Table of Contents
- Default
- Attack
- Special
- Injured
| Fir - Sword Student |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 5 | 9 | 4 | 6 |
| Middle | 19 | 6 | 10 | 5 | 7 |
| High | 20 | 7 | 11 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 22 | 33 | 21 | 28 |
| Middle | 41 | 25 | 36 | 24 | 31 |
| High | 44 | 29 | 39 | 28 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: This is an excellent boon, as it helps Fir deal damage outside of special activations. It is also a superboon (+4 to the stat), making it extra efficient.
-
+SPD: This is a good choice of boon both offensively and defensively, as it allows Fir to double more units and avoid getting doubled herself.
Neutral
-
RES: Fir’s high Resistance stat is what sets her apart from many other sword units; combined with Nameless Blade, Fir can take advantage of her Resistance to unleash high-damage Specials.
-
On a budget, a -RES bane is an option mainly if Fir is not running skills like Def Ploy, Distant Counter, or Warding Breath, as it allows her to better maintain her physical bulk.
-
Banes
-
-HP: Despite being a superbane, a -HP bane can be very useful to simultaneously make it easier to enter HP thresholds (such as from Wrath or Desperation) as well as to receive Infantry Pulse support.
- -DEF: Allows Fir to retain her excellent magical bulk, and helps solidify her role as an anti-mage.
Skill Sets
Absolute Zero (Defensive Nuke)
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Nameless Blade (+Eff) | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Swordbreaker 3 |
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Iceberg | C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,605 | S | Quick Riposte 3 |
- Preferred IV: +ATK / -HP
- Weapon: Nameless Blade (+Eff)
- Assist: Reposition
- Special: Iceberg / Glacies
- Passive A: Warding Breath / Steady Breath
- Passive B: Wrath / Swordbreaker / Quick Riposte
- Passive C: Def Ploy / Varies with Team
- Sacred Seal: Quick Riposte / Quickened Pulse / Close Def
One of the biggest benefits of Nameless Blade is that Fir can now easily activate Iceberg or Glacies on any given combat while still benefiting from +10 damage on Specials. There is powerful synergy between Warding Breath, refined Nameless Blade, and Iceberg - Fir can activate Iceberg immediately after being attacked once, and potentially add +20 damage on top of that (if she enters Wrath’s HP threshold after that attack). This results in massive damage retaliation, and can wipe out a huge portion of non-blue units - red or colorless enemies need 83 physical bulk to survive an unbuffed and unsupported Fir’s Wrath-powered Iceberg.
This combo gets even more potent with either the Quick Riposte of Quickened Pulse seals. Quick Riposte can allow Fir to activate Iceberg twice in a single combat if she gets doubled. Quickened Pulse allows Fir to run Glacies instead of Iceberg, resulting in a whopping 93 damage nuke, or +48 damage (Glacies with Warding Breath, refined Nameless Blade, and Wrath).
Warding Breath is key to this build, as the accelerated Special charge can result in instant Special activations. The +4 Resistance is a great benefit as well, as it further increases Iceberg or Glacies damage. Steady Breath is an acceptable alternative; although Defense isn’t quite as important as Resistance, the accelerated Special charge is the most important aspect.
Wrath is a powerful component of this set, as not only does it grant +10 damage to Specials when in the 75% HP threshold, but it also reduces the Special cooldown by 1 every turn (assuming Fir is within the HP threshold) - this can allow Fir to pull off Glacies nukes multiple times. If Wrath is unavailable, then Swordbreaker or Quick Riposte are both acceptable alternatives. The Close Def seal is a good choice if running Quick Riposte as a B skill.
Def Ploy is an excellent skill that makes great use of Fir’s strong Resistance stat - debuffing enemy Defense makes it that much harder for them to survive a Special nuke.
