Genny

Updated for 2.0
Overall Rating
3.5
Analysis by Elegear
Genny - Endearing Ally

5

Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
147
HP 32
ATK 35
SPD 25
DEF 21
RES 34
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 8 5 3 7
Middle 17 9 6 4 8
High 18 10 7 5 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 29 32 22 18 31
Middle 32 35 25 21 34
High 35 38 29 24 37
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • +Attack, duh

-IV

  • A -Defense bane is recommended since Genny's physical defense dances at the corners of death, letting most physical heroes one-shot her.

  • A -Resistance bane is also acceptable, due to it being high enough to prevent being one-shotted, but is completely negated by her speed. This IV is also recommended should you happen to run an ally with Fortify/Spur Defense, giving Genny more leeway to soak up a physical hit.

Skill Sets
Endearing Singularity (Utility-focused)
Optimal
Dazzling Gravity+ A Attack +3
Recover+
Budget: Physic+
B Wrathful Staff 3
Miracle
Budget: Kindled-Fire Balm
C Savage Blow 3
SP1,370SSavage Blow 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Defense
  • Weapon: Dazzling Gravity+
  • Assist: Recover+ / Physic+
  • Special: Miracle
  • A Slot: Attack +3 / Attack Bond Variant
  • B Slot: Wrathful Staff
  • C Slot: Savage Blow / Player's choice
  • Sacred Seal: Savage Blow / Attack Ploy / Attack +3

This set takes advantage of the new additions added in the Refinery update.

Attack is maximized via nature and A slot, bringing Genny up to 44 base attack.

Her native weapon, Gravity+, will be kept to counter any and all non-armoured defense teams using Draw Back/Reposition/Swap. Naturally, the Dazzling attribute is applied due to Genny's existing Wrathful Staff. This weapon brings her attack up to 54.

Recover+ is taken due to the sheer amount of HP Genny will consistently heal. 37 HP is nearly 95% of the typical unit you will use, which is absolutely ridiculous.

Finally, Savage Blow 6 (C slot and Seal) is used in conjunction with Dazzling Gravity+. Not only will those dreaded horse teams be reduced to 1 movement with no way to counterattack, but you will deal enough chip damage for the rest of your team to swoop in with an offensive push.

Of course, if you would rather aid your team, the C slot can be used for buffs such as Drive Speed, and the Seal slot can also be replaced with buffs or Attack Ploy.

Questionable Sadism (Savage Blow)
Dazzling Pain+ A Attack +3
Rehabilitate+ B Wrathful Staff 3
Miracle
Budget: Solid-Earth Balm
C Savage Blow 3
SP1,020SSavage Blow 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Defense
  • Weapon: Dazzling Pain+
  • Assist: Rehabilitate+ / Player's choice
  • Special: Miracle
  • A Slot: Attack +3 / Attack Bond Variant
  • B Slot: Wrathful Staff
  • C Slot: Savage Blow
  • Sacred Seal: Savage Blow

Now, I don't know about you, but reducing the enemy's HP to 16 or less is usually enough for the rest of my team to one-shot them. And that's what we're going for, with Savage Blow 10!

The meat of the build is to use Dazzling Pain+ and Savage Blow 6 via the C Slot and Seal. The rest of the build doesn't quite matter, and is completely up to the player's liking.

Sheep Power! (Maximized Attack/Healing)
Dazzling Fear+
Budget: Dazzling Absorb+
A Attack +3
Physic+
Budget: Recover+
B Wrathful Staff 3
Miracle
Budget: Kindled-Fire Balm
C Res Ploy 3
Budget: Spur Atk 3
SP1,100SAttack +3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Defense
  • Weapon: Dazzling Fear+ or Slow+ / Dazzling Absorb+
  • Assist: Physic+ / Recover+
  • Special: Miracle
  • A Slot: Attack +3
  • B Slot: Wrathful Staff
  • C Slot: Resistance Ploy / Player's choice
  • Sacred Seal: Attack +3

How high can we go? Well, with a +Attack IV, Attack +6 via A Slot and Seal, and Dazzling Slow+, Genny can reach an absolutely ridiculous 56 attack.

With this set, Physic+ will not only grant absolute safety, but heal the target for 28 points, which is more than half of a typical hero's HP.

Recover+ on the other hand will heal for 38, which allows Genny to be reliably used in an Armoured team without the use of Rehabilitate.

Resistance Ploy is taken for her C slot because, hey, more damage. If it is not available, it's not much of a big deal, and the C slot can be fitted to the player's liking.

Sheep Turned Wolf (Independent Offense)
Wrathful Absorb+ A Close Counter
Recover+
Budget: Physic+
B Quick Riposte 3
Miracle C Res Ploy 3
SP1,920SClose Def 3

Show Explanation/Analysis
  • Preferred Nature: +Attack / -Resistance
  • Weapon: Wrathful Absorb+
  • Assist: Physic+ / Recover+
  • Special: Miracle
  • A Slot: Close Counter
  • B Slot: Quick Riposte
  • C Slot: Resistance Ploy / Player's choice
  • Sacred Seal: Close Defense

Do note that this set is entirely inspired from this Reddit post. If it works, it works.

First of all, Close Counter and Close Defense. These two skills are required to allow Genny the ability to counter at any range, as well as avoiding being one-shotted by physical units. This lets her counter with Wrathful Absorb, and heal all her HP back.

Quick Riposte guarantees Genny a follow up, and when coupled with Absorb, it allows her to heal as much she can while bringing her back into Quick Riposte's threshold.

Resistance Ploy grants even more damage, along the +Attack IV.

A -Resistance IV is taken to avoid tampering with her physical defense, as we want to avoid her being one-shotted.

Finally, Miracle is an absolute must due to the amount of battles Genny will be seeing. It will be charged quickly, and can be used repeatedly due to Absorb preventing her from staying at 1 HP.

Introduction

Pros:

  • She's too big for her boots (Great attack on a Healer)
  • Healing abilities work wonders on her
  • Great budget healer (No inheritance required)
  • Sheep

Cons:

  • With low speed and great (and not amazing) resistance, Genny will still be defeated by fast mages
  • Mutton

Genny, our Endearing Ally, is a staff user with massive attack and great resistance. But really, the thing that makes Genny the sheep that she is her gargantuan attack. Her attack stat is higher than Amelia, which is hilarious in its own way.

Her offensive stats mean Genny is suited to two things: One-shotting everyone, and healing her allies.

Unfortunately, there isn't much else to say about the sheep. She dies to almost everything, requiring absolute safety. No risks can be taken, as she is one-shotted by the majority of the cast. Even with a great resistance stat of 34 points, her speed completely denies that. On the upside, she is able to take a single magical hit, so baiting with Genny is only recommended if the enemy is damaged and magical.

Overall, Genny's massive attack gives her the ability to finish off any enemy damaged by combat (or outright kill them from full HP), as well as granting her healing abilities extreme potency. Recommended for anyone wanting a healer with no investment needed. Sheep sheep.

Strengths
  • "My sheep can't have this much attack!"

    • With a +Attack IV and her base weapon, she will reach 48 attack.
    • With the Sacred Seal and A Slot Passive, this becomes 54.
    • Many popular units fail to reach 55 magical soak, allowing Genny to one-shot quite a few heroes in the game.
  • "My sheep can't heal me this much!"

    • Considering you use her base kit with a -Attack IV, her attack becomes 42.
    • At minimum with 42 attack, Rehabilitate+ will heal 11 HP.
    • At maximum with 42 attack, Recover+ will heal 31 HP, which is over 75% of a unit's average HP (40).
Weaknesses
  • Sheep is slow
    • While it is barely possible for Genny to take a single physical hit, as well as a magical one, anyone with decent speed will defeat her like it's nobody's business.
    • It will take a physical unit 50 attack (if Genny is -Defense) to one-shot her.
    • Magical units performing follow-ups will also need 50 attack to kill her.
Team Options

Genny's team depends entirely on what kind of build you use on her.

  • If Gravity+ is used, she must be paired with at least one ally using a positioning assist to prevent her target from attacking her.

  • If Pain+ is used, a fully-offensive all-out balls-deep team is absolutely recommended, as the reduction to the enemy team's HP allows for guaranteed one-shots.

  • If Slow+ is used, Desperation teams or units who rely on follow-ups must be used to take advantage of it. This staff also grants your whole team +7 Speed (kind of), allowing slower units to prevent follow-ups.

  • If any other stave is used, anything goes.

Counters

Anyone with 30 speed, 50 physical attack, or 66 magical attack will kill Genny. Have her stay away from them.

Weapon Skills
Weapons SP Rng. Mt.
Assault
Restricted to units that use a Staff.
50 2 10
GravityAfter any combat, prevents foe from moving more than 1 space through its next action
Learns by default at 5 ★
Restricted to units that use a Staff.
150 2 6
Gravity+After combat, if unit attacked, prevents target and foes within 1 space of target from moving more than 1 space through their next actions.
Unlocks at 5 ★
Restricted to units that use a Staff.
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
HealRestores 5 HP. 1
MendRestores 10 HP. 1 100
PhysicRestores 8 HP. Rng 2.
Learns by default at 5 ★
2 200
Physic+Restores HP = 50% of Atk. (Minimum of 8 HP.)
Unlocks at 5 ★
2 300
Special Skills
Special Skills SP Turns
ImbueWhen healing an ally with a staff, increases recovered HP by 10.
Restricted to units that use a Staff.
50 1
Heavenly LightWhen healing an ally with a staff, all other allies recover 10 HP.
Learns by default at 5 ★
Restricted to units that use a Staff.
150 2
Passive Skills
Passive Skills SP Slot
Wrathful Staff 1If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
60
B
Wrathful Staff 2If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons.
Restricted to units that use a Staff.
120
B
Wrathful Staff 3Damage from unit's staff will be calculated the same as other weapons.
Unlocks at 5 ★
Restricted to units that use a Staff.
240
B
Other Info
Origin
Fire Emblem Echoes
Fire Emblem Heroes

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