foes initiate onto him.
Ignis is a powerful but slow-charging special, and Gray requires the Steady Breath skill in order to guarantee it firing in any given round. Fury is the next best thing for Gray, due to it’s all-around stat boost. If Fury is chosen over Steady Breath, Gray will not be able to charge the mighty Ignis and should settle for Bonfire instead.
There are many powerful Red and Green Armored units, so Gray should instead ditch his Zanbato in favour of an Armorsmasher. With a Defensive Refine and Close Def, Gray will have the Defense required to survive Bold Fighter assaults. His Assist skill should be either Reposition or Swap, as they let him support allies with low mobility. Both Def Smoke and Spur Def/Res are great choices if you have Gray paired up with tanky allies.
Sustain Tank
![]() |
Slaying Edge+ (+Def) Alternate: Zanbato+ (+Def) |
A | Steady Breath |
|---|---|---|---|
![]() |
Reposition Alternate: Swap |
B | Guard 3 Alternate: Quick Riposte 3 |
![]() |
Aether | C | Atk Smoke 3 Alternate: Threaten Atk 3 |
| SP | 1,995 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Slaying Edge+ (+Def) / Zanbato+ (+Def)
-
Assist: Reposition / Swap
-
Special: Aether
-
Passive A: Steady Breath / Warding Breath
-
Passive B: Guard / Quick Riposte / Swordbreaker
-
Passive C: Atk Smoke / Threaten Atk
-
Sacred Seal: Quick Riposte / Quickened Pulse / Close Def
Gray can also wield a Slaying Edge in a sustain tank set. This build lets Gray survive over multiple battles thanks to healing from Aether. He can also use his Zanbato with this set, but he will have to compromise heavily in order to do so. With Aether, he aims to keep above the HP threshold for Guard and Quick Riposte.
The core elements of this set are Steady Breath, Aether and Quick Riposte. This combination allows Gray to charge and fire Aether off within a single round of combat. If Gray uses a Zanbato, he will have to run Quickened Pulse, and he will only be able to perform the single-round Aether once.
Gray needs to use Quick Riposte on this set, but he can use it in either his B slot skill or his Seal slot. It’s recommended to take it in his Seal slot and run Guard. This lets Gray prevent powerful specials that would threaten his life. It is also possible to run Quick Riposte in B slot and opt for Close Def instead. A cheaper choice Swordbreaker, but make sure it is paired with Quick Riposte in his Seal slot.
Once again Gray can make great use of Reposition and Swap, especially if he has low-mobility allies such as armored units. Attack Smoke is excellent, especially if you wish to defeat multiple foes in the same turn. With their Attack debuffed, Gray finds it a lot easier to keep above the HP thresholds he needs to keep Guard and Quick Riposte active.
Introduction
Gray hails from Fire Emblem Gaiden/Shadows of Valentia and is one of the Ram village members. In Fire Emblem Heroes, he is a stocky swordsman with great Attack and well-rounded stats. Gray is too slow to be a decent offensive swordsman and performs best as a defensive unit.
Although he suffers from a lot of slot competition as a red sword-wielding unit, Gray separates himself by having an extremely well-rounded statline. Few units have his mix of Attack, Speed and Defense. Gray also has excellent HP, solidifying his bulk and making him tough to KO with physical weapons.
For most people however, Gray is both rare and expensive to build. Those looking for a powerful swordsman will find alternatives in free units who arguable outperform the Wry Comrade. However, those with the drive and resources to build Gray will not be disappointed at his peak performance.
Strengths
Great physical statline.
Gray has a stellar 35 Attack, which he combines with 43 HP and 30 Defense to give him an exceptionally well-rounded statline. It is rare for units to have a strong mix of Attack, Speed and Defense. 35 Attack is particularly good, as it helps Gray cut through the Defense of tough armored units who stand in his way.
Fairly good Speed.
Most units with high Attack and Defense suffer from a low Speed, but Gray is the exception. Although 32 is not exactly high, it is a great defensive tier which saves him from a lot of double attacks. He is even fast enough to double some slower foes in the player phase.
Weaknesses
Low Resistance.
Gray’s statline leaves him with one weakness, which is his base 22 Resistance. This makes his matchups against dragons and mages much tougher, as he does not possess enough Speed to protect him from double attacks from faster foes. Gray is also very susceptible to Ploy skills which can greatly reduce his combat effectiveness.
Suffers from heavy slot competition.
It is no secret that red swords are dime a dozen, and many powerful units have been given out for free. Masked Marth and the Black Knight are two units with powerful legendary weapons and stellar statlines who outperform Gray in most situations. Having such a well-rounded statline means that Gray lacks a solid niche compared to other units.
Team Options
Counters
Gray’s number one threat are mages who can easily outspeed and double him thanks his middling Speed. Gray also has trouble with some powerful offensive units, who can either shortcut his counterattack with Firesweep Weapons or outright KO him.
