Table of Contents
- Default
- Attack
- Special
- Injured
| Genny - Endearing Ally |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 5 | 3 | 7 |
| Middle | 17 | 9 | 6 | 4 | 8 |
| High | 18 | 10 | 7 | 5 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 29 | 32 | 22 | 18 | 31 |
| Middle | 32 | 35 | 25 | 21 | 34 |
| High | 35 | 38 | 29 | 24 | 37 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
As a healer, Genny wants stat boosts which help her heal more and support the team with chip damage and debuffs. Attack is her best stat for a boon, with Resistance as a distant second. Genny’s Defense is poor, so reducing her physical defenses is acceptable for her.
Boons
-
+ATK: Attack is Genny’s bread and butter. A boon in Attack directly boosts Genny’s healing and damage output.
Neutral
-
RES: Genny has fairly good Resistance, but her low Speed means she can’t take magical hits well as she is prone to being doubled. More Resistance for Genny makes her better at using Ploy skills, which is a great secondary option for her if you don’t wish to use a Savage Blow build.
Banes
-
-HP: HP does not benefit Genny, so it can be safely reduced. Dazzling Staff allows her to Attack foes without fear of retaliation.
-
-DEF: Genny is unable to take hits from most physical damage dealers, so it can be reduced without much penalty. With Dazzling Staff, she does not fear retaliation from foes anyway. Lowering Genny’s Defense can also make her a target for Gunnthra’s Chilling Seal, which allows her to be used as a debuff scapegoat for her teammates.
- -SPD: At only 25 base Speed, Genny is unlikely to double anything and unlikely to be doubled in Player Phase due to the effects of Dazzling Staff. Changing her Speed will not affect her in any significant way.
Skill Sets
Bleating and Babbling
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Dazzling Pain+ Alternate: Dazzling Gravity+ |
A | Attack +3 |
|---|---|---|---|
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Physic+ | B | Wrathful Staff 3 |
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Imbue | C | Savage Blow 3 |
| SP | 770 | S | Savage Blow 3 |
- Preferred IV: +ATK / -DEF
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Weapon: Dazzling Pain+ / Dazzling Gravity+
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Assist: Physic+
-
Special: Imbue
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Passive A: Attack +3
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Passive B: Wrathful Staff
-
Passive C: Savage Blow / Spd Ploy / Res Ploy
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Sacred Seal: Savage Blow / Atk Ploy
Even amongst healers, Genny is cheap to build thanks to coming with Wrathful Staff naturally. This is her bread and butter build allowing her to provide both strong healing to allies and deal devastating AOE damage to foes.
Pain combined with Savage Blow and the Savage Blow seal mean that Genny can deal 10 extra damage to her target and a whopping 24 damage to enemies within two spaces. Since Genny already comes with Wrathful Staff, she opts for a Dazzling Refine in order to let her attack foes with impunity. Gravity+ is a very nice secondary option that allows Genny to kite foes with some team support from Reposition, Dance/Sing or Draw Back.
Genny does have the option of switching up her Assist skill, but Physic+ heals for 24 HP and is a great choice, as it allows the frail Genny to keep further away from frontline combat. Staff-users have many restrictions on their skills, so the humble Attack +3 is the best choice for Genny in order to boost her damage and healing.
If Genny is to be used strictly as a healer, or you want to use her without her weapon (such as with Autobattle) Ploy skills are attractive alternatives to Savage Blow. Based off Genny’s 34 Resistance, they are extremely likely to trigger during battles.
Vantage Razzle Dazzle
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Dazzling Pain+ | A | Close Counter |
|---|---|---|---|
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Physic+ | B | Vantage 3 |
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Imbue Alternate: Miracle |
C | Savage Blow 3 |
| SP | 1,100 | S | Savage Blow 3 |
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Preferred IV: +ATK / -DEF
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Weapon: Dazzling Pain+
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Assist: Physic+
-
Special: Imbue / Miracle
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Passive A: Close Counter
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Passive B: Vantage
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Passive C: Savage Blow
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Sacred Seal: Savage Blow
Genny can make use of a gimmicky but deadly Vantage build in order to seal the fate of her enemies. The strategy when using this build is to have Genny attack, and make use of Close Counter and Vantage to finish off enemies before they can smack her back. A Dancer is highly recommended for use alongside this build, as it gives Genny a much better chance of reducing her foe’s HP to one.
Just like in her standard set, Pain and Savage Blow offer widespread destructive power, and with a Dance, she will be able to deal 48 flat damage in an area around her target. Close Counter and Vantage let Genny retaliate first and against melee foes. Wrathful Staff is not necessary, as she often only needs to deal one point of damage with Vantage activated.