Icebrand (Defensive Bruiser)
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Nameless Blade (+Eff) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Swordbreaker 3 |
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Iceberg | C | Def Ploy 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +SPD / -HP or -DEF
- Weapon: Nameless Blade (+Eff)
- Assist: Reposition
- Special: Iceberg / Glacies
- Passive A: Distant Counter / Fury
- Passive B: Wrath / Quick Riposte / Swordbreaker
- Passive C: Def Ploy / Varies with Team
- Sacred Seal: Quick Riposte / Distant Def
With the introduction of Nameless Blade, Fir no longer has to choose between Slaying Edge and Wo Dao for her weapon - now she can effectively have both at the same time. The combination of reduced Special cooldown as well as +10 damage on Special activations makes her Specials significantly more potent than ever before. She can get +35 damage on a Special activation from Iceberg, refined Nameless Blade, and Wrath; this massive burst damage is a huge increase to her offensive potential.
The choice between Iceberg and Glacies is mostly dependent upon the level of available team support. With only 36 base Speed (without a +SPD boon), Fir is vulnerable to getting doubled by speedy units. If she can get Speed buffs from her team to avoid getting doubled, then Iceberg is a better choice to ensure a Special activation. Glacies is a big boost in damage, but relies either on Fir getting doubled or receiving Infantry Pulse support (if not doubled) to be able to activate.
Distant Counter is vitally important to allow Fir to safely deal with mages by baiting and killing them on the counter. Fir is particularly well suited for this, thanks to her high Resistance. On a budget, however, Fury is easily workable.
Wrath will increase the damage that Fir can deal with her specials, which are already the key to her damage output. It is best paired with the Quick Riposte seal so that Fir will be able to secure doubles against even the speediest of enemies. Otherwise, Quick Riposte can be run in Fir’s B slot, paired with the Distant Def seal. Swordbreaker is also an option if running Fury for a budget set.
Def Ploy works very well for Fir, as it allows her to utilize her high resistance stat at all times. While it is incredibly potent, it is not strictly necessary for this build, and can be changed out for any other C slot as preferred.
Introduction
Fir is an archetypal myrmidon unit, with high speed and low attack. One of her distinguishing traits is her high resistance. While normally her resistance isn’t particularly useful considering that she’s a melee unit, skills like Def Ploy and Distant Counter allow her to make use of it and specialize in countering mages.
The combination of Fir’s high speed and resistance allow her to consistently activate specials, which serve as the majority of her damage. This is vitally important as her low attack results in her having difficulty damaging any unit with decent defense.
With the introduction of Nameless Blade, Fir has experienced a significant jump in effectiveness. She no longer has to choose between Slaying Edge or Wo Dao - now she can easily activate Iceberg or Glacies every combat while also stacking +10 damage on top of them. As a result, she is now capable of damage output that rivals even the strongest sword units. Unfortunately, she is still outclassed in other ways, such as having lower Speed than the likes of Ayra and Mia. Regardless, Fir is now a powerful sword nuker that can take advantage of her strong Resistance to set her apart from most other sword units.
Strengths
Nameless Blade
Fir’s shiny new Prf weapon allows her to receive the benefits of a Slaying Edge and Wo Dao simultaneously - this results in quick and exceptionally powerful Iceberg or Glacies activations, which can easily make up for her low Attack.
High Magical Bulk
Fir has 72 magical bulk at neutral, making her extremely resilient against mages and dragons. Her decent Resistance also makes her a great user of Ploys (particularly Def Ploy).
Great Availability
Fir’s availability as a 3-4* summonable unit makes her exceptionally easy to pull and obtain optimal IVs for.
Weaknesses
Awful Attack
At 25 base, Fir has the lowest attack of all sword users, tied with Caeda and Selena, resulting in her being almost entirely reliant on special activations to deal damage.
Special Activation Reliant
As a consequence of her low attack, Fir is almost completely reliant on special activations to deal damage. This means that any unit running Guard will be nearly immune to Fir’s damage output.
Requires Heavy Investment
Although the skills to turn Fir’s stat spread into a workable build exist, they are mostly locked to 5* exclusive units (Hector for Distant Counter, Nephenee for Wrath) or limited units (Arvis or Summer Gaius for Def Ploy, Legendary Ike for Warding Breath).
