Table of Contents
- Default
- Attack
- Special
- Injured
| Gordin - Altean Archer |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 6 | 5 | 7 | 3 |
| Middle | 19 | 7 | 6 | 8 | 4 |
| High | 20 | 8 | 7 | 9 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 40 | 28 | 22 | 29 | 13 |
| Middle | 43 | 31 | 25 | 32 | 17 |
| High | 46 | 34 | 29 | 35 | 20 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
A one-dimensional unit like Gordin only needs Attack. Gordin is one of only a handful of units who can function well with many different banes. Aside from his Defense, he does not mind sacrificing many of his stats in favor of his Attack.
Boons
-
+ATK: All of Gordin’s builds revolve around Attack, making it the most important stat for him by far. Since Gordin uses a Brave Bow, any damage increase is doubled. For the most part, Gordin looks to increase his damage as much as possible across all of his builds.
Neutral
-
DEF: Defense is what makes Gordin special amongst archers, but he would still greatly prefer Attack. He would prefer not to have Defense as a bane, as it will reduce the power of his Bonfire should he choose to take it.
Banes
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-HP: Gordin’s HP is a part of his physical bulk, making it slightly more important than his Resistance and Speed. However, reducing HP is just fine as it does not affect Gordin’s offense.
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-RES: With already low Resistance, Gordin has poor matchups against both mages and dragons. By principle he should not be taking any magic-based attacks, meaning Resistance can be reduced with nearly no penalty.
- -SPD: Gordin has terrible Speed already, making it his best choice of a bane. Gordin can get around his low Speed thanks to his Brave Bow, and reducing it further does not matter.
Skill Sets
Brave Bow (Offensive, Budget)
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Brave Bow+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Chill Def 3 Alternate: Swordbreaker 3 |
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Moonbow Alternate: Bonfire |
C | Def Smoke 3 Alternate: Spur Def/Res 2 |
| SP | 1,995 | S | Quickened Pulse |
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Preferred IV: +ATK / -SPD
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Weapon: Brave Bow+
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Assist: Reposition / Draw Back
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Special: Moonbow / Bonfire
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Passive A: Death Blow / Attack +3
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Passive B: Chill Def / Swordbreaker / Cancel Affinity
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Passive C: Def Smoke / Spur Def/Res
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Sacred Seal: Quickened Pulse / Attack +3 / Heavy Blade
Gordin’s low Speed means that his best set uses the Brave Bow. An Attack boon is heavily recommended for this set as it gives Gordin a +6 Attack boost. In general, Gordin will want to maximise his raw Attack with this build to be able to punch through as many targets as possible. As Gordin is not fast enough for a Firesweep Bow, the Brave set is really the only one he can run effectively. However, there are many budget options for this build, making it useful for high-end and low-end players.
Death Blow gives Gordin a strong straight-up boost to his Attack. Being a Brave Weapon user, he runs the Quickened Pulse/Moonbow combination to maximise the damage of his first attack Moonbow is chosen as it has a charge time of two, meaning that alongside Quickened Pulse, Gordin can activate his Special on the very first attack. Chill Def also helps Gordin hit harder, but it can be replaced with Swordbreaker as a much cheaper alternative. Taking Swordbreaker will let Gordin quad-attack swords, making him a valuable Falchion slayer. Cancel Affinity is an option if you want Gordin to beat out Raven tome mages. But despite it being expensive, Chill Def outperforms every other B slot skill by a wide margin.
Gordin can also use Heavy Blade instead of Quickened Pulse, but this is less reliable as his Attack is still lower than many tanks. Attack +3 is a great alternative recommended for extended play over multiple maps such as the Chain Challenge or Tempest Trials. Finally, Reposition and Draw Back are both great and the decision comes down to player preference. Def Smoke in his C slot will let Gordin hit harder when combined with a Dancer, but a supportive Dual Spur skill is a great choice for him as a sub.
Physical Tank
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Slaying Bow+ (+Def) | A | Close Counter |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Guard 3 Alternate: Quick Riposte 3 |
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Ignis Alternate: Bonfire |
C | Atk Smoke 3 Alternate: Spur Def/Res 2 |
| SP | 1,635 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -SPD
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Weapon: Slaying Bow+ (+Def) / Silver Bow+ (+Def) / Brave Bow
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Assist: Reposition / Draw Back
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Special: Ignis / Bonfire
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Passive A: Close Counter
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Passive B: Guard / Quick Riposte
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Passive C: Atk Smoke / Spur Def/Res
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Sacred Seal: Quick Riposte / Close Def
Gordin's high defense enables him to function as a pseudo-physical tank with Close Counter to retaliate against melee fighters. This set is somewhat gimmicky, but can work well and is a unique way to make use of the Altean Archer. The strategy when using this set is to have Gordin tank melee foes and hit them back with an incredibly powerful Bonfire or Ignis.
