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Frederick

Overall Rating
4
Analysis by Cecil
Frederick - Polite Knight

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
153
HP 43
ATK 35
SPD 25
DEF 36
RES 14
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 8 5 7 3
Middle 19 9 6 8 4
High 20 10 7 9 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 40 32 22 33 11
Middle 43 35 25 36 14
High 46 38 29 39 18
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Attack, Attack, Attack. Every part of Frederick’s builds revolves around maximising his raw damage output. It’s far superior to any other boon. Frederick really does not mind reducing any of his other stats, but would prefer to keep HP and Defense intact if possible.

Boons

  • +ATK: Attack is required to maximize Frederick’s damage and grant OHKO’s on Brave Lucina, Fjorm, Elincia, and Arden.

Neutral

  • HP: Not necessary for Frederick, but he can act as a tank in some situations and reducing this lowers his physical defense.

  • DEF: Much in the same boat as HP, but this stat is more desirable in the rare case that Frederick wants to run Bonfire.

Banes

  • -SPD: Completely unnecessary for Frederick who aims to one-shot foes.

  • -RES: With only 17 resistance and such low speed, Frederick can afford to abandon his resistance.
Skill Sets
One-Shot Wonder (Offensive Slaying)
Recommended
Slaying Axe+ A Death Blow 3
Alternate: Attack +3
Reposition B Axebreaker 3
Alternate: Drag Back
Glimmer
Alternate: Bonfire
C Panic Ploy 3
SP1,935SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES or -SPD

  • Weapon: Slaying Axe+ (+Atk) / Slaying Hammer+ (+Atk)

  • Assist: Reposition / Swap

  • Special: Glimmer / Bonfire

  • Passive A: Death Blow / Attack +3

  • Passive B: Axebreaker

  • Passive C: Panic Ploy / Atk Smoke

  • Sacred Seal: Quickened Pulse / Attack +3

Frederick’s strongest set is very one-dimensional, aiming to maximize his already great Attack in order to OHKO as many foes as possible. With a Slaying Axe he can trigger a special on his very first attack, giving him incredible power and allowing him to shortcut some defensive effects such as Brave Ike’s Urvan.

Death Blow, an Attack boon, and an Attack refine onto his Slaying Axe give Frederick the power to cut through foes. His damage is further enhanced by running Quickened Pulse and Glimmer. With this combination, he can trigger Glimmer on the first hit. With this build, Frederick has 60 raw Attack factoring Death Blow, so Glimmer will deal extraordinary damage. Bonfire is also usable if you’re going for a Hammer build or don’t need the turn one Special.

Frederick’s Assist skill options are fairly typical. Reposition lets him pull offensive allies out of danger and Swap is more of a defensive option that also gives him a small movement boost. Frederick has 48 HP with this build, making him a great user of Panic Ploy.

Hammer Time (Budget Anti-Armor)
Slaying Hammer+ (+Atk) A Death Blow 3
Alternate: Attack +3
Reposition
Alternate: Swap
B Axebreaker 3
Glimmer
Alternate: Bonfire
C Panic Ploy 3
SP1,485SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES or -SPD

  • Weapon: Slaying Hammer+ (+Atk)

  • Assist: Reposition / Swap

  • Special: Glimmer / Bonfire

  • Passive A: Death Blow / Attack +3

  • Passive B: Axebreaker

  • Passive C: Panic Ploy / Atk Smoke

  • Sacred Seal: Attack +3

For those without the resources to build a Frederick in his optimal build, he is an excellent Armor killer due to naturally learned Hammer+. This set is largely the same as the above, but does not trigger Glimmer on turn one and runs a Slaying Hammer to punish Armor teams.

Death Blow, Attack +3, an Attack boon, and an Attack refine give Fredrick base 63 Attack factoring in Death Blow. This is enough to OHKO even many non-armor units in the game, with low-defense mages being susceptible to OHKO’s. Glimmer is still run, allowing him to OHKO Zelgius, Fae and the Black Knight when it is charged.

Axebreaker is taken to ensure that he can double units such as Brave Ike, Dorcas, and Minerva who would otherwise beat him. Frederick has 48 HP with this build, making him a great user of Panic Ploy.

Introduction

Frederick is from Fire Emblem Awakening and is a green axe-wielding Cavalry. Cavalry teams are a dominant force in the game but despite this, Frederick has always had a hard time fitting in to their team structure. He does not have good synergy with existing members making him harder to use than others such as Sigurd and Cecilia.

With the release of refines however, Frederick has seen a new lease on life. Now he can function effectively as an anti-armor or a general-purpose offensive unit. And with new measures to counter cavalry teams, Frederick finds his lack of reliance a newfound strength.

This makes Frederick an excellent offensive unit for mixed teams. His ability to destroy armor makes him useful in Arena Assault and despite having weaknesses in his Speed and Resistance. Frederick is an undervalued, but great unit to invest in.

Strengths

Sky high attack and excellent mobility.

Frederick’s whole character is defined by his excellent base 35 Attack. He reaches 38 with an Attack boon, allowing him to OHKO many foes. Frederick combines this with bonus mobility from being a cavalry. This allows him to reach further with his attacks and be a more threatening force on the field.

Not reliant on buffs unlike other Cavalry.

Most Cavalry run in teams in order to share strong buffs with each other. However, Frederick operates best as a lone wolf in combination with other teammates. His attack is high enough to KO many foes outright and he gains little from Hone Cavalry.

Weaknesses

Very poor Speed.

Base 25 Speed is low for an offensive unit, and it affects Frederick in many ways. Despite his great 36 base Defense, Frederick is not hard to KO as many foes can double him. It also means that in order to beat certain units, he must run Axebreaker to ensure he can hit twice against them.

Critically low Resistance.

Frederick’s other weakness is having low Resistance. This does not affect his offensive capabilities much, but means he is very susceptible to magic damage. Even blue mages or staff-users with Wrathful Staff pose a serious threat to him.

Team Options

Frederick can be run as a part of a Cavalry team, but does not rely on allies to perform his duties. He’s great at KO’ing armor and assorted blue and green units. Needing no support to do his job, Frederick is a versatile teammate in modes such as Arena Assault.

  • Cavalry Teams: In a core with Reinhardt, Brave Lyn, and Sigurd, Frederick can shine KO’ing green threats designed to counter Reinhardt or Blue tanks that Sigurd cannot beat.

  • Defensive red units: Red tanks like Zelgius have trouble with strong offensive Firesweep weapon users such as Elincia, Tana and Cordelia. Frederick has the power to out-range and preemptively KO those units.

  • Mage Killers: Mage killers such as Faye, Felicia, and Young Tiki are all good partners to Frederick, handling units that he has trouble with.
Counters

Mages of all colors spell doom for Frederick due to his low Speed and Resistance. However, it’s important to note that Frederick can KO many of them given the opportunity to close in. This also rings true for Staff-users. He must beware of cavalry mages who can out-range and KO him.

  • Mages: Sources of magic damage are big threats to Frederick, particularly mounted mages such as Reinhardt, (SM) Eirika, and Cecilia who can out-range Frederick.

  • Staff-users: Not only can they heal off Frederick’s damage, with Wrathful Staff they only need 30 Speed to double Frederick. Elise, Priscilla, and Clarine are all mounted and when buffed, have the stats to decimate him. He must also watch for common wielders of Gravity such as Genny who cannot double him, but deal critical damage and restrict his escape.

  • Dragons: Adult Tiki and Young Tiki are two of Frederick’s greatest counters. He cannot risk engaging them under any circumstances. Fae and Myrrh are also big threats, as Frederick cannot double or OHKO them.
Weapon Skills
Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Learns by default at 3 ★
Inheritable by Axe users only.
100 1 8
HammerEffective against armored units.
Learns by default at 4 ★
Unlocks at 3 ★
Inheritable by Axe users only.
200 1 8
Hammer+Effective against armored units.
Learns by default at 5 ★
Unlocks at 5 ★
Inheritable by Axe users only.
300 1 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Unlocks at 3 ★
Inheritable by all units.
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Unlocks at 4 ★
Inheritable by all units.
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Unlocks at 5 ★
Inheritable by all units.
240
B
Fortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Fortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
100
C
Fortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: Awakening

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