Outclassed
Unfortunately for Fir, she shares a role with some of the strongest units in the game, such as Mia and Ayra. While Fir has a niche thanks to her high magical bulk and Nameless Blade, Mia and Ayra still have enough that they can essentially do what Fir excels at, all while being extremely powerful in other areas that Fir is not.
Team Options
Counters
-
Phyiscal Tanks: Physically bulky units like Zelgius, Xander, and Lukas can easily tank Fir’s attacks and take very little damage outside of special activations.
-
Any physically bulky unit running Guard will be completely immune to Fir’s attacks. In particular, units like Lukas and Shiro can afford to run Guard in their kits, and will completely stonewall Fir.
-
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Strong Physical Damage: Fir has decent physical bulk, but she can’t handle powerful physical damage-dealing threats very well, particularly blue units like Effie, Ephraim, and Cordelia.
-
Strong Blue Mages: Despite Fir’s strong magical bulk, powerful blue mages like Reinhardt or blue blade tome mages like Linde or Summer Corrin can overpower Fir’s high magical bulk thanks to weapon triangle advantage.
- Debuffers: Dedicated debuffer units like Lute, Arvis, Spring Sharena, and Gunnthrá can severely debilitate Fir’s stats, resulting in a significant decrease in effectiveness.
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Nameless Blade (+Eff) | A | Mirror Strike 2 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Iceberg | C | Def Ploy 3 |
| S | Close Def 3 | ||
The classic fir build but uses Mirror Strike instead of either Breath skill, in order to run her more in player-phase. The seal can be switched to Heavy Blade or Quickened Pulse if you wish to run with lower skill cooldown, however, with only 46 attack it is not extremely reliable.
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Nameless Blade (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Spur Def/Res 2 |
| S | Def Tactic 3 | ||
This build seeks to have God himself deliver wins to Fir whenever her health falls to 75%. Reaching a whopping 62/53 offensive spread on a tactics team as well as having her 82+ damage special ready at the start of each turn, I would be surprised if there is anyone who could stop this so called sword student.
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Nameless Blade | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glacies | C | Threaten Atk 3 |
| S | Quickened Pulse | ||
Essentially, this build is meant to be run with two Infantry Pulse users. It's a concept for Arena Defense.
Want to know why it's disgusting? Instant Glacies, boosted by Nameless Blade. With two I-Pulse users and the Quickened Pulse seal, she hits -3 cooldown on turn one, which instantly charges Glacies thanks to the cost drop from Nameless Blade. I was inspired to build this by an evil Ayra who did the same thing, but with Slaying Edge+ and Regnal Astra.
Essentially, the opponents are forced to try and KO Fir in precisely one hit, or with a Firesweep weapon.... because if they don't, they're likely to be near-dead.
You can run Iceberg over Glacies and then run Close Def 3 in the seal slot, but that's slightly more expensive.
You can also run Vantage over Wrath for a budget option - while it's less powerful on the one hit that she's supposed to get, you'll will be left with a unit that can get some chip before dying.
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Nameless Blade (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Renewal 3 |
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Glacies | C | Atk Ploy 3 |
| S | Def Ploy 3 | ||
One of my 2 units that I ever inherited from a 5 star, this Fir will blow through a lot. Her Speed is highly impressive, even if her Atk is the worst you can find on a Sword unit, tied with Selena and Caeda. For some reason, she has been on every single one of my main teams, and stuck there beyond even Corrin (then again, Delthea was a great addition). The Sword is a no-brainer, but +Res isn't a bad idea either. Thanks to her nice HP stat, Fury allows her stats to increase, and with Renewal she can make that HP back. Life and Death wouldn't be recommended unless you have Moonbow as the special. Atk and Def Ploy help her take more hits and deal more damage to her foes. I always saw the potential in this girl...
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Nameless Blade (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Moonbow | C | Def Ploy 3 |
| S | Attack +3 | ||
I love this girl. She is soo good. Nameless blade +eff and Wrath gives her a flat 20 damage to every Moonbow proc. Fury is there to raise all of her stats. Def ploy helps her increase the damage output. Reposition is best assist skill, and seals are flexible. I prefer Atk 3, but Close Def, Speed 3, Atk Smoke are all good options.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes