Tier Rating
Analysis by Ceui
Gaius - Candy Stealer


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 42
ATK 29
SPD 36
DEF 22
RES 19
Stat Variations
Level 1 Stat Variation
Low 17 6 9 4 3
Middle 18 7 10 5 4
High 19 8 11 6 5

Level 40 Stat Variations
Low 39 25 33 19 16
Middle 42 29 36 22 19
High 45 32 39 25 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Gaius needs both Speed and Attack, particularly the latter stats due to it scaling better with Poison Dagger and his base Speed is already quite great.

His resistance and defense are both at the low end of the spectrum, and can be disposed through bad banes.

Skill Sets
All out Attacker
Poison Dagger+ A Life and Death 3
Alternate: Life and Death 2
Reciprocal Aid
Alternate: Ardent Sacrifice
B Desperation 3
Alternate: Moonbow
C Savage Blow 3
Alternate: Hone Atk 3
SP1,875SAttack +1

Show Explanation/Analysis
  • Weapon: Poison Dagger
  • Support: Reciprocal Aid / Ardent Sacrifice
  • Special: Luna / Moonbow
  • Passive A: Life and Death / Swift Sparrow / Death Blow
  • Passive B: Desperation / Poison Strike
  • Passive C: Savage Blow / Varies on Team
  • Sacred Seals: Attack+1 / Quickened Pulse / Speed +1
  • Boon / Bane: attack boosting HP reducing

Gaius is one of the best Dagger Users as an all out offensive attacker. In contrast to Kagero who relies on her first hit due to her better attack but weaker speed, Gaius works very well with a more traditional Desperation set to take full advantage of his speed to destroy infantry units.

Due to Gaius HP pool, he needs a HP bane to put himself into Desperation's range with 1 Ardent Sacrifice. At higher merge level this no longer works, so Reciprocal Aid is much better on him. Reciprocal Aid also allow him to provide a good form of support to his teammates against mono color defense team.

Luna/Moonbow are best on normally low damage units without high Res/Def to take advantage of. Moonbow + Quickened Pulse is a tried and true combo, but Luna will yield much better burst for him.

For A slot, Life and Death / Swift Sparrow are preferable, due to them boosting both of his mos needed stats. Death Blow can be a decent alternative, but in such case a +Speed boon might be necessary to secure some doubles.

Desperation is pretty self-explanatory, but Poison Strike + Savage Blow can be a decent combo to give him another purpose than just killing infantries, and make him more useful against other archetype teams, especially tankier ones such as Armor or Dragons team.

Stats Stealer (Debuffers and Support)
Smoke Dagger+
Alternate: Rogue Dagger+
A Death Blow 3
Reposition B Watersweep 3
Alternate: Poison Strike 3
Luna C Panic Ploy 3
Alternate: Threaten Spd 3
SP1,995SHP +3

Show Explanation/Analysis
  • Weapon: Smoke Dagger / Poison Dagger / Rogue Dagger
  • Support: Reposition / Reciprocal Aid
  • Special: Luna / Miracle
  • Passive A: Death Blow / Darting Blow / Life and Death
  • Passive B: Watersweep / Windsweep / Seal Atk / Seal Spd / Renewal / Poison Strike
  • Passive C: Panic Ploy / Threaten Spd / Threaten Atk / Savage Blow
  • Sacred Seals: HP+3 / Phantom Speed / Spd +1
  • Boon / Bane: speed boosting resistance reducing

A speed boosting boon brings him to 39 speed unbuffed, which makes him very hard to be doubled, and 45 on initiation if he runs Darting Blow. Life and Death is a good choice to go with any of Windsweep or Watersweep, since he won't be punished by counter attacks.

Smoke Dagger is the best choice for pure debuffing purposes due to its area of effect. Poison Dagger allows him to do some form of damage, and goes well with Death Blow. Rogue Dagger is his default weapon and can be chosen for budget reasons, as well as helping his tankiness a little bit if he doesn't use Watersweep.

Reposition is good for positioning, and even during turns where he can't debuff enemies he can be used as a transportation device. Reciprocal Aid works well with his massive HP pool, and when combined with skill like Renewal, can make him a competent healer aside from being a debuffer.

Luna is the best special for low attack characters, and when activates can do some damage to enemy. Miracle is an interesting choice, as it helps his survivability in case there is a need for him to tank damage.

For B passive, Watersweep is the best choice for him, as with his high speed he won't be retaliated by mages or Nowi. Windsweep is the same, but it's for physical Distant Counter units like Ryoma, Ike, Xander, Camus or Hector. Both are interchangeable and depend on which units your team struggles to break down.

Seal Atk / Seal Spd combining with a Threaten Skill can make him able to debuff four stats at once, severely gimping the opponent.

Poison Strike comboes well with Savage Blow, making him a competent chip damage dealer to help his teammates secure the team.

Panic Ploy is one of the better choices for his C slot thanks to his unnaturally high HP pool for a dagger user, ensuring him full support capability.

To round it off, use HP+3 if you plan on using Panic Ploy, else a +1 Speed/Phantom Speed for comboing with Windsweep or any Spur/Fortify seal to give him more utility.


Gaius is a dagger-user with high speed and HP for a ranged unit, but horrible defense and resistance. While his attack is not Kagero's level, 29 attack when combined with his Speed make him a dangerous attacker. His main competitor - Kagero focus more on her first hit to one shot, Gaius power lies in his ability to double and can deal extremely potent damage if left unchecked.

Gaius's secondary job is as a debuffer, supporting his team with debuffs and chip damage during extended fights.


High speed:

  • Gaius has very high base speed at 36, the second highest among dagger-wielders, after Felicia.

Good HP:

  • Gaius neutral HP is actually quite high - 42 for a ranged unit.
  • This combined with his speed make him surprisingly hard to 1 round
  • It also allows him to run Panic Ploy or Infantry Pulse to good effect

Low resistance and defense:

  • Despite reasonably high HP pool for a dagger-user, Gaius cannot tank either magic or physical attacks reliably, due to both of his defensive stats being low
Team Options
  • Gaius works best as a fast damage dealer thanks to his speed and decent attack to run Poison Dagger, thus strong buffers like Brave Lucina, Ephraim or Eirika are great allies for him.
  • Tanks are good benefactor of debuffers like Gaius (if he runs the Support Build), as he can stay behind one and ensure the enemies are weakened to the state of not being able to damage the tank.
  • A dancer like Ninian, Azura or Olivia can help him in both debuffing as well as dealing massive damage.

Almost any competent damage dealer in the metagame is capable of causing trouble to Gaius. However, thanks to his high speed and good HP pool, only the fastest damage dealers or high damage Brave weapon users are capable of one rounding him. Some good examples include: Brave Lyn, Bridal Cordelia, Hana, Kagero, Linde, Tharja, Nino, Reinhardt, Olwen, Cordelia, Chrom, Cherche or Effie, etc ...

Units with Distant Counter are also big threats, as they can counter Gaius's attacks before the debuffs kick in. Most of them also have quite high defense, some immune to Poison Dagger bonus damage (Hector, Camus, Xander), making them very potent counters.

Most Raven Tome users can reliably check Gaius thanks to their advantage over colorless. Infantry Raven Tome users must beware of Gaius's speed and bonus damage against them however.

Weapon Skills
Weapons SP Rng. Mt.
Iron DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Dagger users only.
50 2 3
Steel DaggerAfter combat, inflicts Def/Res-3 on foe through its next action.
Learns by default at 3 ★
Dagger users only.
100 2 5
Rogue DaggerAfter combat, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.
Learns by default at 4 ★
Unlocks at 3 ★
Dagger users only.
200 2 4
Rogue Dagger+After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.
Unlocks at 5 ★
Dagger users only.
300 2 7
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Rally SpeedGrants Spd +4 to an adjacent ally until the end of the turn
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
Defiant Atk 1Grants Atk +3 at start of turn if unit's HP ≤ 50%
Unlocks at 3 ★
Inheritable by all units.
Defiant Atk 2Grants Atk +5 at start of turn if unit's HP ≤ 50%
Unlocks at 4 ★
Inheritable by all units.
Defiant Atk 3Grants Atk +7 at start of turn if unit's HP ≤ 50%
Unlocks at 5 ★
Inheritable by all units.
Pass 1Unit can pass through foes if its own HP ≥ 75%.
Unlocks at 3 ★
Inheritable by all units.
Pass 2Unit can pass through foes if its own HP ≥ 50%.
Unlocks at 3 ★
Inheritable by all units.
Pass 3Unit can pass through foes if its own HP ≥ 25%.
Unlocks at 4 ★
Inheritable by all units.
Other Info
Fire Emblem: Awakening

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