Close Counter is the only strictly required skill, giving Gordin the ability to hit close-quarter enemies who try to attack him. In order to boost his defense, he takes a Defense refine on a Slaying Bow. A Slaying Bow is required if Gordin is to charge Ignis, but he can use a Brave Bow or Silver Bow with Bonfire instead if he chooses. However, using a Brave Bow is not recommended as it cannot be refined and will make Gordin much less tanky.
Guard stops foes from charging Specials on Gordin, and is highly recommended as it prevents Moonbow/Glimmer being activated on him. Since Gordin is very likely to be double attacked, this prevents foes from charging Specials on him during the fight. Quick Riposte in his Seal slot allows Gordin to double back in kind and activate the powerful Ignis. Gordin can also take Quick Riposte in his B slot and Close Def in his Seal slot, giving him more raw Defense at the risk of foes activating Specials.
Finally, Reposition and Draw Back are both great and the decision comes down to player preference. Atk Smoke in his C slot helps Gordin survive and tank through multiple foes in one turn. However, a supportive Dual Spur skill is a great choice for him as a sub.
Introduction
Gordin is an Archer who hails from the original Fire Emblem, it’s sequel and the remakes of both titles. In Fire Emblem Heroes, Gordin is an Archer who is notable for his shockingly high Defense when compared to other Archers. Offensive Archers are not known for high defensive stats, making Gordin the exception to the rule.
Available in the 3-4 star summoning pool, Gordin’s natural access to a Brave Bow gives him the notable niche of being one of, if not the best Archers on a budget. He makes great use of his base kit, and is a solid candidate for promotion for free players.
However in the larger scope of viability, Gordin falls short thanks to his low Speed. Low Speed makes him a bad user of the Firesweep Bow, and his Attack is not as high as that of the stronger Archers in the game. Despite this, he has a valid niche as the game's premium budget Archer, and can be used as a specialist anti-flier unit if required.
Strengths
High Defense for an Archer.
What separates Gordin from other Archers is his excellent Defense. At base 32, he is much better at taking hits from units with Distant Counter. He can make great use of Specials such as Bonfire and Ignis that scale off his Defense. Gordin still needs to be careful when taking hits, as his low Speed makes him prone to double attacks.
One of the easiest units to budget build.
Gordin is available from the 3-4 star summon pool, and comes with both a Brave Bow and Attack +3. He can function as-is or with some minor inheritance. Being so common makes it easy to hunt for good boon/bane sets on him, and makes it easier to stack merges on the Altean Archer.
Weaknesses
Inflexible and one-dimensional.
Offensive units are arguably one-dimensional already, but Gordin’s reliance on his Attack makes him even more inflexible than other Archers. His low Speed means he can’t use the Firesweep Bow, forcing him to rely on a Brave Bow for damage. This makes Gordin very easy to build against and counter. If Gordin wields a Slaying Bow, he will find himself unable to double, and he does not have enough Resistance to make use of defensive sets with the Guard Bow.
Extremely weak to magic damage.
Gordin’s critically low Resistance at 17 means that he will suffer great damage from magic-based attacks. While his HP is good, his Speed is low and this means he is nearly certain to be doubled by even slow mages and dragons. Even with investment into Resistance, he won't be able to survive the powerful attacks of mages. Slow but strong mages such as Lilina and Micaiah still have the Speed to double Gordin.
Team Options
Counters
Gordin is easily countered, provided the opponent has the means to Attack him directly. His low Speed makes him very susceptible to double attacks and even quad-attacks from Brave Weapon users. Gordin is easily slain by mages, and even slower ones have the Speed to double attack him. He also fears dragons due to their magical Distant Counter, and they are commonly seen with skills such as Steady Breath to quickly turn Gordin's attacks into deadly Special charges.
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Brave Weapon users: Gordin is weak to all kinds of Brave Weapon attackers. He is easily quad-attacked by slower Brave weapon users such as Est, and his Defense is not high enough to protect him from stronger ones like Cherche, Cordelia, Tana and Halloween Jakob. However, it's important to note that melee Brave weapon users will have trouble closing in to him due to his longer attack range.
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Mages: Many Blade tome mages can OHKO Gordin, and those that can’t can often take one hit in retaliation before KO’ing him on the second attack. Lilina, Sanaki, Nino, Reinhardt, L’Arachel and Gunnthra all have the power to defeat him.
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Dragons: Gordin does not have the power to punch through Steady Breath dragons, and will find himself easily KO’d back by their strong magical breaths. Nowi, Fallen Robin, Adult Tiki, Corrin-F and Fae can tank and revenge KO Gordin.
- Raven Tome users: While they aren’t as common as they once were, Raven tome users are very effective against Gordin. Robin(M), Robin(F), Cecilia and Lyon are all effective against Gordin and can make the matchup even more one-sided with Triangle Adept or Bowbreaker.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Bonfire | C | Hone Spd 3 |
| S | Attack +3 | ||
Brave archer build, pretty straightforward. Chose bonfire to maximize his second turn. Bowbreaker for a reliable lyn check. hone spd due to the team i put him in, they are in need of a speed buffer so he's it!
an alternative build I might run down the line is to get moonbow and quickened pulse instead. perhaps that setup might also swap death blow for attack+3 to have better enemy phase.
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Guard Bow+ (+Def) | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Glimmer | C | Drive Spd 2 |
| S | Deflect Magic 3 | ||
A very specific defensive build aiming to check fully merged Brave Lyns and Reinhardts using an unmerged Gordin. Gordin is one of the few heroes who can safely handle multiple variants of Brave Lyn. Gordin's RES is also low enough to not take a lot of extra damage from Moonbow allowing him to survive in certain situations. While he is able to check one of the two heroes, he cannot safely handle both on the same enemy phase.
The following is assumed of the enemies
+10 merged
+ATK
Death Blow 3
Moonbow
Hone Cavalry
Against Brave Lyn, Gordin will have 44 defense on the enemy phase giving him enough bulk to take a Moonbow from a fully merged Brave Lyn. He can then retaliate with Glimmer allowing to kill her in one shot. Bowbreaker allows Gordin to defeat Brave Lyns with Mulagir.
Gordin paired with Deflect Magic is also enough to take fully decked hit from Reinhardt as well. He won't be able to kill Reinhardt however until the next player phase. Despite Gordin's SPD bane, he shouldn't be able to get quadded unless Reinhardt has several goad buffs along with hone. Gordin will still fall if Reinhardt opts to run Glimmer instead however.
Outside of Brave Lyn and Reinhardt, this build is very apt at countering bow and dagger users. He will still fall to mages fairly easily since deflect magic does not kick in. He also won't able contribute much outside of chip damage against everyone else due to a very weak player phase. Despite this he can finds a very useful niche able to defeat two of Arena's most common in their most optimal builds without having to be a Green Raventome user.
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Guard Bow+ (+Def) | A | Distant Def 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Attack +3 | ||
This Gordin has the niche of completely nullifying any damage from two range physical units. With variations of this build, all archers who aren't equipped with bowbreaker will easily let Gordin live on above half health, including the infamous Horse buffed Brave Lyn. This Gordin will also be able to live some weaker mages and non-wrathful staff clerics, but for the most part he will be avoiding magic users. I will go into depth about some variations of this set.
The Guard bow is necessary so it must stay.
For the A skill, Distant Defense is best because it gives the highest buff to defense for this set without ruining his attack any more. Steady Breath or stance may be used as well but they are even harder to come by and make any mages he could survive kill him. For a budget build use defense +3 over fortress defense to avoid hurting his bad attack.
For a B skill Quick Riposte is nearly always the best option, he needs to double most targets to activate bonfire or another special if using steady breath. Bowbreaker may be used for a budget since he will mainly be killing archers, but be aware he will not activate bonfire this way.
C skill is very flexible but threaten attack will increase the amount of mages he can potentially live and make Bows do even less damage.
For the seal I chose attack +3 since giving defense gives +4 in the refinery as giving attack is less than that, but it is still an option if your . Running distant defense 3 is arguably but is better off for units who are dealing with mages as well. You generally don't want to put all of the effort into either attack or defense as his attack is lacking and he requires additional defense to make his tanking potential as high as possible.
Gordin has 3 viable specials:
Bonfire lets him activate a special every time he is in combat meaning even bulkier archers or daggers will be killed
Ignis lets him drop a giant nuke on the turn after combat with an archer or may be used if relying on steady breath instead of DD
Aether is for keeping his health up for QR but is not reccomended due to it's rarity and generally being useless outside of Steady Breath builds.
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Brave Bow+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Bowbreaker 3 |
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Ignis | C | Hone Spd 3 |
| S | Attack +1 | ||
This build works like a tankier Klein and is a very good counter on enemy phase, hence the bow breaker. The defense boon could be swapped with an attack bonn to secure more damage on other non-distant counter units. Swap can also replace reposition to take advantage of his somewhat armor like defense, and qp can replace ignis for more consistent procs.
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Brave Bow+ | A | Sturdy Blow 2 |
|---|---|---|---|
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Rally Resistance | B | Brash Assault 3 |
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Bonfire | C | Threaten Atk 3 |
With +def and -spd Gordin can use Brash Assault to deal heavy damage to enemy dagger and bow users with lower attack stats. Gordin will need a team mate who can deal with mages with his low res therefore rally resistance helps him assist his teammates in dealing with enemy mages.
(Not tested in game)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 4 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 7 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
ShovePush adjacent ally 1 space farther away.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
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120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes