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Tier Rating

Analysis by Cecil
Gordin - Altean Archer


Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 43
ATK 31
SPD 25
DEF 32
RES 17

Stat Variations

Level 1 Stat Variation
Low 18 6 5 7 3
Middle 19 7 6 8 4
High 20 8 7 9 5

Level 40 Stat Variations
Low 40 28 22 29 13
Middle 43 31 25 32 17
High 46 34 29 35 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

A one-dimensional unit like Gordin only needs Attack. Gordin is one of only a handful of units who can function well with many different banes. Aside from his Defense, he does not mind sacrificing many of his stats in favor of his Attack.


  • +ATK: All of Gordin’s builds revolve around Attack, making it the most important stat for him by far. Since Gordin uses a Brave Bow, any damage increase is doubled. For the most part, Gordin looks to increase his damage as much as possible across all of his builds.


  • DEF: Defense is what makes Gordin special amongst archers, but he would still greatly prefer Attack. He would prefer not to have Defense as a bane, as it will reduce the power of his Bonfire should he choose to take it.


  • -HP: Gordin’s HP is a part of his physical bulk, making it slightly more important than his Resistance and Speed. However, reducing HP is just fine as it does not affect Gordin’s offense.

  • -RES: With already low Resistance, Gordin has poor matchups against both mages and dragons. By principle he should not be taking any magic-based attacks, meaning Resistance can be reduced with nearly no penalty.

  • -SPD: Gordin has terrible Speed already, making it his best choice of a bane. Gordin can get around his low Speed thanks to his Brave Bow, and reducing it further does not matter.

Skill Sets

Brave Bow (Offensive)

Brave Bow+ A Death Blow 4
Alternate: Death Blow 3
Alternate: Draw Back
B Chill Def 3
Alternate: Swordbreaker 3
Alternate: Bonfire
C Def Smoke 3
Alternate: Spur Def/Res 2
SP1995SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD

  • Weapon: Brave Bow+

  • Assist: Reposition / Draw Back

  • Special: Moonbow / Bonfire

  • Passive A: Death Blow / Attack +3

  • Passive B: Chill Def / Swordbreaker / Cancel Affinity

  • Passive C: Def Smoke / Spur Def/Res

  • Sacred Seal: Quickened Pulse / Attack +3 / Heavy Blade

Gordin’s low Speed means that his best set uses the Brave Bow. An Attack boon is heavily recommended for this set as it gives Gordin a +6 Attack boost. In general, Gordin will want to maximise his raw Attack with this build to be able to punch through as many targets as possible. As Gordin is not fast enough for a Firesweep Bow, the Brave set is really the only one he can run effectively. However, there are many budget options for this build, making it useful for high-end and low-end players.

Death Blow gives Gordin a strong straight-up boost to his Attack. Being a Brave Weapon user, he runs the Quickened Pulse/Moonbow combination to maximise the damage of his first attack Moonbow is chosen as it has a charge time of two, meaning that alongside Quickened Pulse, Gordin can activate his Special on the very first attack. Chill Def also helps Gordin hit harder, but it can be replaced with Swordbreaker as a much cheaper alternative. Taking Swordbreaker will let Gordin quad-attack swords, making him a valuable Falchion slayer. Cancel Affinity is an option if you want Gordin to beat out Raven tome mages. But despite it being expensive, Chill Def outperforms every other B slot skill by a wide margin.

Gordin can also use Heavy Blade instead of Quickened Pulse, but this is less reliable as his Attack is still lower than many tanks. Attack +3 is a great alternative recommended for extended play over multiple maps such as the Chain Challenge or Tempest Trials. Finally, Reposition and Draw Back are both great and the decision comes down to player preference. Def Smoke in his C slot will let Gordin hit harder when combined with a Dancer, but a supportive Dual Spur skill is a great choice for him as a sub.

Physical Tank

Slaying Bow+ (+Def) A Close Counter
Alternate: Draw Back
B Guard 3
Alternate: Quick Riposte 3
Alternate: Bonfire
C Atk Smoke 3
Alternate: Spur Def/Res 2
SP1635SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD

  • Weapon: Slaying Bow+ (+Def) / Silver Bow+ (+Def) / Brave Bow

  • Assist: Reposition / Draw Back

  • Special: Ignis / Bonfire

  • Passive A: Close Counter

  • Passive B: Guard / Quick Riposte

  • Passive C: Atk Smoke / Spur Def/Res

  • Sacred Seal: Quick Riposte / Close Def

Gordin's high defense enables him to function as a pseudo-physical tank with Close Counter to retaliate against melee fighters. This set is somewhat gimmicky, but can work well and is a unique way to make use of the Altean Archer. The strategy when using this set is to have Gordin tank melee foes and hit them back with an incredibly powerful Bonfire or Ignis.

Close Counter is the only strictly required skill, giving Gordin the ability to hit close-quarter enemies who try to attack him. In order to boost his defense, he takes a Defense refine on a Slaying Bow. A Slaying Bow is required if Gordin is to charge Ignis, but he can use a Brave Bow or Silver Bow with Bonfire instead if he chooses. However, using a Brave Bow is not recommended as it cannot be refined and will make Gordin much less tanky.

Guard stops foes from charging Specials on Gordin, and is highly recommended as it prevents Moonbow/Glimmer being activated on him. Since Gordin is very likely to be double attacked, this prevents foes from charging Specials on him during the fight. Quick Riposte in his Seal slot allows Gordin to double back in kind and activate the powerful Ignis. Gordin can also take Quick Riposte in his B slot and Close Def in his Seal slot, giving him more raw Defense at the risk of foes activating Specials.

Finally, Reposition and Draw Back are both great and the decision comes down to player preference. Atk Smoke in his C slot helps Gordin survive and tank through multiple foes in one turn. However, a supportive Dual Spur skill is a great choice for him as a sub.


Gordin is an Archer who hails from the original Fire Emblem, it’s sequel and the remakes of both titles. In Fire Emblem Heroes, Gordin is an Archer who is notable for his shockingly high Defense when compared to other Archers. Offensive Archers are not known for high defensive stats, making Gordin the exception to the rule.

Available in the 3-4 star summoning pool, Gordin’s natural access to a Brave Bow gives him the notable niche of being one of, if not the best Archers on a budget. He makes great use of his base kit, and is a solid candidate for promotion for free players.

However in the larger scope of viability, Gordin falls short thanks to his low Speed. Low Speed makes him a bad user of the Firesweep Bow, and his Attack is not as high as that of the stronger Archers in the game. Despite this, he has a valid niche as the game's premium budget Archer, and can be used as a specialist anti-flier unit if required.


High Defense for an Archer.

What separates Gordin from other Archers is his excellent Defense. At base 32, he is much better at taking hits from units with Distant Counter. He can make great use of Specials such as Bonfire and Ignis that scale off his Defense. Gordin still needs to be careful when taking hits, as his low Speed makes him prone to double attacks.

One of the easiest units to budget build.

Gordin is available from the 3-4 star summon pool, and comes with both a Brave Bow and Attack +3. He can function as-is or with some minor inheritance. Being so common makes it easy to hunt for good boon/bane sets on him, and makes it easier to stack merges on the Altean Archer.


Inflexible and one-dimensional.

Offensive units are arguably one-dimensional already, but Gordin’s reliance on his Attack makes him even more inflexible than other Archers. His low Speed means he can’t use the Firesweep Bow, forcing him to rely on a Brave Bow for damage. This makes Gordin very easy to build against and counter. If Gordin wields a Slaying Bow, he will find himself unable to double, and he does not have enough Resistance to make use of defensive sets with the Guard Bow.

Extremely weak to magic damage.

Gordin’s critically low Resistance at 17 means that he will suffer great damage from magic-based attacks. While his HP is good, his Speed is low and this means he is nearly certain to be doubled by even slow mages and dragons. Even with investment into Resistance, he won't be able to survive the powerful attacks of mages. Slow but strong mages such as Lilina and Micaiah still have the Speed to double Gordin.

Team Options

Gordin is best used as a sub onto an already-existing team as a specialist anti-flier or sword killer. He requires nearly no support to do his base job, but can perform much better when teamed up with units who can boost his damage and grant mobility support. With an Attack buff or two, Gordin can deal much more damage and it's recommended to try and give him support from Hone Attack or Atk Tactic.

  • Dancers: As an offensive unit, Gordin has great natural synergy with dancers. They can allow Gordin to make extra attacks in a turn, or escape after attacking from a dangerous position. He works well with all dancers save for Performing Arts Olivia, whom he shares a color with.

  • Buffers: Any Attack boost that Gordin receives is effectively doubled thanks to his Brave Bow. Buffers like Eirika, Ephraim and Brave Lucina are strong partners for him. He works well with anyone carrying Hone Atk or Atk Tactic.

  • Dragons: Gordin can easily KO Julia, Deirdre as well as all Falchion wielders. This makes him a good backup to dragons such as Fae, Nowi, Fallen Robin(M), Myrrh and Corrin-F.


Gordin is easily countered, provided the opponent has the means to Attack him directly. His low Speed makes him very susceptible to double attacks and even quad-attacks from Brave Weapon users. Gordin is easily slain by mages, and even slower ones have the Speed to double attack him. He also fears dragons due to their magical Distant Counter, and they are commonly seen with skills such as Steady Breath to quickly turn Gordin's attacks into deadly Special charges.

  • Brave Weapon users: Gordin is weak to all kinds of Brave Weapon attackers. He is easily quad-attacked by slower Brave weapon users such as Est, and his Defense is not high enough to protect him from stronger ones like Cherche, Cordelia, Tana and Halloween Jakob. However, it's important to note that melee Brave weapon users will have trouble closing in to him due to his longer attack range.

  • Mages: Many Blade tome mages can OHKO Gordin, and those that can’t can often take one hit in retaliation before KO’ing him on the second attack. Lilina, Sanaki, Nino, Reinhardt, L’Arachel and Gunnthra all have the power to defeat him.

  • Dragons: Gordin does not have the power to punch through Steady Breath dragons, and will find himself easily KO’d back by their strong magical breaths. Nowi, Fallen Robin, Adult Tiki, Corrin-F and Fae can tank and revenge KO Gordin.

  • Raven Tome users: While they aren’t as common as they once were, Raven tome users are very effective against Gordin. Robin(M), Robin(F), Cecilia and Lyon are all effective against Gordin and can make the matchup even more one-sided with Triangle Adept or Bowbreaker.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Brave BowSpd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 4
Brave Bow+Spd-5. Effective against flying units. Attacks twice if unit initiates combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
ShovePush adjacent ally 1 space farther away.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
Unlocks at 3 ★
Attack +2Grants Atk+2.
Inheritable by all units.
Unlocks at 3 ★
Attack +3Grants Atk+3.
Inheritable by all units.
Unlocks at 4 ★
Vantage 1Unit counterattacks first when attacked at HP ≤ 25%
Inheritable by all units.
Unlocks at 3 ★
Vantage 2Unit counterattacks first when attacked at HP ≤ 50%
Inheritable by all units.
Unlocks at 4 ★
Vantage 3Unit counterattacks first when attacked at HP ≤ 75%
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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