-
Firesweep Weapon Users: Firesweep lancers are common and can easily double + decimate Gray, especially if they run Chill Def. Tana, Shanna and Cordelia are common Firesweep lance users. Bridal Cordelia and Brave Lyn are commonly seen with the Firesweep Bow, and Elincia with the Firesweep Sword.
-
Mages: Blue mages are deadliest to Gray, but red and even some green ones can cause him significant pain. Mounted mages in particular have a huge threat range, forcing Gray to play very carefully. Reinhardt, Gunnthra, L’Arachel, Eirika (SM), and Olwen are all bad news for Gray.
- Bold Fighter: Gray has exceptional physical defenses, but some units with Bold Fighter can easily punch through his defenses. He must be wary of Bold Fighter variants of the Black Knight, Halloween Jakob and Zelgius.
![]() |
Brave Sword+ | A | Death Blow 3 |
|---|---|---|---|
![]() |
Reposition | B | Drag Back |
![]() |
Ignis | C | Threaten Def 3 |
| S | Attack +3 | ||
A pragmatic swordsman from the backwater village of Ram. The war hero Mycen has taught him what he knows of the sword. Quick-witted, humorous, and flirtatious, Gray is entirely devoted to his friends, claiming that they are the greatest gift bestowed upon him. Occasionally seen trying to pick up the women of the army.
![]() |
Zanbato+ (+Eff) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Luna | C | Threaten Def 3 |
| S | Speed +3 | ||
• Boon/Bane: +Spd/-Res, +Atk/-Res
• Weapon: Zanbato+ (+Eff)
• Assist: Reposition/Player Preference
• Special: Draconic Aura/Luna/Moonbow
• A Slot: Life and Death 3, Wind Boost 3
• B Slot: Vantage 3, Desperation 3
• C Slot: Threaten Defense 3, Player Preference
• Sacred Seal: Speed +3/Attack +3/HP +5
This build is designed for Gray to put his Zanbato to use against a Cavalier unit/ team. Gray's weapon alone makes him a versatile unit against Horse Emblem. Gray can also be used against any team that isn't magic heavy.
His Zanbato's special forge cancels out an enemy Cavalier unit's buffs, like how Brave Lyn's Mulagir cancels out buffs from magic units. This ability comes to use when he fights a Cavalier unit because he'll have enough attack and speed to either 1 hit KO the opponent, kill upon engaging/defending, or simply chunking the enemy. Positioning is important for Gray. You don't want to leave him in the danger area for any ranged Cavalier unit. Even though their buffs are nonexistent in combat, they still have the potential to kill Gray due to his poor defenses and resistance when running L&D 3. Even without L&D 3, his defensive stats aren't spectacular.
Running Life and Death 3 increases his damage in exchange for having poor defensive stats. He'll easily be able to keep up in damage and speed with other top tiers. You can also run his Wind Boost 3 with the HP +5 seal to make Gray's HP 47 (assuming you have the +3 HP from his special forged Zanbato), easily increasing your speed to 35-41 (depending on his IVs.)
Vantage 3 guarantees you make a follow up attack before your opponent if his HP is below or equal to 75%. You can also run Desperation 3 to make Gray essentially run a Brave Sword, but you need to out speed your opponent to activate the effect.
The C Slot is whatever you'd like it to be, whether it's a buff for your team, or something to lower the enemies’ stats.
![]() |
Brave Sword+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Draconic Aura | C | Threaten Spd 3 |
| S | Speed +3 | ||
With a +3 Speed seal, it is now possible for Gray to run the quad striking build successfully with 38 speed at his side. Life and Death 3 is an obvious choice to make this work but trades in his defenses for offense.
![]() |
Zanbato+ | A | Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Escape Route 3 |
![]() |
Bonfire | C | Threaten Def 3 |
A +Spd -Res nature Gray with a Hp +3 seal.
Fury 3 allows him to hit harder and be bulkier, which is a lot considering he already has a high BST.
Fury 3 also allows him get into Escape Route 3 and teleport around the map dropping any Green unit, Cavalry unit, or any unit with a Bonfire.
Threaten Def 3 just gets any units Def down a bit to get some units Gray can't already get.
Reposition is just a standard good support skill.
An alternative weapon could be a Wo Dao+, but that would take away his ability to insta kill some cavalry units. (Which tend to travel in groups. >_>)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 10 |
| Learns by default at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SwapSwap places with an adjacent ally. |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
50 | A |
| Inheritable by all units.
|
100 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | A |
| Only Inheritable by Sword Units.
|
30 | C |
| Only Inheritable by Sword Units.
|
60 | C |
| Unlocks at 5 ★ Only Inheritable by Sword Units.
|
120 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes