Table of Contents
- Default
- Attack
- Special
- Injured
| Florina - Lovely Flier |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 6 | 7 | 5 | 7 |
| Middle | 18 | 7 | 8 | 6 | 8 |
| High | 19 | 8 | 9 | 7 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 25 | 24 | 22 | 31 |
| Middle | 42 | 29 | 27 | 25 | 34 |
| High | 45 | 32 | 31 | 29 | 37 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Florina has many barriers keeping her from being a good unit, but any one of them can be broken through with proper investment- the problem is that this prevents one from increasing her other stats.
Boons
- +ATK: With an Attack stat of 29, it is generally in Florina’s best interest to further increase her offensive power by building her subpar Attack, rather than her poor Speed.
- +RES: Increasing Florina’s Resistance helps her to become even more tanky when facing off against mages and manaketes, in addition to giving her nearly unparalleled access to Ploy skill debuffs.
Neutral
- SPD: Florina can readily take Speed as her bane or her boon- it doesn’t help her much sitting at 27, and she can either try to increase it to avoid being doubled by her enemy, or take a bane in it to guarantee doubles from her enemy and offer her access to more powerful Specials in a single turn.
- DEF: Defense is not Florina’s strong suit, and there are better options for defensive lance fliers, though it is a superboon and she can stand to increase it to 29 to further her dueling capabilities.
Banes
- -HP: HP is one of Florina’s strong suits, but if not taking a bane in Speed, it’s more worthwhile to drop HP than any other stat. If it’s kept at neutral, however, then she can run Boost skills or Panic Ploy.
Skill Sets
Delicate Slayer (Anti-Armor)
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Florina's Lance (+Eff) | A | Fury 3 Alternate: Steady Stance 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Guard 3 Alternate: Quick Riposte 3 |
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Iceberg Alternate: Glacies |
C | Threaten Def 3 Alternate: Def Ploy 3 |
| SP | 2,025 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +DEF / -HP or -SPD
- Weapon: Florina's Lance (+Eff)
- Assist: Reposition
- Special: Iceberg / Glacies / Aether
- Passive A: Fury / Steady Stance
- Passive B: Guard / Quick Riposte
- Passive C: Threaten Def / Def Ploy
- Sacred Seal: Quick Riposte / Atk Ploy
Florina naturally comes with a very nice kit for dueling armor teams, where she’s not as set back by her poor Speed as she is when facing off against other units. She is perhaps the best natural counter to Winter Tharja in the game due to her high Resistance, her color typing, and her effective weapon.
Due to the versatility in armor units, Florina’s IV set is therefore also flexible. Increasing her Defense via her superboon or her A slot (or both) are good options for her to increase her dueling capability, and may be more valuable than Attack since her weapon is effective against armor anyway. However, against the bulkier armors, then she will need all the damage she can get, and a +ATK Florina will deal 5 more damage per hit.
Florina’s Lance does not activate when she is attacked by a ranged user, therefore a Florina using her native prf generally wants to focus on her melee engagements. This makes Fury an excellent A slot for her, as it increases her effectiveness in all forms of combat, increasing her Defense to easier tank hits, while also giving her a better Attack and manageable Speed stat. With +DEF -HP IVs, Florina ends up with 39/52/34/36/41 in melee combat. She can run Renewal in her seal slot to counteract the recoil damage from Fury, however, Guard may prove to be more effective for her niche.
Guard 2 can be inherited from a four star unit and is sufficient enough to suit her needs, as it can allow her to mitigate the effects of Bold and Vengeful Fighter skills on her armored opponents. Quick Riposte can therefore be utilized in her Seal Slot so that she can double faster armors in her Enemy Phase.
I'll Try My Best! (Anti-Mage)
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Quick Riposte 3 Alternate: Quick Riposte 2 |
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Iceberg Alternate: Glacies |
C | Def Ploy 3 Alternate: Hone Fliers |
| SP | 1,695 | S | Distant Def 3 |
- Preferred IV: +ATK or +RES / -SPD
- Weapon: Berkut’s Lance+ (+Res)
- Assist: Reposition
- Special: Iceberg / Glacies
- Passive A: Distant Counter / Water Boost / Fury
- Passive B: Quick Riposte / Guard
- Passive C: Def Ploy / Hone Fliers
- Sacred Seal: Distant Def / Quick Riposte / Atk Ploy
Florina’s largest weakness is that her neutral stats don’t allow her to play to her strengths without heavy investment. A high Resistance stat is only suitable against manaketes or if the user has Distant Counter. Giving Florina such a high value skill may seem like a waste, but it allows her to be one of the best available mage counters.
With an effective Resistance stat of 46 (49 with Boon) when attacked by a ranged unit, Florina takes virtually no damage from most sources of magic and can even withstand being attacked by green mages or manaketes. When combined with a Special skill such as Iceberg or Glacies, Florina’s mediocre Attack stat is suddenly a force to be reckoned with and she’s capable of killing many units on retaliation. For this reason, Speed is chosen as her bane, as it ensures that she will be doubled by all but the slowest units, which guarantees an Iceberg proc.
Quick Riposte is her ideal B slot, though you can also run it in her Seal slot if you favor Guard over the Distant Def or Ploy Seals. Guard helps Florina to mitigate some of the potentially-lethal Special activations, particularly from armored mages who have access to Bold and Vengeful Fighter.
If she’s running as a standalone unit, Def Ploy helps to patch up her poor Attack markedly well, as it’s extremely likely that she’ll be able to activate it when baiting an enemy during Enemy Phase given that her neutral Resistance will be 38 with this build, 41 with a Boon in Resistance.
If you don’t have Distant Counter to invest, or if you don’t want to invest it in her, then this build loses most of its potency and you may want to consider a different weapon and skillset entirely; however, Fury or Water Boost can both help to recapture some of her effectiveness, and still allows her to deal with manaketes appropriately or bait mages without counterattacking.
Introduction
Despite her tendency toward Speed in her previous iteration, Florina in Fire Emblem Heroes sports an unfortunately low Speed stat, with poor Attack and Defense stats to match. The only areas in which she is above-average is her Resistance and arguably her HP.
While this can be disappointing for her fans, there are definitely ways to build Florina to be lethal, though it often means either sacrificing a Hector for Distant Counter or using her for a niche counter to armor units, where Florina's Lance can overcome the stat differential by giving her an additional +4 to every stat.
Strengths
Availability
Florina can easily be found at three and four stars, meaning that she is likely already in your barracks.
This means that there is generally no shortage of IV options to choose from.
Good Niche
Florina trades her below-average Attack, Speed, and Defense for a markedly high Resistance stat, making her fantastic at dueling manaketes and mage units.
Her prf, Florina's Lance, further increases her viability against armors by increasing all stats by 4 during an Enemy Phase melee engagement while retaining effectiveness vs armors. This makes her a great choice for an Arena Assault armor killer.
Weaknesses
Poor Stat Spread
Of course, her Attack, Speed, and Defense suffer for her high Resistance
Despite her poorer statline, she doesn’t have any stats that are absolutely unredeemable, and with a full investment, her Attack, Speed, and Defense could all be singularly workable
Poor Skill Options
Florina’s base kit does not synergize well with her stat spread, and she cannot inherit skills that would truly make her shine, such as Warding Breath or Null Follow-Up.
Furthermore, Florina's Lance only works at melee range, making her unable to utilize its effects when running Distant Counter to take advantage of her high Resistance stat.
Team Options
Counters
Due to her poor Defense and Speed, Florina is easily countered.
- High Defense: Florina will be unable to puncture high Defense units without the effectiveness of her Spear, particularly blue and green units, meaning that Lukas, Fae, Myrrh, and Spring Xander will prove too bulky for her.
- Physical greens: She will crumble immediately to axe units, such as Hector, Raven, Bartre, or Spring Alfonse.
- Flier weaknesses: Bow units like Bridal Cordelia, Brave Lyn, and Leon are all dangerous to her, though she is not as threatened by Merric as many of the other blue fliers are.
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First Bite+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Def Ploy 3 |
| S | Iote's Shield | ||
*Future merge project as soon as I get my hands on another Hector
+10 stats: 43 / 47 / 31 / 37 / 38
build for mixed tanking in a team full of wards (now accessible thanks to Shigure).
Thanks to the buff from first bite+, a full ward emblem team also gains access to visible buffs without sacrificing the C or Seal slot. This also allows Florina to fit into more mixed emblem teams and can potentially remove the need for res or def tactic seals or c slots in favor of other skills like guidance.
After a single buff from first bite, Florina reaches a def/res of 42/43 which can further be boosted to 56/57 after full wards. With this set-up aether isn't really necessary when Florina wont be taking any damage except from greens and can opt for Glacies or Iceberg. Otherwise, for arena ranking, Aether stays.
In maps void of archers or if Florina has a bow counter with her, then Iote's Shield could be replaced with Atk Smoke which would further increase her bulk to an impressive 63/64. At this point, archers wont be able to ORKO her even with effective damage. Without ward support, she still reaches impressive levels of 49/50 def/res after first bite and atk smoke are in effect.
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Berkut’s Lance+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Glacies | C | Spd Ploy 3 |
| S | Atk Ploy 3 | ||
Before we start, the stats i have given are assuming no merges have been given and Summoner Support isn't being used. If at 5* +10 with SS her stats will be 53/49/40/31/40.
This set is the one i'm currently running on my Florina, and it has worked wonders. It boosts her mediocre Spd stat to amazing levels, and allows it to be used in unison with her great Res stat. Either Spd or Attack Ploy can be switch with Def ploy if you plan on maximizing her Offensive power (I recommend switching Atk Ploy). With a Spd refined Berkuts Lance+, her Res reaches 41 when attacked, without a res increasing nature (47 at +10 with SS). This means Florina excels in tackling mages, and with Distant Counter she hits back, potentially KO'ing the mage in question, which is why i highly recommend Spd Ploy. Having Renewal allows her to regain HP thats she may have lost in combat, helping her tanky nature even more. This can be switched for Quick Riposte if you wish to ensure that Florina kills on retaliation.
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Slaying Spear+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Res Tactic 3 |
| S | Guidance 3 | ||
Mixed tank build. I'm waiting on a -hp +def IV Florina and a Tana for Guidance C slot to finally complete her, as she really needs the Iotes Shield and a bit more speed to prevent doubles to be an effective mixed tank.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Fortify Fliers |
| S | Iote's Shield | ||
This build aims to turn her into a mixed tank within a flier team, the introduction of Iote's Shield SS gives her the capability of being a full tank without being threatened against bows and Excalibur. However her low speed makes her easy to get quad attacked to oblivion so caution must be taken when positioning her.
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Slaying Lance+ (+Def) | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Glacies | C | Def Ploy 3 |
| S | Close Def 3 | ||
This build makes her an enemy phase unit.With her high Hp,she could trigger Earth boost easily.Close defence and picking the def boost for her slaying lance boosts her defensive potential.Quick riposte makes her guaranteed to double if she has atleast 35 hp and makes her 34 speed not a problem.She has high res so she could easily trigger def ploy
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
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