Unlike the above build, Ploys are not an option as Genny needs to be dealing as much flat damage as she can. The vast majority of skills on this build are non-negotiable, but Miracle is a decent alternative to Imbue, potentially saving Genny’s life in some situations.
Introduction
Genny is a hero from Fire Emblem Gaiden/Shadows of Valentia. She is a staff-wielder famous for her high Attack and natural access to the Wrathful Staff skill. Genny excels at team support abilities thanks to her healing powers, and powerful typeless magic damage.
On the field, Genny has two primary roles: Heal allies with her staff, and deal heavy chip damage with skills such as Savage Blow. Genny has the highest Attack stat of all healers, which benefits both her healing and combat capabilities.
Genny has good Attack and Resistance, but is extremely frail and falls to nearly all physical attackers. She can safely attack foes herself, but strongly fears enemy damage. Due to her critically low Speed, even mages can KO Genny despite her strong Resistance.
Strengths
High Attack.
Genny’s primary strength is her huge Attack stat. Base 35 ties her with powerhouses such as Ike, Nowi and Bridal Cordelia. Although her low Speed means she can usually only hit once, she is capable of dealing large amounts of colorless magic damage to foes. Having more Attack also increases the raw healing she can provide through her staff.
Versatile in her role on the battlefield.
An advantage that Genny shares with other healers is her on-field versatility. Genny is a great all-purpose pick due to the fact she can provide both strong healing and damage to a team. She is useful inside and outside the Arena, and especially in longer modes such as the Tempest Trials or Chain Challenge.
One of the cheapest healers to build.
A key element of many healer builds is Wrathful Staff, which is skill that allows staff-users to strike at full damage (instead of the regular half damage). Since Genny comes with the skill naturally, she only needs a few easily obtainable skills to round out her build. Her natural weapon Gravity is also an exceptional choice for her.
Weaknesses
Extremely weak to damage, especially physical.
Genny has only 32 HP, 25 Speed, and 21 Defense. Such low stats render her helpless against even meek physical damage. She takes heavy damage from physical attacks and due to her low Speed she is certain to be hit twice. Her low Speed also makes her vulnerable to mages, many of which boast stellar Speed and can break through Genny’s Resistance with repeated hits or Specials.
Risks triggering threshold skills.
Genny specialises in heavy area of effect damage to weaken foes. While this is a very strong strategy, it can backfire if Genny’s foes have skills that trigger at reduced HP. Vantage, Wings of Mercy, Wrath, and Desperation are examples of skills that she can accidentally activate on foes. She also has to watch out for units such as Chrom(E) and Lyn who become much more threatening once they are damaged.
Team Options
Counters
Thanks to the effects of Dazzling Staff, Genny fears retaliation from nobody. What she does fear are foes who can attack her directly. Genny can be defeated by nearly anyone thanks to her low defensive stats and Speed. She must also be wary of enabling enemies to activate conditional skills which make them more formidable.
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Ranged Cavalry: With their huge movement range, they can threaten Genny from across the map. Her high Resistance is not enough to save her from units such as Reinhardt, L’Arachel, Gunnthra and Brave Lyn.
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Wrath, Vantage, Desperation users: These skills make their users a lot more deadly once activated. Nephenee, Valentine’s Hector, Nino, Raven and Hector are commonly seen with skills such as these. Genny risks activating these skills when she deals her typeless AOE damage.
- Wings of Mercy: Another HP threshold skill, but it is commonly seen on different types of units. Wings of Mercy is commonly seen on dancers, and Genny must be more careful about checking their skills when she launches attacks.
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Dazzling Gravity+ | A | Attack +3 |
|---|---|---|---|
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Physic+ | B | Wrathful Staff 3 |
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Heavenly Light | C | Savage Blow 3 |
| S | Savage Blow 1 | ||
my first 5* from the legendary heroes banner and its genny!
ur lucky ur speed already sucks cuz i guess im cursed with getting healers with a speed bane. ur resistanse is damn good tho, and ur cute.
she has the, gravity + savage blow build.
at first i was angry when i got her, cuz i wanted b!lyn (who ill prob never get lmao) but ive been using her a lot so im actually happy i got her now.
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Wrathful Pain+ | A | Close Counter |
|---|---|---|---|
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Martyr+ | B | Vantage 3 |
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Miracle | C | Spd Ploy 3 |
| S | Savage Blow 3 | ||
This is a theory craft build, intended to work with my Ephraim build [Flames of Restoration].
Genny's build name is: [Wrathful Sheep on Fire]
This Genny's ideal IVs are +Spd -HP, and at +10 merge with the future Blessing which grants extra attack, her stat line is:
36 HP/52 Atk/33 Spd/25 Def/38 Res.
The goal of this build is to create just enough splash damage so that Ephraim can consistently utilize Fire Boost (mostly to be used against Armor units). She is also on a mixed movement team, with access to both Ephraim's buffs and other visible buffs like the Tactic skills, so being able to shut down Panic Ploy users with splash damage is also another great reason to be running the Pain+ Savage Blow combo. And with a rather impressive offensive stat spread for a healer, she can do some work of her own by utilizing said spread damage for herself as well.
Wrathful Pain+ ensures that she can deal damage normally, and deal an extra 10 damage to the target as well as 17-24 extra damage to enemies within 2 spaces of the target (depending on the number of Savage Blows utilized), so as to soften them up for the kill.
As this build intends for Genny to be entering battle, more frequently than one might think for such a frail hero, Martyr+ and Miracle will keep her alive, so long as she takes the time every now and then to give some healing to Ephraim, or anyone else who might need some sprucing up on her team.
Close Counter and Vantage is there to ensure that the only attackers that Genny has to stay away from during the enemy phase are Firesweep weapon users, so long as she has taken at least 9 damage (25% of 36).
Genny's main problem with surviving initially is her low physical bulk. DC units (melee and forged Lightning Breath dragons) can pick her off rather easily, especially if they run Quick Riposte. However, if they don't run QR, then Genny is now concerned with being able to prevent doubles naturally, and that is where having a Speed boon and Spd Ploy come in. Her naturally high resistance makes her a good user of Spd Ploy, and confident in her magic tanking capabilities. In addition to this, Ephraim can grant her +3 speed from a Rally and +6 defense from Def Tactic; if I find it necessary, as I've mentioned in my Ephraim build, I can switch to Drive Speed and give them ally support so Genny can potentially receive +8 speed and +8 def.
At 41 Speed (33 base +8), she can only be outsped by opponents who have 46 or more speed after being afflicted with Speed Ploy (51 or more speed). At 33 Def, she can only be one shot by opponents sporting 69 or higher attack.
Should the Savage Blow SS not feel necessary, you can always give her Atk Ploy to increase the overall survivability of the team, and increase any unit's chances of Heavy Blade should they carry it. A stat boosting seal that increases her survivability can also work out quite well. Ideally, Res +3 gives her even more magic bulk, and also increases the scope of opponents who are affected by Speed Ploy; otherwise HP +5, Spd +3, and Def +3 all work fine as well. Things like Distant/Close Def and Deflect Seals aren't as ideal since Genny wants to initiate for the most part before falling into Vantage range; once she does that she will be attacking first so they will be useless.
Thanks for reading!
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Dazzling Pain+ | A | Attack +3 |
|---|---|---|---|
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Physic+ | B | Wrathful Staff 3 |
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Miracle | C | Savage Blow 3 |
| S | Savage Blow 3 | ||
genny is a decent res tank with massive AoE damage, dealing 10 to target and additional 24 damage to targets 2 spaces away making any tanky units easier to finish off while being able to heal units decent amount from 2 spaces away
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Gravity+ | A | Attack +3 |
|---|---|---|---|
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Physic+ | B | Wrathful Staff 3 |
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Swift-Winds Balm | C | Savage Blow 3 |
| S | Atk Ploy 1 | ||
I really like Genny as a character, and I really like her art. I invested a really tiny bit in her, and she is a really good support. I also have a -atk Genny, hopefully I can get Elise, to give her Wrathful Staff.
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Gravity+ | A | Attack +3 |
|---|---|---|---|
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Physic+ | B | Wrathful Staff 3 |
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Galeforce | C | Savage Blow 3 |
| S | Savage Blow 3 | ||
They'll never reach her, and she'll constantly do 14 damage at least to her opponents within 2 spaces. give her dazzle staff upgrade and you just baked yourself a nice busted unit
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Restricted to units that use a Staff.
|
50 | 2 | 10 |
| Learns by default at 5 ★ Restricted to units that use a Staff.
|
150 | 2 | 6 |
| Unlocks at 5 ★ Restricted to units that use a Staff.
|
300 | 2 | 10 |
Support Skills
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
ImbueWhen healing an ally with a staff, restores an additional 10 HP to target ally.
Restricted to units that use a Staff.
|
50 | 1 |
Heavenly LightWhen healing an ally with a staff, all other allies recover 10 HP.
Learns by default at 5 ★ Restricted to units that use a Staff.
|
150 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Restricted to units that use a Staff.
|
60 | B |
| Restricted to units that use a Staff.
|
120 | B |
| Unlocks at 5 ★ Restricted to units that use a Staff.
|
240 | B |
Other Info
| Origin |
Fire Emblem Echoes
Fire Emblem Gaiden
|
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